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  1. So, title says it all. ragmans 3rd quest is not completable for me (and others). tried it twice, visited ALL STORES in ONE RAID, EXTRACTED, wasn't a run through! have seen a topic where people discribe the same problem with other quests. no solutions given as of yet. no clue what to do from here on out. is it possible to contact support? Any news on a fix?
  2. Daberonichan

    Setup Quest not registering

    I am currently on the quest Setup which requires pmc kills on customs wearing a Ushanka and a scav vest. However this past raid I got two kills with a silenced mp133 and it did not register for the quest. For some other reason it did register for silent caliber so I don't understand where I went wrong? I made sure it was a 12ga and I was wearing all the require clothing. So whats up?
  3. Twiitchter

    Big game hunting

    Hi all, Long time player. First time suggestion. I know I love the poo out of this game, and its only early days still. But I would love to see some critters on woods. Like a few deer and rabbits etc. These would tie into audio queue that spook if pmcs or scavs get too close to run in the opposite direction of the audio que. But also enable rare items for Jager with antlers or furs to sell or even become quest items. I just think it would become a great dynamic to put some real hunting into certain maps like woods or shoreline. I know its probably a long ways off, but I would love to see it someday.
  4. I'm relatively new to game and I'm trying to complete this quest but it seems like the AI is aware each time I take my armor off. They immediately move or go aggressive. I've died like 3x trying to finish this thing. Built a sniper but I'm having trouble finding angles. Any tips on how to complete this? I've watched a few videos but the AI behavior does not match what I'm seeing in game.
  5. For a while now I have had an idea that I think would make weekly quests much more interesting. I've always wanted a way in Tarkov to deliver a gunrunning shipment in some way, to a specific drop off point on a map chosen by whoever is buying / selling the weapons. My idea is that after level 15 *or whenever flee market is unlocked, if it may change* you have the chance to get a weekly quest that is centered around high risk high reward money making, where instead of getting a lot of XP for completing a weekly, you make less XP and a large amount of money instead. The requirements for the task are as follows: - Upon accepting the quest you will receive a quest specific container called a "drop off container" or something along that line, you must have enough space for the container and I figured a good size for inventory would be 4x3 but the entire idea is up for tweaks - The quest will have a requirement for the weapon type, and any special attachments / modifications required (similar to gunsmith, but not meant to be as difficult) to deposit said weapon into the "drop off container" in your inventory which can hold roughly 2-5 weapons (depending on how hard they are to assemble / obtain) - Inserted weapons into the container will stay inside the container and be considered a tally on the total guns the container can store. Weapons wont be able to be taken out of the container and basically don't exist outside of the quest requirement. EXAMPLE: DROP OFF CONTAINER [0/5] -> [1/5] -> [ETC] ( ARE YOU SURE YOU WOULD LIKE TO PUT THIS WEAPON INTO THE CONTAINER: Y/N) - Once the requirements of the container are met (aka max capacity) , you will be able to put it into your pouch slot (secure container) , I wanted to replace the secure container to give the quest an extra challenge and to justify the added weight to your PMC from carrying a heavy box. Also, this would allow BSG to decide if the container should be returned to the player so they can try again if they die. - The container would weigh no more than 20kg, the method I used to determine this number was that 5 AKs (which I used as the weight standard), weigh roughly 20kg unloaded. If BSG wishes for the container to weigh more or less, depending on if they want to game-ify or add more realism, that is always an option. The only reason I chose this as the max weight, is that it is near the maximum allowed weight to not be a massive burden to walk around with, but still change your speed enough to make it a challenge to traverse a map. - My suggestion for the rewards would be determined by: (the relative price on flee / trader value of the guns with all of their modifications) x 2 ) + (the difficulty associated with drop off location) , and the XP for the quest would be reduced to balance out. - Players will have to invest in the guns and build them according to the requirements just like gunsmith, Generally I would hope the price of investing in the quest is around 500k - 750k rubles, and the payout lies somewhere in the 1-2 million range depending on how BSG wishes to balance it. - The drop off point is pre determined by accepting the quest, and generally would make it so you have to visit a key location on 1 of the major maps (excluding labs unless BSG thinks otherwise) , EXAMPLE: DROP OFF POINT: [Dorms area on Customs] [Gate 3 on Factory] [USEC Camp on Woods] - Dropping off the container in raid will require the player to stand in the required area, look at the ground, a prompt will appear similar to marking a container that will take 10 seconds to complete, and once complete the container will drop like an item with no physical hitbox for players to stand on (like dropping a backpack) to avoid players exploiting the physics engine and clipping through walls / getting on top of things they aren't supposed to. - Once dropped off the player is free to do whatever they want, the quest is considered complete. They will no longer have a container in their inventory and the weight will be reduced to whatever they weigh without the container. The player can die in raid after the drop is complete and the quest is still considered complete, however they might wish to loot / leave, depending on if they want their secure container back. - Once out of raid, they can go into the weekly task, press complete and get the rewards from completion. ~~~~~~~~~~~~~~~ POTENTIAL QUESTIONS / OTHER THOUGHTS: Q1: Why would I want to make more money? I don't need more money I need XP to get Kappa / max traders! A1: The weekly quests are optional as always and can even be rerolled as of this post existing. The quest is meant to help out people who get trapped around level 15-20 and give a money boost so they can do cooler things in game they haven't done before (No I am not a part of this group, I would do this weekly solely because I think it is cool.) The quest is also not guaranteed similar to any of the other weekly quests. Q2: Why after level 15? A2: Level 15 is the requirement to unlock flee, which I consider the point at which most players get access to many attachments for quests / personal use. This weekly is designed to potentially create a way to delete meta attachments from the pool of existing, which generally I would think is a plus for the games lifespan per wipe, as 1-2 million rubles can be invested in other things for the player, such as their hideout and other quests, instead of being slaves to the flee market and only trying to maximize ruble gained. Q3: Does this weekly seem unfair for solo players? A3: Yes, the quest was intended to be possible for solo players, but much harder, due to the obvious restrictions by carrying a heavy container that replaces your secure container. I hope this would encourage people to find a group or find a strategy to circumvent these challenges. Q4: Will other players be able to loot the container if they kill a player? A4: Honestly, I don't have a direct answer to this question, as that is a balance decision that BSG can chose to make. Generally however, I would suggest: No, the container or its contents, should not be lootable in-raid, as chances are, the PMC with the container will be accompanied by a group, which have more than enough loot for most people to carry. Thoughts: Generally this quest would help out people struggling with money, it would also educate people on certain weapon modifications that gunsmith may not touch on, and most importantly this quest was designed to be fun above all else, especially compared to the weekly quests we have now, which more often are grinds instead of being fun. hopefully people like the idea and spread the word about it, as I feel it fits the Tarkov world very well, and would make questing more interesting, I personally would do this every time it popped up.
  6. BiscuitBoy

    Spa Tour Part 4 Glitch?

    I am sitting on the gens in room 219 west wing, but it doesn't complete the quest. Anyone know about this issue?
  7. Getting the Kappa container is already super hard but it's also very confusing to know what do I need, and where to store all the dedicated Kappa Items. I know this kinda the last "main task" currently in the game. But I think it would be alot of help to get the collector task at level 30, 35 or 40. requirement having all the items turned in (which you could do whenever), have all the tasks labeled so noted so the tasks states: Need to complete task: Shooter Born In Heaver, or Tarkov Shooter part 1-8 or Only 8, and atleast letting people know what they are missing. and also have the level requirement be a thing to turn it in. It wouldn't make the any simpler or whatnot but would players along the way to an end goal. Which would make it not easier to do, but easier to get goals in the game. For me right now, it's hard to know if I will go for Kappa, 62 might be a bit harsh but having atleast the quests needed to be done, and the ability to turn in the task items at level 30 would be great. Or have it be an achivement of some sort.
  8. Hi, i've started the quest Introduction and the next day, the quest was missing from active or available. I can't unlock the jaeger so I'm kind of stuck at the moment. Any fixes or operations I could try? Any help would really be appreciated, I've included a screenshot of the mechanic's task if it can help in any way.
  9. I have the broken 6b43 armor for sew it good pt. 3 but the quest isn't detecting it all. I bought a new piece of armor to see if that piece was bugged but still no luck. the armor is currently at 4.1 out of 85
  10. Finnevius

    Chemical - Part 1

    Hello! I've had problems with the chemical - part 1 quest: I have found the file between the crate and the side of the cart I have delivered this doc file to skier I have found the key, and given this key to skier I finished Polikim Hobo quest (Kill X scavs) Skier still wants me to obtain "items" that can help with the investigation to finish the quest I tought it would be the key right? I've visited the train 20 times and it hasn't spawned there again, not even once. What do fellow escapees?
  11. lllPug

    STUPID clown quest

    Remove or rework the useless and unrealistic clown quest It already been donne for "decontamination service", now you don't need to wear a stupid lvl 2 armor, just a cosmetic, but even with that, it stupid, the quest ask you to kill scav up close with a spec. gears so "they should understand who is decimating their people" ... how dead people understand thing after they died ? (cuz you can literally massacre every one) It was more realistic before the change cuz like "punisher part 4", where you need to wear a paca and a 6b47, you get f up by every one during the quest, so yes, if there is a bunch of dude wearing stupid gear coming again and again to try to kill you and your guys, you will get a message but who in their right mind will exposed them-self to danger with lvl 2 armor when you have access to lvl 4 and more at this point. The dev simplify mission and make them easier and easier, but doesn't bother do take a look and think of better scenario or logic quest requirement, they just change the gameplay problem on some mission but not on other similar mission. (or maybe there a busy making 2 weapon, a handful of mods and copy/past already existing assets to extend a map in one patch, I don't want to call them lazy but the scop issue on the shotgun was there for over a year, and it s only when you nerfed all shotgun accuracy that we can use magnifying scope, you guys are useless sometime...) if they did and I partially wrong pls show me. PS: I know I'm not 100% objective but I don't care, I don't know you, I don't want to be kind.
  12. Hi Devs of EFT I have a suggestion i hope you would listen to. My suggestion is it would be nice if we could do quest in offline mode - but with the "punishment"/downside is that the reward of XP, money etc. is lowered, like lets say it's lowered with 30% or what ever the amount is. In that way we could still do them, but if we want a bigger reward, we have to do them online. The reason why i ask or suggest this, is that many people on different forums and on reddit have problems with a lot of quests, and some have abandon several quests, mainly because of other players are making it impossible to finish some quests. And i know that doing them in offline mode would somehow look like cheat or be wrong in general, but that's why i suggest the downside if lowering the reward with X amount of %, to make it a bit more fair. - Morten
  13. IceScript

    interaktive Karten

    ALLE KARTEN UND ALLE GESAMMELTEN INFORMATIONEN! https://minioncube.de/karten -> Dort werden alle Karten im Google-Stil angezeigt. Auf der linken Seite könnt ihr zwischen den Karten wechseln oder über Regionen auf bestimmte Positionen wechseln. Alternativ klickt ihr auf Markierungen innerhalb der Karte. SUCHFUNKTION! WIE GEIL IST DAS DENN?! Du brauchst Hilfe bei einer Quest? Dir fehlt ein Schlüssel? Du möchtest wissen wo sich die Tresore befinden? Alles kein Problem! Mithilfe der Suchfunktion kannst du nun nach bestimmten Markierungen suchen, auswählen und auf die Position in der Karte springen. UP-TO-DATE JE NACH HILFESTELLUNG.. Da ein aufwendiges System hinter dem ganzen steckt, kann nun spielend leicht Markierungen hinzugefügt oder verändert werden. Hast du ein Fehler entdeckt oder möchtest etwas hinzufügen? Logge dich auf der Website ein und melde dich per Support-Anfrage.
  14. The Tarkov Shooter Part 8 Quests should definitely be Changed.
  15. Uppon hitting Lvl 40 you automatically enter the league Flea market gets restricted: you can only sell freely but need to earn tickets to buy something. ( don't rage yet, pls keep reading) Tickets can be earned by completing weekly / daily quests. Two types of quests: Quests you need to complete in open matches, mainly delivery / extraction quests. Quests you need to complete in league matches, mainly PMC and Boss kill quests. Game modes: Open: "matching" like it is now, ! but if you kill an lower lvl ( below lvl 30 or so) that has an quest active on the map you play and you kill him, he naturally fails to complete the task. The traders don't like that and therefore your trader rep with that trader gets reduced. So if you are a noob slaughtering pussy trader levels will get locked. League / Ranked: bosses are always enabled, some scavs get replaced by raiders. --- You only get matched with player that are lvl 40+ ( or lvl 30+ if bosses are not always on) Your trader rep gets increased if you kill boss or his guards or complete quests in this mode. League ranking: At the end of the week the scores of the completed quests gets added to the monthly score. At the end of the month the top scoring players get prices. Yes I no life this game, yes I chad, meta and so on. Just putting some ideas out there to make the end game more interesting. Yes I know that at the current time theres enough to do for the devs.
  16. Zhunter4750

    Sew it good part 1

    So I turned in a pilgrim backpack for this quest, but it was full of items (an M4 with a REAP-IR on it for the gunsmith part 16 quest, 2 docs cases with keys in them for customs and reserve, and a bunch of random keys, some being expensive and some not). Is there anyway to get any of that stuff back? I lost over 2 mil worth of stuff.
  17. So i've been having difficulty with a pretty easy task. Jaeger's first quest, where you find food to resupply him. The problem is i have plenty for him in my storage because when i find it in raid and stash it in my secure container, and die in raid, i can't give it to him because of the "in raid" condition was removed though it was technically found in raid (This also happens if you do a run through accidently). Originally was told it was a bug, now being told its a gameplay change. Due to the new changes for the container, you can see how that could make the game extremely difficult for simple found item quests? I can understand items that you can't buy such as computer parts and also keeping players from milking the market. I remember doing it for gas analyzers, since they were so hard to find early on. For food it seems unreasonable, especially if the quest is to resupply food. I have plenty of food for jaeger's first quest, just not found in raid ones because of it not being counted in my secure container. Could there be a way were you can find certain items, have traders accept them for quests, but not be able to sell them on the market? To keep players from cheesing the quests, and rewarding them for using valuable space in the container for progression?
  18. AKurmazov

    New Prapor's quest

    Hello everyone! I was trying to complete the new Prapor's quest, and I've faced an issue that, in spite of getting the "subtask completed" for both the USEC camp and Prapor's convoy, the convoy part did not appear to be completed when I got out of the raid. Has someone also got such a problem? What could be a solution? Thank you in advance!
  19. I did some research but could not find something related to this specific topic. Mostly found some lists of quests, but they are either incomplete or does not fit into what i want as the result. Iam sorry if i missed something. Anyway: Hey Guys :-) After a few weeks with quests and realising my "spring-cleaning" right before the quest-patch was a mistake (sold some of the items i need now), i decided to make a list of items you really need. But i did only a few quests so far and got some information from streams and with research so i need your help. Maybe we can make a list of all collectable quest items (the ones who spawn random) together, so you have a handy little list with things you should keep (especially usefull after a wipe). I will update this list with the information you provide. Just one thing: Be sure about the related items. I dont want people to guess, because we all need a clean stash EDIT: Due to not being able to edit posts after a few minutes, i've created a google document for it which i will update instead. It can be found here
  20. lllPug

    more stupid quest

    Would love to have more stupid and grindy quest like "hunter" to unlock the mk-18. Definitely put more weapon behind super long quest to make sure player have a long and frustrating expérience on tarkov. Wth this kind of quest the dev can make sure the player will not only puke blood to unlock weapon, but they ll for sure get a good screen punching desire once they see that all usefull round are ether out of stock or so limited in number per restock that you have to wait 3 restock before going in raid or you ll just run out of ammo after the first raid.
  21. I am on the Skier quest that needs you to turn in 2 flash drives, I turned one it that I had since before the quest and knew it was coming up. After that I still needed one so I went into a scav run and got out with one, found in raid and everything, Even when i hovered over it, it said this is found in raid for the quest "whatever the quest name is". it wouldnt let me turn it in so i sold it after restarting my game and some other things and then i found one with my pmc and got out found in raid and everything. Still could not turn it in. not sure if there is a way i can fix this bug or not.
  22. Hey everyone, I'm stuck on Delivery from the past. I succesfully extracted the documents case from customs, but after that I died and didn't know you would lose the case if its still in your ''raid inventory''. No problem you think? Well the problem is that the documents case doesn't respawn in customs. I tried now around 10 times and all the times I was the first in Big Red and unlocked the door. So to summaries I found the documents case, lost it and can't get it again? Anyone know how to help me? Thanks
  23. I don't get why there are time limits on collecting money or items from quests and stuff you sold on the market. I've lost out on so much stuff because of this. It doesn't help when the server wont refresh either. I was on a couple days ago to collect my insurance and no notifications came up about my items sold on the Market place, I even checked Ragman's messages. Nothing... I sold 4 filters for about 70,000 Roubles each, and lost out on all that cash. I don't play every day because I have a life and am not able to tend to Tarkov. It's ridiculous and makes no sense. Same with quest items. I've done so many quests and then timed out because, as I've stated before, I'm not able to be on every day. Plus I forget or the server doesn't refresh while I'm playing, even after a round. It's BS I guess my suggestion is to just take the time limit off. I get the games hardcore and I like it for that but this particular thing is driving me mad. The insurance is fine, no complaints there.
  24. deltagamin9

    Great game design

    I just handed in a Pilligrim backpack as a quest item and lost my collection of keys, because for some reason it was too hard to design this properly, so that the item cannot be turned in, if it's not empty. Great ducking game design!
  25. OwnedYouI3iatch

    Erste Prapor Quest

    Hallo, ich soll ja 2 Mp-133 Schrotflinten abgeben ich habe jetzt eine gefunden nur finde ich keine Möglichkeit diese ab zu geben ich hoffe jemand kann mir weiter helfen. Mfg
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