Jump to content

Search the Community

Showing results for tags 'medkit'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Text RPG
    • Общий раздел
    • General Discussion
  • Sherpas
    • Общий раздел
    • General Discussion
    • Руководство по игре/Гайды
    • Game Guides/Tutorials
  • Emissaries
    • Общий раздел
    • General Discussion
  • Russian speaking forum
    • Правила форума
    • Официальное русское коммьюнити Discord
    • Новости проекта
    • Игровой форум
    • Оружейный департамент
    • Разработчикам
    • Поддержка сайта и форума
    • Свободный раздел
  • English speaking forum
    • Forum rules
    • Official Discord English Community
    • Project news
    • General game forum
    • Weapons department
    • For developers
    • Website and forum support
    • Off-topic
  • Deutschsprachiges Forum
    • Forumregeln
    • Projektnachrichten
    • Waffenabteilung
    • Allgemeines Spielforum
    • Off-Themen
  • Multilingual forum
    • Multilingual forum

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 2 results

  1. Captain_Kzer

    Making Splints Useful

    Splints in the current state of the game are useless, because incurring a fracture without immediately getting the limb blacked out is rare to the point of virtual nonexistence. To remedy this and thus bring better balance to the different medical treatment options in game I suggest a simple mechanical change: Make splints a healing item which heals 1 damage and is able to be used on blacked out limbs, bringing them from 0 health to 1. From here there appear to be two courses of action which would allow splints to be more useful or less useful: 1.) Allow players to heal the limb as normal after a splint has been applied to reward the additional time and resources they used to fix the medical emergency. 2.)Do not allow any general health kits to be used on a limb which has had a splint applied to allow the player to move freely but to prevent them to returning to "like new" status to model the fact that a recently injured limb is going to be more likely to buckle from relatively small injuries (such as a fall from height or a twisted ankle from walking while overencumbered) than a limb which hasn't been severely damaged recently.
  2. C0MRADE_VLAD

    MedKit Suggestion

    Currently in the game you can use medical item such as the grizzly to fix bone damage while also not using any of the percentage of the grizzly (as long as the limbs only broken and not damaged) making splints, pain killers and morphine less useful/valuable. My suggestion is to make each MedKit (Grizzly, Selewa, IFAX, Car etc.) into a container that holds items such as bandages, morphine, painkillers etc., restoring the need to loot any and all medical items even if you have the grizzly; It does not have to be used differently than it is now (click and drag to the limb in need), and should show a status of how many of each item is in said MedKit
×
×
  • Create New...
b38e7c858218a416ef714554dce933a2