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  1. Why could this not be thing?.. I'm just not getting anywhere fast in raid using either or my PMC or scan chars!.. I'm a complete noob to this game and I am not at all any good with FPS games especially where is comes to PVP'ing!.. Would love the offline mode become a PVE only mode where I can still earn experience but with severely reduced xp gain and the loot isn't as great as the Open mode?.. This would help me earn something while I learn the maps and mechanics!.. Offline mode will get me nowhere fast beside I learning to improve my game play and by that time happens it will probably be another wipe!.. Anyways, thanks for reading...
  2. RufusValentino

    PVE Only Mode

    I'm sure this question will upset a lot of people and release the trolls. However, I was wondering if there will be a PVE only mode. I know you can play PVE on Offline mode and they are testing it. However, you don't gain or lose anything in Offline Mode. Offline mode is great for practicing and learning the maps. It would be nice if you could play online mode against just the AI. Maybe even be able to go in with your friends but not going up against other players. Like have a story mode that is PVE and then have also a PVP mode. I admit I'm new to the game and still learning and practicing. One of the challenges that are in PVP mode is that if you're a new player with basic gear and you run into another player with advanced gear you're pretty much dead and then you lose your basic gear. It can be hard for a new player to get anywhere in this game. Game is awesome though. I love the detail in it.
  3. Предложение: Добавить режим уровня ботов "Без оружия", в котором боты будут бегать только с оружием ближнего боя, можно с амуницией. Обоснование: У игры очень сложная механика ведения боя. Для того, чтобы поднять стрельбу на удовлетворительный уровень необходимо провести много тестов и тренировок. Думаю, что я не единственный, кто использует оффлайн режим для тренировки и приобретения двигательных навыков. Максимальная трата времени - это загрузка карты, и просмотр финальных экранов. К тому же стреляющие боты не позволяют в полной мере тестировать именно наводку и отработку движений, потому что даже лёгкие нападают скопом, а патроны и конечности не бесконечные, если ставить меньше чем "много", их приходится очень долго ждать. Также зачастую бывает нужно что-то сравнить: чувствительность мыши, сочетание клавиш и т.п. Агрессивные боты не позволяют это сделать и в целом снижают вариативность тренировок. Добавление нового режима решит все озвученные проблемы: 1) Тренировка навыков стрельбы, а не выживания; 2) Дольше на карте в среднем, ожидание загрузок минимизировано; 3) Можно ставить орду и не переживать, что они будут стрелять по тебе залповым огнём; 4) Невооружённые боты представляют значительно меньшую угрозу, от них можно убежать и поменять настройки в укромном месте Было бы также круто сделать: 1. Добавить паузу в оффлайн как раз для (4) пункта; 2. Добавить в конце рейда возможность запустить карту ещё раз без выгрузки в меню: кнопка "Повторить", чтобы вообще исключить (2).
  4. I've come to notice I ain't the only one who wants Singleplayer or COOP support! I'm sick of the servers, tired of cheaters. I would honestly think twice about buying Tarkov if I only had the game expierence I had now. Seriouslly. SCAV's are hard enough as it is. My survival rating was as low as 8% outa 70 games played. I don't need to be reminded how much I suck at video games or that PC games are full of hacks, I can't trust RANDOM's for the life of me. Let's be real here. There is cheaters, hackers, pro gamers & modders & casual gamers. The casual gamers are gonna mod this game & make it SP COOP support if you don't do it first. Infact, the community has already been working on it, like 20k users are playing EFT either alone or with friends. I highly suggest you "Battlestate games" re-think the PvE position of this game or you will lose your customers. Big facts! I'm actually super excited of the idea to play Singleplayer or coop with friends, I hoenstly could care less about these broken hacked servers. Fix your game & servers & give casual players there SP or Coopertive expierence! lol 70$ CAD on this base game and half the time I can't even play it. This isn't gonna be something you can just shutdown. Modders mod, and thats PC Gaming! Anywayz, that's my two sense, really upto the dev's to actually capitalize on the COOP PvE casual player market... Best of luck on the battlefield!
  5. Steamios

    OFFLINE PVE

    Short and Sweet-- :3 We should have online pve, something like having additional quests offline which uses offline raid gear but have rewards for the online package upon completing the tasks
  6. Venom1231

    Offline Co-op When?

    I'm just wondering for the offline co-op. i'm just asking when it will come out? Like next wipe or in 2 wipes? Thank you
  7. XoNUKEx740oX

    Killed through the wall Customs

    Scav killed me through a wall by gas station, i want my loot back! I have video Proof of it.
  8. Irozar

    Co-op PvE Done Right Suggestion

    Hello, I understand you don't want to hinder the entire point of "Escape from Tarkov" and what it stands for / is. However, I do believe you should implement a "Limited Co-op Experience" what I mean by this is, players and their friends (People on friendslist, people they can trust to avoid toxic behavior) I think the way it should be done, should be how Scav runs work (That being on a timer). That you may do a simulation or something of the sort to be able to get used to certain guns, different situations and true teamwork communication. Helping players get better with call outs, guns they particularly are good at in prep for a real mission with high stakes. I believe it should be on a timer of 3 times a day, on a 1 hour cooldown and absolutely nothing carry over. (Like Offline Mode) I understand Scav runs are practically all of that, stepping into the arena to practice with your friends on a low stakes format and I dont want the game to be hurt by people who only want to play Co-op because that isnt the point. However, when I first started I wish I could have experienced the game with my squad and get used to how the game is played, where hot spot locations are, probable loot, where the exits are ect. Without needing to have anything else but the game up. Just a very minor thing, which is why it probably isnt being looked at, I know people want it. But lets be honest people.. there is a difference between being a baby and wanting a PvE mode where you can get loot, skill level ups, ect without worrying about other players... that would brutally affect everything about Tarkov and Tarkov is not that type of game and wanting a simple mode where you can practice with a friend or two by your side to get used to locals , exits and learn the mechanics with a squad you play in to get ready for the real gameplay. Limit it so it doesnt hurt what Tarkov stands by, but give something to help new players a chance. PS: Especially with how much they are advancing the AI in the game like recently, Im amazed to see what else they plan to do. Id love to be man hunted by enemy AI while also worrying about other players.
  9. JudgeMental_

    Full Offline Mode Request

    Would like option to select full offline mode so I can enjoy this game. Offline with tasks and ability to keep items, money, use market etc. Playing online is a pointless joke and a complete waste of my gaming skills.
  10. I use to play Tarkov every day after work deep into the Aussie night then I moved houses and due to Australia's horrible internet outside of the city I find that I can not achieve less then 600ping witch in a online raid is an instant kick. Now I love me tarkov and I thought why couldn't they add an offline version. Have an offline character with there own stash and own trader like a offline fence that randomly generates his stock with a chance of high loot. give players like myself something to play with our crappy net. Earlier on all I wanted was to run around with a mosin but due to not bing able to play online raids I cant loot up cant level up witch prevents mission progression trader progression and no flea market. I have no idea if this is even possible copy the game and turn the online off even a sepret tarkov "Escape From Tarkov Offline" I love this bloody game but am crushed I cant play!
  11. Hey guys, I absolutely love the realism and gritty asymmetric combat this game entices, however i found it is VERY hard to initially get and KEEP a wave of new players in EFT. I suggest expanding many of the already strong PVE aspects in EFT and allow for more content to also benefit experienced competitive players. In the gaming community there is a large consensus in the gaming community seems to be that EFT is a game you buy once, but only really play a dozen times, and is sort of a waste of money despite being really good. A wide consensus of many owners is its "Awesome to watch, but painful to play as a new player (or have a very good team to play with)". In my experience, like many others saw pro-gamers playing with full maxed out kits and thermals, and said "Wow, i want do that". I got into my first match and finished loading, then wrecked by a high level player who i never had a hope in hell of killing. despite one or two sneaky extractions this was a repetitive and frustrating experience that characterized the game. I then did a few more poo games, ran out of gear, did some scav runs, got killed by player scavs, and left EFT for a long time. The game was basically inaccessible to me as a new player with a job and family as I can't afford to waste days of time alone in offline mode to stand a small chance of survival. I only returned when i found a 5 man stack with VERY skilled players with excessive amounts of gear. Many of my other friends abandoned the game for the SAME reasons and even with a team were reluctant to rejoin the game. I strongly suggest expanding on already existing content - PVE elements and revamping offline mode into a PVE rookie mode for new players with other players to develop skills in a meaningful way and maintain new player who buy the game, and play with friends without constantly being crushed by experienced players in unwinnable firefights. This mode would not have friendly fire, and dead friendly players would be un-lootable, but players would be placed in a squad of randoms from their region/server, and work towards objectives. the objective modes could also be used in competitive PVP and have bounties and caches of random high tier loot attached to their successful competition. Rookie (PVE) mode progress would be a separate Rookie beginner mode, intended as a starting platform for new players. Players would gain exp, loot and tasks separate to Competitive, so players can actually learn. The mode would also have a chat and push to talk system. players spawn with maps. Pro players can play competitive full blown mode with a separate tracked progression and stats, and a separate PVE mode without friendly fire and being unable to loot dead friendlies. If they die they lose their gear, they get exp, they can loot, and do tasks separately. Basically this would be a learning environment, but with the incentive for players to eventually leave and play Competitive PVP once they meet some friendly team mates to team up with. In this mode there could be additional objective modes that could be also brought to competitive: Overrun - Scavs attacking players held up in a structure, players automatically extract if they survive long enough - say 15-30 minutes. Siege - capture a structure and retrieve some documents inside (and a key to open the extract inside the structure) then extract Bounty hunt - team up in a squad (no FF) attacking a fortified location in a hostile region to kill a heavily guarded boss character or two and extract for a large bounty, (in competitive this could also include scavs, but the scavs cant loot and get a elimination bounty if they kill a PMC and or if all PMC in the squad die. Hostage extraction - similar to the above, but one player must carry the hostage limiting them to only a pistol and being unable to sprint. Possibly also causing extra exhaustion requiring players to swap over in extracting them, while fighting scavs to a extraction point. VERY hard, but VERY good rewards Scavenge rush - a mode where players go in with just a pistol, theres a small area of the map full of loot (possibly a plane crash) with many lightly armed scavs spawning in, and in higher numbers over time. Good way to get gear, but decent chance of death if you stay too long. These objective modes could also have a skull rating system - high rating higher risk and reward! One skull means enemies have poo scav gear, three means theres still some poo geared scavs, but more enemies, and enemies with better gear with a few with high tier loot. The rewards would be both currency and loot, players would earn some cash for killing the targets, but would get far more if they extract. I appreciate hardcore competitive players may grip as there will be less poorly equipped noobs to stomp, but as there progression in Rookie mode/ PVE will be separate to Competitive, plus these new modes will revitalise the game for pro-players who feel the games getting a bit stale.
  12. MrVanpedy

    LFG/Trying to get about 10 people together

    Im looking to get a discord together for EFT, nothing huge maybe around 10-12 people that can create groups with whoever is on at the moment. Im still a newer player and only know customs and factory. If you're looking to knock out some tasks and help each other to learn the game then feel free to add me on discord @ MrVanpedy#6252 . Im accepting all players (beginners-vets) for now until we get a decent group put together. Mature players only, im 22 but would prefer if nobody was under the age of 18. Here is the discord I will be using for the group, feel free to join and dm me for an invite. https://discord.gg/ZawDbw
  13. porcoporchetto

    PvE Clan

    Me and a firend of mine are willing to make a group of people to play small maps so we can co op to kill scavs without other mcps, if u are searching fun, chill and loot, respond to this thread!
  14. please just enable to play PVE mode with friends. i guess this won't break game balance. because you can't bring back anything and it won't affect any skill.
  15. Bug1372

    New mode/PvE Content

    I had a thought as I was raiding the other day about reserve and the train mechanic extract, That was about some PvE content that you can play with your friends or with randoms. It is based around the train and your hideout. Let's go through a scenario with how this would work. You que up as your pmc and you choose your starting location, let's say you start in customs, you inv friends if you want or que in with randoms or by yourself if you want. You arrive via train on the tracks next to big red. You have a set load out you must use with objectives you must complete within a set amount of time. Just an interesting idea that could be really fun and diverse everytime you play. Playing tarkov normally is already unique raid to raid, this just adds another way for people to play together. Let me know what you guys think!
  16. boxman80

    [BSB] Network - [UK/EU] - Est. 2002

    BELLUM SEMPER BARBARUS - "War Is Always Savage" Website: www.bsbnetwork.com Steam: http://www.steamcommunity.com/groups/bsbnetwork Who are we? We are [BSB] Network, a well established multi-gaming community that focuses on teamwork, cooperation and also having a laugh whilst we play online with our mates! It's that simple. We take pride in our history (established way back in 2002) and put our emphasis on supporting our community playing online together, whatever their favourite games may be. Our community have over 3000 members that come and go playing different games, but to be fair, actively we regularly see 50+ members regularly. Objectives Our Tarkov campaign is relatively new but already has a good number (currently 6-8) active players regularly playing and working together. Our aim is to increase that number slightly so that we're in a position to provide good numbers actively during peak times of gaming though the week. From there we aim to establish ourselves as an efficient, fearsome and effective force to be reckoned with in game, building on the reputation we've established in other gaming campaigns. We are anticipating Tarkov (and Scum when released!) to form the foundation for a new era in our community, offering platforms for new members to consistently play with their friends and develop their skills, and our group's skills, for years to come! What are we looking for and expect? We're only looking for friendly, 16+ gamers who are looking to play longer-term and be actively involved in our community. As we're in the early stages of establishing this game campaign we'd also be interested in experienced Tarkov players who are looking to help establish and build our Tarkov campaign, so we're particularly interested in players who enjoy streaming, producing tutorials and guides and interested in STAFF roles (helping to organisation and administrating members). All we ask is as members of our community, you follow a few common sense conduct rules. Nothing too outrageous, just the usual stuff really - No cheating, use Discord as much as possible and don't be a toxic dick - that kind of stuff! We offer; Stability - We've been around for more than 16 years now so we're not a fly-by-night, gone tomorrow clan! Activity - Our community is very active with members from all over the world at all times of day! Grades, awards and achievements - We offer all members the chance to unlock awards whilst gaming with us, progress their grade and standing within the community and display all their achievements on their membership profiles. Experience - We may have some new faces on Tarkov, but we've supported many different games within our time! Voice Comms - At the heart of our community is our Discord server, where all our members can mix and have a laugh when online. We insist all members use it as much as possible. True multi-game support - We offer a unique game support "campaigns" system to allow for players to game together across multiple platforms and easily spot other members who have the same games as you, for when you fancy playing something new or different game with your mates without having to hop to a new clan! Regular events and tournaments - We encourage members to take part in mini-events and tournaments as well as providing regular clan-wide events. Competitive gaming - We support competitive gaming on multiple games by having "Gold Teams" represent us in competitive matches. Regular meet up events - We regularly hold meet up events with airsoft, paintball, BBQ's and pi$$ups for those who are interested in that sort of thing! & Much much more! How to join Anyone over the age of 16 is welcome to join us (younger members must have an adult/guardian to vouch for them and accompany them!). To get verified and join us as an 'Affiliated Member', visit our website, register and "Apply to Join" from the menu. OR CLICK HERE! Hop on our Discord server of forum if you need any help or have any questions! Website [email protected] www.bsbnetwork.com [email protected] http://www.steamcommunity.com/groups/bsbnetwork
  17. DanExert

    Scav Dropshots and Physics

    Due to Scavs having less reaction time implemented this patch (11.7), they now have the ability to fire accurate shots during the animation process. What this has resulted in is Scavs being able to hit you whilst they are going through the prone, crouch and even slide animations. Additionally, they are able to headshot you from impossible angles, for example Reshala's crew are currently able to hit you in the head whilst prone, from distances less than 2m (no exaggeration) - no human IRL, or even human players in game are able to pull off this impressive feat of body flexibility especially considering they have a weapon, body armour, helmet and backpack. Killa will also regularly one tap you whilst sliding into position, an impressive manoeuvre even by John Wick's standards! Considering he has heavy armour and unlimited magazines of Igolnik, this just makes the death feel cheap as opposed to difficult. What I propose is to code into the AI logic, the inability to fire their weapon during the animation process. Secondly, to reduce AI accuracy whilst moving, especially Sniper Scavs who are able to land accurate shots from 50-100m whilst strafing. These suggestions are not meant to make the AI easier to deal with, but to make the PvE experience more natural, more believable and less cheap. The Scavs are a meme right now, and in many situations are far better at killing you than other human players
  18. butterbutt

    could a co-op Scav Hunt mode exist?

    **I'm not an active community member beyond playing the game, sorry if this is similar to posts that have already been brought up** I like to do offline mode every now and then as a sort of "Scav Hunt" warm-up, and after playing a bunch of co-op on the new Insurgency game I couldn't help but think it would be really cool if Tarkov had a similar mode. It wouldn't have to be objective based like other games with "Terrorist Hunt" modes because Tarkov's gameplay and AI would fit perfectly in a separate co-op PVE system. As for loot and rewards in this mode, rather than letting people build up powerful weapons and keys, their focus would be on getting as many Scav kills as possible. This way players could be rewarded with a decent amount of roubles per-kill instead (after successful extract of course). If a player dies, they wouldn't lose anything they entered with, but they'd lose most if not all of the cash they would've received had they extracted. Or it could be entirely offline with no rewards! lol. Whatever works. I do think the idea has merit to it. Plus, if it ends up being successful, it could be built upon later over time. Maybe something like Scav bosses or optional tasks similar to quest objectives? Lots of possibilities!
  19. montehawks

    Separate PVE Mode

    I bought the game a few days ago and I'm just here to chime in my 2 cents. I would love for there to be a PVE mode separate from the online mode where I can keep my loot and party with friends, or even go solo. I come from FPS games like Overwatch, Rust, a little of of CS:GO, and a little BF1, and I've found this game to have an astoundingly huge learning curve (for people like me anyways). I'm having a hard time facing just SCAVS by themselves, often times they one shot me from far enough away I can't see or the smallest bit of their head is popped over something and they get me that way. It's discouraging running the game online to get demolished 9/10 times (seriously my survival rate is 10%). In PVE my success is at least 50%, so it makes me want to continue playing but all of the loot is forfeited. I want a mode I can progress in to get better at the game before I face other people online.
  20. UltimateDad

    PVE Future Updates

    Hi! Firstly, thank you for your work on this great game. I wanted to ask about the picture that was released a while ago showing offline PVE changes, allowing us to change the AI amount, difficulty, etc. When is this change expected to be released? I haven't seen anything mentioned about it when reading about the 10.5 and 0.11 changes. Also, I wanted to know if we can expect more content in terms of pure PVE changes? Are we going to see any offline stashes or offline questing? (Also I love your new Scav boss, keep up the killer work gents,).
  21. I love how intense EFT gets in certain situations, but sometimes I just want to equip basically everything I want, walk around tarkov and gun some Scavs down just for fun. I think PvE mode should stay as it is forever, since it's not only a great way to "test" how weapons and attachments behave, but also a "casual" mode where you can take a break from EFT's usually stressful atmosphere without having to switch to another game. Keeping loot you get in PvE/Offline mode should not be a thing imo, since it'd ruin the game's economy and make PvP stupidly pointless. Why would you get into a PvP lobby to get loot when you can farm it offline? It'd turn PvP into a pointless battle of fully-geared players who would not even loot their enemies after they kill them. I AM NOT ASKING FOR THIS. However, since people would not be able to exploit this aspect of the game in any way, I think it would be nice if we could bring our squad into PvE mode with us. No loot, no item trading (quitting or making it to extraction just resets your inventory). It'd be a nice way to show your buddy how stuff works, give him a tour around the map... Or, again, just mess around and kill some scavs on your way to extraction, for funzies.
  22. Seth01Plays

    PVE Online??

    Hello All I have spent hours into this game with no success of extracting due to players taking me out, as well as not being able to survive at all. I think and as many other forums have been posed is a PVE Coop online Experience, Many players would agree that this would suit this game very well. This is due to People, wanting to just play with friends, People hate being destroyed by high level players and never given a chance, ,nor even the fact of having to play by them selves isn't much fun. I spent a chunk of my cash and I want it to be worth it. P.S PVE Coop could be added with separate inventories for each mode (PVE Coop, PVP), As players have spoken
  23. pdxbigman

    PvE version

    New user here and this might have already been asked, I'm not sure how to search the forums. Is there any future plan/existing plan to play PvE with friends and keep your character progress? I know that you can go into an offline raid and enable the AI, but I'm hoping for something a little different, perhaps an entirely separate character that can only do PvE. It would be tremendously unfair to be able to take gear you obtained from a PvE raid into normal PvP raids, but I don't see any reason why you shouldn't be able to take it into another PvE raid.
  24. Curlyguy

    PVE Scav hunt

    I love the idea of a "Terrorist Hunt" like mode. We currently have offline mode PVE, though the Scav count is usually incredibly low, and I'm not sure if the devs even plan on keeping offline mode. They definitely should though and then also implement a custom scav count and difficulty for that. There's multiple reasons for this. 1. New players have a hell of a time adjusting to the controls and mechanics. Being able to adjust the volume and difficulty of A.I. makes the steep learning experience easier, but also more enjoyable. It'll help players learn at their own pace. Even experienced players would be able to get better practice and an enjoyable experience out of this. 2. Sometimes I'm a little off my game and I know I'm not going to play as well if I had a long day at work or something like that. I don't want to risk losing my precious stash when I'm in one of these moods, but I still want to play. This will allow the player to still have an enjoyable experience if they're ever feeling like that. It may not be the "Tarkov" experience if you're not risking losing things, but the gun play in this game is phenomenal and I have just as much fun icing some scavs casually after work sometimes. 3. Testing weapons and tactics. This could be tied in with #1 for the experienced players to really push themselves and their team to the limit in a practice mode. This game is awesome and I love what the devs are doing, but I would really like to see them expand the offline mode. If the matchmaking is properly balanced then it will only help make everyone better and more comfortable with the game and to play with those of a similar skill level. Instead, what is often the case when I read through the forum or speak to some of my friends that have played, they become intimidated after a couple of matches of getting murdered because of the learning curve. It begins to discourage them. I'm all about the hardcore unforgivable nature of the game. It IS still a game though, and some people need to be able to practice the skills it takes to survive in Tarkov without being discouraged. If the devs can do that, then I think that fanbase would grow much easier.
  25. Before i start, sorry for making the same post in the General section, i only noticed this section after i already made that one. I haven't posted here since my big post where i threw my bucket and shovel and left the sandbox. I kept true to my word and uninstalled the client and game and haven't played since. But i have been watching videos (mostly ShoSho) and kept having the wish that i will one day play a fully functioning, no nonsense version of this game. And then it hit me. We could, right now. So here's my idea how to make everyone happy. Please keep the PvE and actually expand on it. Ok, hear me out. I think i can speak for a pretty big portion of the game population, when i say that i'm not here for the brutality of the competitive PvP part of the game. I play other PvP games and i hoped this game could be the game i unwind to and just loot, explore and shoot some scavs and have fun with my friends. No amount of arguing is going to change PvP and i think it's pointless for me to even try. But there is PvE and i think it would be a shame to discontinue it, as was rumoured for the near future. Why not make a separate character slot, inventory, just a whole separate thing for PvE? You could make it co-op, so we could play PvE with friends in groups and not have to worry some antisocial stranger will gank us at the nearest bush. You could keep the loot, just as you do in PvP, but it would be separate. You couldn't carry over anything between the inventories, to prevent unfair farming. You could keep the whole economy the same for PvE as is in PvP, you could put in all the quests and everything that is in PvP, just without the problematic P, which is killing this game in my opinion. But that's okay, because we'd be getting rid of that P. Nobody would be at any disadvantage, nobody would be sold short. The people who want to live out bully revenge fantasies in PvP could still go and do their thing. And the rest of us could enjoy the game by ourselves. Maybe even eventually get better and carefully try dipping our toes back into PvP. How about that? I honestly can't think of a single problem with this suggestion. You could even test out ideas in this PvE mode before putting it into the PvP.
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