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Found 3 results

  1. Hi, I bought a key 6 days ago from Gamivo because I didn't know it was a problem and cause I'm stupid. After playing for six days, I think my key has been revoked because the client says I have to buy the game to play it. Now my question is: - Has my progress (stash, hideout, etc.) been cancelled? Is there a way to recover them? If I buy a copy from this official website and activate it will I be able to resume my progress? I look forward to your answer to buy another copy. Thank you.
  2. Majime1

    Download Speed!

    So my update would let me finish the update after downloading it at 23kb/s so i have had to reinstall the game but it is telling me that the 5000 MB is gonna take 203 hours meanwhile i just downloaded war frame in the time it took me to finish the update that didn't even finish. So is there a way to fix this or Is it even fixable?
  3. quizcanners

    Scavenger progression

    This is the follow up to my previous thread. I realised that what I am suggesting is basically Scavenger Mode Customization Options. Options, that increase in variety the more you play as a scavenger. From the way I understand this mode is like an inferior way to play, and your MAIN character is the MAIN gameplay. Here is the thing: scavenger mode is described as Less hardcore, because you don't loose anything from your main hero. But in my very personal preference I would play as a Scav mode alot, and not because I suck and afraid to loose my main gear. But becouse I like that challange: "Start and survive for as long as you can. You don't have any stash.". So what I would want for scav mode is horisontal progression. As I scavange, I unlock perks. When I die, as a scav, I loose EVERYTHING, including perk progression. But the next time I start as a scav, I can costumize my guy to start with those percs I unlocked last time, instead of some of the starting gear. So, my scavenger starts with no guns or ammo, but with some skills. So his game will be more difficult at the start, as he can fall an easy victimn to well armed players. But it was player's choice, can't blame the game. Player decided he don't need that extra armor piece, in favour of "fast runner" perk. With this ruleset, player can enjoy simply playing as a scavenger for a long time. And yes, for this I want scavenger to level up too. Look, if guy survived as a scavenger for hours, he deserves to be hard to kill, he deserves to have high stats. Because by this time scavenger would be a nice lootchest for the one who hunts him down. Scav who survived many hours is like a Moby Dick. And MAYBE even the more your scavenger survived the better loot he finds. It will make the moment when you deliver things to your stash it's like "Cash in": every time player has to make a choice: risk this equipment for benefit of his scavenger to find even better, or secure it in the stash for main guy. It sounds interesting to me, and I would pay money to play it this way. Just as a DLC. //// And to address comments from previous thread, not to see them repeated: * Not A direct quotes: "Judging by what you are saying this is not the game for you." - Disagree, this is exactly the game for me. I'm pretty sure that community suports this game for the realism, for authentic combat mechanics, for the great graphics. And what I am talking here is just a rulesets that would affect player ecosystem, I think even developers are opened to some new ideas on this matter, because balancing the multiplayer is one thing even AAA games have problems with. Here is the reality: you will sometimes die because someone had better gun and better character. And you will feel that. And your enemy had better gear because he played longer. Well, some enjoy social aspect, some enjoy achiving something, some just enjoy killing, some enjoy exploring. Those people know exactly why they came to the game, but most of the potential playerbase don't have defined agenda yet. In Counter Strike where people have identical chances, there is alays a "CHEATER". And here, chances are not equal, so the moment new player dies, he plays to progress, no longer enjoy exploring the world, just play to become SAFE from high level guys, plays to make game fair. And after realising that they need to level up first, before taking on high caliber guys, they will make LEVELING their prime focus, not the exploration, not the community, not the fun. And while they WORK for their level, they will complain over and over again how unfair the game is. It just happens so much, every time. "This is a hardcore game for good players, you probably suck" Nope, played shooters for as long as I can remember myself. I'm good, really good. I even played Arma, Red Orchestra and long time ago - Operation Flashpoint, if you are concerned that the only realistic shooters I know are Battlefield and CoD. (semi-realistic if you want) I actually hope this game will not be as realistic as Red Orchestra - too much random death is not enjoyable, and I think you don't want that too, even if you say otherwise. And every time you say to someone "Well, this game is not for you", just think about what disservice you are doing to the developer who is making a game for you. The No. 1 reason people quite the multiplayer is not it's difficulty, it's community. It is everyone's interest to have healthy and welcoming community then closed cult-ish community. And I'm not using word CULT loosely. Game wants to be authentic, if this is what you prefer -good for you. But when people see themselves as superior because they prefer realistic, they form a closed community - a cult. Don't be a cult. If you be nice, players will enjoy the game, they will buy DLC, and developers will produce more good stuff for you.
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