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Showing results for tags 'no gear'.
Since hatchlings seem to be some sort of an annoyance, I have come up with a little something that might be a solution to all the hatchling problems while maintaining the the use of the Secured Containers. Solution 1: Have Hatchling specific spawns / extracts per map with severely reduced time to raid so that they don't have time to run to / loot high value locations. -This can be determined by either flea market value or Dealer value. Solution 2: Similar to Solution 1 except they are only allowed to play a certain map that only allows other hatchlings. -Loot