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Found 10 results

  1. montehawks

    Separate PVE Mode

    I bought the game a few days ago and I'm just here to chime in my 2 cents. I would love for there to be a PVE mode separate from the online mode where I can keep my loot and party with friends, or even go solo. I come from FPS games like Overwatch, Rust, a little of of CS:GO, and a little BF1, and I've found this game to have an astoundingly huge learning curve (for people like me anyways). I'm having a hard time facing just SCAVS by themselves, often times they one shot me from far enough away I can't see or the smallest bit of their head is popped over something and they get me that way. It's discouraging running the game online to get demolished 9/10 times (seriously my survival rate is 10%). In PVE my success is at least 50%, so it makes me want to continue playing but all of the loot is forfeited. I want a mode I can progress in to get better at the game before I face other people online.
  2. Nikola_Stark

    An idea of a new mode

    Dear BSG, These days when playing the EFT, I gradually feel boring in raiding and raiding again. This mode begins to lose its charm because of repeating. Which also will make the game become boring. For the love of this game, I come up with a new and charm mode that not only makes the players feel fun but also is easy for you to add in. That is the Rescue mode. The followings are the details: 1. Backgrounnd: Some citizens are kidnapped by several SCAVs at random places of the Tarkov. We Usecs and Bears are trying to rescue them. 2. The Number of each side: Scavs: 5 to 7 ; Players: 5 to 10; Hostages: 3 or 5 3. Preparations: All weapons that in players’ stash can be used. 4. Determinations of victory: a. The hostages are safe and healthy without any damage. b. Scavs are all dead. c. All actions should be done in 20 minutes. 5. Locations: Random buildings of Customs, Shoreline and Interchange.(Tarkov street later) 6. Rewards: The concrete things depend on you. But there should be a determinant system of completion. The better and faster you complete the better rewards you will win. And there will be a ranking list of each mission, the faster and more accurate will have a higher ranking. PS: The equipments will not lose after players dying
  3. In my opinion, tarkov has a realy good ai similar to other games, with the same game style. and in meaning that the scavs tend to be and handle like ''real'' player, one day, it would be perfect to introduce a harder pve mode in to the game. espicially because it had been sad that the coop mode will come. and with this two points and the main gameplay, it could be the perfect base for an hardcore pve coop mode. Same as normal online, just with some speciall changes. you could decide in between 4 different coop modes - solo - duo - trio and quad. than if you pick duo, you would create a private game save, for this two player. and this means, you would have accses to the same inventory and just you and your mate could play with this save. like in the standart online, you can choice what you wanna bring in with you, and you can loose it as normal. with the basics of the online mode and the introdution of the ai, the game mode would be build up by it self. now one big thing that is missing is, the loot and the other good geard guys. and for this, your thoughts of the scavs bosses with theire group, could be the squad from online that is challenginge you on the way to the exit. for loot you could still take the old places like, dorms, complex woodfeller and the check points. just changed a bit. with way more scavs and may a bit defending house upgrades, that what let it look like a private area, under the controll of scavs. so it would be really hard to get int to it, but you could find there many rare items like, good weapons armour and medical. the standart scavs with different mods on theire weapons. some with an b10 tt1000 but stock ak, others with pk06 and the mlock etc, so that you can build the weapons up to your on preferings. the traders would just sell most things for barter items. sometimes they make some offers over a limitied time that you can buys items for rubel euros and doller. i think this could make the comunity way bigger, and may with less frustration. ppl that are not fast enough in pvp, for them its useless to take good gear in to the raid. they will mostly die and loose it. in the pve mode, it could be the same, but ai will allways be a bit easier than a good player. ai never will be smart enough to think like a human. this mode could open a area for those who love the gameplay of an hardcore game but arent good enough to play it with its full possibilitys. let me know what you think of it, greetings oquiz.
  4. Lyrkas

    Zombie Mode for Tarkov

    Would be insane nice.
  5. VainBoy

    Separate Offline Mode?

    Are you going to add a separate offline mode in the future that has a separate player and stash, as well as inventory? I would think of this as a offline freeplay mode for those who want to train their skills against AI or just want to goof around or just experience how the trading system works. If you do add this I think most people that bought the game such as myself would be happy to have this, because I know a lot of players rage and just stop playing due to the difficulty playing online. Those players don't really have a place to train except for the current offline mode which does not save and does not fell rewarding, that is why this should be added, so that playing offline feels rewarding. I know the game is aiming for online only, but not everyone has internet that does have the game this would be useful and fun to have in the game. I am developing a game myself that is inspired by Escape From Tarkov, Arma 3 Exile Mod, and other survival games. I understand that it may not be easy adding two separate modes into the game, but having a offline mode that feels rewarding instead of a time waster with no rewards, it can feel rewarding with my ideas. Thank you for reading this and taking your time with development of Escape From Tarkov.
  6. Ok, starting this off loving tarkove, cant wait for the wipe coming for the new gear. So i have been around in many different fps, and different games in general and one of the big issues when i see it comes down to camo is it never works, arma, all you need to do is dumb down your settings and be out far ranged and the grass de-resses so you can see the guy like he is a sore thumb. even more so when your dealing with games that allow the ability to toggle between 'fpp' first person perspective to 'tpp' third person perspective, now i dont think this will ever have an effect in Tarkov because i do not see it ever allowing TPP but, scum another game in development has been working on a skill system with allows you to better hide yourself with a better camo skill making it so the person has to have a better perspective skill to notice the person say crawling in the grass, so would be intresting to see something similar, im not going to like their stuff here but go take a look its rather cool. secondly i will say this, i am a huge stalker fan ever since i played, i never played contract wars by battle state games but when i saw escape from tarkov i felt like i was right at home with a new stalker esk game. I know radiation and other natural hazards will be placed in to the game at a later date but i can for one say there might be others out there who would like to see a another game more/map setting with allows for a more stalker esk feeling, be it with anomalies or even mutates wild life to add to the dangers of Tarkov. On the topic of wild life i wouldn't mind seeing something of the kin of stay dogs or even attack dogs around some maps, such as customs or forest, maby even some wolves, i say this becouse with how the Ai right now is, they are more or less stuck to their programed areas and stay there, perhaps haveing some animals added in later in development it would add just another element of danger to watch out for rather then just the scav or the pmc's with could also add an element to the game with could also help pmc's and scav's locate players trying to sneak around and who were unfortunate enough to stumble in to the three or four stray dogs who are now attacking love the idea of the open world i really am, again going back to stalker i loved the idea of its open map, but the thing i have to worrie about when it comes to the concept of the safehouse later on is this... in GTA if someone knows were your safe house is all they have to do is sit out side of it and just rocket you right as you leave it, and the same can be vary true to this game if an open world dose come to birth, So what i would suggest is perhaps the ability to choose a building to create an instance of a safe house once you enter it your safe and can do your dealings and when your done leave, allowing something like this for any building you can get to, but perhaps to limit abuse make it so that you have to have an item and mark the house with it and a defend it untill its finished. while limiting it only one safe house, and if you want to move safe houses your going to need to move your gear with a little help from your buddies so it would make choosing a location for a safe house a worth while and thoughtful one to choose its location. Im sure someone has broached this idea already down the forum but i would like to see what other people think of this ideas leave some feed back
  7. Soo today i tabed out of my Game and after that my Mouse didnt worked ingame. so the issue was that always when i opend my Game the Mouse was able to shoot the gun but not to watch right or left. So did i lose again whole gear after the Spawn (Y) Other big Problem since Day1 is that the Scopess are all different looking and playablle at a specific FOV, what i mean is : the SKS is not playable on 50 FOV The DR1-Scopre is not playable on 75 FOV AND ON FACTORY YOU ARE SOMETIMES NOT ABLE TO ENTER THE BRIDGE OR OFFICE FLOOR BECAUSE YOU ARE LITTERALLLY TOOO FAT TO ENTER THE BIG ... WHOLE !!!!!!! HOW CAN THIS TEAM NOT FIX SIMPLE THINGS? ?? How can you not even show us what youu make ?? I wrote over seven Bug Reports for this three issues in the past...... Im pissed that after litterally 6 Months are this Problems still here. Thats why Streamers for this game dont get any Views like PUBG. Because youu dont show us what are you doing in this whole Time! I guess the Developers see that this Engine makes more Problems then it can fix. So we will never get a full perfect game on Release.
  8. t3ng

    Scav Mode

    I have a well thought out plan for the scav mode. I'll try to summarize as fast as possible. Players can play as a scav and choose a trader to work for. (maybe lower the Cooldown to 45 minutes) and the player can loot and escape same as usual, however, the traders take some of the items the scav looted, and certain rarities are 100% always taken. For example, if someone drops a top tier m4 rifle or something, the trader will always take the stock rifle and give back the attachments. This is great, because people will be able to build some sort of stock to defend themselves instead of hatchet running. But it won't reward them as gracefully as PMC mode because they're not taking as large of a risk.
  9. MickxalYoutube

    Offline Mode Looting

    I actually don't like the mechanic of looting only on Online mode. I think it would be better to loot in Offline mode too if PvE is enabled of course. It's just too hard in my opinion for closed beta players to play against veterans with shotguns and armor. I also see a lot of new players with hatchets and the only way to farm (grind) is too kill scavs and put their pistols in our Alpha Containers which gets repetitive and boring. Getting armor is so hard that it's only obtainable if you kill a high level player with it and get to the extraction point (if you're lucky enough). It took me 2 hours to make 20K rupples which can only be used to buy certain items. Game has a lot of improvements to do to make the community stay hooked to the game otherwise they'll play for a couple hours and get bored.
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