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Found 11 results

  1. nanoPhobe

    EFT UX & Optimizations

    Hi It is possible you have planned for this to be included later. I’m also not familiar with exact details / reasons UX feels stupid slow yet. These are my attempt to help, obviously would be cool if I knew more technical details. Little about myself: Been a gamer all my life. Been working as developer many years back for 5 years. Been in tech support for 15 years. I’m the guy that finds anomalies, deep dives what others gave up on. I have no limits or filters, if you have hidden / forgotten something I’ll find it. Strap in, visor down: Launchers, only able to log a call via launcher is bad, not closing my game relaunching another launcher while game runs already allow me to report a bug. All honesty, not a fan of the launchers, as much as I despise web interface “applications”. We know games run better full screen, because most games lack content we use back end wiki lookup or walk through guides. This can be part of a discovery process at least for some of us that would rather not alt + tab (windowed just makes that easier). I like the handbook, but it would be much better if the handbook could have some interaction: Game wiki with in game style / skin. Think how many would actually read useful info and learn on an item and possibly find a few links to other uses related to the same item. Your wiki work already forms the links and updates, integrate those would score some good reviews in my opinion, really how much work is that seeing as everyone must be connected anyway. Option to bypass Launcher if you save your credentials. Unless you are trying to generate hype on a splash. Don’t, do the basics right and functional and hype is inevitable. Game UX, wtf is taking so long to load from SSD? So, I know rust also uses Unity, and is crap slow to get to the interface / menu. Killing players relentlessly is 100%, that menu load speed will have most play anything else faster responsive, even rage quit took me 2 min… LOL! If it’s about loading the data from file to a more accessible interface, it can run in the back end, while allowing menu interaction giving users the feel that it’s faster. Circular “progress” bars an invention from web interfaces (see point 1) is like promising “draggable progress” bars. No, it’s not cute to see it make another circle, ask anyone. Rather show us the hard truth taking long to load files and it’s because your disks are old, fragmented or full. It’s ok to have us murdered by everyone but we shouldn’t let them see this detail? Think of actual progress bar, just one showing object count to load and where it is in that count. Show off a little, display object detail per object as it loads like FPS on screen display, it it’s too fast to read, users feel WOW, if it’s slow they will upgrade until they feel WOW, thus your game will have hype from there as it does what no game company focus on anymore. Menu interface... Save yourself a lot of rework: simplify. I mentioned wiki type handbook with links to other items in the handbook? Keep it hidden until your user reads something then clicks on a link adding low key discovery feels. That alone will wow the user base with a wiki in the game, less alt + tab meaning less chance they click on the pornhub advert and disappear for an hour or more. Path of exile comes to mind where I can click on an item and see a short info clip for what this skill gem does when combined with another. Not saying store that local, I click to see it, stream it in game from your choice of used ECM solution. Normalize data structure. Optimize segmented structures. My assumption is that it loads a lot of data every time I need the menu about every 5-10min (I die a lot in game, this menu slows me down), and it doesn’t need everything, identify subset required for menu and load that only. This will maybe take 2 or 3 seconds longer per menu interaction, but your user base will mostly notice they didn’t wait 5 minutes just to click on character but only 10 seconds for example. i. VOTE on this: from death to respawn clicked should be around 10 seconds if I choose to bypass details of my demise. Now go record data on how many users actually ready the data, meaning spend around 5 seconds looking at how many shots fired, we care a great deal only when we suspect foul play, so good for recording once but not saving? ii. Big data, use it, save it, make it available in analytics as I see you have some of those links already. iii. Segment data, I don’t care for anything but what I click on, is honest truth. My CDO (corrected sequence) has mini hissy fits every time I enter market. a. Ammo subset should have at least sortable column for Calibre, use this for group by to look like: -ammo +[7.62x54R] -[7.62x51] -[armor pen.] -[SNB] -[7N1] -[range] -[LRG] +[5.56x45] b. Allow mags to be tagged like containers for colored coded ammo pre-set will aid in ammo being used more efficiently or diabolically. Example I want to stack my heavy killer 10 round mag with (the sequence ammo leaves the mag) [2x Armor Piercing], [1x green tracer], [2x Armor Piercing], [1x blue tracer], [2x Armor Piercing], [1x red tracer], [1x Hollow point]. c. My other pre-set is like (the sequence ammo leaves the mag) 2x [Training rounds], 1x [green tracer], 1x [Training rounds], 1x [green tracer], 3x [US], [1x red tracer], [1x Hollow point] d. I’d could use the tracers as indicators in fire fight where to aim: try hit same Armor up to red tracer then HP should do maximum damage as the Armor should be broken. Could spark trends to use correct ammo for the job, currently it’s rush loot, stack AP and auto spray it seems to me. Imagine one guy able to drop heavies like that and costing him less than a fraction of spraying down, how would that affect planning? happy to answer questions, or even provide mockup Yes this was intended to be a mail at first, companies block forum and all non work related sites.
  2. Scarlett_Jack

    150 Ping limit too low

    First post to the forum so be gentle. For context I live in South Africa and the closest servers would be European if I'm not mistaken. As far as I understand it the ping limit for manually selecting a server region is 150ms. Would it be possible to raise this limit to 200? Or even 180? My lowest ping seems to be around 160 odd but this defaults me to American servers (according to the launcher). So my suggestion would be to just raise this limit a tiny bit so players in unfortunately distant areas can at least select the lowest possible ping servers. Thanks for the time Jack
  3. This may be one of the nitpickiest suggestions here on this sub, but i digress, i really would like to see some QoL on this subject, because the game is literally unplayable at this state. Here is a SA-58 Australian. This is the weapon variant version, it changes name after you mod it with certain parts. This here is apparently another SA-58 Australian. Except the fact that it is not. This changed name after making a weapon preset with this specific name. What's my nitpick about this? Weapon variants felt special in my opinion, as in after modifying your weapon in a very specific way, your weapon would change its name as a cool little detail. The namechange detail is lost with the new weapon presets, as whatever name you choose is put as the new weapon name. Predefined weapon variants dont stand out anymore. How would i fix this? By having the variant text stay the same, but changing where the preset names would occur. Perhaps something like this, although not ideal. It does sound a little dumb making a thread about such a small issue, but this teensy tiny thing was on my mind for some time.
  4. drisk328

    Ambient Wind

    Hi BSG, I also made a reddit post on this very topic, but figured I should also drop my suggestion here as well. All my mates (and myself included) are reallllly hoping this can be taken into consideration. Seems like it could be an easy fix as well! Either way, thanks for your time and consideration. Just going to copy and paste my reddit post to save some time (hope that's okay): Want to start by saying I think BSG has been doing an AMAZING job with the game. Every patch that comes out not only drops a poo load of new content, and tons of QOL improvements. Having said that... this has been something that's been bugging me since day one. The ambient wind!! Every raid on every map (besides factory) it sounds like we're in a wind tunnel. It would be nice to have some raids where all you hear is the birds chirping and then GUN SHOTS. Otherwise mostly silence. When I go outside IRL I don't hear wind every day that sounds like a storm is on the horizon. Don't get me wrong, I'm not saying to do away with it completely. Maybe treat the loud wind the same as you do with the rain effects in the game. Some raids it's drizzling, other raids its a down pour. Maybe if you plan on having it storm in the game, have the wind pick up first... or something to that effect. Either way. Loving the game, would just be really cool to not be ear raped by wind every so often. Thanks!
  5. TTomcio

    Modding screen buy mods QoL

    What if we could buy mods directly from modding screen? It would greatly decrease time needed to find that one rail or adapter you are looking for. I posted it on reddit and most people liked the idea too. Reddit post: https://www.reddit.com/r/EscapefromTarkov/comments/9v24bk/modding_screen_qol/
  6. Tarkov_Ghost

    QoL Adjustment - Scroll Bar Change

    I was wondering if it was possible to make the scroll bar in the inventory thicker, and flush with the right side of the screen. I find if I try to use the scroll bar that It is easy to overshoot it. Here is a comparison of what I mean :
  7. Brodney

    Quality of life improvements

    Hello developers, I have a set of few, what I believe to be important, quality of life improvements to the game. 1. A posibility to unload magazine from weapon with the R+mousewheel shortcut. 2. A posibility to reserve a slot inside a container that will remain empty, so that when we loot a random item doesn't obstruct the slot and when we reload we don't lose magazines. 3. An automatic use of "shoot-from-behind-the-cover" feature, when player is behind cover close enough to not be able to point their gun straight, aims at the edge of cover, and then the aiming stance will transition to the specific shooting stance, depending on if the edge is horizontal/vertical, left/right. The first one is quick and easy solution to a situation, when person has only one mag (they lost the other one, or decided to not take any) so that instead of having to go to inventory, have to click unload on mag, wait for the animation to play and then reload the ammo and reload the mag, we would be able to do this with the shortcut, so we won't waste more time than necessary and die, because we're locked in inventory menu instead of moving around. The second one is a long term solution for the problem of losing magazines, since we wouldn't randomly lose them because we decided to loot a mag from crate and didn't notice that it went inside our chestrig instead of bag. The third one is a little more complicated, but it would improve the usability of shoot-from-behind-the-cover feature immensely. Right now it's too long and complicated to find the right spot a click the specific key combination to use this feature and this change would make it much more seamless and usable in actual gameplay. Thanks for reading this and good luck in future improvements to this awesome game. Brodney
  8. JWiley

    Weapon Purchasing Profiles

    One quality of life improvement I'd like to see: fast weapon purchasing and modding. Background: My friends and I spend 7-15 minutes purchasing mods and weapons. We replace almost every part to make the weapon the perfect killing tool. We spawn in a map and through a series of unfortunate events, we perish. We must now repeat the same process (assuming we have not built multiple guns). Suggestion. I would like to be able to create a load-out profile. My naked PMS self. I click "Profile 1" in my character screen. It prompts me with a price confirmation (This will cost you 200,000 Roubles, do you accept?) The load-out profile will allow me to buy armor, helmet, backpack, tact rig, and weapon. All pre-selected from vendors I have access to. What makes this more inviting is that I'll be able to customize the gun. Example: Profile 1 Kiver Helm Paca Armor Tri-zip BP AVS Rig Normal AK 74 but with mod selection - RK3 Grip, Recoil Pad, silencer, handguard, grip, sight mount, and sight. ... In one click gives me back 10 minutes of time. Time to enjoy this game. It also prevents the frustration of dying in 2 minutes on factory. I can just 1-click and be ready to go again. This benefits everyone. As a company you can limit the amount of profiles depending on the package purchased and give more incentive for someone to upgrade. I hope these suggestions don't fall on deaf ears! Loving this game, -w
  9. FOR THE LOVE OF GOD, PLEASE ALLOW US TO SWAP OUR WEAPONS FIRING MODE BEFORE LOADING IN. I struggle to remember this, I finally got into the routine of it. Then didn't play for 6 days, come back forgot, lose a full set of top end gear, because of a stupid weapon swap. PLEASE CHANGE THIS, THIS DOESN'T NEGATIVLY IMPACT ANYONE. When you load into a game, you need to change your scope from long to short, and your weapon from single to auto before you play, Why isn't this baseline?
  10. So I feel I'm reaching the end of the current EFT beta experience. I am high level, all traders maxed (or they would be if Prapor didn't trick me with his Fort. Lessons learnt...) and can farm all the money I'd ever need. I've leveled my soft skills and while they aren't all maxed, they are high level and I play completely legit (no intentional dehydration then spamming meds...). I just hunt now and farm money/lvl skills. As it should be imo. So eventually I die, because yolo,and find that it takes me a long time to re-gear and get back into a raid. Like, a really long, tedious time. It's fun at the start and while equipment is valuable, but at my stage, nothing is valuable and everything is readily available. Which got me thinking, it would be really useful if after achieving max level traders, each trader gave us 1 'auto buy' where we can pre-determine a load out OURSELVES, pay for it, and it gets sent to us either directly into our stash if we have space, or works like an insurance screen where we can just drag it into our stash. Effectively this would be, in game terms, a buy script or macro where we click 1 button and have a certain predetermined by us loadout sent somehow. So for me this would be ideal: 1. MF/farm gear 1 - Paca/MBSS/Silenced TT parts (or 3 of each, see below) 2. Recon AK - Kiver/Vest/Bag/Paca/Comtacs/AK74N + potentially mods too 3. Combat Supplies - 600rnd 5.45 BS/PRS ammo, 3 RGD's, 4 60rnd AK mags 4. Meds - 3 Salewa, 6 Painkillers, 6 Splints You get the point. It could be perhaps limited at first and then allow us to buy more weapon mods so we'd still have to interact with the traders that way and add a further grind for those who want it, but be totally optional and offer no advantage over those who do not want it. Could also help stimulate the (currently nonexistant) ingame economy if these quests require items. Waiting with baited breath to see what the ig economy turns out like. Furthermore, it might need to be bulk like I've done in the examples because the traders, despite being loyal to you, will still not go the extra mile for you unless it's worth their while. They are already making an exception for you by supplying you rather than you coming to them like we do currently, so if you want the special treatment you need to make it worth it for them and buy in bulk OR pay them every 24hours 10/20/30k roubles depending on the additional level of supply quests you have done after maxing them. So there could also be this extra level of 'supply' quests or errands for each trader, totally optional, and after max level is achieved, where the reward is an extra 'load out' or ability to purchase the mods for a weapon not just the weapon itself. I have tons of ideas but there's no point typing them all up, I just felt this one is something that is really lacking in game right now and people tend to focus on other things right now.
  11. KryoHawk

    Combining Partly Used Medical Bags

    Personally, I don't like going into raids with partly used medical equipment so I tend to use a fresh kit every run, But this often leads to a stack up of used medical kits that just get sold to a trader for almost nothing... However, I feel that we should be able to combine contents of two bags into one (maybe with a slightly lower outcome) EX: I have two car medical kits, one with 100 points one with 54 points, I should be able to combine them into a medkit that has 154 points and now takes up one slot EX2: I have two car medical kits, one with 100 points one with 54 points, I should be able to combine them into a medkit with 95% efficiency, meaning I should get back one medkit that has (154 * 0.95 = 146.3) 146 points (always rounded down) Not necessarily a required feature but would definitely provide a quality of life upgrade and a little realism, because I would rather carry one completely full bag than two half-full bags.
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