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Found 4 results

  1. regnirvth

    Ambient noise needs work...

    I'm not saying it sucks, I think it's mostly good, such as the guns, those are quite realistic, probably the most realistic of any FPS game i've played. But lets have a serious talk about the ambient noise in this game...On some maps it seems to me that the sound in a woodsy area like the woods map shouldn't be loud wind like your in the middle of a blizzard. Trees break up wind flow and absorb a lot of sound, it can get pretty damn quiet in a forest. So perhaps this is just a placeholder ambient noise loop they use between a few maps, that's fine for an unfinished game. but I think it should be considered to get some extra attention to that. Then there's the Factory level....why does the whole place sound like starship enterprise engine hum in a loop? that's really weird. I've been in factory before, it doesn't make droning sound like that. Unless it's in service and machines are running, you'd hear more than just a hum. For a lot of the noises in the factory, i'd also expect some reverb and cold echoes of metal things. Especially the SCAVs shouting at each other should echo through the place. I don't mind ambient noise and environmental effects, but I'd like the developer to at least put some effort into ambient/environment noise that makes sense. Otherwise I find it to be very disorienting sometimes when something sounds off and it just doesn't seem in the right place. I'm finding myself wondering if I might be hearing something around the corner but ambient noise is masking it too much because its too loud... Hopefully the DEVs can revisit the sound development in this game with more effects and tweaks? I think it would really go along way for the immersion. That's my feedback so far for this beta, sorry in advance if anyone else brought it up. ALSO, if anyone asks, i'm playing this game using a pretty good headset, Sennheiser HD380 pro. I think they're considered a pretty accurate set of monitor headphones for the money.
  2. hello, As i launch a raid at reserve and chill at the dome building i get killed by a person in the head from the back but the weird thing is they made ZERO noise , absolutely silent , eventhough you can clearly hear on the recording that the person was 3 meters behind me when they rush to my body after i died .I had tacticals on . i am willing to conceed that sneaking can reduce the noise but you always hear at least a litle sound when someone is sneaking by ( especially if its 3 meters behind you ) . But no , this guy went up multiple sets of metal stairs , walked and aimed my head with his gun and all of that less than 20 meters behind me and Killed me WITHOUT any sound , i am certain of this cause i have watched the recording at least Ten times. my account name is TheKeops and you can see the raid code on the video , i hope there will be at least a ban for the cheater and maybe some compensation for me ( because this is like the 4 th time that it happens to me in 2 days . otherwise i would be deeply disapointed in the game , the developpement team and the support team that i always have fully trusted since i bought the game. This kind of situations where true tryharding players get killed by cheaters without the cheaters receiving any kind of punishment happen every day in every playthrough of every tarkov player . it is a problem getting bigger and bigger , because the more you get killed by cheaters the more you want to cheat yourself , Battlestate games should take serious action about the re selling of hacking accounts black market economy and developp an anticheat that always runs and is not based on reporting only. an anticheat that actually works resulting in cheaters being banned everyday not in bulks every 3 month . and making their activities non viable. It appears that i cant attach MP4 files to this post but please dm me if i can send it you by any means
  3. ugurgulay

    Environment sounds so high

    In this game environment sounds so high, - In rainy map sounds not like dynamic and giving same rain noise allways ... maybe in change indoors ... - Grass sounds so high and really distract the players (Grass noise = Gun shoot)
  4. regnirvth

    Ambient noise needs work.

    I'm not saying it sucks, I think it's mostly good, such as the guns, those are quite realistic, probably the most realistic of any FPS game i've played. But lets have a serious talk about the ambient noise in this game...On some maps it seems to me that the sound in a woodsy area like the woods map shouldn't be loud wind like your in the middle of a blizzard. Trees break up wind flow and absorb a lot of sound, it can get pretty damn quiet in a forest. So perhaps this is just a placeholder ambient noise loop they use between a few maps, that's fine for an unfinished game. but I think it should be considered to get some extra attention to that. Then there's the Factory level....why does the whole place sound like starship enterprise engine hum in a loop? that's really weird. I've been in factory before, it doesn't make droning sound like that. Unless it's in service and machines are running, you'd hear more than just a hum. For a lot of the noises in the factory, i'd also expect some reverb and cold echoes of metal things. Especially the SCAVs shouting at each other should echo through the place. I don't mind ambient noise and environmental effects, but I'd like the developer to at least put some effort into ambient/environment noise that makes sense. Otherwise I find it to be very disorienting sometimes when something sounds off and it just doesn't seem in the right place. I'm finding myself wondering if I might be hearing something around the corner but ambient noise is masking it too much because its too loud... Hopefully the DEVs can revisit the sound development in this game with more effects and tweaks? I think it would really go along way for the immersion. That's my feedback so far for this beta, sorry in advance if anyone else brought it up. ALSO, if anyone asks, i'm playing this game using a pretty good headset, Sennheiser HD380 pro. I think they're considered a pretty accurate set of monitor headphones for the money.
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