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Showing results for tags 'rework'.
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Hey guys, just gonna prefix this Im only level 11 and new to the game but have been watching and play with vets so here is my opinion. I don't like thermal scopes. Theirs kinda a stink and cheese around them and for a new player like me it feels like some unstoppable force that i cant even go on specific maps cause Im basically giving loot to more geared people. I think this needs to change. Heres a list of thoughts I've had and conversations with my friends and if I think their needed or not good ideas. -Nerf Thermal scopes. I think saying to directly nerf thermals is kinda one sid
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I'm sure this has been posted before, but I can't find anything in the search function. Rather than just complain, lets spitball some ideas for replacement skill systems. As the current one is cancer. Maybe something akin to Diablo 2, where you put a point into something each level for some skills? (again spitballing here)
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Current plate carriers could please use a minimum armour class of 4 and all thorax only plate carriers to be class 7(using current armour system) Basis of my working below: Class 3 ~NIJ IIIA (Soft Armour stops Pistol calibres(9x21 maybe not)minimum of 5 hits 0 penetration Class 4 ~NIJIII (Hard armour stops rifle calibres 7.62x51 M80 5hits 0 penetration Class 5 ~NIJIV (Hard armour stops 7.62x63 AP 1 hit + class 4 test 0 penetration Just thought that adjusting the penetration value used in the armour calculations could use a tweak for easier to understand values for all
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My suggestion is to add new health related mechanics into the game which aren't that hard to implement (for you guys hopefully ) but will realistically mimic most of the wounds/injuries people suffer in real life in a reasonable fashion. Mechanic 1: Exponential Healing : (Relatively Easy to Implement) Right now, whenever the player heals, the health of that bodypart is restored instantly. Which simply isn't the case in real life. Actually in real life, it takes months, or even years for a person to recover from a wound, but this is a game, so it won't be possible to implemen
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Since fence is useless pretty much, maybe he would collect any uninsured items and sell them when the raid is finished, or something along the lines of that.
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Hi there. Right now we have this issue with keys, that a hatchling with keybar in his gamma can have all keys and get to the best loot before anybody else. That's what breaks loot economy, because it's hard for full geared tactical squads to get to Marked Room on Customs, KIBA on Interchange and the best rooms in Shoreline's Resort. And while entirety of keys should be somehow reworked, I came up with IMHO quite nice idea for double-keys like KIBA. For the sake of this post, let's name them: Key A — Key to KIBA stor outlet (KIBA) Key B — Key to KIBA Outlet grate door (KI