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Found 38 results

  1. Rilla_kim

    BEAR main loadout

    Orange tips on airsoft shits are for legal ownership
  2. waifuwannabe

    Custom PMC made LOADOUTS

    Hello, I wanted to ask the community if this was an interesting idea. I tend to do a lot of raids with friends and sometimes my friends are really slow to get their 'load-out' ready for the next raid. I have made a few videos about keeping your stash clean and having pre-made load out for when you wanna jump into the game and not wait in lobby which can sometimes feel like an eternity. below is a picture that demonstrates my idea. I am sure other people have thought of this i just would like to get some traction on it. // if you are missing any info I will be following the link so that i can respond at an appropriate time.
  3. Vtrap

    PMC group spawn problem

    Hello, I'm playing your game for a while now and am very much enjoying it! There is one thing I'd really like you to improve though: I'm playing together with a friend who needs very long to load the map - there are generally 2+ minutes difference between our loading times. This causes us to not spawn together, since the game doesnt wait for him to load before starting: I'd start when the round starts and he gets late spawn. This is problematic, because when I try to stay at the spot where I spawned (and he will spawn 2 min later), I have to defend against passing groups of players who spawned nearby. When I start playing and moving into a better position as soon as I spawn, he is alone on spawn and it takes a lot of effort to regroup. Either way, when this happens, I die before he spawns most of the time, and he will have to try completing the round on his own before we can try to play together again. I'm enjoying the game very much when we can play together though, which happens sometimes when we have matching times of 2min+, which makes up for the difference in loading times. I'd be incredibly happy if you could do something about this issue - my suggestions are: a) If you group up before a match, let the whole group wait for the slowest player in the group. I'd much rather have a late spawn together with my friend, than spawning at the beginning of a match without him. If thats not how everyone feels about this, you could make it an option at the time of group creation/spawn. b) Let the player in the same group, who gets late spawn because of long loading times, spawn next to the players who already have spawned and are on the move. Im not sure about this ( b) ) being abusable though. Thank you very much for reading and keep up the good work! Vtrap
  4. A lot of the changes to combat RMT affect the gameplay of the general playerbase. Allowing only a specific amount of items/money on your character makes the stash management a bit harder, you can not just load all those items in your character to move them easily to the desired location. The backpack stacking change makes accessing them way harder. Having multiple big backpacks in a stack results in being forced to have double that amount of space in your stash to unpack them. Sometimes this is hard to accomplish for EOD, for the standard edition this can be backbreaking. Before you could just put them on your character to have space to unload stuff from a scav run, this is now impossible. A lot of space is now required to stay empty and unused. If you had that backpack stack on your character when that change happened like me you had no idea how to remove it without losing it. Dragging did not seem to work, ctrl clicking did not work at all. I did not play my PMC at all for more than half a week because I had no idea how to fix that. These changes do not only hurt the RMT, they hurt the playerbase as a whole. Why not change it so it does not really affect the playerbase and only the RMT? Remove those general limitations on what can be on your character. Instead make it so that your PMC is locked out of raids if certain criteria are met. Let us have any amount of stacked backpacks or valuable items on our characters. But if we go to the character selection screen disable the NEXT button if we carry to much of something. Equipping a huge stack of backpacks on our character or 10 bitcoins because we want to move them down the stash all at once? No problem. But we can not get past the character selection screen while we have that on our person. And add some mouse over text to the NEXT button for that case to tell the player why they can not play a PMC raid. It should be easy to limit those items to small amounts to enable you to help a friend with a missing item or give them back their lost items from a past raid without them risking a ban. And at the same time it should disrupt any larger transfer of items done by RMT. And if you want to go a bit further you could even make this for item groups instead of single items. "You have more than four valuables on your character? No raid for you!" This would restrict RMT even further, preventing them to just join with a big range of different valuable items instead. It might be safer to start with a disabled NEXT button for the PMC so you can not bypass that system by going fast. And if you want to implement this idea: Please test it thoroughly. We don't want to get locked out of raids because of errors in the system.
  5. Ukki

    PC stuff

    Painted the bear logo on my case, thoughts? It was a pain in the ass to cut the template 😁
  6. Amani9

    PMC Voice line presets

    There are so many different voice lines for so many situations, I feel like having to double tap y and looking for the correct voice line for the correct situation can be tedious and dangerous in raid. Having a quick preset button like Y+1, Y+2 to change presets. It also helps a lot with people trying to make friends with another PMC without becoming fully letting their guard down by going into the speech menu.
  7. Mr_Daemon_

    UK Player Looking For Group / Duo

    Hi everyone, I am a UK based player I have played loads of FPS shooters in the past but this is my first venture into Tarkov and to be honest I am loving it that's why I forked out for the Edge of Darkness bundle! I am looking for people to run with or a solid duos partner i play mainly from about 8-8:30pm GMT until 12:00-02:00 most weekdays but definitely Tuesday / Thursday / Saturday. I am 32 and play mostly for fun but I am a bit of a completion fiend too :-) find me on Discord @Tinker_Gaming#3477
  8. Hallo zusammen, Mein komplettes Karma-System, das aber auch LP-System (ähnlich Super Mario Bros NES) und Sicherheitsnetz zugleich ist und damit viele Ecken und Kanten des Spiels optimieren soll. Karamba 😁leros Ich weiß, es ist ein kleines bisschen lang geworden, aber es lohnt sich (hoffentlich🙃) Ich freue mich schon auf euer faires und detailiertes Feedback und bedenkt bitte, es war ein riesen Aufwand! Aber zuerst die Prioritätenliste für das Gameplay imo: 1. Überleben (muss dann mehr belohnt werden) 2. Suche / Plünderung lebensnotwendiger Güter 3. Auf der Suche nach dem Endziel, Tarkov zu entkommen 4. PvP Hauptpunkte sind: A. Fortschrittssystem für mehr Bedeutung für das Überleben und gleichzeitig als Sicherheitsnetz. Außerdem zum Grinden und auch als Prestigesystem, an dies zukünftige Quests gebunden werden können. B. Ein stufenloses Gewichtssystem, das einige Mängel der aktuellen Version beseitigt und Vorteile hinzufügt. C. Optimiert den Flohmarkt, die Versicherung und den sicheren Container für eine hoffentlich bessere Spielerfahrung. -------------------------------------- Nun die Liste der neuen Funktionen: 1. PMC-Life-Point-System (alternativ könnte man es Karma-System / PMC-Reputation / Prestige-System nennen) Detailliert, aber nicht so kompliziert, wie es erscheint, lasst es mich Stück für Stück erklären. (Super Mario bros. Inspiriert, aber kein klassisches "Game Over!" , alle LP zu verlieren hat negative Auswirkungen, aber die positiven Auswirkungen sind stärker.) Es soll ein System sein, das Spieler motiviert authentisches Survival zu spielen das auf vielseitige Weise belohnt wird. A. Jeder PMC beginnt mit 7 LP nach der Implementierung dieser Funktion. B. + 1 LP, wenn der Raid überlebt und zugleich 12 kg Beute extrahiert wurden (für alle nächsten Punkte: nur Items mit neuem Feature "found in raid" gilt als Beute) PvP wird vom System ebenfalls belohnt, jedoch anders C. 2 LP, wenn der Überfall überlebt und zugleich 24 kg Beute extrahiert wurden D. 3 LP, wenn der Überfall überlebt und zugleich 42 kg Beute extrahiert wurden E. - 1 LP, wenn PMC im Match stirbt, zusätzlich - 1 LP, wenn als Plantinum <-> VIP gespielt wird, zusätzlich -2 LP für ELITE, zusätzlich - 3 LP als „Escaper“ (Beispiel: Sterben -1 (-3) LP Escaper Bonus) = -4 LP stirbt als Escaper. F. Fallen LP auf Null, darf er nicht als PMC spielen. G. Wenn PMC 0 LP hat, wird der Scav-Wartezeitgeber auf 0 Minuten eingestellt. Es gibt also Leute zumindest die Möglichkeit schnell Scav-Runden zu spielen, die mal einen "schlechten Tag" haben, oder noch Anfänger sind. H. Wenn Sie als "0-Minuten" -Scav überleben, erhält Ihre PMC 1 LP, ist damit wieder spielbar. I. Wenn Ihr PMC 0 LP erreicht, erhält er nach 24 Stunden automatisch 3 LP, aber nur, wenn er nach diesen 24 Stunden immer noch 0 LP hat. Nach dem Spiel sollten wir einen Bildschirm bekommen, der uns den „Fortschritt“ in LP / Prestige und viele andere Punkte zeigt. LP werden meistens für das Überleben von Plünderungen gewährt, diese 2 gehören zusammen und können auf keinen Fall umgangen werden. (Super Mario Bros NES-Version hat zumindest im Vergleich zum aktuellen Build ein wesentlich härteres Überlebens-LP-System.) J. Eine Trennung von einem Match kostet automatisch 2 LP. K. Selbstmord kostet dich 2 LP. (Sterben an Sturzschäden und Granaten) L. Teamkill kostet 1 (oder 2, wenn Punkt M nicht richtig codiert werden kann) LP. M. + 2 LP Wenn Sie einen Spieler töten, der mindestens 2 Ränge über Ihnen liegt, extrahieren Sie mit der Erkennungsmarke des toten Spielers (Erkennungsmarken können nicht in einen Sicherungsbehälter gelegt werden, und die Erkennungsmarke der Teamkollegen zählt nicht Pro Tipp: Töte einen PMC-Jäger, der schon paar Marken gesammelt hat, erleichtert die Arbeit! Extra Boni bei PMC-Jagd: 1 LP für VIP-Erkennungsmarke, 2 LP für ELITE-Erkennungsmarke, 3 LP für „Escaper“ -Erkennungsmarke. Diese Belohnungen erhalten Sie unabhängig von Ihrem eigenen Rang, aber vergessen Sie nicht, die Erkennungsmarke zu plündern und damit lebend zu extrahieren! N. Wenn Sie von einem PMC mit mindestens 2 Rängen unter Ihnen getötet wurden (Beispiel: er: Holz, Sie: Silber), verlieren Sie 1 zusätzliche LP. O. Wenn du von einem KI-Scav getötet wurdest (nicht von Raidern, Scav-Boss, seinen Wachen oder Spieler Scav), verlierst du 1 zusätzliche LP. Wichtig: •••••••••• Der erste Spieler Scav, der zuerst auf einen anderen Scav-Spieler geschossen hat, verliert automatisch 2 LP. ••••••••••••••••••• Wenn dieser Spieler erneut als Scav auf andere Player-Scavs schießt UND sie tötet macht das -4 LP Strafe und scav Timer wird in der Wartezeit verdoppelt. Außerdem verliert der PMC seinen derzeit wertvollsten Gegenstand. P. Wenn du an Dehydration oder Energieverbrauch stirbst, verlierst du 1 zusätzliche LP, aber danach werden deine Hydrierung und Energie auf 75 zurückgesetzt. Q. Einmal pro Woche verliert Ihr PMC 2 LP, aber das kann NICHT unter 7LP reduziert werden. PMC: Wenn deine LP unter 0 liegt, hast du dementsprechend einige böse Sachen als 0-Minuten-Scav angestellt. Deine Strafe wird darin bestehen, deinen Gegenstand mit dem höchsten Wert in deinem Vorrat zu verlieren oder was auch immer es sein mag. Anstelle von Erkennungsmarken vielleicht noch etwas anderes. ID-Karten / Ausweise, die mit Ihrem Fraktionssymbol verbunden sind. Das Bärenzeichen für BEAR und das Eagle-Zeichen für USEC. Weniger gamey und glaubwürdiger. Ein Holzausweis würde keinen Sinn ergeben, so dass ein PMC, der LP verliert und in den Holzrang rutscht, von seinem Arbeitgeber gefeuert wird und eine hölzerne Nachbildung seines Ausweises erhält. Sein "Arbeitszeugnis" quasi. Von nun an ein ehemaliger PMC, nur noch einsamer scav kann aber trotzdem seine hauptfigur spielen. Er muss wieder 7 LP gewinnen, um wieder Angebote zu bekommen. Durch all diese Punkte, die für das Überleben des PMC-LP-Systems gemacht wurden, werden PMC-Leben, Waffen als Schutz für das Leben, Hydratation und Energie viel stärker miteinander verbunden und in ihrer Relevanz für die Entscheidungsfindung gestärkt. Es sollte 2 zusätzliche Händler geben, einen für USEC und einen für BEAR. Diese Händler, die ausschließlich ihren Fraktionen zur Verfügung stehen, bieten bessere Verkäufe für fraktionstypische Waffen und Ausrüstung. Mit ihnen können Sie Erkennungsmarken (oder ID-Karten) feindlicher Fraktionen als Tauschgegenstände verwenden, um sehr hochwertige coole Sachen zu kaufen, auch einige erstaunliche Kleidungsstücke. Einige Ausrüstungen von Händlern nur zum Verkauf, wenn Sie mindestens 12 LP als PMC haben. VIP-Status für alle PMC mit> = 20 LP. Erhalten Sie Zugang zu VIP-eingeschränkten Waren durch Händler. Höchstes Traderlevel ebenfalls erforderlich. Anstelle von "Hundemarken" würde ich moderne elektronisch/biometrische ID-Ausweise bevorzugen. LP-abhängige Erkennungsmarken: Holz Erkennungsmarke für <4 LP. Stahl Erkennungsmarke für <8 LP. Silberne Erkennungsmarke für <12 LP. Gold Erkennungsmarke für <16 LP. Platin Erkennungsmarke für <20 LP. VIP-Erkennungsmarke für <24 LP. ELITE Erkennungsmarke = <30 LP. Erkennungsmarke "Escaper" für> 30 LP. ••••• BSG-Entwickler haben immer ihre eigene spezielle Version von ID-Karten. Über dem Usec- oder Bärensymbol befindet sich BSG in goldenen Linien und pechschwarzem Hintergrund. •••• Ich denke, es wäre das seltenste und wertvollste Tauschobjekt! ! ••••••••••••••••••••••••Cut•••••••••••••••••••• Kleine Änderung in der Überlieferung und im Spiel für eine tiefere Erfahrung: Sie beginnen nicht als PMC, sondern als Scav, ein zufälliger Typ mit militärischer Ausbildung. Nur wenn Sie sich einem Namen machen (Karma LP 12) (oder eines ID-Karten-Silber-Clearance-Levels) erreichen, erhalten Sie Angebote von Scav-Banden oder Bears oder Usecs. Wenn Sie Unternehmensregeln verletzen oder auf 0 LP fallen, werden Sie aus Ihrer Gruppe ausgeschlossen. Dann musst du als einsamer Wolf für 5 erfolgreiche PMC-Raids überleben und das Level der Ausweis Silberrang erreichen, um wieder Angebote zu erhalten. ••••••••••••••Cut••••••••••••••••••••••••••••• Es gibt Waffenverkäufe für Ausrüstungen, die thematisch zu Ihrer bevorzugten Gruppe gehören. Dieser große PMC-Life-Point-Mechaniker wird das Überleben wichtiger machen, da Sie nicht nur Geld / Ausrüstung durch Sterben verlieren, sondern auch PMC-LP, die erforderlich sind, um Händlerbeschränkungen und Quests freizuschalten. Es besteht die Möglichkeit, das Gameplay stark mit dem Überleben zu verbinden und lebensnotwendige Güter und die Hauptquestlinie zu plündern. ---> Überleben wichtiger, eng verbunden mit Plünderungen. ---> Hatchling runs möglich, aber Zeitverschwendung, nicht viele auf einmal möglich. ---> RMT wird dadurch ein bisschen verletzt. ---> Unterstreicht den Zweck des Spiels, zu überleben, um zu überleben und schließlich zu entkommen. ---> Ein Fortschrittssystem, das den Spielern ein echtes Ziel gibt, Fortschritt, der an das Überleben gebunden ist. ---> Wenn LP für dich „zu spielerisch“ klingt, dann nenne sie Prestige / Renommee / Rangstufe, aber Leute (meistens Männer) lieben Preise, Rangsysteme. In jeder Sport- oder Leistungsumgebung wird das erwünschte / geforderte Verhalten belohnt! Folgende Anpassungen unterstützen den favourisierten Spielstil durch das Karma-System: 2.Trader-Anpassungen Jeder Händler sollte eine wöchentlich wechselnde Liste von Tauschobjekten haben. 8 - 15 zufällige Elemente auf jeder Händlerliste. Eine Woche bevorzugt er Ledx, Akms, 416s, Munitionstypen, Thermik usw. Jeder Gegenstand / jede Ausrüstung könnte auf die Liste kommen. Alle Objekte, die als Tauschgegenstände verwendet werden, müssen den "Found in raid" tag aufweisen. Teamkollegenausrüstung zählt nicht. Ein Tauschgegenstand zählt dann das 3-fache oder sogar das 6-fache seines normalen Tauschwerts. Ein 30.000 Rubel Artikel wird in dieser Woche 90.000 Rubel wert sein, aber nur von dem bestimmten Händler. 3 Arten von Ausrüstungsstufen bei jedem Händler: Geringwertige Ausrüstung: ---> gehandelt in Rubel, Dollar, Euro und wöchentlich eingetauschten Tauschgegenständen Mittelwertige Ausrüstung: ---> gehandelt in Dollar, Euro und wöchentlichen Tauschgegenständen Hochwertige Ausrüstung: ---> nur in wöchentlich eingestellten Tauschgegenständen gehandelt Händlerwaren können nicht auf dem Flohmarkt verkauft werden !! Nur persönlich extrahierte Beute, die in Ihrer Spielsitzung entstanden ist, kann auf dem Flohmarkt verkauft werden !! Tauschhandel wird immer wirtschaftlicher sein als mit Geld zu kaufen. Händler optimieren gegen RMT und belohnen intelligente Plünderungen. 3. Stufenloses Gewichtssystem Ein realistisches stufenloses Gewichtssystem, mit dem Sie jedes zusätzliche Pfund / 500 Gramm ohne magische Gewichtsgrenzen spüren können. Da es leichte Ausrüstung belohnt, sollte es zuerst mit der bereits auf dem Weg befindlichen Rüstung Hitzone / Schwachstellenmechanik implementiert werden. Ich weiß, dass Realismus nicht immer die Lösung ist, aber es könnte für das Gewichtssystem der Fall sein. Keine 39 kg Hasenhüpfer mehr gegen 41 kg Schildkrötenkämpfe mehr. Diesen Weg: Jedes zusätzliche Pfund auf den Körper kann folgenden Effekt haben: Gesamtgewicht, Effekt unabhängig vom Körperteil: + 1 Pfund Effekte: - 0,3% langsameres Joggen / Laufen / Sprinten + 0,4% mehr Zeit, um die maximale Sprintgeschwindigkeit zu erreichen + 0,4% lautere Schritte + 0,5% schnellere Ausdauerverarmung durch Bewegung (Joggen / Laufen / Sprinten) + 0,1% schnellere Ausdauerverarmung durch schnelles Gehen - 0,5% Sprunglänge - 0,3% Sprunghöhe + 0,5% mehr Ausdauer beim Springen + 0,2% Ausdauer durch Umschalten zwischen Körperhaltungen + 1 Pfund zusätzliche Effekte für Pfund im Rucksack (zusätzlich zu den Oberkörpereffekten): - 0,4% Drehgeschwindigkeit - 0,4% Animationsgeschwindigkeit im Stehen + 0,4% Ausdauer durch Aufstehen + 1 Pfund Pistole / Gewehr (und Magazingewicht) und Schulter- / Armpanzergewichtseffekte: + 3% Zeit benötigt, um ADS vollständig zu erreichen - 3,5% ADS-Zeit (maximale ADS-Zeit, beeinflusst durch Ausdauer und Kraft), brennt schneller durch Armausdauer Natürlich noch weit vom Ideal entfernt und einige Effekte fehlen, aber das Konzept sollte klar sein. Haupteffekte: A. Kein Hasenhüpfen mehr B. Plünderungen sind wieder sinnvoll, da Sie keine magischen Gewichtsgrenzen überschreiten C. Das Gewichtssystem beeinflusst jetzt auch mehr die Ausrüstungszusammenstellung und den Beginn des Spiels. Sie würden nicht daran denken, magische Gewichtsgrenzen zu vermeiden, weil es keine geben würde, was sich viel logischer und realistischer anfühlt. 4. Versicherungsoptimierung, für Hardcore Funktioniert nur für Ausrüstung, wenn Sie bei einem Überfall sterben, verlorene Ausrüstung verloren, wenn Sie ohne sie extrahieren. 5. Sicherheitsnetze und Hilfskrücken Definitionen: Sicherheitsnetz: Eine Funktion, die das Spiel nicht einfacher macht, aber verhindert, dass Sie grenzenlos nach unten fallen. Am Seil balancieren: Ein Sicherheitsnetz darunter macht den Sport keineswegs einfacher, gibt Ihnen aber nach einem Fehlschlag eine zweite Chance. Krücken: Eine helfende Hand, um Ihnen das Spiel zu erleichtern, aber das verwässert die Erfahrung unvermeidlich. Es würde aber funktionieren, wenn es wirklich nur dann wirkt, wenn es gebraucht wird. Genug zu sagen, dass ich in einem Hardcore-Überlebensspiel Sicherheitsnetze gegenüber Hilfskrücken bevorzuge! Reduzieren Sie die Krücken, aber führen Sie Sicherheitsnetze ein. Das Karma-System ist Fortschrittssystem, PMC-LP-System und Sicherheitsnetz zugleich! Sicherer Container, Versicherung, Flohmarkt und Bitcoinfarm sind Krücken, hilfreich, aber verwässern auch das Spielerlebnis. "Krücken" sind für ein Hardcore-Überlebensspiel ungeeignet! Bitte finden Sie bessere Lösungen! Neue Sicherheitsnetzfunktion: Armutsgrenze um 175.000 Rubel komplette eigene Ausrüstung wert ---> Nur solange sich der Spieler unter der Armutsgrenze befindet, erhält er einen 0-Minuten-Scav-Warte-Timer. ---> Es ist wie ein Existenzminimum und hilft den Menschen, wieder in den Fluss zu kommen. ---> Das Zurücksetzen des Kontos ist nicht mehr erforderlich, um Starterzahnrad-ähnliche Bedingungen zu erhalten. So können sie beispielsweise ihren Questfortschritt beibehalten. Da das Starterzahnrad 500.000 Rubel wert ist, wird die Linie 325.000 Rubel unter das Starterausrüstung gezogen, niedrig genug. Sicherungscontainer Anpassung: Es wird erst 12 Minuten nach Spielbeginn für Beute freigeschaltet. ---> Geschwindigkeitsvorteil der Hatchlinge ist weniger wichtig, da andere Spieler in diesen 12 Minuten immer noch Beute von ihnen zurücknehmen könnten, aber danach in Ordnung. Oder kartenabhängige Sperrzeit. Customs: 7 Minuten (Anfängerkarte) Factory: 7 Minuten (Tempo-Karte, auch für Anfänger) Woods: 14 Minuten Interchange: 14 Minuten Reserve: 16 Minuten Shoreline: 18 Minuten Straßen von Tarkov: 25 Minuten Flohmarkt, Einschränkungen: Sperren Sie alle oberen 30% der Ausrüstung aus. Somit ist Geld weniger bedeutsam, da man die beste Ausrüstung durch hohe LP (Skill) oder beim Suchen bekommen kann. Kein Essen oder Wasser auf dem Flohmarkt! Survival pur! Das einzige erlaubte Zahlungsmittel für Märkte sind Rubel. Kein Dollar oder Euro. Diese sind nur für Händler. ---> Auf diese Weise haben Sie mehr Kontrolle über die Menge an Top-Ausrüstung, die gekauft werden kann. Es ist so auch lohnender und wichtiger, bei einem Überfall gute Ausrüstung zu finden. Ich würde wirklich sehr gerne eure fundierten Meinungen dazu hören! Ein komplexes Thema, daher nehmt euch bitte die Zeit es eingehend von mehreren Perspektiven aus zu prüfen!
  9. It always bothered me that you can't have a USEC and a BEAR character simultaneously. I think it would be a cool idea if you had two PMCs one BEAR and one USEC, so you could have a character of both factions. This addition would also be helpful for people that don't want to pay for meds to heal with one PMC but instead could just play as your second PMC (This would also be great for jumping out of one raid and having another kit built on your secondary PMC). You could even go further with the factions and make it so BEARS are more experienced with Russian made weapons and vice versa for USECs. What do you guys think? personally I mainly just want to flip flop between USEC and BEARs because I really like both of the factions unique voice lines and clothing and I get bored of just choosing one faction for the entire wipe.
  10. But at first the priority list for the gameplay imo: 1. Survival (must be more rewarded then) 2. Searching / looting life-necessary goods 3. Questing for the end goal of escaping Tarkov 4. PvP Main points are: A. Progression system for more importance in survival and as safety net in the same time. B. A stepless weight system, removes some flaws of the current version and adds benefits. C. Tweaks to flea market, insurance and secure container for a hopefully better experience. ------------------------------------------ Now the list of new features: 1. PMC-Life-point-system (alternatively you might call it PMC-Reputation / Prestige-system) Detailed, but not as complicated as you may think. (Super Mario bros. Inspirated, but without an game over, hitting 0 LP will have some effects though) I cant stand that an so called hardcore survival game is indeed less survival than Super Mario Bros. NES original version!!, read and compare these two games please: A. Everyone starts with 7 LP for his PMC with the implementation of this feature. B. +1 LP, if raid survived and 12 kg loot extracted (for all next points: loot is only spawned in raid goods) PvP will be rewarded by the system too, but differently C. +2 LP, if raid survived and 24 kg loot extracted D. +3 LP, if raid survived and 42 kg loot extracted E. - 1 LP, if dies in raid as PMC, additional – 1LP if playing as Plantinum < - > VIP, additional -2 LP for ELITE, additional – 3 LP as an „Escaper“ ( Example: dying -1 +(-3 LP Escaper bonus) = -4 LP dying as an Escaper. F. If PMC has 0 LP, then not allowed to play as PMC. G. If PMC has 0 LP, then Scav-wait-timer is set to 0 minutes. So it gives people scav play, who are not good enough for PMC play this day. H. If you survive as a "0 minute" Scav, then your PMC gets +1 LP. I. If your PMC hits 0 LP he will get automatically + 3 LP after 24 hours, but only if he is still by 0 LP after these 24 hours. After match we should get an screen, which shows us the „progress“ in LP / prestige and many other points. LP are mostly granted for surviving + looting, these 2 belong together and cant be bypassed by any means. (Super Mario Bros NES version has at least in comparison to the current build a way more hardcore survival LP system.) J. A disconnect from a match will cost you automatically 2 LP. K. Suicide will cost you 2 LP. (Dying from fall damage and grenades) L. Teamkill will cost you 1 (or 2 if point M cant be coded properly) LP. M. +2 LP If killing a player at least 2 ranks above you + extracting with the dead players dog tag (dog tags cant be put into secure container and teammates dog tag does not count). Extra boni: + 1 LP for VIP dog tag, +2 LP for ELITE dog tag, +3 LP for „Escaper“ dog tag These rewards you will get regardless of your own rank, but dont forget loot the dog tag and extract alive with it! N. If you got killed by an PMC with at least 2 ranks underneath you (Example: him: wood, you: silver) then you loose 1 additional LP. O. If you got killed from an AI-Scav (not raiders, Scav boss, his guards or player Scav) then you loose 1 additional LP. Important: ••••••••••The first player Scav who shot at another Scav Player first looses automatically 2 LP.••••••••••••••••• If this player scav does it again -4 LP punishment and NORMAL scav timer gets doubled in waiting time. P. If you die because of dehydration or energy depletion then you loose 1 additional LP, but afterwards your hydration and energy get set back to 75. Q. Once a week your PMC looses 2 LP, but that can NOT reduced underneath 7LP. R. If your LP are underneath 0, accordingly you did some nasty stuff as a 0 minute scav, your punishment will be to loose your highest value item in your stash or whatever whereever it may be. Instead of dog tags maybe something else. ID-cards connected to your faction symbol. The Bear sign for BEAR and Eagle sign for USEC. Less gamey and more believable. A wood ID-card wouldnt make any sense, make it so that a PMC loosing LP and sliding into wood rank he gets fired from his employer and gets a wooden replic of his ID-Card, from now on a former PMC, only a lonely scav but can still play his main character. He has to gain 7 LP again to get offers again. So by all these points made to the PMC-LP-system survival + looting, hydration and energy will be much more connected to each other and boosted in their relevance in decision making. There should be 2 additional traders, one for USEC and one for BEAR. These traders exclusively to their factions offer better sales for faction typic guns and gear. By them you can use enemy faction dog tags (or ID cards) as barter items to buy very high value cool stuff, also some amazing clothings. Some equippment from traders only for sale if you have at least 12 LP as PMC. VIP-status for all PMC, that have >= than 20 LP. Get access to VIP restricted goods by traders. Highest trader level required too. LP dependent dog-tags: Wood dog tag for < 4 LP. Steel dog tag for < 8 LP. Silver dog tag for < 12 LP. Gold dog tag for < 16 LP. Platinum dog tag for < 20 LP. VIP dog tag for < 24 LP. ELITE dog tag =< 30 LP. "Escaper" dog tag for > 30 LP. •••••BSG developers have always their own special version of ID cards, above the Usec or Bear symbol is BSG in golden lines and pitch black background.•••• I guess it would be the rarest and most precious barter item!!! Small change in the lore and game for a deeper experience: You start not as an PMC but instead as an Scav, a random guy with military training. Only if you hit silver dog (or ID card silver clearance level) tag rank then you will get offers from scav bands or Bears or Usecs. If you valiate company rules or your LP hit 0 points then you get expelled from your group. Then you have to survive as a lone wolf for 5 successful PMC raids and reach silver dog tag level to get offers again. There are gun sales for equippment that belong thematicly to your prefered group. This big PMC life point mechanic will make surviving more important, since you loose not only money / gear by dying, but also PMC LP, that are required unlocking trader restrictions, quests. There is a chance to connect the gameplay heavily around survival, looting life necessary goods and the main quest line. ---> survival more important, strictly connected to looting. ---> hatchling runs possible, but a waste of time, not many at once possible. ---> RMT gets hurt a bit by it. - Underlines the games purpose in surviving, raiding for survival and finally escaping. - A progress system giving the players a real goal, progress bound to surviving.  If LP sounds „too gamey“ for you, then name it prestige / renown / rank level, but people (mostly men) love prizes, rank systems. In every sports or effort / performance heavy environment the demanded behaviour gets rewarded! 2.Trader tweaks Every trader should have a weekly changing barter item list. 8 - 15 randomized items on each traders list. One week he prefers ledx, akms, 416s, ammo types, thermals etc. Any item / gear could get on the list. All objects used as barter items have to be found and spawned in raid as loot. Teammate gear doesnt count. A barter item counts then 3-times or even 6-times its normal exchange value. A 30.000 roubles item will be in this week 90.000 roubles worth, but only by the certain trader. 3 types of gear levels by trader: Low worth gear: ---> traded in roubles, dollar, euro and weekly set barter items Middle worth gear: ---> traded in dollar, euro and weekly set barter items High worth gear: ---> traded in only weekly set barter items Trader goods cant be sold at flea market!! Only personally extracted loot, that spawned in your game session, can be sold at flea market!! Bartering will be always more economical than buying with money. Trader tweak against RMT and to reward smart looting. 3. Stepless weight system A realistic stepless weight system, that lets you feel every extra pound / 500 gramm, no magical weight borders. Since it rewards light gear, it should first implemented with the already on its way armour hitzone / weak point mechanic. I know realism is not always the solution, but it could be in the case for the weight system. No 39 kg bunny hoppers vs 41 kg turtles battles anymore. This way: Every extra pound on body could have following effect, total weight, effect independent on body part: + 1 pound effects: - 0.3 % slower jogging / running / sprinting + 0.4 % more time to gain maximal sprint speed + 0.4 % louder steps + 0.5 % faster stamina depletion by moving (jogging / running / sprinting) + 0.1 % faster stamina depletion by fast going - 0.5 % jump length - 0.3 % jump height + 0.5 % more stamina use by jumping + 0.2 % stamina use by switching between body stances + 1 pound special effects for pound in backpack (additional to the upper whole body effects): - 0.4 % turning speed - 0.4 % standing up animation speed + 0.4 % stamina use by standing up + 1 pound gun(and magazine weight)and shoulder / arm armour weight effects: + 3 % time needed to go fully ADS - 3.5 % ADS time (maximum ADS time influenced by indurance and strength levels), burns faster through arm stamina Of course still far from ideal and some effects missing, but the concept should be clear. Main effects: A. No bunny hopping anymore B. Looting makes sense again, since you do not cross magical weight borders C. Weight system will influence now gear selection and the very start of the match too. You wouldnt think about avoiding magical weight borders, because there wouldnt be any, feels way more logical realistic. 4. Insurance tweak Only works for gear, if you die in raid, dropped gear lost if you extract without it. 5. Safety nets and Crutches Definitions: Safety net: A feature that does not make the game easier, but keeps you from falling limitlessly downwards. Balancing on a rope: A safety net underneath it makes the sport not easier by any means, but gives you a second chance after failing. Crutches: A helping hand to make the game easier for you, but that waters the experience down unavoidablly. But if crutches only would work if really neede, then better. Enough to say that I prefer safety nets above crutches in a hardcore survival game! Reduce the crutches, but introduce safety nets. PMC-LP-system is a progress system and safety net at the same time! Secure container, Insurance, flea market and bit coin farm are crutches, helpful but also water down the experience, "Crutches" are unfitting for an hardcore survival game!. Please find better solutions! New safety net feature: Poverty line by 250.000 Roubles complete owned gear worth ---> Then, only as long as the player is underneath the poverty line he gets a 0 minute scav wait timer ---> Its like an existence minimum, helps people getting back into the flow. ---> Resetting of account no longer necessary to get starter gear-like conditions. So they can keep their quest procress for example. Since starter gear is worth 500.000 roubles the line is drawn 250.000 roubles underneath starter gear, low enough. Secure container tweak: It unlocks for loot 12 minutes after match has started. ---> Speed advantage of hatchling less important, because other players could still take loot back from them in these 12 minutes, but afterwards ok. Or map depenent lock time. Customs: 7 Minutes (beginner map) Factory: 7 minutes (more faat paced map) Woods: 14 minutes Interchange: 14 minutes Reserve: 16 minutes Shoreline: 18 minutes Streets of Tarkov: 25 minutes Flea market, restrictions: Lock all top 30 % of gear out of it. No food or water on flea market! Markets only payment item are Roubles. No Dollar or Euro. These are for Traders only. ---> This way you have more control about the amount of high tier gear to be buyable. Finding good gear in raid more rewarding and important. Please share your opinions about all 4 major points, but please with reasoning, keep it civil!🤗
  11. My complete package of new features, tweaks and changes: But at first the priority list for the gameplay imo: 1. Survival (must be more rewarded then) 2. Searching / looting life-necessary goods 3. Questing for the end goal of escaping Tarkov 4. PvP Main points are: A. Progression system for more importance in survival and as safety net in the same time. B. A stepless weight system, removes some flaws of the current version and adds benefits. C. Tweaks to flea market, insurance and secure container for a hopefully better experience. ------------------------------------------ Now the list of new features: 1. PMC-Life-point-system (alternatively you might call it PMC-Reputation / Prestige-system) Detailed, but not as complicated as you may think. (Super Mario bros. Inspirated, but without an game over, hitting 0 LP will have some effects though) A. Everyone starts with 7 LP for his PMC with the implementation of this feature. B. +1 LP, if raid survived and 12 kg loot extracted (for all next points: loot is only spawned in raid goods) PvP will be rewarded by the system too, but differently C. +2 LP, if raid survived and 24 kg loot extracted D. +3 LP, if raid survived and 42 kg loot extracted E. - 1 LP, if dies in raid as PMC, additional – 1LP if playing as Plantinum < - > VIP, additional -2 LP for ELITE, additional – 3 LP as an „Escaper“ ( Example: dying -1 +(-3 LP Escaper bonus) = -4 LP dying as an Escaper. F. If PMC has 0 LP, then not allowed to play as PMC. G. If PMC has 0 LP, then Scav-wait-timer is set to 0 minutes. So it gives people scav play, who are not good enough for PMC play this day. H. If you survive as a "0 minute" Scav, then your PMC gets +1 LP. I. If your PMC hits 0 LP he will get automatically + 3 LP after 24 hours, but only if he is still by 0 LP after these 24 hours. After match we should get an screen, which shows us the „progress“ in LP / prestige and many other points. LP are mostly granted for surviving + looting, these 2 belong together and cant be bypassed by any means. (Super Mario Bros NES version has at least in comparison to the current build a way more hardcore survival LP system.) J. A disconnect from a match will cost you automatically 2 LP. K. Suicide will cost you 2 LP. (Dying from fall damage and grenades) L. Teamkill will cost you 1 (or 2 if point M cant be coded properly) LP. M. +2 LP If killing a player at least 2 ranks above you + extracting with the dead players dog tag (dog tags cant be put into secure container and teammates dog tag does not count). Extra boni: + 1 LP for VIP dog tag, +2 LP for ELITE dog tag, +3 LP for „Escaper“ dog tag These rewards you will get regardless of your own rank, but dont forget loot the dog tag and extract alive with it! N. If you got killed by an PMC with at least 2 ranks underneath you (Example: him: wood, you: silver) then you loose 1 additional LP. O. If you got killed from an AI-Scav (not raiders, Scav boss, his guards or player Scav) then you loose 1 additional LP. Important: ••••••••••The first player Scav who shot at another Scav Player first looses automatically 2 LP.••••••••••••••••• If this player scav does it again -4 LP punishment and NORMAL scav timer gets doubled in waiting time. P. If you die because of dehydration or energy depletion then you loose 1 additional LP, but afterwards your hydration and energy get set back to 75. Q. Once a week your PMC looses 2 LP, but that can NOT reduced underneath 7LP. P. If your LP are underneath 0, accordingly you did some nasty stuff as a 0 minute scav, your punishment will be to loose your highest value item in your stash or whatever whereever it may be. Instead of dog tags maybe something else. ID-cards connected to your faction symbol. The Bear sign for BEAR and Eagle sign for USEC. Less gamey and more believable. A wood ID-card wouldnt make any sense, make it so that a PMC loosing LP and sliding into wood rank he gets fired from his employer and gets a wooden replic of his ID-Card, from now on a former PMC, only a lonely scav but can still play his main character. He has to gain 7 LP again to get offers again. So by all these points made to the PMC-LP-system survival + looting, hydration and energy will be much more connected to each other and boosted in their relevance in decision making. There should be 2 additional traders, one for USEC and one for BEAR. These traders exclusively to their factions offer better sales for faction typic guns and gear. By them you can use enemy faction dog tags (or ID cards) as barter items to buy very high value cool stuff, also some amazing clothings. Some equippment from traders only for sale if you have at least 12 LP as PMC. VIP-status for all PMC, that have >= than 20 LP. Get access to VIP restricted goods by traders. Highest trader level required too. LP dependent dog-tags: Wood dog tag for < 4 LP. Steel dog tag for < 8 LP. Silver dog tag for < 12 LP. Gold dog tag for < 16 LP. Platinum dog tag for < 20 LP. VIP dog tag for < 24 LP. ELITE dog tag =< 30 LP. "Escaper" dog tag for > 30 LP. •••••BSG developers have always their own special version of ID cards, above the Usec or Bear symbol is BSG in golden lines and pitch black background.•••• I guess it would be the rarest andmost precious barter item!!! Small change in the lore and game for a deeper experience: You start not as an PMC but instead as an Scav, a random guy with military training. Only if you hit silver dog (or ID card silver clearance level) tag rank then you will get offers from scav bands or Bears or Usecs. If you valiate company rules or your LP hit 0 points then you get expelled from your group. Then you have to survive as a lone wolf for 5 successful PMC raids and reach silver dog tag level to get offers again. There are gun sales for equippment that belong thematicly to your prefered group. This big PMC life point mechanic will make surviving more important, since you loose not only money / gear by dying, but also PMC LP, that are required unlocking trader restrictions, quests. There is a chance to connect the gameplay heavily around survival, looting life necessary goods and the main quest line. ---> survival more important, strictly connected to looting. ---> hatchling runs possible, but a waste of time, not many at once possible. ---> RMT gets hurt a bit by it. - Underlines the games purpose in surviving, raiding for survival and finally escaping. - A progress system giving the players a real goal, progress bound to surviving.  If LP sounds „too gamey“ for you, then name it prestige / renown / rank level, but people (mostly men) love prizes, rank systems. In every sports or effort / performance heavy environment the demanded behaviour gets rewarded! 2.Trader tweaks Every trader should have a weekly changing barter item list. 8 - 15 randomized items on each traders list. One week he prefers ledx, akms, 416s, ammo types, thermals etc. Any item / gear could get on the list. All objects used as barter items have to be found and spawned in raid as loot. Teammate gear doesnt count. A barter item counts then 3-times or even 6-times its normal exchange value. A 30.000 roubles item will be in this week 90.000 roubles worth, but only by the certain trader. 3 types of gear levels by trader: Low worth gear: ---> traded in roubles, dollar, euro and weekly set barter items Middle worth gear: ---> traded in dollar, euro and weekly set barter items High worth gear: ---> traded in only weekly set barter items Trader goods cant be sold at flea market!! Only personally extracted loot, that spawned in your game session, can be sold at flea market!! Bartering will be always more economical than buying with money. Trader tweak against RMT and to reward smart looting. 3. Stepless weight system A realistic stepless weight system, that lets you feel every extra pound / 500 gramm, no magical weight borders. Since it rewards light gear, it should first implemented with the already on its way armour hitzone / weak point mechanic. I know realism is not always the solution, but it could be in the case for the weight system. No 39 kg bunny hoppers vs 41 kg turtles battles anymore. This way: Every extra pound on body could have following effect, total weight, effect independent on body part: + 1 pound effects: - 0.3 % slower jogging / running / sprinting + 0.4 % more time to gain maximal sprint speed + 0.4 % louder steps + 0.5 % faster stamina depletion by moving (jogging / running / sprinting) + 0.1 % faster stamina depletion by fast going - 0.5 % jump length - 0.3 % jump height + 0.5 % more stamina use by jumping + 0.2 % stamina use by switching between body stances + 1 pound special effects for pound in backpack (additional to the upper whole body effects): - 0.4 % turning speed - 0.4 % standing up animation speed + 0.4 % stamina use by standing up + 1 pound gun(and magazine weight)and shoulder / arm armour weight effects: + 3 % time needed to go fully ADS - 3.5 % ADS time (maximum ADS time influenced by indurance and strength levels), burns faster through arm stamina Of course still far from ideal and some effects missing, but the concept should be clear. Main effects: A. No bunny hopping anymore B. Looting makes sense again, since you do not cross magical weight borders C. Weight system will influence now gear selection and the very start of the match too. You wouldnt think about avoiding magical weight borders, because there wouldnt be any, feels way more logical realistic. 4. Insurance tweak Only works for gear, if you die in raid, dropped gear lost if you extract without it. 5. Safety nets and Crutches Definitions: Safety net: A feature that does not make the game easier, but keeps you from falling limitlessly downwards. Balancing on a rope: A safety net underneath it makes the sport not easier by any means, but gives you a second chance after failing. Crutches: A helping hand to make the game easier for you, but that waters the experience down unavoidablly. But if crutches only would work if really neede, then better. Enough to say that I prefer safety nets above crutches in a hardcore survival game! Reduce the crutches, but introduce safety nets. PMC-LP-system is a progress system and safety net at the same time! Secure container, Insurance, flea market and bit coin farm are crutches, helpful but also water down the experience, "Crutches" are unfitting for an hardcore survival game!. Please find better solutions! New safety net feature: Poverty line by 250.000 Roubles complete owned gear worth ---> Then, only as long as the player is underneath the poverty line he gets a 0 minute scav wait timer ---> Its like an existence minimum, helps people getting back into the flow. ---> Resetting of account no longer necessary to get starter gear-like conditions. So they can keep their quest procress for example. Since starter gear is worth 500.000 roubles the line is drawn 250.000 roubles underneath starter gear, low enough. Secure container tweak: It unlocks for loot 12 minutes after match has started. ---> Speed advantage of hatchling less important, because other players could still take loot back from them in these 12 minutes, but afterwards ok. Or map depenent lock time. Customs: 7 Minutes (beginner map) Factory: 7 minutes (more faat paced map) Woods: 14 minutes Interchange: 14 minutes Reserve: 16 minutes Shoreline: 18 minutes Streets of Tarkov: 25 minutes Flea market, restrictions: Lock all top 30 % of gear out of it. No food or water on flea market! Markets only payment item are Roubles. No Dollar or Euro. These are for Traders only. ---> This way you have more control about the amount of high tier gear to be buyable. Finding good gear in raid more rewarding and important. Please share your opinions about all 4 major points, but please with reasoning, keep it civil!🤗
  12. Now that a lot of clothing options are on the table and more to come I figured I could throw some additional idea that someone hopefully takes into consideration. I for one think that BEARs have enough of old school classic items and could instead use more casual or modern tactical clothing, while USECs could use some extra traditional PMC-like clothing and a couple of extra cammies since they are after all a multi-national organization. Some ideas are listed below in screenshots: Possible option for USEC faction such as casual shirts and cargo pants 5.11 for USECs with some cargo pants (like previous picture of BLACKWATER PMCs) Neutral color BDUs Extra camo options for USEC (such as Flecktarn as it is widely available commercially for anyone) ATACS FG for BEAR (seeing a lot of Russian SOF rocking that camo) Compression shirt for BEAR faction (could have a BEAR faction logo front or back of it) SURPAT camo Obviously if anyone disagrees/agrees/wants to add any ideas feel free to. Cheers.
  13. wantedsnowman

    Spawn issues

    Started up a PMC night raid on customs, I spawned in plain view of a player scav none the less and within five seconds of my spawn was shot in the head and killed. I did not even get a chance to move. My spawn location was nowhere near the specified PMC spawns according to all the maps I have seen and looked at. Can the spawns for PMCS be addressed so we can ensure that we are not being spawned in in plain view of scavs or players who will get and unfair advantage. I lost a lot of good gear all because of a messed up spawn to which someone else benefited and will now be taking all of my gear.
  14. RainbowDash596

    Quality of life improvement for matchmaking

    When you are matchmaking, for example in the finding match section of loading. if you bump escape on accident it just instantly backs you out. Personally I think it would be really nice if it would give you a warning kind of like how it does on the exit tab on the main menu now. (Great addition by the way) I'm sorry if this is worded weirdly or anything.
  15. AtoK09

    PMC Spawns

    Hallo zusammen, ich bin neu im Spiel und bin recht schlecht. So weit, so gut... Gerade hatte ich als PMC die Situation, dass ich im Spiel spawne (vermutlich westlich von "road to mitilary base") und nach sage und schreibe 33 sek von 'nem Spieler niedergemäht wurde. Kann es sein, dass jmd so dicht neben mir spawnt? Herzlichen Dank für die Rückmeldungen...
  16. silverhammer92

    Spawns explained

    Hi all I am trying to understand how spawns work in Tarkov but I don't find anything online and in the game it is hard to find it out by myself. So maybe you guys know more than me. I am wondering when and how spawns work. Every map has a set amount of PMC's on that map (e.g. 6-9). Does that mean that there are always between 6 and 9 PMC's or that at the beginning of the game there will be 6-9 PMC's spawning at the same time? In other words: If i kill 9 PMC's I can be assured there is no other PMC on the map? Can PMC also spawn later in the game or only at the beginning? When do Scav's spawn? Only at the beginning or in the middle of a game? Does that also apply to playerscavs? How many playerscavs can spawn? Is the spawn-location of PMC's (and playerspawns) completely random or is there some sort of balance (e.g. half of PMC's on one side of the map, the other half on the other side)? So many questions... but I hope someone has some insight :-) Cheers Silverhammer
  17. Gasparovisk

    Como farmar $ e Itens

    Bom galera devido ao crescimento absurdo do número de jogadores decidi fazer um tópico buscando ajudar a galera que está iniciando a como fazer uma grana e aproveitar a experiência do game ao máximo. Tarkov é um dos jogos mais complicados que já joguei e por diversos fatores ele pode ser frustrante as vezes. No entanto buscando conhecimento a respeito do game podemos reduzir muito essas frustrações. O guia que postarei abaixo não é específico de nenhum mapa e pode ser aplicado para qualquer raid principalmente as de pmc, as raids de scav tem algumas restrições que eu citarei que a deixa em desvantagem ao longo do tempo, mas nem por isso deve ser desprezada. 1. Primeira dica antes de entrar em qualquer raid é, de uma boa olhada no mapa da raid em que você vai se aventurar, de nada adianta você conseguir entrar, matar, fazer um bom loot se não conseguir extrair, no https://escapefromtarkov.gamepedia.com/Map_of_Tarkov contém ótimos mapas e bem detalhados, esse tópico dos mapas deve ser sua prioridade no começo do game. Com esses mapas você deve aprender a se localizar desde o momento do seu spawn buscando pontos de referência para traçar seu trajeto e o que você pretende naquela missão, a sua estratégia será baseada no que você está utilizando como equipamento e no seu spawn. Conhecendo as extrações e os spawns a suas chances de sobrevivência já aumentarão muito. 2. No mesmo link dos mapas acima você pode acessar os drops que tal mapa possui, como muitos spots de loot são os mesmos como bolsas, armários e caixas, o loot segue um padrão para todos os mapas, exceto quartos e salas especiais que tem o pré-requisito de chaves para serem abertas. Sabendo disso, busque conhecer o preço dos itens no FLEA, infelizmente ele só é liberado no nível 5, no entanto desde o começo alguns itens que são vendidos no FLEA você pode vender nos comerciantes pelo mesmo valor. Como todo jogador já começa com uma certa quantia de $ eu aconselho a guardar o máximo de itens possíveis até o nível 5 e só então vende-los, venda antes aos NPC'S apenas caso necessário. Após o nível 5 as coisas facilitarão muito, você poderá através do Market conhecer melhor a respeito do valor de cada item, dessa forma durante as raids você vai conseguir guardar o que for de maior valor nos seus slots. 3. Para maximizar ainda mais seu farm no inicio do game eu aconselharia que você escolhesse um mapa e buscasse aprender tudo sobre ele, com um conhecimento avançado sobre um determinado mapa garanto que você ira conseguir fazer um bom loot até caso morra na raid, pois terá conseguido coisas de valor e guardadas no seu Beta/Gamma que pagarão o seu loadout dependendo de qual ele for. Cada mapa possui spawns especifico de drops raros como chaves, eletrônicos (graphic card, g.phone, tetriz e outros) conhecendo esses spawns o seu profit dentro de uma raid pode aumentar absurdamente, e aqui entra o conhecimento de spawns e extrações, pois de acordo com seu Spawn você vai saber dizer se é uma boa rushar até esses pontos ou não, se é arriscado ou não, se tem possibilidade de outro player chegar antes de você ou não, essas variáveis importam muito na hora de se tomar uma decisão, outro ponto que você tem que levar em consideração é que próximo a esses lugares as vezes tem o Spawn de bosses, como por exemplo o prédio da macumba na reserva, ou a sala do Kiba. Enfim, adquirir o máximo de conhecimento de um mapa logo no início da sua experiência do game te garantira uma vida financeira mais tranquila e bem-sucedida por assim dizer. 4. PMC ou Scav? Bom tenha em mente que ambas são boas mas com propósitos diferentes, de PMC se você morrer perdera todo seu loot, no entanto você possui um container que pode salvar itens que não irão ser perdidos caso você morra, você não ira pegar partidas já começadas e é onde você desenvolvera a maior parte da sua gameplay então quanto mais você upar melhor, é através do pmc que você vai liberar missões, nível dos npc e etc. Já de Scav apesar de ele também possuir habilidades que são aptas a serem upadas, você não vai fazer suas missões através dele, entrara em raids já começadas e caso morra você vai perder tudo que achou durante a raid, no entanto não sofrera nenhuma perca do seu stash. Então vai de cada jogador mesmo, os scavs tem uma maior função no começo quando você não possui muita grana ou gear, as vezes você pode simplesmente entrar no scav e ir direto pra extração pra pegar os itens de utilizar no seu PMC, você pode também tentar utilizar o scav pra entrar em uma raid que você morreu com seu PMC pra recuperar seus itens, porem pra isso acontecer você tem que ter apenas 1 server selecionado do contrario é quase impossível, e mesmo com apenas 1 server selecionado você estará à mercê da sorte, no entanto não custa nada tentar não é mesmo? Enfim, há diversas formas de se utilizar o Scav, mas no geral você acabara utilizando mais o PMC. Abraço, Deixem dicas ou criticas para os próximos guias.
  18. addbow

    FEMALE PMCs (RE-THOUGHT)

    I saw the thread that Necuja answered to and I was interested to see if there is any possibility this will change, I can help with character modeling and Ideas. I do know that BSG is up to a lot but this is really an opportunity in my eyes. I know that you listen to the Community so I beg to you for this, Thanks in advance! //DiCaprio Necuja - "Old post that has been addressed already, bsg doesn't see a female model as necessary for the vision of this project. Also the issue of the added work that'd be involved with implementing this. #locked already discussed"
  19. I have heard that wipes are not planned for the Live version of the game. I have also heard that some players only enjoy playing right after wipes. Wipes are also a great time for new players to enter the game due to an even playing field. I feel that allowing us to have 2 separate PMCs can allow us the opportunity to have both a built up character and a character who is regularly wiped. We already pick either Bear or USEC when we first join the game. Allowing us to have the other faction and allowing us to include it in wipes can give everyone more freedom to enjoy the game. Wiped characters would play on a certain instance and non-Wipe characters would play on separate instances. I noticed that we can choose a certain time of day to join a map. Either one of those options could be for wiped-applicable PMCs or a third time option could perhaps be implemented exclusively for wiped PMCs.
  20. Kleine Frage vorab.. Ist es geplant, dem durchaus etwas körperlich behindert wirkenden Character den wir da steuern, ein paar allgemein übliche Ausstattungen zu verpassen? Der Momentane Ist-Zustand entspricht einem Menschen der höchstens 2 Halswirbel besitzt (siehe maximale Kopfbewegung), er hat keine Knie, besitzt keine Schultern mit denen man im Liegen auch nach oben schießen könnte. Der unfähig ist Türen normal bzw leise zu öffnen. Sich nur hinlegen kann, indem er sich nach vorne fallen lassen kann, und vom leisen aufstehen so viel Ahnung hat wie der Umgebungsgeräuschdesigner von Windgeräuschen. Alles in allem, als wenn ihm zusätzlich zu den Gelenken auch der Motorcortex abhandengekommen wäre. Oder bleiben wir bis zum Release ein PMC mit Handicap? Gruß
  21. SKODWARD

    SCAV Issues STILL

    6 Months later there are still SCAV issues. today id like too make light on the issues with scav's for both PMC/BEAR and SCAV runs we will start with SCAV run's first/ Ok so here is the breakdown I do not understand why it is weather TARKOV just hates me or if this happens too other people but I'm still getting shot through walls and still getting Tapped faster than I can even react. I even recorded a session and the AI SCAV rounded a corner and shot within 0.433 seconds and tapped me while I was a SCAV as well 🤔 but I had not killed or even fired a shot at another scav. One thing I can note is I usually hear them curse in Russian and then I get blasted from an insane pixel peak angle that I cant even see half of their shoulder. more often then not the AI will sprint into a room and one tap if I even loot anything or if I kill another player SCAV. PMC/BEAR/: Ok so here is the big issue so think about what I just explained and up it by 2000%. so I have been killed by a AI scav with a TT/ grach/ pm you name the pistol ive been 1 tapped by it through my armor. so example here. My gear HELMET: KIVER-M faceplate?: yes AP: 76.4 faceplate AP: 40 armor rating 3/ face plate: 3 RIG: COMMANDO CHEST ARMOR: 6b43 6A AP: 75 Armor Rating: 6 so think about it, no pistol in the game can really go through less you use an orbez pistol with 7x62x54R AP rounds. so I do not get why my armor is negated when a AI SCAV shoots me with a MP-133 with buck shot from over 70 meters in factory and one shots me. Armor bug may still be a thing but I have lost around 900K in armor and over 400K in weapons from just this and am struggling too stay afloat and im living just by selling what I have. I do not want too reset my account just because the game is broke but I have had TARKOV since launch and I remember that it was far worse back then (I used the bridge glitch on customs). let me know your thoughts in the comments!
  22. kapu05

    About PMC'S

    Hello so you guys know that theres USEC and BEAR faction's right? and theres USEC 3 voice too now so i was thinking that you developers should focus on bears voice now and what i suggest is broken english accent for bear you know so yeah have a nice day !
  23. dylanmcmonster

    scavs/pmc's pushing down your weapon

    I think that is a huge problem. If I don't have a helmet on (spawn in as a scav) a hatchling can show up, sprint to me and starts swinging like mad. Its kinda unfair that i can't shoot my gun because it's pointed ether to the sky or into the floor. If I'm using a semi-auto shotgun and dump all my shell's into the floor and roof (as they push my gun ether up or down, making cqc useless while they get to swing like mad) because they sprinted up on me from around a corner, How is it fair that i cant fight back? can you just take away the guns collision detection for just player characters/AI ? i understand why its there for walls and stuff, but other than that i should be able to shove my shotgun in some's gut or face and mag dump without any issues imo.
  24. V3nd3tta_Nerd

    Upgrading without benefits

    I have Upgraded my edition of Tarkov and plan to upgrade to the Edge of Darkness Limited edition. The only thing I fear is that the benefits will not be added to my stash as they were not added when I upgraded from the standard edition to the Left Behind edition. How do I recover that or how would we go about that?
  25. froggerftw

    Killed by: Player or AI?

    Hey BSG, I absolutely love all the hard work you guys are putting into EFT, it truly is a wonderful game. after playing many hours on the recent update one suggestion I have comes in regards to Scavs. I often get nuked out of nowhere by them which is part of the enjoyment of the game for me as it lets know to check that corner next time or pay more attention to my surroundings, however I can never determine if it was a player Scav or an AI Scav. what would your collective thoughts be if on the death screen where it says killed by and the Scav's respective name to put in parenthesis if it was a Player or the AI? or is there already a way to tell this in game? Keep up the good work! -FroggerFTW
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