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  1. Beaches

    LFG Returning player

    Hey guys, im a returning player with an Eastern Standard Timezone. Im looking for a fun but laid back group, mature and down to earth. I have TS3+Discord headset+mic ready. Comment/PM me for details or to start a convo to talk about your group. -Cheers
  2. Как определить на ботов ты нарвался или на игрока. Есть ли в игре какие то метки или наугад все?
  3. Greetings to you, developers of EFT and you beautiful people of the EFT Community, I am an extremely new player in EFT, but have been a gamer of all sorts of game for the last 27 years and I have to say that I have never seen a game with so much potential as EFT. I want to see this game succeed and become a staple for the genre. And in many ways, it already is. Enough of that though, let's get into a couple of suggestions that I had. ************************************************************************************************************************************************************************************* I do want to lay down some groundwork and some premises before I go into the meat and potato. 1- I am well aware that my suggestions MAY be very far from the Devs vision and plans for the game. Because of my respect for that, I'd like to underline that my suggestions come from purely a personal wish; a wish to, perhaps, see them implemented sooner or later. In no ways I am suggesting that the Devs SHOULD or MUST change thier scope for this game. So if you feel compelled to comment that "dats not the devs plan"...save it. I'm aware. 2- I suck at the game big time. But I love the premise of it regardless, so I play it. The fact that I am nowhere near the top names of the leaderboard, should not influence the credibility and validity of my suggestions. Besides...we are talking about suggestions, not orders. So if you feel like criticizing my suggestions based on...well...your feelings that day, save it. I'm well aware that my suggestions may be subject for laughter to you and others. 3- I am NOT aware that these suggestions have already been made and declined. So if I bring up points that have already been dismissed by the devs, let me know, civilly and constructively. ************************************************************************************************************************************************************************************* With that out of the way let's talk about Story Mode. Why do I bring it up ( i know, boooriiiingg) and what do I see this game do with it. But most importantly: why oh why do I think it could be a good idea to implement in the game. Let's take it from the top: -- WHY SINGLE PLAYER AND WHAT STORY MODE -- We all know here what type of game Escape From Tarkov is. We all know that its ultra realism and deep weapon sim nature, make it a dream come true for competitive shooter gamers. However EST has (willingly or unwillingly, perhaps) created an incredibly solid foundation for not just the present day, but for next-gen shooter of all genre. With its deep control system, inventory management, weapon response and realism, this game has spoiled us, if you may. I cringe anytime I play a game that doesn't have proper sound recorded, arcade mechanics and less than realistic looks, even. Is it just me? Maybe, but indulge me for a second and think of how huge and incredibly satisfying a potential Story Mode, with a plot well written, a level design that is top notch - just like what we already see in the multiplayer already, by the way -, character creation and customization, skill trees, perk point attributions, survival mechanics, could be. Single Player in EFT, should be. of course, COMPLETELY SEPARATE, from the Multiplayer experience. Nothing crosses over: no items, rares, weapons, experience...nothing. It is a completely separate, fully self sufficient reality. What I am talking about here is to take the customization mechanics and use them into a play mode that allows everyone to experience it and makes them want to, even more, take that knowledge on the multiplayer ground, against, other players. I am talking about a full Special Forces Simulator, Action/RPG, with elements of survival, quests, mission rewards and tactical co-op integration. I am talking about the next gen Action shooter RPG. Call me crazy or delusional, as you may, but this very thought blows my mind. I want it so bad. I am talking about a Single Player that has few, but very engaging modes: a. Loadout Room: A open and close space where one can gain familiarity with his gear and all the gear in the game. Where it can field test gun modifications and game mechanics. b. Single Player Story Mode: with a plot, voice acted, soundtrack, cut scenes. I'm thinking big here because there is massive potential. But it doesn't have to be this big. It could be even just a bunch of missions that you go through and go from rags to riches, type of deal. c. Co-Op Story Mode (up to 4 players) d. Shooting Range Challenges: A Shooting range where you enter alone or with up to 8 friends to complete challenges and compete against each other, to see who's got better aim. Completing challenges awards items you can then use in your story mode as you progress. I am aware that the co-op modes I suggested, are not technically Single Player, but the realm and context of what you play is single player. You co-op a story mode, if you catch my meaning. What I have imagined for EFT is a story mode that picks up the lore of the game. I have several ideas for a plot line that could potentially fit in the game, so DEVs, if you are interested in suggestions about that, let me know. I'd be open to give some ideas. I'm not going to crowd this topic even further. --SO WHY IS IT A GOOD IDEA, AGAIN?-- I believe that today, games are moving into a more and more multiplayer platform. This is all well and good, but there is still a massive chunk of people that loves the single player experience. I love immersing myself in the game mechanics and grow and progress within the story. Falling in love with characters, relate to life experiences. That's what gaming is about, in some cases. It's story telling and pure entertainment. The reason I'm so convinced that EFT could revolutionize the Single Player world, as well as the multiplayer world, is because it has a strong structure and game mechanics. I imagine missions in the story mode where we are tasked to recover a nuclear detonator fallen in the hands of (put faction name here). I imagine having to approach the mission according to the gear and skills we have available at that point: if we have a suppressed weapon, we could strive for a silent and more tactical approach. What about if we only have a shotgun? We can't approach long range, so we need to play it differently. Or we can go full on only knife, if we so wish. Using the enemy's weapons as we kill them. Every mission is re playable later, with the gear you have so far collected. When I imagine all this, knowing the mechanics of EFT, I just want to play it so bad. --CAN THE GAME BENEFIT FROM A SINGLE PLAYER MODE?-- It is very much my belief, that a game like EFT, can ONLY benefit from a Single Player mode. I believe that the numbers of sales would only improve and more and more people would then be exposed and drawn in the main attraction: the Multiplayer. It would allow less confident players, to still want to play it and get into it, BECAUSE, there is a Single Player mode, where they can practice and perfection their skills and confidence. It would benefit the game, because it would add a massive layer of depth to the game, through a well crafted story, that draws people in not simply because of the high-adrenaline feeling, but also emotionally and sentimentally. There are only few games that I still play from 20 years ago, and those are the games that made me feel something inside, that I attached emotionally to. I am of the strong belief that, if EFT crafted a great story, people would flood in from everywhere, trying to experience a campaign mode that encouraged them to play the game, be less frustrated with loosing gear, and not abandon the title because they feel not good enough at the game, and leave feeling they have wasted money on "another game". Instead, you give them something to come back too and, eventually, help them feel more comfortable and confident with this incredible game. ************************************************************************************************************************************************************************************* I know, super long. Super boring and super hyperbole-filled piece. But I hope this gave you, at least, a good read, devs. Hopefully, whilst swamped with updates and work to do on the current game ( which I am aware it's a ton of queued up work), you may find time to give this a thought. And perhaps you already did and strongly decided against a single player mode, in which case: more power to you and I truly hope you'll make EFT the game you all have in mind to make. Peace, a massive fan.
  4. Lotta text coming. Scroll to the line before the bullet points for TL;DR. Just something I felt like throwing up a topic about and voicing my opinion on. I'm by no means a Tarkov veteran. I've only played for two wipes now and only have maybe a hundred PMC raids and a similar amount of Scav Runs. But this is a topic that I think is abrasive for everyone, new and old. Long story short, I want to address the constant shoot on sight mentality that Player Scavs have in Tarkov. Tarkov is a game where people are both paranoid and greedy. This isn't a negative, however, as the paranoia keeping everyone on edge and greed to snatch and exfiltrate with the best possible loot is what makes the game such a unique experience. This is fine for PMC Raids and Scav Runs, but only to an extent in the latter. In a PMC run at the start things are somewhat contained. Players spawn in at approximately the same time. Scavs typically spawn in shortly after and at an adequate distance from PMCs. Scav Runs however have way more variables. You spawn in at a random location with random gear around whoever my be near by, be it Scavs, Player Scavs, or PMCs. Now it goes without saying, there's not much that can be done to change this, nor should there be. The random nature of it all is required. But such spawns, in tandem with the traits and mentalities I touched on prior, result in the topic I want to address. Player Scav on Scav/Player Scav violence. I know this is an old topic, one that has been talked about in the past and that there may be some systems in the works for. But I still feel this is a topic worth throwing up here so I can voice my thoughts, as well as others if they want. I personally think that Scav on Scav violence at the moment is a sore spot of the game that takes an interesting part of EFT and makes it a bit tiresome. Now, I don't think that Player Scavs shouldn't be able to kill each other. But I do think that, at the moment, it's a bit of an epidemic that negatively impacts the game for some people. That being the case, I think a number of changes can improve the Scav on Scav violence. TL;DR- I think Scav on Scav violence is kinda annoying and abrasive in EFT and it can be sightly modified to make it a more interesting and fun experience. Some thoughts below. Increase the Scav Run timer by 10 minutes per Scav (or Player Scav) killed in the previous Scav Run to a maximum of one hour If no PMCs are left in the Raid, killing other Scavs (or Player Scavs) increases Scav Run timer by 5 minutes Killing X Scavs (or Player Scavs) in a 24 hour span results in your Scav being "marked", thus Scavs aggro upon on sight after entering a Scav run Killing Scavs after X amount within those 24 hours increases the time marked to 24 hours since the last Scav kill, till you kill no Scavs for 24 hours Marked Player Scavs will be denoted by red arm bands they cannot remove while marked (possibly red facemasks or other item of clothing) Those are just some thoughts and recommendations I have on the matter to make Scav gameplay more focused on actual scavenging and focusing on PMC enemies. Given that Scavs are still out for their own interests and cutthroat, you can still kill other Scavs, but at a cost. Want to kill that Player Scav who is trying to extract? Do it. You'll incur a 10 minute penalty as your Scav lays low for killing one of their own. Want to kill more Scavs for better gear? You'll need to lay low for longer, or even lose the trust of the Scavs who will attack you on sight for the time being. As I see it, this is a somewhat lore friendly option that I think could be very interesting if implemented. But yeah, that's what I've got. I'm curious to hear what other people have to say on it and if you think Scav on Scav violence is fine as is, could use some tweaking, or what. Thanks for reading if you somehow read all of it, btw.
  5. pricex13

    How does this look like in 3 years?

    Hello everyone, how you can see on my topic, I would like to know how this game will be in about 3 years or longer. I can't see a true future for this game. In the end, only the good one will stay and the not that good people will leave. So why should there be a game with only about one thousend player or so. Right now, it is even pretty empty in some lobbys ingame. What will this game make a "boom" on sale? To get new player. What will keep people on playing? The account reset? I never say that this game is bad. I am bad in this game. But nothing keeps me on it. So... what does other people keep on playing? And in the future? Thank you for every good answer
  6. Tech_Savvy_Monk

    New Player US (East) Would appreciate some help.

    I just got the game a day or two ago and have been having a blast doing runs on factory, but would like some help if at all possible because frankly I am terrible at the game. I have a discord server etc. thanks.
  7. Jazztroll

    Cheating Player

    I'm not sure where to post this so i'm gonna do it here.\ So i was playing Customs behind the gas station there's a couple of trees forming like a little forest.. So i was in prone position at the top of this little hill. I was in the middle of few trees and i was observing the station for someone there (scav's players w/e) and out of nowhere something just hit me, and then again, and again. At first i didn't even understood what the F is happening. I started bleeding so i got up and started running and bandaging myself, i try to hide, i was kneeling behind cars, garbage containers, that little shack with one ammo crate and nothing this dude kept following me and killed me probably with an axe, but i couldn't see him, he didn't produce a sound, not even once. He was invisible ?!? And just kept following me hitting me with his stupid axe, and eventually he killed me?!!?! And i'm like "What the f*ck????" He couldn't be shooting at me from a long distance cause i ran away so far that he has to follow me, find me again and start shooting at me again. It cannot be scav cause he didn't produce a sound. However i got his name bcs the game tell's u who killed you and he was normal player who goes by the name "###" if its not a big problem for the devs and moderators ban this idiot as soon as possible. thank you..
  8. Proto21

    Separate Offline Mode

    It would be cool if the offline mode was separate from the normal multiplayer by having a separate inventory and leveling for people who have internet issues or just want to play against ai.
  9. Cardboard231

    Player Scav killing Player Scav fix

    So you spawn in as a scav and after about 10 seconds you die because another player scav shot you in the back. Everyone hates this and it's completely unfair. So an easy fix i think if you go into a raid don't loot anything or shoot. if your killed by another player scav which hasn't been aggressive around you then you simply get your scav option back without the cooldown. What do you guys think?
  10. Plasmaproof11

    Need help with graphics

    I cannot seem to find a way to fix this issue i am having, when i play the game everything is outlined in a bright white, such ass trees bushes power lines buildings. on customs i saw what i think were like wet tire marks and they were completely white. ive tired many settings to fix this and i cant figure it out, weirdest part is a took a ton of screen shots so i could put them here but now when i look at them they look mostly normal but to me in game everything was either covered in white or outlined in white. i have never seen any youtuber or streamers game look like this, this game is really fun and i love it but having everything outlined in white hurts my eyes. if anyone has any idea what this is or how to fix please let me know also im going to post a picture to try and show what i mean. so in the picture everything looks fine but for me in game everything was outlined in a bright white. it looked horrible all i could see was white. even the individual grass stalks were outlined in white but for some reason it looks fine on the screenshot, i have never had this happen in any other game
  11. Plasmaproof11

    Text is hard to see

    I play on a 32in tv that’s only a few feet away from me and I never have problems in other games but for whatever reason the text in this game is burrly and very hard to see, after a short time of trying to read stuff my eyes start to hurt. Is there any setting that can help with this because when I watch streamers it looks fine
  12. so nach 14min warten auf synchronisierung der spieler wurde ich rausgeworfen und alle meine sachen sind weg selbst aus mein beta container es reicht was ein poo eh letzter post zu bsg geschickt jetz können die machen was se wollen ich mach mir da keine mühe mehr is ja sinnlos nach knapp 20min ich hab es endlich mal geschafft ohne gear zu joinen und falle tot um clap clap clap einfach nur frust mich nochmal aufgerappelt denk mir so ok is halt broken wie immer, neu aufgerüstet keybar docs alles weg btw... join diesesmal ohne probleme 2min später kommt ein fliegenderspieler vorbeigeflogen...dead...... done
  13. robertacedane

    Looking For EFT Indonesian Player

    Looking for indonesian player to talk, play and discuss with or if anyone know Indonesia EFT discord can you pm me
  14. katkatman

    Scavenger rogue status

    Currently, Scav players who attacks other scav get the "rogue status" on the scab bots. This status should be usable by scav players as well. (ie : if we kill a "rogue scav" we shouldn't be classified as rogue by ai). Like that scavplayers can defend themselves against aggressive players without penalty.
  15. LightningWolf

    Looking for OC Group

    Don't have friends that play EFT so looking around for some OC players to team up with
  16. Belrumm

    Looking for group to play with!

    Just bought the game and was hoping to join a clan or even just a couple of people that could teach me the ins and outs of the game! my discord is Belrumm#2846. ill be on at 12 am CST from 3 or 4 CST! i would appreciate any help i can get!
  17. Harrybelly

    SV-98 damage

    First allow me to thank our Russian brothers and sisters for creating, what I think has the potential to be one of the greatest successes in gaming history. I would say its a much better version of COD adding an RPG like gaming experience. A true diamond in the rough! Its nice to know that even though we are separated by an ocean, divided by politics and classified by cultural differences we are all still "Brothers of the Same Mind". Gamers to the core! To the point, yesterday I shot another player at very close range in the chest with the SV-98. Both of us had no armor on and were at full health. In the time it took me to fire and pull the bolt for next shot, he was able to knife me twice. Doesn't seem like a chest shot from 6 feet had a realistic effect on him. I believe it should have at least impaired his movement so as to extend the length of the fight. Thanks for listening and keep up the good work!
  18. Hello, I have a quick suggestion, that I feel would be OK to implement in the game... Today I've ran into another exploiting Scav player, who has hatcheted me and my friend from ~ 20m away. Now, I understand this is a beta and all, but maybe introducing their PMC Name identifier next to the Scav player (either in kills screen if you kill them, or killed by scream with the name of their account.) For example, say I spawn with a Randomly generated Scav name: "You were killed by ScavFirstName ScavLastName (TheGreatCicero)" This would do two things, one make it easier for reporting either exploiting players, and let's be honest, we've all seen a flying Scav on Shoreline or Woods... and two, make it harder for the exploiting player to hide behind the veil of a randomly generated Scav Name.Now I understand you can easily check who's account belongs to which Scav by sifting through server logs, but that takes time, and it's more tedious, so it would simply accelerate the process of finding the offender. Just my two cents; getting killed by an exploiter isn't enjoyable gameplay, and not accepting reports of offenders is downright wrong. There needs to be a system in place, other than an automated system (that can and eventually is defeated) especially before the game hits Open Beta phase.
  19. First Circle (Mature / Veteran Community) Noobs welcome Who we are? We are a unique wonderful co-operative community where you can enjoy playing wonderful games and making long lasting friendships. We started off in 2015 and growing each day to be the best gaming community that enables users to put up topics for discussion and exchange of ideas, as well as to follow many games in different types. The enjoyment of our users, accommodating new players and guiding them to everything that is unique and new is our first concern. Important features in our community The most important feature of our community is the friendliness, cooperation and teamwork of the members of our community, giving full freedom to individual players to try new adventures based on the experience of other players so that the development of values in our own community like the spirit of sports and you will learn to accept the victory of other and accept your defeat, away from intolerance and nervousness. You will find how everyone congratulates each other on good play and how you are distinguished and appreciated when you win for your team. This community is not just a forum, but a group of communities specialized in multi-game domains and managed collectively by user voting by raising contributions with good content and reducing the ranking of contributions with bad content. This approach to management is closer to the specialized social network of traditional forums in which we aim to build a mature gaming community in a new and different way. You can also find very important information about a certain game and its own inquiries that guide you to how to develop quickly within this game. Our best achivement One of the things that call for pride is that we are all one hand. We are always looking forward to improving each other skills by trial and error and good communications, so the more subscribers we have the more power we have, the greater our impact on games and the more opportunities we have to enjoy playing and making fast progress on games we play, so there is nothing impossible with First Circle Gaming Our goal: Attract fresh players to our society and introduce them to our community and other players. Increase awareness of play and enthusiasm along with rapid growth within the game and spreading experience and help all other players. Playing with a handful of players around the world (South America / NA) at different ages and becoming your friends is one of the advantages of playing through our community. Have fun and have a good time Join us! Please, take a look at the welcome channel first! Discord Server Invitation -Greetings
  20. "Give a man a fish and you feed him for a day; teach a man to think like abandoned ex-PMC fighting for survival and you feed him for a lifetime." - Nikita 'Big Boss' Buyanov Welcome players, old and new. We have all have noticed a huge influx of duplicate questions lately around the forum, which is not only unsightly, but makes it very difficult for players with genuine issues to be helped. This handy step-by-step guide should give you all the information you need in order to learn how to learn, to then effectively play and improve at the game. Now, that's not to say this guide has 100% of your answers; in fact, it probably contains around 7%, although it does aim to give you the knowledge and tools you will need to help yourself. Think of it as foundation level knowledge, if you will; it will help you to develop a solid foundation, on which your Tarkov career will develop from. If you wish to delve deeper into the ever-expanding world of Tarkov, please feel free to follow the link in my signature (can also be found under 'Planned Features 2018 (unofficial)'. So, let's begin.
  21. Tomohawk

    Flying Player

    Dunno what caused this, if it was hacks or good old Tarkov desync. Two of us sprayed into the player with no result, still alive and non-lootable. He didn't move the whole raid so desync? Anyone else seen this before?
  22. NBDecker


    Anyone wanna play together? I know my way around but duo's or squad makes it to much fun
  23. Hello, i hate it so ducking bad that im willing to make a board post. I got a very good Idea for all the bullshit/rampage player scavs.... They get their own server/Raid, where all bot scavs are hostile to player scavs since they start/spawn. since the last "Open" Beta it went really horrible and i only get killed by scavs as a scav.... before the Openbeta it was perfect. random player scavs didnt shoot themself up and they hunted the pmcs. But now scavs killing scavs...... Or their cooldown should be doubled tripled or so ducking long that they never attack a scav again.... Or bot scavs instant headshot those treators..... its not possible to play a normal scav round and hunt pmcs. regards p.s. sorry for swearing, i cant hold it anymore.
  24. haashim


    So i just bought the game yesterday and it is HARD! any experienced players that can play with me? that would be a huge help as would be able to improve and have fun add me in game name is haashim
  25. KrispyPidgeon

    Hello my cheeki breeki's - New Player

    Hello forum, Just wanted to post to say I am loving the game so far, been looking at it for a couple of months until over the Christmas holidays I finally picked it up and am absolutely loving it right now. I understand it is a Beta and still needs some work, that being said I'm having a great amount of fun and at least 4 or 5 of my work colleagues have also picked up the game after hearing me explain my stories/adventures in Tarkov. I look forward to learning more tips and tricks as I go along and look forward to the additions BSG will be making. If you do have any tips that may be of use for people starting out I'd love to hear them.
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