Jump to content

Search the Community

Showing results for tags 'rant'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Text RPG
    • Общий раздел
    • General Discussion
  • Sherpas
    • Общий раздел
    • General Discussion
    • Руководство по игре/Гайды
    • Game Guides/Tutorials
  • Emissaries
    • Общий раздел
    • General Discussion
  • Russian speaking forum
    • Правила форума
    • Официальное русское коммьюнити Discord
    • Новости проекта
    • Игровой форум
    • Оружейный департамент
    • Разработчикам
    • Поддержка сайта и форума
    • Свободный раздел
  • English speaking forum
    • Forum rules
    • Official Discord English Community
    • Project news
    • General game forum
    • Weapons department
    • For developers
    • Website and forum support
    • Off-topic
  • Deutschsprachiges Forum
    • Forumregeln
    • Projektnachrichten
    • Waffenabteilung
    • Allgemeines Spielforum
    • Off-Themen
  • Multilingual forum
    • Multilingual forum

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...

Found 24 results

  1. Woods in its current state is basically the most worthless nuisance map in the game. Every map in the game brings some sort of value, whether it be the fast action and quick loot of Factory, the high value medium-high risk of Interchange, the rare spawn production facility that is Shoreline, the familiar, well spaced, varied action and general fun of Customs, the crazy angles and dynamic gameplay combined with military loot of Reserve, and finally when there're no hackers, the infinite raider plus streamer item ultra chad action of Labs. All of these maps also have a scav boss of some kind, spawning in a few different locations, and providing very nice loot or at the very least expensive loot for a moderate challenge (except Killa he's fucked this wipe with the health buff). Now what does Woods have? One spawn location for a scav boss, which is the entire reason half the players on woods come to woods, obnoxious fetch/plant/locate/sitandjerk quests that generally aren't set near that high interest point which are the reason for the other half of the players to be on woods. Now what happens when Shturman doesn't spawn? Noone ducking goes to lumberyard. Now when noone goes to lumber yard, that means there's at most 14 players, spread out across about 8 MAJOR interest points since the expansion(like 6-8 minor points), with about 4-5 extracts each... So 1-2 players per major interest point right, if you head over to one you'll see a player at the very least right? Well that is unless of course they've left the interest point and are submerged within the now ridiculously large intermediary forests, or if they died to a random scav who was hiding around a corner because they only brought a pistol or some poo, or if they don't know the new map yet and just hit a landmine and died, which happens at least once every raid since the expansion and makes my heart sink in pain while trying to do pvp quests. Now let's say you camp on sniper rock, or some other rock near lumberyard, or perhaps closer to an extract. We'll assume 6 players spawned on each side/half of the map now (although woods spawns operate more like a ring now which is better imo), you being one of them reduces the players moving to extract from your side by one, so that means 5 players from your side are moving to exfil on the opposite side, while the opposing 6 players are moving towards your side. Now statistically most players hover between 20-30% survival rate, if we assume 5-10% of deaths are from extract camping, then roughly 35-40% of the time a player will make it to an extract, regardless of whether they get extract camped or not. So 2 players will on average make it to your side of the map past your side's players, assuming they're not also extract camping, now it's the gamble of whether you chose the right one of the three possible extracts to camp. This is part of why I hate Tarkov Shooter Part 8, regardless of your strategy whether you extract camp, snipe from one of three (four if you're a mongrel) lumberyard sniping rocks, or play aggro and hunt players, statistically you're unlikely to see even 2 players in a raid, as you've either passed them in the woods without realizing, they've taken a totally out of the way route to extract, or they've already died. Seeing three players in a raid is even more unlikely, and if you do see three or more they're generally going to be in a squad, which makes shooter 8 even tougher depending on their gear and skill. Then even if you see these three players and shoot at them, if you don't one shot them or break their legs with a bullet (and they hadn't premed) they can just run off into the deep woods and go in some random direction, now you could hunt them down based off of blood trails, but in the time it takes for you to find them, other players will have likely slipped past you and you've missed your chance at three kills. Previously woods was one of the best sniping maps, with wide open stretches of up to 400m, and plenty of locations to sit and see players, while still having plenty of space to maneuver around people who were camping, I got shooter born in heaven done in 6-8 raids, and tarkov shooter 8 in 9-12 raids pre-woods expansion. I have played over 50 raids in the past four weeks on woods, at different times, different locations, different gear sets, and still only have 2 shooter kills, and tarkov shooter 8 remains incomplete. The only time I've seen more than three players in a raid was when I ran into a 5 man at lumberyard all wearing tier 6 and shooting through walls, and when the third kill for my quest ran off into the woods and died to a scav right before I killed him. The solution to this problem would probably be to increase the player count, but then spawns would get cramped again, maybe changing the map for Tarkov Shooter 8 would help, Shoreline would work very well for the map and would make some sense with Jaeger's theme, perhaps reducing the available extracts each raid, but then extract camping would be a nuisance again, maybe adding some more value to Lumberyard/Medical outpost/Village by the bridge. I'm not entirely sure which would be the best option, personally I'd prefer the quest be moved to Shoreline so that if you don't see three players, and if scav boss doesn't spawn you can atleast still get decent high value loot, but that could cause its own issues. I would like to see what everyone else here thinks, but personally I feel as though the map Woods is just way too large with very little of value spread out at a bunch of small and medium sized locations, with a shitload of obnoxious pvp quests and quests in general that feel so bad to attempt.
  2. Alright, let me preface that I am currently fuming pissed when writing this post. Although, my anger is pretty much warranted at this point given how much bullshit I have been going through in-raid. Let's begin... Scenario: My two buddies and I get ambushed by 3 PMCs on customs tonight, we managed to kill two but the last eluded us. I chase him down, we get into a firefight, I light him up good, and now have to reload. What happens next? A) I reload normally and finish him off or B) the m4 reload animation get stuck, rendering my gun useless, giving him enough time to kill me. If you guessed B then you are correct. THE ducking RELOAD ANIMATION GETS STUCK. That's only the tip of the iceberg of bullshit that pisses me off (also they need to fix that reload animation bug QUICK). Other times I experience audio bugs where I don't hear gunshots or explosions at all. There are so many times when I am playing with my friends and they go, "Hey, do you know where those explosions are coming from?", to which I respond with, "What do you mean, explosions? I can't hear anything at all.". Did someone throw a grenade at your feet? Oh well, I guess no audio cue will play to hint that a grenade has been thrown and landed near me! Did you run behind cover without getting hit then die because of poo netcode? Oh well, hope the desync gods smile down on you next time! Honestly, the amount of little bugs that are adding up to ruin my experience are so many that I could go on. The worst part about Escape from Tarkov is that it is such a unique experience with addicting gameplay; the incompetency of the dev team nowadays might just ruin it for me though. I am no stranger to Tarkov at all. I understand all of it's mechanics, map layouts, loot rooms, metas, etc., but the lack of optimization and bug-fixing are starting repel me from the game. I just want ONE BIG UPDATE where they just address bugs and optimization, that's literally all I ducking want. I would rather die 20 times in a row to players who simply "head, eyes" me with m995 than die three times in a row because of a bug that renders my gun useless. Feel free to call me whatever you want and disagree. I got what I wanted to say off my chest. Thank you.
  3. REPOST ON THE CORRECT FORUM CAUSE I'M STUPID AND POSTED IN OFF TOPIC OOPS P.S. I know I sound like a little cutie in this post, and am typing like a troglodyte but I was just really pissed off and still think there are important parts in the rant, also the interchange clip I was wearing class 4 armor, if the scav whether player or not had spawned in with worse ammo, maybe even just ps, my helmet likely would've saved my life. Also these 3 videos are just a few of my experiences, which I was able to actually properly save and record, there are many more shitty happenings that I haven't recorded. I've been playing tarkov pretty much since it's been able to be purchased, but this wipe has been my most active wipe, achieving a current level of 43 and aiming for the Kappa just for fun as I have nothing better to do in quarantine. Now over this period of grinding the game I have encountered numerous bugs, desyncs, crashes, and general game problems, all of which I will not be talking about, as some of them seem to be fixed for me since the most recent patch, although my game just crashed two minutes ago. Onto my rant, starting off with player spawns, simply put they're screwed. On two of the largest maps currently in the game, Shoreline and Woods, I have experienced the greatest amount of spawn combat. Now I don't mean sprint for 30 seconds and run into each other, no I mean in roughly 60-70% of my raids on those two maps I spawn practically within the line of sight of other players, and vice versa, numerous times I have died from this and just as many times I've killed the other spawners. Regardless of who comes out on top of said fights, they shouldn't be happening in the first place, why should I spawn right next to someone or even numerous people, just today I spawned between two duo squads, when there is plenty of space to spread players out between? The solution seems so simple, yet the problem's been around pretty much forever, with no sign of being fixed. Onto scav spawns, as a player scav I can't count the number of times I have spawned right in front of another player or player scav, who proceeds to one tap me as I load in, very frustrating. Onto being a player against scavs, they literally spawn right next to me or behind me sometimes which is obviously really annoying if they just scream and reveal my location, even if they don't one tap my arm or leg. A huge issue with these scavs is that they seem to love one tapping, and even when they don't one tap, since they have the chance of spawning in with 7.62x39 BP, or .366 AP, they can two tap through full durability Class 5 which is simply put, ducking dumb. I was on woods earlier with my friend, doing Prapor's quest Test Drive Part 1, I had scanned all my surroundings and continued to walk towards the extract with him, when suddenly 15 meters away I hear "Slewjeeweey" and get 2 tapped through my class 5 body armor, which was again full durability, by .366 AP. Another easy solution, make it so scavs CAN'T SPAWN WITH ARMOR PENETRATING BULLETS it just doesn't make sense. Aren't scavs supposed to be untrained sketchy individuals who pick up arms to survive and profit? How the duck do they have access to 4-30rounders, or 120 rounds of AP munitions which cost a 1000 roubles a bullet, and also I understand why .366 AP is overall "good" for the game in a way as it makes two very shitty guns viable, but as it currently is it's extraordinarily unhealthy, especially since scavs can spawn with a seemingly impossible for pmcs to obtain ammunition whose penalties such as the accuracy and recoil penalties mean duck all for robots with turbo aim. I understand that yes scavs aren't as bad as they used to be, terminator flicking across the map, but as it stands they're far too likely to spawn right next to you, and far too capable of killing you without a chance of reaction due to the ridiculously strong ammunition they spawn with, and their propensity to either one tap you which they no longer even need to do anymore with the ammos they're provided, or to take out your legs/arms with one bullet generally just making your overall experience shittier. I'm not suggesting scavs be nerfed back to their hellen keller, negative aim past selves, just that they're nerfed by removing Armor penetrating ammos such as .366 AP, and 7.62x39 BP which can one-two tap you through some of the best armor in the game, from their spawn pools. Oh also added a gif of Factory Death Hallway spawn being back at it again spawning two squads right next to each other as per usual, also in the interchange clip that may have been a player scav I don't think so, but it could've been in which case good shot, but still the fact that they spawned with armor penning ammo is just annoying to me, since it is practically guaranteed to one tap through Class 4 and highly likely through class 5. Even with all of its issues I still love tarkov, but it's a Stockholm's syndrome type of love, where I'm the innocent, timid, dependent wife clinging onto her alcoholic wife-beating husband, who occasionally surprises me with flowers, in the form of fun raids and good gear, however normally tarkov just fucks me and leaves me to cry. None of my files wanna upload so rip. Don't know how else to share them so here are the URLs: Woods poo Spawn gif : https://gfycat.com/likelyagedhoverfly Factory Death Hallway Spawn: https://gfycat.com/darkgiftedladybird Interchange One Tap: https://gfycat.com/ickydownrightfieldspaniel
  4. A lot has already been posted about this issue of disconnecting due to high ping, but what annoys me the most is that it doesn't disconnect you and leaves you in the game. I get that its a good idea if you want to reconnect, but most if not all the time, that when you join back your ping will still get you kicked. So why not just send you back to the lobby?? This gets even more furiating is when it disconnects you and you decide to leave the match - by the time it removes you someone has domed you!! I've lost a lot of equippment because of this and its getting on my nerves. The high ping issues are not even consistent, I can have a ping jumping from 34 to 275 in one game and be fine in the next. EFT devs, just send us back to the lobby I'm sick of dealing with this and losing loot without even playing the game.
  5. I know, it sounds really stupid and i probably triggered a poo ton of players and fanboys and you all are gonna say i suck, but just hear me out. Think about this game. Its really really hard and unforgiving. What type of normal person would play this game?? I have never seen a game treat new players this harshly. Noobs can barely scrape by without watching youtube guides and certain streamers, I mean for god sakes even SCAV runs are garbage a lot of the times. The last scav raids I did i got jumped by 2 player scavs camping in interchange! Veterans and streamers on the other hand are essentially like gods with super ultra high gear armour, BBC ammo, map knowledge, exploits & tricks and now big streamers can basically influence aspects of the game since the devs likes them a lot. It gets really tiresome after doing your 5th PMC raid and getting demolished even when you hide, run away or do anything. Now you are gonna say "Well dont play then LOL" but the thing is, I wanna get better and learn about things and even if its hard. However, this doesn't mean im a sadist and just brush off losing 300K in a day or 2. Things like extract campers, suddenly dying while running in the grass in customs, going up against a team of 3-4 people when i only have a scuffed AK, watch streamers play this game it is more fun than playing the actual game. I have tried changing my playstyle a billion times nothing works. Do other people feel like there is an imbalance between the average player and the streamer? I sure do and have experienced it numerous times getting one shot to some guy with the best armour in the game, best ammo and crap.
  6. Sorry if this sounds familiar. So i have just spend 8 mil roubles that i was working hard day by day playing this game, and u just changed reward (to me, reward is more backpacks) and have just lost 5 TRILLION ROUBLES (of perceived value) from that? Can anyone revert this? Can i get my (perceived value of) roubles back? I dont think its fair when i knew what was reward (more backpacks, I love backpacks) and was pretty sure what am i getting and from nowhere without patch notes u changed that and didnt let me know in ANY WAY.
  7. Just got punshied by the famous "SERVER CONNECTION LOST" issue. Got into the game several times. That was ok, but I ran about 100 meters and get disconnected. Wait for the screen and load back in and run another 100 meters. Now some how I am dead. Lost my gear. Server that I was on or something was complete crap, because I didn't have it before that raid and after that raid. Could we get some proper error handling? If player gets X error code multiple times, player is removed from server. Will lose all found and raid items and be restored to what the player had when entering the raid. Only way I can think that would work without allowing players to pull disconnect manually (Combat loging) from the PC. Of course punish players if they do this multiple times.
  8. GrimmCro

    Time For A Break

    I'm on EU servers and I usually play from late night to early morning. About the same time (2:20 AM as I'm writing this) the Chinese crowd starts VPN-ing into EU servers. The moment that happens, it's game over. Now, I heard Nikita and what he said in the podcast so I understand BSG's inability to deal with this, but at this moment in time it's ruining the game for me. I'm not gonna talk about just dropping dead to a non-existent shot while so deep behind cover not even Nikita himself could neither find nor see me (which happened three rounds in a row, btw) or having Jackie run around the corner to get hosed all over his thorax and head (BP ammo all over his chest, face and head while he's wearing a penis helmet) and I still get one tapped through the Fast MT face shield (that's last two rounds on Reserve). I've reached a point when I get killed by a player like that, I'm done with Tarkov for the night. They VPN to EU servers and desync like it's the name of the game. I'm not strapped for cash, I'm pretty much done questing (save Jaeger which I'm not even inclined to do), I just want to kick back and practice PvP for the next wipe. But it's beyond hopeless with this lot around. There, rant complete.
  9. Gravemind1

    10/10 extrations

    Someone care to explain why everytime I see the extraction list it never tells me the ACTUAL bloody extraction? I could go to all but one on the list and nothing happens and nearly every god damn time, it costs me a raid. I can't tell you how many times I've been screwed by this and I gotta say, its gettin' REAL old. I pull up a map, go to the extraction, and oh hey, NOTHING is happening! So I quickly beeline for another one on the list. Nothing. So I go to another, nothing. So I got to another one. N o t h i n g. Then of course, theres no time left and the last extraction is on the other side of the damn map, with only 2 minutes left. What in christs name is the point of the exfil list, and its question marks, if nearly all but one don't bloody work? Hell, I've had a couple runs where NONE of them worked!
  10. Once again o glorious tarkov has actually ruined my day. 2 Late spawns on reserve that got me killed with the second one adding a stutter to complete the tilt. I thought well guess il just go for the no risk scav on reserve. Killed 2 players and got a solid 800k roubles loot. I then extracted to just get a connection lost to server when going to the transfer screen to then get back to the home page. How long is this going to be a thing? People calling it a beta like please, there is a limit to how long you can blame it on being a beta. When can I expect the game to function and now be a complete tilt fest. I like hardcore gameplay, but I cba to lose and die to stuff like that. When a pistol player one taps me im like ahhh duck he got me good. Oooooff. But now im just like ducking hell what the duck. And for some reason the late spawns are always worse when solo. Im lucky if I get a normal raid time 1 out of 3 games. So yeah when can I expect the game to actually be a solid play without consistent bs?
  11. Today for the 3th time in 1 week i've had the pleasure of meeting extract campers with half a minute left. Why is this a thing and whats the point? My last game on interchange as a scav I just met 2 people ambushing (camping) from a distance behind cover. They could have easily made the extract had they moved for it. Since I saw them I chose to wait and let them extract first cuz I couldnt take on 2 people with my gear and I was sure they would extract, cuz thats the point right? You extract at the end? They however chose to stay and hold angles aiming at the extract and not moving at all. They clearly did not seem to care at all about extracting. I even saw another body laying on the ground who clearly also tried to extract, but was not given the pleasure of extracting with his hard earned loot. After half a minute went by and I had no time left I just chose to run towards the extract cuz what else can I do? Its over otherwise either way when the timer runs out. Then I died with them running at me, and while I died I could even hear them running at me instead of the extract with the timer hitting 15 seconds. Why is this a thing? Is my timer just super bugged and there is more time left? Also incase people ask and say just extract faster. Thats not always an option with some of the most insane scav timers you get. I started the game with 10 min left in the middle of interchange and just ran towards the exit. I got a labs keycard so I thought, well at least I get something for my time if I move towards the exit now.
  12. Honestly I usually just avoid reddit or forums about issues in games because they usually are just minor inconveniences every now and then or just little stuff that I know will get fixed. But my god this game makes me have to voice my opinion. This game is one of the most poorly optimized games I've ever played, and it's mainly because of the garbage engine they're on to be fair, but at this point they should have realized that the Unity engine can't handle the poo they're trying to do with this game. Don't give me the early access or beta crap, because I know we've all played countless games in betas or early access with much better and stable engines. Let's just start from the beginning. Before you even play the game, just launching it is a ducking issue, I and I have friends also who have to launch the game a couple times every now and then because it just decides to not work. Then once you're in the game, even on the main menu this game is such a crazy resource hog I'd love to see the shotty code work going on at BSG. The fact that this game takes around 4 gibs of memory (on my computer) to just run the main menu is gross and honestly just shows how shitty their coders must be. Let alone the 12 gibs of memory it can take when actually in game, it's insane, this is not a game that should be using that much memory, don't fanboy me and tell me it should. Then lets talk about that damn combat lag, what a great thing to have in a hardcore looter shooter. Combat lag. I have a very good computer, and no other games cause me issues except this one. I cannot even begin to tell you how many times I've died because I start lagging as soon as combat starts. I even had one really bad one a couple days ago on Reserves (which is arguably the most poorly optimized map, I dont lag on any map nearly as hard as I do on Reserves) where I was walking along and a PMC with a melee weapon runs across me, I leave him alone because I dont care to fight melee pmcs, its a waste of bullets and time. But then he runs at me so I say okay, I guess you have to die then. But then my game lags like I've never seen it lag before when he starts swinging at me and by the time the game stops lagging like 20 seconds later, he ducking killed me. Me a fully geared player and him a pmc with nothing on but a red rebel pick because I lagged until he stabbed me enough to die. That is ducking insane and bullshit, and should never be a thing. BSG needs to fix their shitty ass engine coding or just switch to a new damn one with all this money that has come in from the twitch craze. I understand why they pick Unity at first, but now with all their new money they should easily be able to afford a better one or at the very least upgrade to the newest Unity one already and stop bullshitting us and telling us they will like they have for months. Open to discussion on whether you agree with this or not, Just please don't fanboy and praise this game like its godtier. I love this game also, but I can recognize it's flaws, it's just a bunch of minor issues that stack up to become a big one. /end rant
  13. monikulapl2

    The real problem

    One of the biggest problems is people who use flee market bots to instantly buy all the good offers. This is unfair for normal players as they dont get a chance so they have to pay more for the item. In my opinion BSG should focus on people using trader bots than banning people for running for example "cheat engine" in the back ground.
  14. Solo, had a 41 min raid on Interchange, killed a big boi squad, got 6b43 (class 6) armor, tons of guns, 5 backpacks and all in all tons of loot. I chilled for a while for the clock to go down so most of the pmc's will get out of this raid, went my way for emercom extract, I check the roof, dont see no one, proceed to run towards extract only to be camped by a duo sniping me from across the roof with no immediate real cover to hide behind, honestly that frustrates me so much. that roof position is too safe tbh and should be removed.
  15. Greetings. Been with the game for a LOOONnnGGg time and after the great 0.12 patch release, I think I'm ready to put down my suggestions and try to impact a little bit if possible the way it's heading. Let the whining begin with core game mechanics suggestions as a lot of other suggestions are based on changes to those. Please note that i will not touch on gun mechanics as I 100% trust that BSG is doing the right thing for the game in the long term. GAME MECHANICS/INTERACTIONS Quests: Since we all assume that the current quests are more viewed as "achievements" hopefully our main game story quests are not like this. In my humble opinion, the main story quests need VOICE ACTORS. Hope BSG goes this route and will add voices to our favorite characters. The biggest issue I'm having with quests is the LACK OF MECHANICS and PLAYER interaction. Currently, our quests are "go there fetch/kill/pickup/drop/plant" which is fine but how it is done is not fine. No animations. Extractions: They suck. Don't get me wrong - I love this game but extraction mechanics suck and they feel half baked. My biggest letdown was the train - why won't you let us ride on the train until it goes outside the map and then do the countdown? Same as any "door extractions" - why can't we open it, an animation trying to force open stuck door ( timed so we don't get classical "I'm being chased and let me run into extraction prone look at where my enemy is coming until I magically disappear ) and behind is a dark corridor with the classical extraction timer zone? Oh, end let us please close the door while we are in it if something like this would get implemented. Same goes for the cliff extraction with paracord - if think it is great but it very very clearly lacks an animation where a player PMC drop's a rope and descends from a cliff while his screen goes black into extraction. Extractions need animations for immersion and realism. We need dragging mechanics, to drag bodies, unconcious players and being able to interact with them to check if they are alive or just unconscious (*check status - attention skill based our pmc would figure out what gun-type killed him and how long ago*) and ability to apply medical aid. MEDICAL SYSTEM Very glad about the after raid healing system. In raid medical system, in my opinion, needs balance changes. All meds usage time should be increased and decreased by "skill" that levels by using meds. Surgical kits usage time should vary especially when fixing blacked out limbs and also they should reduce injured limb MAX durability by 50% for the duration of the raid. Currently, i would like to see times for healing blacked out limbs as follow. hands: 1-2min / 2x faster is performed by another player legs: 1-2min / 2x faster is performed by another player Stomach/Chest: 2-4min / 2x faster is performed by another player head: only by another player using the surgical kit on you. Any other medical item that "heals" or "fulfills your health" on the legs should make your character stop not move forward while magically healing legs. Painkillers: They need "kick in time" except morphine. SCAVS I'm pretty happy with how scavs are. Most of the issues we are having with them are texture-based as they see trough bushes, grass, curtains and that they detect sound trough objects in a dome. Doesn't matter if you slow sneaking one floor below - that scav will sniff you. Again this is texture/ai scripting issue which I expect to be fixed soon. My first suggestion would be removing the hardcoded coefficients of AIM behavior and replace them with GEAR based aim coefficients. If I'm in a night raid and I'm getting shot in the pitch dark by a scav from 100+ meters with no light source nearby trough thick fog THAN I EXPECT the scav to have at least some kind of a night vision and a rifle that works for 100+ meters. RISK VS REWARD. Long story short: I would like to see scav difficulty be based on their gear. In AI behavior for SNIPER scavs, I would like to see more shooting from them in the longer distances - not SUPER ACCURATE but at least spraying and praying so they at least can function as CROWD CONTROL and lock down some zones and suppress people from afar. A good example is the customs construction roof scav. He has such a great viewing point but yet he only engages in distances ranging from 50-100 meters. I guess in his case - his eyesight is REAL BAD. Same for the factory zone roof scav. ( and the other ones throughout the maps ) Ending thoughs[RANT]: If you read so far, thanks. [RANT] BSG we even don't have looting animation that we can see in the 2016 video "Escape from Tarkov - Inventory & Looting Sneak Peek" even that 1 hand moving and camera animation ads so much to the immersion and ambient sounds on customs, where are they? We can even turn on lights on that video - where is that customs maps dorms you showed us so many years ago? I rewatch those early day videos from time to time and when I compare to what we have, I sometimes think where did we get lost.
  16. Why do I. the retaliatory of a hostile player scav. The one getting shot by ai skav and he isn't... even though we are less then 10 ft apart.... am I not supposed to defend my self anymore or something?
  17. yeetboi2000

    Camper's Rant

    I understand that "camping" is in every game and its super easy to say "they are just sitting in one spot why dont you just kill the lol" but something really needs to be done about the people who just sit in corners or wait on hills the entire ducking raid just waiting for someone to cross their sights I could see camping popular spots liked marked room and stuff like that and killing someone when they unlock it for you that is annoying at times but its fine. What I hate is the people that will go into a raid with nothing but a mosin and a apb and just wait. It would be fine if it was like 5 or even 10 mins but no these people literally sit there until the raid is almost over and only move when they have to get to extract around the 10 minute mark that poo is so ducking annoying because there is almost no way to counter them if they are outside and if they are inside it is still hard to kill them depending on the spot they are in and given how bad the netcode is most of the time even when I check my corners and expect someone to be there we trade. its just so frustrating my last raid I was on woods trying to get my scav kills to level up my traders on this account (this is my alt) and the raid had ticked down to about 20 mins left and I headed for the extraction when someone ducking idiot killed me from on top of a hill with a sks. he literally waited almost the entire raid for someone in front of the hill he was on. I was around for the days when you couldnt have a raid without running into a cheater and to be honest I would rather run into a cheater than have someone camp a spot for the entire ducking raid because at least you could play to a cheaters lack of game scense by positioning yourself somewhere behind cover and waiting for him to waste all of his ammo and then pushing him or my favorite was if I knew someone had esp I would turn my back to them and then when I heard foot steps close to me I would turn around and shoot and that worked really well. but now there is almost no counter to these types of camping players unless you know where they are before hand if they are indoors there is some percussion's you can take like checking corner ect. but thats about it. I understand that most likely nothing will/can be done about these types of players but I figured I would blow off a little steam and see if anyone shares my views or anything of the sort.
  18. Just got off of a raid on the woods, I was running the civillian variant of the ak that fires .366 round and I was running fmj and at point blank I came up behind him and shot him a total of 10 times and he turned around he killed me. This type of stuff should not happen in a game that tries to acheive a goal of being hardcore. Of course you could make the dumb arguement that he was wearing fort but its the fact that I shot him 10 times and I was using fmj. I cant think of a single thing that I couldve done when I tagged him a total of 10 times and had the element of surprise. I urge you to please make more tweaks to the damage and armor system because its insanely frustrating when you think you do everything right and tag him multiple times and he just turns around and kills you in a few shots its insanely frustrating and it has happened to me on multiple occasions and it honestly deters me from wanting to play when I cant even step to a fully geared player.
  19. hey guys, so since the drop of the wipe i have been collecting my morphine from usually interchange but other spots here and there now too. but now with the update to the found in raid mechanic it says that all of the morphine that i had collected for the quest is useless to me... i'm very frustrated that i wasted my time with this
  20. Will36

    What were the devs thinking?

    I get it BSG, you are small and fairly unexperienced company and you constantly make mistakes like everyone else but to some degree i am able to ignore them (and you can clearly see that i trust you that your game will be great at the end as i bought EoD) But really have you even thought about recent changes? Limited trader stock was always, but now with Flea Market AND 3 hours restock it is even worse. Flea Market wasnt meant to replace traders holy crap! When i grind those levels i want to have stuff i grinded for accessible for trader prices and not for some random dude overpriced "offer" It is nice to be able to buy stuff i dont have access to yet, quest items or barter stuff BUT when i unlock the trader level i should be able to buy everything i grinded for without someone buying all the stock using macro in 1 second (which you did nothing about btw for several wipes and are still very much present in the game) and then instantly putting it on Flea Market for 300% of standard price. I am NOT gonna buy BP ammo for 400 rubles piece so i can stay competetive, id rather just uninstall the game as it is simply not worth the effort to grind anymore only to be shot in the foot by devs themselves and their changes along with 1% of community that is destroying market. Which brings me to the next point. Peacekeeper 0.30 rep for level 3. Once again, have you even played your game? There is no way to get 0.30 rep at level 18, hell most people i play with it usually complete Friend from the West around 25-30 level. Not to mention the terrible spit in the face of EoD owners as their 0.20 "bonus" is even more useless than before. PS: To the guy who keeps posting that copypasta about "future" state of the game whom sports name of some bird, eagle or something, dont bother posting.
  21. JoseyWhales

    Point Firing

    I Feel like the current state of point firing is very unrealistic, it was fine before it was changed and now it is cancer sway like COD. I can't get an accurate Point fire shot on someone who is 10 feet away from me. the weapon just does a full circle of the target and i hit them in the foot when i am clearly pointing at there mid section, i would understand if it was hipfire, but its point fire, having the rifle closely tucked to your shoulder using the stability of your body to aim the rifle... I think it was more realistic in the previous patch now its just all over the place very inaccurate.
  22. ToastedNotes

    Removal of the hydration system

    Picture this, you have just killed roughly 6-8 Scavs by yourself and collected a lot of mid to high tier loot, when you notice you are at 1/100 hydration so you quickly rush and search every Scav you killed looking for any sort of drink, but none of them have any backpacks and their vests only have spare ammo in them. So you quickly start to bleed out (bleed out?!?) and die because you avoided residential areas, which a lot of players and Scavs inhabit, And wanted to not die from foe hidden in one of the buildings. So you died because you couldn't find any source of water at. and your extraction point was half-way across the map. The point I'm trying to get across is that one shouldn't die from something as menial as dehydration. I get the game is going for a "realistic" theme. But it shouldn't be this hard to find at least one, ONE! water bottle on a Scav. Dying from a sniper, I can understand. Dying from a Hatchling, frustrating, but understandable. BUT

    Loadouts and Matchmaking

    This might be a bit of a vent as being fed up with gameplay is what drove me to write this, but is there going to be a system implemented that awards a gear score when matchmaking, leading to higher tier geared players being more likely to be placed in the same matches? Or perhaps forcing higher geared players to spawn further away from choke points like on customs. As it stands right now the game is nearly unplayable for me as I am constantly being popped at a choke point by ppl who already have all the gear they could ever need and are now just messing around trolling the have-nots. Once I came to this realization, the game became supremely unfun. This I think is what leads to hatchlings cluttering up the maps because this is the only way for them to gain any kind of progress. What is the point in bringing in even medium tier gear when you are just going to be camped at a crossing by a player whos gear cost x5 what yours does. And on the off chance that you do get the drop on such a player, his armor gives him a ridiculous edge. I am 35 hours into the game and I have yet to kill a single M4 equipped forted player. Well, I did once, but he died standing up and was unlootable, then a scav player came to my exact location 2 minutes later, disinterested in the standing fort armor + silenced m4 wielding player and shotgunned me in the face. No doubt all a coincidence I am sure. I have the video to prove it but no names of course. I have many times succeeded in getting the drop on players only to find they have glitched their fancy pistol in their cases. The fact that Devs are not going to punish players for this is sad. Well this turned into more of a rant than I expected. I really want this game to come out a beta a finely polished tactical shooter and it has a great deal of potential. However, I also realize this is a game made by Russians and no offence but Russian/Warsaw Pact games tend to hit the wallet hard but never deliver. The fact an automatic 18% gratuity was assigned AFTER the miscellaneous handling fee that was not mentioned in any of the game literature is appalling and nearly made me cancel the purchase altogether. That is Gaijin tier shenanigans. I hope that has been fixed.
  24. Hi all, First I want to thank everyone who support this game as you will be the life of this game. Second, I see a lot of disappointed and angry people over news that Alpha will be delayed until March. The reason for me to write this is because I want to explain something to everyone who intend to whine about it, and I am sure that angry posts will grow like mushrooms after the rain. Alpha initially announced for first quarter of 2016 and whether you like it or not devs still have time to release it. If you are true supporter of this game, you should focus on the idea what will this game look like when it is finished. Furthermore you can use Alpha and Betas to help developers to achieve a good game, that's their purpose after all! Even though we all expected early acces to alpha I am happy to be part of it even if it comes out in March. That said, please don't be angry at devs as they didn't lie and from what I see they are doing their best to make this dream possible. If you think that you paid for EOD just to play in February, I think that you invested money in this game and team for wrong reasons. All the best for all of you out there! Scruffy
  • Create New...