Jump to content

Search the Community

Showing results for tags 'party'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Text RPG
    • Общий раздел
    • General Discussion
  • Sherpas
    • Общий раздел
    • General Discussion
    • Game Guides/Tutorials
  • Emissaries
    • Общий раздел
    • General Discussion
  • Russian speaking forum
    • Правила форума
    • Официальное русское коммьюнити Discord
    • Новости проекта
    • Игровой форум
    • Оружейный департамент
    • Разработчикам
    • Поддержка сайта и форума
    • Свободный раздел
  • English speaking forum
    • Forum rules
    • Official Discord English Community
    • Project news
    • General game forum
    • Weapons department
    • For developers
    • Website and forum support
    • Off-topic
  • Deutschsprachiges Forum
    • Forumregeln
    • Projektnachrichten
    • Waffenabteilung
    • Allgemeines Spielforum
    • Off-Themen
  • Multilingual forum
    • Multilingual forum

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 6 results

  1. MaciekHs

    Szukam ludzi do gry

    Witam. Szukam ludzi do gry. Ja 33 lat szukam kogoś kto ma cierpliwość do nowych w wieku 20+ Doświadczenie w tarkov = 0 ale szybko się uczę, już mniej więcej wiem o co chodzi.
  2. papaguzman

    Szukam kompana/kompanów do gry

    siemanko, tak jak w temacie szukam kogoś do pogrania wspólnie
  3. Hi, So here's my suggestion regarding the lobby screen and its current functionality. I figured my example picture would give a quicker explanation as to what i'm hoping to see in future updates... Key poins: All group members appear on screen with their current character loadout. Hardcore / PVP / Duel players may want to turn this option off from gameplay options. You can also edit your character or trade in the lobby - yellow PREPARING status. This also solves group disconnection problem when we currently have to press BACK. All group members need to press READY before group leader initializes the game. You can rotate all character 3D models horisontally (not essential but helps with waiting boredom and assets appreciation). Your character level should be more visible behind the head. Really hoping this post gets noticed and taken into consideration. Thank you. K~
  4. tianzhu

    Permanent group/party system

    I feel like you should be able to create a group and invite friends or others to it that is separate from the friends list, but how it could work is that it'd be off the side of the side at the ready/invite menu to get into a map and when you are already in the group, you could look over to the side and have an option of joining it and waiting for your friends to get to the ready menu and join it as well. Whoever getting there first being the party leader. I'm glad with the recent update that they made it easier to invite your friends by placing them beneath you, but I feel like this would make it overall easier on everyone. (Editing this part in since I just remembered it) Also could we possibly get more scavs in offline pve? I run guns on there to test them out and it'd be overall smoother if you had more to test on rather than hunt through the map, or even make them more aggressive.
  5. makkezor

    Desync and Group identifying

    Having really hard time wanting to play the game due to continuous deaths due "desync". The level of desync I'm experiencing is at the level of Rainbow 6 Siege and you know how horrible it is. The odds for defender in close quarter combat to lose is higher than the person that rushes/engages and that shouldn't really be the case. For example, buildings with stairs, person A is waiting near the stairs (camping stairs) in upstairs, person B rushes up the stairs, of course the person A shoots first towards the person B making first contact or so it should be, but so many cases person B wins the fight due to desync and person B also haven't even taken any damage even tho from the person A's perspective he made 5-10 guaranteed hits but in reality he only hit the person B's desynced character model and the "game" it self does not record the hits. Even most of my friends have noticed this so I am not alone with the problem. To the suggestion for the group/teammate identifying method. An armband that is only shown to the party members for example, all party members have a white armband cloth tied to their hands and only the party members can see their party's armbands. Other method would be a cosmetic slot for armbands and add different color armbands to the game you can loot from scavs or duffle bags or buy from therapist perhaps. Then you can choose a color with your party members for the armband and hope other parties don't have the same color in raid. This would prevent so many friendly fire situations since all bears and usecs look pretty much the same when geared up.
  6. TheLegend01

    A little Scav party killed nobody

    Well guess this says more than words at all
×
×
  • Create New...
b38e7c858218a416ef714554dce933a2