Search the Community
Showing results for tags 'medkit'.
Found 2 results
Splints in the current state of the game are useless, because incurring a fracture without immediately getting the limb blacked out is rare to the point of virtual nonexistence. To remedy this and thus bring better balance to the different medical treatment options in game I suggest a simple mechanical change: Make splints a healing item which heals 1 damage and is able to be used on blacked out limbs, bringing them from 0 health to 1. From here there appear to be two courses of action which would allow splints to be more useful or less useful: 1.) Allow players to heal the limb as normal after a splint has been applied to reward the additional time and resources they used to fix the medical emergency. 2.)Do not allow any general health kits to be used on a limb which has had a splint applied to allow the player to move freely but to prevent them to returning to "like new" status to model the fact that a recently injured limb is going to be more likely to buckle from relatively small injuries (such as a fall from height or a twisted ankle from walking while overencumbered) than a limb which hasn't been severely damaged recently.
Currently in the game you can use medical item such as the grizzly to fix bone damage while also not using any of the percentage of the grizzly (as long as the limbs only broken and not damaged) making splints, pain killers and morphine less useful/valuable. My suggestion is to make each MedKit (Grizzly, Selewa, IFAX, Car etc.) into a container that holds items such as bandages, morphine, painkillers etc., restoring the need to loot any and all medical items even if you have the grizzly; It does not have to be used differently than it is now (click and drag to the limb in need), and should show a status of how many of each item is in said MedKit