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  1. I was doing a normal scav run without shooting at anyone, then out of nowhere these 2 scavs non boss followers started shooting towards me, I wanted to make sure if they are just shooting randomly as some scavs do. Well they were not, 1 of them hit me I killed him, then this other scav started shooting at me hit me, killed him and so on.. Then I started heading towards exit all the other scavs saw me as a rogue scav so started taking shots at me eventually I died... My Fence standing is -0.07(neutral) So could someone tell me why's this exactly happening.

    SCAV Issues STILL

    6 Months later there are still SCAV issues. today id like too make light on the issues with scav's for both PMC/BEAR and SCAV runs we will start with SCAV run's first/ Ok so here is the breakdown I do not understand why it is weather TARKOV just hates me or if this happens too other people but I'm still getting shot through walls and still getting Tapped faster than I can even react. I even recorded a session and the AI SCAV rounded a corner and shot within 0.433 seconds and tapped me while I was a SCAV as well 🤔 but I had not killed or even fired a shot at another scav. One thing I can note is I usually hear them curse in Russian and then I get blasted from an insane pixel peak angle that I cant even see half of their shoulder. more often then not the AI will sprint into a room and one tap if I even loot anything or if I kill another player SCAV. PMC/BEAR/: Ok so here is the big issue so think about what I just explained and up it by 2000%. so I have been killed by a AI scav with a TT/ grach/ pm you name the pistol ive been 1 tapped by it through my armor. so example here. My gear HELMET: KIVER-M faceplate?: yes AP: 76.4 faceplate AP: 40 armor rating 3/ face plate: 3 RIG: COMMANDO CHEST ARMOR: 6b43 6A AP: 75 Armor Rating: 6 so think about it, no pistol in the game can really go through less you use an orbez pistol with 7x62x54R AP rounds. so I do not get why my armor is negated when a AI SCAV shoots me with a MP-133 with buck shot from over 70 meters in factory and one shots me. Armor bug may still be a thing but I have lost around 900K in armor and over 400K in weapons from just this and am struggling too stay afloat and im living just by selling what I have. I do not want too reset my account just because the game is broke but I have had TARKOV since launch and I remember that it was far worse back then (I used the bridge glitch on customs). let me know your thoughts in the comments!
  3. Leviath4n

    Scav AI

    One of my biggest issues with EFT at the moment is the Scav AI. Specifically, its the detection. They seem to have a near 270 degree cone of detection, which is incredibly annoying when you're trying to stealth around. More so they have some of the most alert peripheral vision ever if you so much as blink between cover 100m away and that scav wasnt even looking at that spot they begin the hunt. aimbotted through a fence (wire fence not solid fence) on the other side of the factory when I leaned through a doorway and he was crouch walking perpendicular to me, gets a little ridiculous sometimes. Maybe modifying the AI so that they behave more human-like. I dont necessarily have a problem with the aiming, because it is a 'hardcore' shooter, but being able to see me unless im completely hidden behind a solid wall or completely submerged in a fort of bushes is annoying an unrealistic. if they see me, fine i dont mind being killed for being an idiot, but when you 100% should not have been seen and suddenly your legs get blown out from under you and now you're dead, gets really old really fast.
  4. Psycho8Vegemite

    How AI vision could be improved

    This is a suggestion to the programmers mainly: I've been programming for roughly 10 years now and have written code for a couple games with also countless of personal projects, some with well developed AI. On top of this, I absolutely love Escape From Tarkov, but, I hate seeing posts of how AI is so unnatural and with having seen it myself I want to suggest some things that could improve the AI to those programming them. So here is my opinion on how they could be improved: First off the AI even when you're in pretty good concealment, will almost instantly recognise you most of the time. A way that I solved this when I was programming AI was to on top of ray tracing to every limb, sphere cast to the limb as well with multiple sizes that determine how well the AI can see the limbs. As an example: The detection value (0-1 let's say) would plus 0.1f * limbValue every second for each limb that a successful 1m diameter sphere cast is made, however, if it failed then half the sphere casts diameter and detection value per limb and try recast. Do this over and over again with a max of 4 loops per limb and then multiply the value that would be added with the offset to the AI's direction of look with ' Mathf.Clamp01(Vector3.Dot( eyeDirection , ( limbPosition - eyePosition ).normalized)) '. This will make the AI less terminator like as it would have to look at the limb longer to recognise it if it is behind moderate cover but recognise it almost instantly when it is all in the open. Along with this, the detection value would make the behaviour change as well, after 0.2f the AI may go to focus on what it 'saw' leading the eyeDirection to look at the limb making the detection a lot faster and visually cueing the players that the AI may be onto them. Secondly with this, I've come to notice that AI doesn't really care much about their own lives. To improve on this I suggest that AI should have a sort of 'scared' meter (let's say 0-1 again). This meter would have a minimum value based on the pain and damage to their bodies given. So say they have reached 20% of max pain and their bodies are 30% damaged, their scare amount would have a min value of half of each added together (20/2 + 30/2 = 25%). On top of this, each bullet that hits will spike the value by 0.3f or near miss will spike the value by 0.1f, this would then be deducted by 0.05f every second. Now what this value would determine is the AI's fight or flight reflexes which would be randomised per AI (taking into consideration of their gear as well so if they have an AK-74 they will be more likely to fight). Now if the scare value surpasses the fightFlight value, the AI will run for their lives and leading up to it they would have increasingly worse accuracy so that if you shoot them off guard, they will 'poo themselves' and won't be able to shoot that well only suppressing pretty much. I'm not too sure if this would be helpful to the devs or not considering the language barrier and their current code that might hinder this as well, but I thought I'd leave my some what experienced knowledge here which could help the programming of the AI.
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