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Found 19 results

  1. My goal here is to discuss, "What if the tried and true two-part manner of representing recoil is actually wrong, and has spoiled us after all this time? What if the efforts EFT is making in regard to recoil are actually more appropriate, but that after all this years of playing FPS's we're just simply not used to it?" Interested in looking into this further? Then come on in, let's get to it! ----- Traditionally, FPS's have relied upon two mechanics to represent aiming and recoil. The first we'll look at, is what I'm going to call the "bloom" or "dispersion" area. This c
  2. I have noticed Fire rate and recoil's relationship is really a few... I tested the relation, Please Look at these picture. I guess there is no relation with fire rate to Recoil meta. In relism, I think there is obviously a relation on them. But... Even if we shoot bullets-alot, guns don't up to upper than the Recoil number of the each weapons. With realism, There could be more big recoil with High rate guns. Ok, let's check recoil of total. SVD 360 rate = 6bullets/s ~~ 412(Horizontal recoil)x6=2472 2472 recoil (Horizontal) MP5 800 rate = about 13 bullets
  3. Hey guys, Yesterday I wanted to go in like crazy so I thought about going in with a M4A1 fully modded. The M4 had a recoil of 61 at first, then after some changes it had 56 and then after another change with barrel size or handguard it only made 53. Now the werid thing, the M4 really kicked hard and if I say it kicked hard then I really mean it played like not 53 recoil but 65 or even 70. Sadly I don't have footage for that or a screenshot Also I have no money anymore xd But is there maybe like a thing that gives you a better actual recoil? Like other stocks even though they show
  4. Hello and welcome to the channel everyone! Today we go over a really useful assault rifle build in Escape from Tarkov. This build does get a tad bit pricey but nothing insane! You'll be looking at around 60k or so in attachments. We knock down the Vertical Recoil to 67 which is pretty good for an AK platform in my opinion. As well as the Ergonomics sitting at 60. If you learned something or enjoyed the video today, please be sure to hit the LIKE and SUBSCRIBE button! Channel Link | https://www.youtube.com/channel/UCbmzeBYIz4usVtxavUwMkDw
  5. Escape from Tarkov is supposed to be the most balanced, realistic, and skill based FPS game. Tactics, wit, and skill are supposed to be the deciding factors of gunfights. No one would argue with those two statements correct? So why is it that not even a stock SA-58 has any recoil. https://streamable.com/882o48 SMGs In the latest COD legitimately have as much recoil as stock SA-58 in EFT. When it comes to skill in FPS games, recoil control should be one of if not the biggest factor. Currently in EFT the only skill based factors are speed and wit. If you don't believe me watch any top EFT
  6. MIkeKillson

    Remove recoil skill ?

    As it is right now tarkov has recoil auto adjusted for you like everyone knows but in my option and a few others I know of that creates a less skillful gameplay and even more so when you spend a few hours cheesing your recoil and assault skill up to the point that everyone gun becomes a laser beam as you can see in a video a guy made here - https://www.youtube.com/watch?v=eWzWIEkO8GY - An yes i understand the RPG element of the game but its a little out of hand at the moment if you ask me , My option I think BSG should remove it all together and add a base spray pattern like gam
  7. Hello and welcome to the channel everyone! Today we go over a really useful assault rifle build in Escape from Tarkov. This build does get a tad bit pricey but nothing insane! You'll be looking at around 60k or so in attachments. We knock down the Vertical Recoil to 67 which is pretty good for an AK platform in my opinion. As well as the Ergonomics sitting at 60. If you learned something or enjoyed the video today, please be sure to hit the LIKE and SUBSCRIBE button! Channel Link | https://www.youtube.com/channel/UCbmzeBYIz4usVtxavUwMkDw
  8. Da es mir Leid ist, ständig darüber in anderen Themen zu reden, mache ich hier mal ein neues Thema hier auf. Ich bin der Meinung, dass der Recoil-Skill sehr stark ist. Vorallem wenn man Recoil Controll UND einen der Waffenskill auf Elite Level hat. Persönlich finde ich, dass man die passive Reduzierung des Recoil bei den Waffenskills wie Assaultrifle entfernen oder durch Ergo tauschen solle. Der Punkt ist, dass nur Recoil Controll als Skill bleiben solle, wenn man einen möglichst niedrigen Recoil haben will Dieser Clip ist recht alt, noch 0.11.7 im August, aber
  9. K2UNKWN

    Remove the recoil stat

    Hi again, I have been watching tons of streamers, and i cant help but notice that they have absolutely no recoil at all, its pretty much a laser, due to them having a high recoil management level. while others have theres kicking up to the ceiling. I am completely fine with attachments lowering the recoil vertical and horizontal, but i think the recoil in general should be controlled by the player. having to actually drag your mouse down to compensate for the recoil seems more hardcore, then having a stat pretty much auto correct it for you. If this was to be removed alot of players would
  10. What do you think about the current automatic recoil control system made by the character during a full auto, and what do you think about the idea of changing this mechanic by a manual recoil control made by the player, which would vary depending on its in-game skills in oder to make the game more realist, as explained at the end of the video (ENG Subtitled) at 7:00 ?
  11. Comparison Image Comparison Video Side by Side Stats The recoil stat for M4 is 174 and for AK-74 is 227 but in practice the m4 has more recoil. I am by no means a weapon expert but just with a quick test I found that a well modded M4 has more recoil (unmodded m4 is even worse ) than a default AK-74N. The M4 does have a higher fire rate but considering the M4 is modded and is worth $1000 compared to the AK-74N which is worth $210 it doesn't really make sense. Further, the best M4 round, the M995(you need level 7 sniping for this) has 38 damage and 50 armor pen where as
  12. Dooum

    M4A1 Lowest Recoil

    Hello , Je post une M4A1 avec un recoil au plus bas , je peut pas faire mieux , si sa intéresse certain modders ;) .
  13. Automatic Recoil As a player dedicated to both realism and balance, I suggest that full-auto should not be automatically compensated by your character, but rather a traditional player-controlled compensation(such as ArmA 3's system) where you have to manually pull down to adjust for recoil. Please take note however, I only wish to apply this to full auto; semi-automatic is fine the way it is, with the aim point resetting after each shot - although I wouldn't mind if there were some minor tweaks. This would discourage the full-auto meta that is currently in effect while promoting longer f
  14. After I'd posted in the weapons department it got me thinking that I haven't seen or heard about them adding comps or ported slides for pistols. This would be a great addition to the modifications you could conduct on your handguns to help control recoil and muzzle climb.
  15. Your_Moms_Gyno

    AKS74U recoil (buttpad)

    PSA: some have probably already figured it out (did a quick search, didn't see much - search actually broke and told me to search in 3 secs, loop). Basically the long and hard: rubber butpad got nerfed from --15recoil down to --4. This means for the AKS74U best 'stats' has changed (i'm currently at lv3 all traders and haven't seen beyond yet)... See attached for comparison, where Option 1 is the previous loadout i'd rock, was superior at --55recoil and has now changed +11 to an inferior --44 recoil (ergo appears unchanged from memory).
  16. Kedzie

    6G15U Unavailable

    The rubber recoil pad for the AK began disappearing as of today (1/13/18). Not sure if players are just hoarding an insane amount of them or if the quantity went down. Please increase the quantity of the recoil pads at reset, because they're a really good item that shouldn't be so restrictive to get.
  17. Hey guys, Since the new 0.5.xx patch we have noticed that the recoil on M4s are ridiculously high now. For comparison you can better control an AKM (in 7.62 caliber) than you can an M4 (in 5.56). An AK74 has far better recoil. Highly anoying and unrealistic. The way recoil on M4 in the old patch worked was awesome and real. The fully automatic spray would start uncontrolably and then your character would get back on target after 5-6-7 shots. Now, its all over the place. Its like I am shooting an HMG handheld like rambo. Just putting our opinion out there, Cheers Rain
  18. I was surprised to find that you can mount an M4 suppressor on top of a compensator. That per se wasn't as surprising as the fact that the recoil reduction of the two is summed, instead of replaced. Let me explain why this is an error. A compensator reduces vertical recoil by forcing gases exiting the barrel upwards, causing a downward force on the barrel. When a suppressor is mounted on top of a compensator, the gasses have nowhere to go, but inside the silencer. Thus, the recoil reduction created by the compensator is negated by the suppressor. That is the expected outcome in real-life ph
  19. Im playing EFT since Alpha and im playing a lot. I had always a feeling that there is no big difference in terms of recoil between stock weapons and fully modded ones. So I did some test to check it out. But first overall look on recoil in different weapons. Link with all the pictures from test: https://imgur.com/a/Akdni Pic. 1 - you can see recoil test shooting from a distance about 80 meters (so most common in EFT battles) - the weapons are stock models: PP 19 (left) and MP 5 (right). PP 19 has a quite big initial kick when MP 5 has actually all the bullets in the same area. P
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