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The purpose of this thread is to discuss optics in EFT, particularly their in game representation and fidelity. At this juncture (Closed Beta 0.79) the lack of variable magnification to variables like the Hensoldt, Leupold MkIV and March is annoying. It is particularly annoying because of the very high magnification of the scopes currently portrayed, with the Hensoldt 3-12x being the most usable. This is exacerbated by the inability to create a stable firing position using either a rest or a bipod. Hopefully we will get variable magnification sooner rather than later and with generally lower magnifications like 1-6x or 2.5-10x. While I am exploiting the hell out of it, magnified optics and helmet mounted NODS are NOT compatible. You need an in line image intensifier like a PVS-22 to go in front of the optic. Reflex collimators like Aimpoints and Eotechs are OK, magnifiers are not. Optical quality and design make a massive difference in twilight and night time. A big 56mm objective bell (at the front of the optic) collects a lot of light and gives you a rudimentary degree of image intensification. The reverse is the small 24mm objectives found in many 30mm variables. They suck in low light at magnification and you see very little with magnification. Please contact any sporting optics supplier to get an idea of how this works but the best way is simply to go out and look through the scopes at night in an area with less light pollution. PSO sights are all illuminated. You may want to consider an illumination toggle command to turn them on and off. Mounts make a huge difference. Thumbscrew type mounts are not Quick Detach/Return to Zero. So your TA-51, JP cantilever etc. are no good for this. They require index marks and torque wrenches. Proper QD mounts like the Larue, ADM and SIdelok allow you switch mounts without loss of zero. Please contribute to this thread but avoid making it a wishing list.