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Found 266 results

  1. Anju

    Scav Language

    So, My friends and I find it hilarious when the Scavs talk, shout, scream in pain, but we don't know what they are actually saying? Is anyone able to translate some of the scav dialog for me, is it just mumbo jumbo or the Russian Language???
  2. Hallo zusammen! Um der Problematik zwischen Cheatern, Hatchlings, pistolings, PMCs Herr zu werden müsste man die Wurzel der Probleme kennen, dies hängt meiner Meinung nach mit dem Geld und der extrem hohen Lernkurve zusammen. Ein Versuch das Problem zu lösen, ohne das Spielerlebnis zu verwässern: Sicherheitsnetz für neue und verarmte Spieler, so dass der Wunsch nach Cheats und Hatchling runs geringer wird, das Spielerlebnis für alle besser wird, nicht als Beleidigung gedacht, da die Anreize in diesem Spiel für diese Taktik im Moment ziemlich stark sind, also ich Verstehe vollkommen, woher diese Spieler kommen: Für Spieler unter Stufe 15 und pleite / arme Spieler (weniger als 1 Mio. Rubel im Vorrat, nur Bargeld): Stellen Sie die maximale Wartezeit für den nächsten Scav-Lauf für diese Personen auf 3 Minuten ein, bis sie wieder finanziell stabil sind oder genug Erfahrung haben. Selbst wenn Sie über Stufe 15 sind, erhalten Sie immer noch die Wartezeit von 3 Minuten, wenn Sie weniger als 1 Millionen Rubel im Lager haben. Scav eignet sich gut für (BSG sollte sie so bewerben): 1. Um Geld zu verdienen und Spaß zu haben, wenn Sie arm sind 2. Um dich aus dem Armutsloch herauszuholen 3. Um die Karten zu lernen 4. Für "Quick Match" 5. Verdiene Geld ohne Risiko, aber trotzdem Spaß, anstatt langweilige Hatchling runs (langweilt auch non-hatchlings) 6. Notwendige Spielzeit, um den Spielfluss und die Spielmechanik zu lernen Um die Anreize zu kanalisieren, die Leute dazu fast schon dazu nötigen als Hatchlings, mit Cheats, RMT zu nutzen stattdessen lieber wesentlich öfter als Scav spielen können und wollen, bis sie sich wieder selbst finanziell über Wasser halten können. PMCs, Anpassung an die oben vorgenommenen Änderungen: PMCs und Scavs sollten den sicheren Container nicht als sichere Beutebox haben, sondern nur für sehr wichtige Ausrüstung, meine Meinung dazu etwas erklärt: 1. Alle Spieler sollten eine faire Chance haben, die selbe Beute zu erreichen, unabhängig vom Spielstil 2. Es ist kein Einzelspieler-Spiel, PMCs mögen einige PvP-Situationen. Wenn Sie es sich finanziell nicht leisten können, ist es vielleicht besser zuerst ma als Scav zu spielen. Hatchlings sind langweilige Gegner für andere PMCs, bitte berücksichtigen Sie auch die Interessen anderer Spieler. 3. Kein Geschwindigkeitswettbewerb um die Beute der roten Schlüsselkarte, leicht ausgerüstet ----> sei zuerst, sei stark ausgerüstet und langsam ---> kann es vom Leichnam der Hasenhüpfer nehmen, so können beide Extreme die gleiche Beute auf ihre eigene Weise verdienen. Mit Geschwindigkeit und Verschleierung und auf der anderen Seite durch Kampf. Minimale Raidzeit für PMCs und SCAVs: PMCs beginnen mit der Zeit 0 im Spiel und haben eine minimale Raidzeit von 20 Minuten. Spieler-SCAVs beginnen 10 Minuten nach Spielbeginn und haben eine minimale Raidzeit von 10 Minuten. Beide dürfen also extrahieren, sobald der Match-Timer 20 Minuten erreicht. Um es für Anfänger zugänglicher zu machen, zählen Änderungen an sicheren Containern und Schlachtzugszeiten nur für Spieler über Stufe 15. Die Regeln machen ein Spiel zu dem, was es ist, da wir uns mit Fremden in einem Spiel in keiner Weise realistisch einigen können, muss das Spieldesign für sich genommen ein gutes Spielerlebnis bewirken. Ein Tabletop-Spiel zum Beispiel ohne Regeln kann nicht funktionieren, nur wenn wir einem intelligent erstellten Regelsatz zustimmen, kann das Spiel funktionieren. Sonst ist es Anarchie oder Krieg. Spieldesign ---> Spielregelsatz ---> Spielerfahrung Dinge, die ich im aktuellen Spieldesign als Fehler betrachte: 1. Sterben bedeutet für Anfänger und arme Leute, die extrem bestraft werden, alle Ausrüstung zu verlieren. Dies führt dazu, dass ein hoher Anreiz besteht, Hatchling runs zu machen und Cheats zu nutzen (ich werfe sie hier nicht in einen Topf, sondern sage nur, dass der Grund dafür ungefähr der gleiche ist) 2. Kein Sicherheitsnetz für Spieler, einmal im Abwärtszyklus, im Teufelszyklus, ist es schwierig, daraus wieder herauszukommen, ---> hoher Anreiz für Hatchlings oder Cheaten, um aus der Armut herauszukommen. 3. Extraktionspunkte sind auf einigen Karten künstliche Engpässe, machen Plünderungen und PvP-Kämpfe weniger lohnend und erfreulich, wenn es wirtschaftlich sinnvoller ist, am Extraktionspunkt zu bleiben und sich wie bei DHL-Express beliefern zu lassen. Eine Menge Text und es gibt noch viel mehr über dieses komplexe Themennetz zu reden, aber den Rest für später.
  3. saojikao

    Some suggestions about scav mode

    I have some suggestions about scav mode. I heard that you are going to change the trade rep level to 15. Maybe its a effective thinking to solve the "running with knives" problem. But it's also too hard for players who mainly play scav mode to reach lv.15. Cuz scav mode do not earn exp. So, I suggest maybe scav mode can have exp like pmc but much lower, for example 1/10 the exp you have got in the game, as long as the resulting exp is not 0. Otherwise, it is very difficult for players who mainly play scav mode to reach level 15. And another tip that can make scav mode more interesting: When a player controlling scav killed another scav, only scavs who saw or heard this at the time would attack the player, I think this will increase the fun and strategic of the game. Best wishes.
  4. skybellrock

    Shotgun Sniper Scavs Return!

    So, the phenomenon is back. Ive had multiple shotgun scavs shoot me and hitting with a ridiculous accuracy although theyre multiple hundred meters away. Lately scavs has also got insane aim at you. When i lay down and a scav is about 100 meters away they will somehow still hit me with a 100% accuracy. This is completely broken. Something has to happen. Its in all honesty game ruining.
  5. Hello all. My first post here. As a fairly new player a few things erk me currently. 1) Campers at exit of Factory 2) Scav Killing. I know nothing will be done about (1) but I am finding the Scav on Scav killing to be really frustrating, people come in as a scav kill the other scavs and extract immediately. This ruins the experience, will the devs please put in massive penalties for people doing this. It shows the childish mentality of some of the community. It's bad enough dealing with campers who don't want to move till last min and extract. Playing as a scav should be a new and different experience. Please add in penalties its almost the same as team killing. #Thanks
  6. Hi everyone, i know that you have a 20 min Cooldown on Scavs, or less if you have the intelligence thing there, but for instance, I played last evening like 12 hours ago, I get back online now and my Scav has a Cooldown. Why is that, I'm not sure if this is a bug or if I missed something here. Would be interesting to know.
  7. flyguybc

    SCAV run recovery

    So while I know the goal is to have a stable game that never crashes that is not really realistic. Having just had the game crash on my SCAV with a huge 0-Hero was totally demoralizing. I'm fine now, but its clear to me that losing loot to a server issue is going to be the biggest detriment to your game bar none. I don't know how your game works, so I'm suggesting this without knowing if its possible or make sense. There needs to be some system for SCAV (and I would be PMS too). Perhaps at the end of the match the account servers get a snapshot and save it in the event of a crash. If a crash occurs the servers mail the players the items in the same way prapors insurance work. You could give it a smaller timer, say 24 hours to retrieve it. Another option would be that at the end of a scav run the items are just automatically dropped into a scav loot container. Its the same as an insurance window. Items can only be removed not added. The player MUST retrieve ALL items before going on their next SCAV run. Honestly I think people will like this option better. 1.) Since it is sending it to a different inventory it shouldn't affect your current system of the SCAV generating new equipment. 2.) Giving a body worth of storage isn't really going to affect anything. Inventory management for a basic account is brutal, so this is a small alleviation. It just gives players time to research and sell, making the new player experience more digestible without giving out some huge bonus. For players with larger stashes or the EOD accounts, its really not affecting them. More of a drop in the bucket. It won't become a storage space long term, because if they want to use their SCAV again they have to clear it out. Thus bringing them back to the same inventory dilemma as present, it just lets them do it on their terms and time. 3.) You can work it into the lore being "the scavenger goes on the run, and then sends his scavenged items back to base while gearing up for another run".
  8. Help me flesh this out, I think this could be a good thing for the game. Please read the whole concept as I know after reading the initial description it would seem OP if you don't read down to the balancing aspect. So I just thought of this after losing a 0 - Hero run on my SCAV to the Back End Kraken (yes lets make that a thing) Lets be honest every online game is going to have connection issues. Sometimes its the servers, sometimes its peoples internet, etc. The worst thing that can happen in this game is spending 30 minutes working hard to earn a reward, succeeding, and having it stripped away by the interwebs or the Kraken. The only flaw I see in the current system of SCAV retrieval is once you leave that screen anything not looted gets discarded. This leaves it VERY prone to failure, as if something causes that screen to get bugged/disconnected/missed that's it. Loots gone. Therefore.... Instead of going to a SCAV equipment screen at the end of the RAID all items should be sent to a "SCAVENGER CRATE" Section. Think of it just like Prapors insurance window. Items can be retrieved not added. I'm not sure where the button to access it would go. Maybe at the bottom of Character Inventory? I don't think adding another button to the menu is the way to go, but what do y'all think. CAVEAT!! - You CANNOT go on another SCAV run until the crate is TOTALLY empty. (if you want to add a timer to it then that's fine too) 1.) Since the loot is pulled off the SCAV at the same time it normally is, it won't interfere with the current system of the SCAV re-tooling himself for the next RAID after you exit his stats window. 2.) This is the way PMC loot already works, so the framework is there. If it had been my PMC I probably would have kept the items. Its not dependent on a screen. 3.) The current dilemma of 'I have to make space in my main stash for SCAV loot' is still there. You are only allowing players to deal with that dilemma at the time of their choosing. This will make it more digestible for new players, without giving them anything extra. Again they can't do another SCAV run without clearing it. If they try a message pops up"Your SCAV Crate still has items. Please empty it before proceeding". 4.) Regarding the idea that it would become "Extra Storage". Remember its the same amount of items the SCAV had at the end of the match. No more, no less. All you're doing is removing the "decide now" element. This isn't about storage anyway. Its about protecting players experience from disconnecting. What's more impactful? The challenge of loot managing your 0-Hero run, or losing a full 0-hero loot set because of a SCAV having issues during loot transfer and losing ALL of it? 5.) At the end of the day the Goal is to protect the experience of the player. If that SCAV made it to the exit and the server recorded that, they should get their loot. This goes a long way to ensuring that, and creating some protection. 6.) Lore wise it can be explained as the scavenger sending his loot back to the hideout before re-tooling for the next RAID. Anyhow, thanks for hanging in with me through all of that. I posted a similar suggest on the battlegate forums under suggestions.
  9. As the title states, i would suggest that the Dev's change the Scav cooldown system after servers getting restarted or updated. The current system resets the timer, even if my Scav would have been available before the restart/update. This means that when i get home from work and wish to sit down and play Tarkov i now have to wait 15 minutes to go play my warmup round as a Scav. Now sure i could just go in to a offline game and kill Scav AI but this doesn't give me the same rush as mowing down/getting mowed down by other players I suggest that when servers get restarted/updated the Scav cooldown should be reset to 0.
  10. Phoenixsui

    Scav timer

    I would like to suggest to set the Scav timer higher like it was in earlier patches. I feel like most players only play scav and i find rarely players anymore. It is super hard for me to find players for 100m headshots on customs or interchange or kills in nightraids even in factory night. I feel like for every PMC i meet, 5 Scavplayers try to murder me. Also Scavplayers will aggressively push while most PMC seem to hide or die to Scavs before i meet them. I would like to see more PMC vs PMC again. What do you think?
  11. So basicly, you may not defend yourself whenever a player-scav is shooting at you, 'cause all the other scavs just start blasting at you right away. For instance, I got shot at by a player scav for no reason, so I tapped him for self defense, then all other scavs just started blasting at me as well.
  12. t3hSn0wm4n

    Ideas for Scavs

    OK. So, insurance can be a pretty frustrating thing. You pay good money to insure your gear. And sometimes you get it back, sometimes you don't. We all know how frustrating it is when we do not get back that fancy gun we lost because we died to a pesky P scav that got the drop on us, or we in general screwed up. To that end, What if as a scav, you have the option to sell any looted insured gear back to Prapor and Therapist at an increased rate over what they would normally pay for a standard item? you can still sell it to the market, or to the traders directly, but you would get less for it. For example, a suppressed, scoped Mosin costs about 7k to insure via Therapist, Prapor will hand you 35k for that Mosin if you sell it to him outright right now. But if you turn it in to Therapist at the end of your raid, she will give you the full player buy value for the rifle instead of the standard sell rate. Maybe to differentiate, Looted insured items could have a tag that shows up. This could in theory be applied to PMCs as well, but I feel like it would give scavs a new level of immersion and integration into the lore. This idea comes from my own personal head canon that Prapor hires out scavs to find insured items anyways. Curious as to what you guys think of this idea?
  13. xXDaKoTaGrAyXx

    Scav Killing Scav

    They need to punish scavs for killing other scav players. It doesnt have to be anything severe just make it like an hour ban for each scav player killed. It makes the game beyond unenjoyable when you literally get camped and you see the name of the person that killed you is none other than a "so called" fellow scav....
  14. As I mentioned in topics, it will be fun to have a friendly scavenger system, they have different abilities and they will work for you in hideout. Because the hideout making things by itself is quite a bit wired. Also, we do not want trade them, however, a scavenger should be able to work for more than one person, we could have them initially come with 3-5 business cards. So that they can be “introduced” to other people once you sell their card. You will need to worry about their food and water and salary. But regardless, you should be able to earn more money then you pay, should.....
  15. denizk53

    Scav Voice change

    I know that its possible to change the voice of the pmc but can you change the voice of your scav? Sometimes i act like a scav so players wont shoot me or i can kill then sneaky but the player scavs all have the same voice so if someone like me knows that its harder to act like bots. I know that there are other scav voices because some bots have them but can you have them as a player too?
  16. RainbowDash596

    Quality of life improvement for matchmaking

    When you are matchmaking, for example in the finding match section of loading. if you bump escape on accident it just instantly backs you out. Personally I think it would be really nice if it would give you a warning kind of like how it does on the exit tab on the main menu now. (Great addition by the way) I'm sorry if this is worded weirdly or anything.
  17. Dear BSG Devs and EFT Community, Sometimes when I play as a Scav (especially in Factory), I usually come across other Player-Scavs. They will go shooting at me and trying to rob my stuffs. I have no choice but to kill them to defend my Scav. And then all the AI Scavs will mark me as the bad guy and start hunting me down. That's kinda pain in the *ss. There should be an in-game mechanic where all "bad" Player-Scavs are allowed to be killed by the "good" Player-Scavs. So AI Scavs won't mark the "Good" Player-Scavs as the "Bad" Player-Scavs. Just my 2 cent.... Of course when I play as a Scav, I always avoid confrontation with other Scavs. I only loot dead bodies in Factory and get the hell out right away lol Damn, it's hard to be a Scav right now lol Plus the fact that now PMC has civilian cloths which makes it harder to distinguish them from Scavs. Thanks in advance, -Vekongmaster-
  18. silverhammer92

    Spawns explained

    Hi all I am trying to understand how spawns work in Tarkov but I don't find anything online and in the game it is hard to find it out by myself. So maybe you guys know more than me. I am wondering when and how spawns work. Every map has a set amount of PMC's on that map (e.g. 6-9). Does that mean that there are always between 6 and 9 PMC's or that at the beginning of the game there will be 6-9 PMC's spawning at the same time? In other words: If i kill 9 PMC's I can be assured there is no other PMC on the map? Can PMC also spawn later in the game or only at the beginning? When do Scav's spawn? Only at the beginning or in the middle of a game? Does that also apply to playerscavs? How many playerscavs can spawn? Is the spawn-location of PMC's (and playerspawns) completely random or is there some sort of balance (e.g. half of PMC's on one side of the map, the other half on the other side)? So many questions... but I hope someone has some insight :-) Cheers Silverhammer
  19. During my last factory game I ended up in a weird situation. After killing all the players and securing the top floor, I heard many scavs spawning. At that point I knew the entire map was against me. I mean, this is quite normal except I wasn't expecting *this*. I killed 25 scavs all coming at me at the same time from all the locations. Not sure if that is a bug or intentional but aren't 25 scavs spawning all together on factory a bit too much :P?
  20. The_Grape_king

    Making scavs less robotic/lowering weapons

    When scavs are not in combat they just stand around pointing their guns at echother. It makes the feel robotic because holding a rilfe upp for extanded periods of time is tiring. So what im suggesting is to make scavs and player the ability to lower their gun. Benefits for the player. It could make so stamina regens a bit faster. Potential key bind Ctrl x2 The pictures are exaples from Arma 3 of bots with their guns lowered.
  21. Roman-fdrr

    Mochila desaparece

    Hola, llevo un par de semanas jugando, y me ha pasado en un par de ocasiones que al salir con scav, cuando me aparecen los objetos looteados, la mochila no me aparece (ni nada de lo que contenía la mochila). En una ocasión llevaba una batería, en otra gasolina... Alguien sabe por qué ocurre esto?
  22. Gasparovisk

    Como farmar $ e Itens

    Bom galera devido ao crescimento absurdo do número de jogadores decidi fazer um tópico buscando ajudar a galera que está iniciando a como fazer uma grana e aproveitar a experiência do game ao máximo. Tarkov é um dos jogos mais complicados que já joguei e por diversos fatores ele pode ser frustrante as vezes. No entanto buscando conhecimento a respeito do game podemos reduzir muito essas frustrações. O guia que postarei abaixo não é específico de nenhum mapa e pode ser aplicado para qualquer raid principalmente as de pmc, as raids de scav tem algumas restrições que eu citarei que a deixa em desvantagem ao longo do tempo, mas nem por isso deve ser desprezada. 1. Primeira dica antes de entrar em qualquer raid é, de uma boa olhada no mapa da raid em que você vai se aventurar, de nada adianta você conseguir entrar, matar, fazer um bom loot se não conseguir extrair, no https://escapefromtarkov.gamepedia.com/Map_of_Tarkov contém ótimos mapas e bem detalhados, esse tópico dos mapas deve ser sua prioridade no começo do game. Com esses mapas você deve aprender a se localizar desde o momento do seu spawn buscando pontos de referência para traçar seu trajeto e o que você pretende naquela missão, a sua estratégia será baseada no que você está utilizando como equipamento e no seu spawn. Conhecendo as extrações e os spawns a suas chances de sobrevivência já aumentarão muito. 2. No mesmo link dos mapas acima você pode acessar os drops que tal mapa possui, como muitos spots de loot são os mesmos como bolsas, armários e caixas, o loot segue um padrão para todos os mapas, exceto quartos e salas especiais que tem o pré-requisito de chaves para serem abertas. Sabendo disso, busque conhecer o preço dos itens no FLEA, infelizmente ele só é liberado no nível 5, no entanto desde o começo alguns itens que são vendidos no FLEA você pode vender nos comerciantes pelo mesmo valor. Como todo jogador já começa com uma certa quantia de $ eu aconselho a guardar o máximo de itens possíveis até o nível 5 e só então vende-los, venda antes aos NPC'S apenas caso necessário. Após o nível 5 as coisas facilitarão muito, você poderá através do Market conhecer melhor a respeito do valor de cada item, dessa forma durante as raids você vai conseguir guardar o que for de maior valor nos seus slots. 3. Para maximizar ainda mais seu farm no inicio do game eu aconselharia que você escolhesse um mapa e buscasse aprender tudo sobre ele, com um conhecimento avançado sobre um determinado mapa garanto que você ira conseguir fazer um bom loot até caso morra na raid, pois terá conseguido coisas de valor e guardadas no seu Beta/Gamma que pagarão o seu loadout dependendo de qual ele for. Cada mapa possui spawns especifico de drops raros como chaves, eletrônicos (graphic card, g.phone, tetriz e outros) conhecendo esses spawns o seu profit dentro de uma raid pode aumentar absurdamente, e aqui entra o conhecimento de spawns e extrações, pois de acordo com seu Spawn você vai saber dizer se é uma boa rushar até esses pontos ou não, se é arriscado ou não, se tem possibilidade de outro player chegar antes de você ou não, essas variáveis importam muito na hora de se tomar uma decisão, outro ponto que você tem que levar em consideração é que próximo a esses lugares as vezes tem o Spawn de bosses, como por exemplo o prédio da macumba na reserva, ou a sala do Kiba. Enfim, adquirir o máximo de conhecimento de um mapa logo no início da sua experiência do game te garantira uma vida financeira mais tranquila e bem-sucedida por assim dizer. 4. PMC ou Scav? Bom tenha em mente que ambas são boas mas com propósitos diferentes, de PMC se você morrer perdera todo seu loot, no entanto você possui um container que pode salvar itens que não irão ser perdidos caso você morra, você não ira pegar partidas já começadas e é onde você desenvolvera a maior parte da sua gameplay então quanto mais você upar melhor, é através do pmc que você vai liberar missões, nível dos npc e etc. Já de Scav apesar de ele também possuir habilidades que são aptas a serem upadas, você não vai fazer suas missões através dele, entrara em raids já começadas e caso morra você vai perder tudo que achou durante a raid, no entanto não sofrera nenhuma perca do seu stash. Então vai de cada jogador mesmo, os scavs tem uma maior função no começo quando você não possui muita grana ou gear, as vezes você pode simplesmente entrar no scav e ir direto pra extração pra pegar os itens de utilizar no seu PMC, você pode também tentar utilizar o scav pra entrar em uma raid que você morreu com seu PMC pra recuperar seus itens, porem pra isso acontecer você tem que ter apenas 1 server selecionado do contrario é quase impossível, e mesmo com apenas 1 server selecionado você estará à mercê da sorte, no entanto não custa nada tentar não é mesmo? Enfim, há diversas formas de se utilizar o Scav, mas no geral você acabara utilizando mais o PMC. Abraço, Deixem dicas ou criticas para os próximos guias.
  23. ffinna

    Looking for teammates

    Been playing for a couple days now, getting better. Add me on discord to run some raids.. ffinna#3163
  24. denizk53

    Shoting at bots

    So i played on factory as a scav and looted a little bit. Somebody was in the hallway and open the door and i shot at this person. The person looked like it was a bot but i could be wrong here. so i got 2 Questions now: Do bots shot at you even if you miss them? 2. Can bots open doors/loot?
  25. xgent3

    Player Scav Names

    When getting killed by a player scav it was very confusing for me when the player's name was not listed. The Scav name was displayed instead and I was incredibly confused for a long time. If we could use player names when playing as a scav, there would be less confusion. This is just a small quality of life suggestion. Perhaps even keep the scav name and have the player name in parentheses. E.g. Anatoly Zaitsev (BoldFacedJoke)
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