Search the Community
Showing results for tags 'rate'.
Found 4 results
Hello, with the addition of the new customs expansion and ever since reserve dropped, i've seen a lot of ammo packs being spawned. I think this contradicts with the idea that tarkov should be hard and it reduces the sense of progression you get in the game. Since ammo like BT is spawning alot, the prices have fallen so low, to be sometimes at the 200 RUB point. This is not acceptable since its the better penetrating variant of BP which is at more than 350 RUB per round. Since BT can also reliably shred level 4 and 5 armor, its nerfs armor even more and makes it that level 4 is practically useless if you dont play against very bad players with very bad ammo (which is very rare considering the players average playtime and informations about ammo etc) . So my suggestion would be to first reduce the drop chance of BT packs, ESPECIALLY the 120 round packs and then up the spawn rate for "bad" ammo types, such as pistol calibres and lower penetration rifles rounds. Thanks for reading PS: this was already something i worried when reserve dropped, but with the addition of a second "ammo spawn" map (customs) it has truly made a difference.
Athasin posted a topic in SuggestionsThis would be appreciated by people who weren't fortunate enough to own this game before Christmas 2017.
Having issues getting above 30ish FPS. I have a fairly high end PC but I am running this on a 4k monitor. My specs are as follows: Intel i7-7700k Nvidia Geforce 1070 GTX FTW from EVGA 16 GB Corsair Vengeance DDR4 3000 (PC24000) Samsung EVO 500 GB main SSD Drivers up to date 388 I have messed around with the settings, browsed the forums but as typical... people say it doesn't work for them and some say it does when folks suggest graphics settings. I know it's an alpha game, but just want to know what the basics are as far as turning on or off certain graphics functions. Thanks in advance for the help.
Currently there are a lot of people who do axe runs because of the sheer amount of profit verses risk, which is a valid tactic, but once health becomes persistent(health and food/hydration levels not automatically refreshing between raids) I imagine suicide runs will become even more prevalent in order to avoid the need to get supplies to fix yourself up between raids. In order to encourage people to value their survival my suggestion would be possibly rewarding people based on their survival percent. Offering shop discounts at higher values for the higher ranges like 20% off for 90-100% survival, 15% off for 75-90%, and 10% for above 50%. It's not a huge reward since most people who have a high survival rate usually get most of their gear from raids but would still help with staying stocked up on higher end gear. I do realize you can farm more profit from ace runs but this is about adding incentive for those who choose to value their survival. Another option would be decreasing the amount of time it takes to receive your insured gear after a raid gone bad by a considerable amount or lowering the scav timer for those who extract more then die so they can get more gear from more frequent scav runs as well as giving them more options to be more reckless and just have fun as a scav since they play more careful with their PMC to keep survival rate up. The point I'm getting at is offering some sort of encouragement that reward's people who play the survival aspect of the game instead of treating their lives as expendable. Nothing game breaking, but rewarding enough to be enticing. Thanks for reading! Keep up the great work devs!