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I have taken my suggestion from other topic couse i think it deserves a chance. From the time you got down you have 1 minute to strike your friend with Defib 3 x 3 and of course it would take some time :D. I can even expand this idea let's get resuscitation mechanic where you can resuscitate your teammate in time of ten seconds when he get downed this takes about 1 minute(defined by skill level) of action with animations where you get about 5% chance of reviving your allies(defined by skill again and this would be alot higher while using defib) this would make reviving balanced option. Ah! And you can do CPR many times(In about 4 mins but only if you started in in this one minute) and it would drop the chance by 1% ;). Same as we need bandaning or healing with medkits your allies mechanic so before you start CPR you have to fill these bullet holes! :). PS: According to Worlds health organization the most important time for CPR is first 4 minutes but i don’t think it’s the same for gunshots and it could strike game balance.
So to make a suggestion (and to fully appreciate the developers probably already have it underway), i am super excited about the medical possibilities on EFT. I cannot wait for the ability to heal, a possible medical bag, etc... (I couldn't imagine the developers overlooking the development of paramedic/emt/corpsmen abilities). I am sure it will hold up to what we are all hoping EFT is going to be, a reality based survival game. In addition, i must suggest weapons, i can't help it, i'm gonna suggest a couple: SCAR H & L systems SVD Dragunov (how has this not made its debut already?!?!) Colt 1911 45 ACP (or any of its children) Glocks HK M416 HK G3A rifles, namely the A2, A3, FN FAL M14 AR10 systems (MK11 and other U.S. DMR versions) Ok more than a couple, but I can always hope!
I started playing the new patch today, and after around 40ish games I noticed several things: Scavs don't take more damage from headshots anymore ( its takes me 6-7 bullets all hits to kill a scav, no matter where I hit) I don't know if this is intentional, bug or desync. The adjusted medical item values fit the old system, where only the hit limb would be damaged. Now when you need 1-2 car medkits (the best ones i have available to me atm) to heal back from a single engagement where you were shot twice is kind of ridiculous. PVP feels kind of random for me. I have killed players with single headshots, while others take a couple of mags of hits to die. This might be due to desync because everyone wants to try the new patch, but still an issue. I am also unable to hear player footsteps, scav ones work just fine.