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Found 3 results

  1. ChessieSeaboard

    Detachable/Attachable Extra Armor Parts

    Add the ability to add or remove soft armor inserts/extensions to various Armored Rigs or Body Armor. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- To explain, if you use a vest that has a groin protector, shoulder pads, or a neck protector (if it's removable), you have the option to detach it from your body armor/armored rig if you wish to not use it. You can even use other accessories to replace them or attach new ones that are compatible. All vests have the capability to get extra armor removed put on them (if it is universal or available to be fit on). Here are some regular in-game vests that already have armor parts and can be detached: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Gen4 - Deltoid Protectors, Neck Protector, Groin and Abdomen Protectors AVS - Groin Protector (Groin is compatible with other Crye/Ars Arma based Plate Carriers) 6B43 - Deltoid Protectors, Groin Protector (Neck Protector is sewn in and irremovable) Redut-M - Groin Protector Redut-T5 - Deltoid Protectors, Neck Protector, Hip Protectors and Groin Protectors Defender 2 - Neck Protector and Groin Protector -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This can also work on any other vests arriving in the future that possess similar qualities, such as the Paraclete Armis 2.0 with the Deltoids, Neck, Groin, and Abdomen. Other upcoming vests like the Sioen Tacticum could have the same feature as well, with detachable drop leg panel armor (or leg armor), or even forearm guards. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Although there can be changes with these kits, we can add compatible armor parts for various rigs or vests so at least most plate carriers get their fair share of extra armor. LBT Ancillary Package Kit - Deltoid + Groin + Neck Protector kit, compatible with LBT-6094A Slick only (unless more LBT vests get added) Naplech Shoulder Protectors - Shoulder Protectors, Universally Compatible Atom Shoulder Protectors - Shoulder Protectors, Universally Compatible Vorot Neck Protector - Neck Protector, Universally Compatible Triangle Groin Protector - Groin Protector, Universally Compatible Crye Precision Contoured Deltoids - Shoulder Protectors, compatible with Crye-based vests (AVS and CPC) TMC Upper Arm Protectors - Shoulder Protectors, Universally Compatible Crye Precision Hard Armor Shoulder Pad - Shoulder Protectors, compatible with Crye-based vests (AVS and CPC) Crye Precision MAS Soft Armor Vest Collar - Neck Protectors, compatible with Crye-based vests (AVS and CPC) Zentauron Neck Protector - Neck Protectors, Universally Compatible -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- These were all the kits I can think of. The armor level and point addition (plus the camouflage, personally hope there are multiples of this poo) can be managed by BSG, but if you guys want, you can put down your own ways. Hope this helps.
  2. Gossinater

    Better storage for rigs/backpacks

    How about you can 'roll up' empty rigs and backpacks in order to better store them. Once rolled they can be placed in an items case.
  3. Hi all. I have 2 suggested changes to the reloading system in EFT. Before I continue, I want to define the two types of reloads you need to do, which are simulated in EFT. Tactical Reload - replacing a part-used mag for a full one. - This is done when you want to top off your ammo and you have the time and cover to do so. This is the reload you will do 99% of the time. Speed/Fast Reload - getting a fresh mag in the gun as quickly as possible - This is performed when you are still engaging and need to keep your weapon system firing. This is a life-or-death matter; you are out of ammo when you need it most. Whilst both of these are included in EFT, the speed difference is useless and does not accurately simulate the speed in which trained operators can perform these reloads. Also, the way you swap mags is not accurate. SUGGESTION 1 Increase the speed of fast reloads dramatically to make them a viable option in the middle of an engagement. It is supposed to be the most efficient method of reloading requiring the least amount of 'steps' to complete. Currently the character only does a marginally faster action than a standard (tactical) reload. He dumps the existing mag THEN he reaches and grabs a fresh one and inserts it. This is terribly inefficient. For example: If you watch any trained operator perform a speed reload on an AR, they grab the fresh mag AT THE SAME TIME that they release/dump the old one, so that as soon as the old has left the magwell the fresh is practically straight in. The AK platform has various approaches due to the style of mag release and the offside charging handle. However, one thing that is popular is to grab the fresh mag first and use that hand/mag to release the old. I prefer the method of grabbing the fresh mag THEN using the thumb of that hand (with the mag in it) to release and push away the old mag, leaving my hand right in position to insert the fresh mag and charge. A pistol reload is typically the same steps as an AR reload. Watch these 3 videos of Travis Haley perform speed reloads on the AR and AK platforms and then his speed reload of a pistol (the full-speed reload is at the end of that video!). With this suggested change speed reloads will be a viable action to perform mid-combat, as the method is intended, and provide a far more realistic representation of weapon system handling that trained operators are capable of in the real world. SUGGESTION 2 There is no reason to keep a mag pouch free with regards to reloads. No operators in the real world would keep a mag pouch free for empty mags. This suggestion does not apply to speed reloads, as you are dumping the existing mag, but with standard, or tactical reloads. A tactical reload still starts with grabbing the fresh mag THEN you take out the old mag with the same hand holding the fresh, switch them over and PLACE THE EMPTY IN THE POUCH THE FRESH CAME FROM. Fast forward to the 9:00 mark to see a tac reload on an AR You can see a tac reload performed on an AK in the AK speed reload video above. Travis Haley performs a tac reload between speed reload drills. This is the correct method and allows the operator to carry the full complement of mags, rather than have a wasted empty pouch, which is the case in EFT. I suggest that the standard reload action be changed for the more efficient options above and remove the necessity for leaving an empty space for magazines in a rig. SIDE NOTE This may be something that the developers have already considered or implemented, and may be features that are available once achieving certain mastery with the weapon systems. I still believe that ANY PMC operator would adopt these techniques, regardless of mastery, though further competency in the weapon system could allow for faster reload times. In any case, the 'empty pouch' mechanic is totally and annoyingly incorrect and should be corrected too and preferably before the animations for stocking mags etc are added, as we will need to carry all the mags we can! What are your thoughts guys?
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