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Found 32 results

  1. Hello, I have a quick suggestion, that I feel would be OK to implement in the game... Today I've ran into another exploiting Scav player, who has hatcheted me and my friend from ~ 20m away. Now, I understand this is a beta and all, but maybe introducing their PMC Name identifier next to the Scav player (either in kills screen if you kill them, or killed by scream with the name of their account.) For example, say I spawn with a Randomly generated Scav name: "You were killed by ScavFirstName ScavLastName (TheGreatCicero)" This would do two things, one make it easier for reporting either exploiting players, and let's be honest, we've all seen a flying Scav on Shoreline or Woods... and two, make it harder for the exploiting player to hide behind the veil of a randomly generated Scav Name.Now I understand you can easily check who's account belongs to which Scav by sifting through server logs, but that takes time, and it's more tedious, so it would simply accelerate the process of finding the offender. Just my two cents; getting killed by an exploiter isn't enjoyable gameplay, and not accepting reports of offenders is downright wrong. There needs to be a system in place, other than an automated system (that can and eventually is defeated) especially before the game hits Open Beta phase.
  2. First Circle (Mature / Veteran Community) Noobs welcome Who we are? We are a unique wonderful co-operative community where you can enjoy playing wonderful games and making long lasting friendships. We started off in 2015 and growing each day to be the best gaming community that enables users to put up topics for discussion and exchange of ideas, as well as to follow many games in different types. The enjoyment of our users, accommodating new players and guiding them to everything that is unique and new is our first concern. Important features in our community The most important feature of our community is the friendliness, cooperation and teamwork of the members of our community, giving full freedom to individual players to try new adventures based on the experience of other players so that the development of values in our own community like the spirit of sports and you will learn to accept the victory of other and accept your defeat, away from intolerance and nervousness. You will find how everyone congratulates each other on good play and how you are distinguished and appreciated when you win for your team. This community is not just a forum, but a group of communities specialized in multi-game domains and managed collectively by user voting by raising contributions with good content and reducing the ranking of contributions with bad content. This approach to management is closer to the specialized social network of traditional forums in which we aim to build a mature gaming community in a new and different way. You can also find very important information about a certain game and its own inquiries that guide you to how to develop quickly within this game. Our best achivement One of the things that call for pride is that we are all one hand. We are always looking forward to improving each other skills by trial and error and good communications, so the more subscribers we have the more power we have, the greater our impact on games and the more opportunities we have to enjoy playing and making fast progress on games we play, so there is nothing impossible with First Circle Gaming Our goal: Attract fresh players to our society and introduce them to our community and other players. Increase awareness of play and enthusiasm along with rapid growth within the game and spreading experience and help all other players. Playing with a handful of players around the world (South America / NA) at different ages and becoming your friends is one of the advantages of playing through our community. Have fun and have a good time Join us! Please, take a look at the welcome channel first! Discord Server Invitation -Greetings
  3. "Give a man a fish and you feed him for a day; teach a man to think like abandoned ex-PMC fighting for survival and you feed him for a lifetime." - Nikita 'Big Boss' Buyanov Welcome players, old and new. We have all have noticed a huge influx of duplicate questions lately around the forum, which is not only unsightly, but makes it very difficult for players with genuine issues to be helped. This handy step-by-step guide should give you all the information you need in order to learn how to learn, to then effectively play and improve at the game. Now, that's not to say this guide has 100% of your answers; in fact, it probably contains around 7%, although it does aim to give you the knowledge and tools you will need to help yourself. Think of it as foundation level knowledge, if you will; it will help you to develop a solid foundation, on which your Tarkov career will develop from. If you wish to delve deeper into the ever-expanding world of Tarkov, please feel free to follow the link in my signature (can also be found under 'Planned Features 2018 (unofficial)'. So, let's begin.
  4. Flying Player

    Dunno what caused this, if it was hacks or good old Tarkov desync. Two of us sprayed into the player with no result, still alive and non-lootable. He didn't move the whole raid so desync? Anyone else seen this before?
  5. Players

    Anyone wanna play together? I know my way around but duo's or squad makes it to much fun
  6. Hello, i hate it so ducking bad that im willing to make a board post. I got a very good Idea for all the bullshit/rampage player scavs.... They get their own server/Raid, where all bot scavs are hostile to player scavs since they start/spawn. since the last "Open" Beta it went really horrible and i only get killed by scavs as a scav.... before the Openbeta it was perfect. random player scavs didnt shoot themself up and they hunted the pmcs. But now scavs killing scavs...... Or their cooldown should be doubled tripled or so ducking long that they never attack a scav again.... Or bot scavs instant headshot those treators..... its not possible to play a normal scav round and hunt pmcs. regards p.s. sorry for swearing, i cant hold it anymore.
  7. Hello my cheeki breeki's - New Player

    Hello forum, Just wanted to post to say I am loving the game so far, been looking at it for a couple of months until over the Christmas holidays I finally picked it up and am absolutely loving it right now. I understand it is a Beta and still needs some work, that being said I'm having a great amount of fun and at least 4 or 5 of my work colleagues have also picked up the game after hearing me explain my stories/adventures in Tarkov. I look forward to learning more tips and tricks as I go along and look forward to the additions BSG will be making. If you do have any tips that may be of use for people starting out I'd love to hear them.

    So i just bought the game yesterday and it is HARD! any experienced players that can play with me? that would be a huge help as would be able to improve and have fun add me in game name is haashim
  9. Killed a player and saw this as his name. Unacceptable. Ban/force a name change for this 13 year old please. The fact that he is even able to enter this as his name and make it 37 levels is beyond me.
  10. Sorry if this is a dumb question but is everyone in the game always going to be hostile towards me? So far I have been consistently killed by other players, and I understand that there will always be KOS type people but is everyone like this? I got this game because it reminded me a lot of the early days of the DayZ mod but I lost a lot of interest in that game because it turned into a battle royale esque shooting spree. Is this game kind of like that or is there a chance of finding friendlies?
  11. Corps Body heat

    your running along, and you find a body, not sure if its safe to loot, but you take a chance, you get to it, your about to loot it...but its still life like warm, perhaps backing off and cheking the area for the killer is more prudent. Think its something from day z, any way you can tell how fresh a corps is by checking how warm it is, in in game terms it be a different description for a corps at 1 min, than a corps at 5 or 10 min. More use on larger maps.
  12. Invisible SCAV player's

    Sry my English. Scav player's is invisible and last dead's was from invisible, no weapon sound Scav player, It happen on Customs, Shoreline and Woods map... PLS when you fix it ? I see in shoreline scav player and he run to new house where I was and I see him, his character make fast move from ground to sky like 20x in one second. Possible can help it.
  13. Hey guys! I'm a new player and I'm loving the game so far, just wondering about players in a raid. Do more players join the game once you kill other players i'm not talking about the scav players but PMCs, I know about the player limit in the different maps in Tarkov but I was just curious if more players are free to join a game in progress if the player limit isn't reached. Thanks guys, hope to see you in the raid Falsefitt.
  14. Don't leave the raid

    So I have a question, What actually happens when the game time runs out and you haven't yet left the raid? Do we not get to extract? What happens when that timer is out?
  15. Single Player Mode

    So first, i just want to give you guys the thumbs up for making a hardcore fps, like many pc gamers who love Rainbow Six 3/SWAT 4/Squad/ARMA/STALKER/Insurgency and the like, i really appreciate it. The gunplay, sounds....everything, is absolutely sublime and you should be proud of what you have created so far. I am annoyed to report that i havent been enjoying the online experience as much as i want to. Don't get me wrong, i don't have any complaints about network related issues like lag or desync, but i just have not been enjoying alot of the elements of multiplayer. I'm asking that you consider a Single Player mode, with a seperate character and progression from the online world. Being able to play this game at my own pace and really allow me to get sucked into the atmosphere this game has to offer would really be appreciated. The current offline mode, while limited in its scope, and limited in the time that it is available, gives me a chance to have a taste of the gameworld in a way that i can enjoy (at least until all the AI drop dead from starvation(?) and the level is kind of ruined ). A proper Single Player mode, with expanded gameworld like more scavs, some AI PMCs etc, would allow people to play the game in a way and at a pace that is not possible in the online world. Again, well done on everything you have created so far, i wish the Tarkov team all the best for the future, a Merry Christmas and a Happy New Year
  16. More players per map?

    I think we could have more fun if there were more pmcs allowed on each map and/or if the matchmaking would put equally sized teams against each other. Me and some mates are doing 5-man runs on a daily basis on customs and I feel like killing the same hatchlings and scavs over and over again. Sure, I'm enjoying to get out with a lot of loot most of the time but I miss intense firefights. Sure, there are some PMC's but we almost never encounter another geared 5-man squad in our raids. Is this prior to change?
  17. Anyone willing to help a new player?

    I'm new to Tarkov and am looking for someone who would help me learn the game.
  18. I am new to EFT and, in order to learn how to control my character, aim and shoot and to learn the maps I have been playing as a scav and choosing to enter raids quite late so they are relatively quiet. I would say that nearly half the times I have done this, I have been killed within the first few seconds after spawning (i.e. my game time after death shows something like 16 seconds). This is very frustrating, 'cause I then have to wait through another half hour cool-down period before I can try again. Searching this forum and elsewhere, the consensus seems to be that this is usually because other players spawning as scavs in the same location shoot you. Also, possibly because scavs spawn in rather few well known locations, a few people are "spawn camping". I really cannot see the point in this! At that point, my body isn't worth looting, so why do it? We are told that the game will eventually have a karma system which will punish this sort of anti-social behavior to some degree. Hope that is implemented soon! In the mean time, would it be possible to skip the 30 min cool-down if death occurs, say, within the first minute? That would at least ameliorate some of the frustration.
  19. Hello! Today I experienced an amazing run together with a hatchling who decided to follow me. After a quite eventful journey I sadly got shot and I would have loved to know the player I had the pleasure playing with. Sadly it is not possible to know his name so I talked about this in Global Chat. As far as I'm aware of, there won't be any other communication methods implemented (which is okay in my opinion). Another player called BloodyInsane made the suggestion of Dog-Tags that you can handout to people. You'll find the Nickname of said player on it so that you can add him after a game to continue playing. I found this to be a very good idea as it has no impact on gameplay and can only happen between players who are friendly towards each other, as it requires them to actually pick a dog-tag up in order to know the other player. Please leave feedback on this idea, I'd love to hear your opinions on this. Thanks in advance, -Toeli

    Looking for players or a clan to group up with, I just purchased the game. My in game name is MafiaBorn As well feel free to add me on steam for easier contact which is the same user name!! Hope to hear from you as I am new and would love to be shown the basics!
  21. Separate Offline Mode?

    Are you going to add a separate offline mode in the future that has a separate player and stash, as well as inventory? I would think of this as a offline freeplay mode for those who want to train their skills against AI or just want to goof around or just experience how the trading system works. If you do add this I think most people that bought the game such as myself would be happy to have this, because I know a lot of players rage and just stop playing due to the difficulty playing online. Those players don't really have a place to train except for the current offline mode which does not save and does not fell rewarding, that is why this should be added, so that playing offline feels rewarding. I know the game is aiming for online only, but not everyone has internet that does have the game this would be useful and fun to have in the game. I am developing a game myself that is inspired by Escape From Tarkov, Arma 3 Exile Mod, and other survival games. I understand that it may not be easy adding two separate modes into the game, but having a offline mode that feels rewarding instead of a time waster with no rewards, it can feel rewarding with my ideas. Thank you for reading this and taking your time with development of Escape From Tarkov.
  22. I escaped to...

    Hullo, I was wondering if anyone had a good image of the EFT logo that could be used to print an A4, A3 or A2 sized flag? I just thought it might be fun for us testers to print the EFT flag out and get a photo of it of where we managed to escape to (player location) It could be a good laugh as winter is about to start and a bunch of us will probably be going on winter sports holidays also, so we could have some odd locations.
  23. Single player In full release?

    TL;DR are there plans for an offline mode that doesn't revert progress? It would make more money since you would be able to sell to a larger crowd and not annoy the MP group. I searched for but found no dev response, only players, so that was surprising. I assume I can't search worth a damn because this has to have come up before now.... I know we have offline already, but that is obviously used for testing, practising key mapping and learning maps. I know we have AI that works decently, player-less trading, instance based maps and quests involved inside those instances. Essentially Single player mode is already there, all it needs is MP feature taken out, a local save file to be created and an extra menu button and Single player is in. Easy as pie, as far my non-coder mind can see. My question is, are there plans for an offline mode that doesn't revert progress between raids? It would make more money since you would be able to sell to a larger crowd and not annoy the MP group with changes. Stalker fans wouldn't complain as much because of the player killing. People angry at cheaters/hackers would be able to still play with tantrums. Etc, etc. I would assume that there would be no connection to MP for balance and fairness. Totally new character for SP, no ability to interact with MP in any way to stop SP cheating effecting MP inventory. Its sort of a suggestion but mainly a question. So it can be answered neatly in the questions area. Cheers for reading it, signed, TheRealTenman P.S. Sorry if it has been answered, I looked for a half hour for anything including "single" and "single player", on the about page, in the questions area, in the suggestions, in general and so on. Nothing from devs that I could find. Super weird if it hasn't been asked. Super weird if I couldn't find it. Anyhow thanks.
  24. Seasonal Player Caches...

    Have a permanent character/stash, and seasonal player/stash. You wipe the seasonal stash periodically (or you allow people to take/buy the items from the seasonal stash,) and leave the permanent stash unmolested. Just a fun idea I had after rage quitting tarkov, and playing some diablo.
  25. So I don't really know what to say about this but yesterday morning, I played 4 hours, had 20+ raids that went well, died twice due to that lovely desync, I come on today, all of the sudden, I am dropping in one shot from Shotgun Scavs at ranges that aren't even effective with the Pump, has something changed since yesterday with health, Kivers and Paca? I literally go in with full armor and drop in one shot from a Scav?? Can someone please tell me I'm going crazy or something because even on Stream I was getting shot once, since yesterday, everything has gone to hell with my gameplays