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  1. GaiaDeity

    AI is too OP

    i have been playin g a few weeks now and i have to say that the fact that the A.i is as good as some streamers is pretty f-ing annoying. i get one tapped here and there by A.i scavs from two blocks away ,they obviously have some form of aimbot cause its F-ing ridiculous i try to do a woods map or shoreline and i get blasted by a random scav 30 meters away
  2. I mean, I've been getting crap loadouts lately, but this takes the cake.
  3. abzurdiness

    SCAV raid spawn-in time

    Hey, Tried looking through the forums and searching, but didn't find what I was looking for so here goes: Me and my buddy have noticed that when we go on solo scav raids, the -raidtimer can vary between 35 and 10minutes. But while going in as a scav group, the raid-timer is never above 20 minutes. Most of the time, it's at the 10-minute mark. The question is if this is intentional? Or are we just unlucky? There's no complaint here, just curiousity. If there's any form of complaint, it's that it can be really hard to get something out of a raid as scav's when you spawn in so late that you basically have to just go for exfil, and also know that the map is more or less picked clean...
  4. This idea is based on zombie apocalypses that will last October 29-november 1, Pretty much the AI scavs will become zombies with only ghoul masks and melee weapons (the knives and axe) but heres the twist they are extremely tanky with very high endurance and strength so they can run down anyone and hit like a truck with there knives. The zombies health should be massive im talking three warmage headshots too kill them and high damage resistance on limbs too fit the theme of zombie killing and destroying the head. The agro range should be massive due too only having melee weapons and target the closet player and run them down and the zombie spawns shouldent be normal amount but nearing horde amount if its stable enough. Sense this is gonna be a high AI scav event and they will be throwing themselves at you too they should lower the XP gain from killing them too stop farming the event for XP i was thinking a quarter of the xp gain from killing a normal AI scav. And too expand the event into battle for survival instead of slogging thru scavs i suggest we remove scav boss spawns during this event and replace all raider spawns with cultists and make it so cultists spawn in day and will more likely too shoot you instead of going for the stab. The cultists will be working with the zombies so players will still have too worry about a bullet going thru there head and too give a mystery too the event such as "are the cultists behind the zombies!?" and too give true fear too PMCS make it foggy and really foggy so when your trio of PMCs are rushing thru woods all you hear is a swarm of heavy footsteps in the fog and a horde of zombies rush at you yelling and screaming. and for player scavs you can still player scav in but the zombies will target you as well but you can kill them with no penalty. some extracts will be removed for lore reason such as all car extracts. TASKS FOR EVENT: THERAPIST: "Hello operator i come with an urgent request i must get some fresh bottles of water and syringes for blood collection, what ever is happening too the locals its spreading rapidly everywhere and we think the water may have been tainted with an unknown disease so please avoid drinking from any river or pond!" TASK: Give 20 100% water bottles with found in raid status, 10 found in raid syringes. REWARD: 20000 roubles and 1 purified water and 0.01 rep gain, 5k xp TASK COMPLETION: "Thank you operator these supplies will help save many men and women who were harmed by those freaks...kill as many as you can" PRAPOR: "AYYYY friend come in! now i must say what ever is happening in the streets right now is quite insane but ive been making a killing on sales! but these freaks are killing to many of my men and i want some gone for me and make sure you show my men aint too be messed with i want you too blow em up with some RGD grenades got it?" TASK: Kill 20 zombies with RGD-5 grenades (any map) REWARD: 10 vogs, 200 rounds of bt, 30000 roubles, 0.02 rep, 7.5k xp TASK COMPLETION: "Nice job! i could hear the explosions from here there were so many! i can hear it now "prapors men blow freaks up for fun!" thanks friend! FENCE (SCAV TASK): "ok comrade ill keep it simple whatever is happening is affecting almost all my men so many are either dead,turned,fighting too survive or in hiding...i had too recall many of my men running the paid rides so they can keep my supply lines secure. so heres my job for you, do it and i wont forget you." TASK: kill 100 zombies as a player scav. REWARD: 100000 roubles and 0.05 rep gain TASK COMPLETION: "comrade your a born slayer. dont worry ill pay you" SKIER: "Friend come in now. you already know whats going on i bet. what ever those hooded fucks did are screwing with my business and my men! i cant have this." TASK: Kill 50 zombies in customs, Kill 10 cultist. REWARD: 150 M855A1, 1000 euros, 3 MCX. 0.02 Rep. 10k xp TASK COMPLETION: "hell yeah! showed those hooded assholes who owns this area! thanks man here you go" PEACEKEEPER: "Mercenary i come with a bit of an unorthodox job i need you too collect some water samples in different areas dont worry my men marked the areas with bright red flares" TASK: collect water sample at the cottage area on shoreline, collect water sample on the river on customs under the bridge, collect water sample on lighthouse by the abandoned village. REWARD: 1500 USD, 300 rounds of warmag, 0.01 rep. 9k xp TASK COMPLETION: "never utter a word of this too anyone ok? here these rounds should put those fucks down in seconds." MECHANIC: "good your here. ok so whatever those cultists did are messing with the locals...bring me some cigs and clear out the factory area its hard too focus with the constant screaming." TASK: 3 malbros and 3 strikes. 35 zombie kills in factory area. REWARD: 50 ap-20 slugs, 50000 roubles, one metal fuel can. 0.02 rep, 10k xp RAGMAN: "Shalom brother now imma skip the formalities whatever is happening is destroying my supply lines and my men are low on gear bring us some AKMs too this drop point and a good bit of ammo and while your there clean up the mall got it?" TASK: Stash 5 AKMs insidde mantis store and 500 rounds of 7.62x39 rounds, kill 30 zombies in the mall. REWARD: 2 TV rigs, 1 AAPC rig, 2 Korunds, 65000 roubles, 0.01 rep, 7.5k xp TASK COMPLETION: "good job brother thanks my men arent much fighters we needed this man" JAGER: " come in fighter we have a problem that cant be avoided. what ever is roaming these lands its worse then some poacher these freaks must be killed." TASK: kill 25 zombies with headshots without using automatic weapons less then 25 meters away REWARD: 100 rounds of 366 ap, one air filter, one metal gas can, 10 rounds of magnum AP TASK COMPLETION: "good shooting fighter, even surrounded your aim didn't falter you should be proud." (sorry for any bad spelling}
  5. toniperoni

    Ai is broken.

    Let's start with saying that i love this game and i respect that it is still in a state of development. I've played this game for a 1000 hours and seen and experienced almost all elements of the game. But i think that this game would greatly improve with tweaks in the AI. The extra dimension that AI and bosses gives is absolutely necessary for this game. But with that being said. The AI is greatly imbalanced right now. Let's start with AI scavs. These guys are untrained civilian survivors who armed them self. These guys are not military trained or proficient with the weapons they use. Yet they have two modes. Either be completely useless and not even notice they are getting shot at or they are sharpshooter gods. The times i died from a scav making a 180 with the FIRST shot from a broken sks. This all from atleast 50-75 meters plus. This shouldn't be possible. In my opinion a scav schould never be able to one shot you. With the exception of a sniper scav or a buckshot scav on very close range. Boss and rogue AI. These guys are simply insane and don't give a realistic and fun fighting experience. Most players simply cheese them to death because they cant be fought without them Instantly headtapping you. Before even there turning animation is done. In case of the rogues this can be from a distance of 150m without a scope. I also think that ai shouldn't run mindlessly into a doorway where they just saw there teammate be brutally murdered. But at this moment it's one of the only ways to take them on. Don't get me wrong tho. I don't think that this game should be easy in anyway or that these changes should make raiders or bosses more easy to farm. I think that the AI should give you a more realistic and fun experience. This can all be done with making the ai just a slightly bit easier. But make them much more dynamic. So every fight will be an actual fight and not just a execution of either one of the parties. I think that this should be a key point of development and will make this game succeed. Solidifying itself as the best hardcore shooter ever. Thank you for the reading time.
  6. The Idea So my idea was adding an option as a player scav when you strip a dead PMC then successfully extract. You can then sort into a different table that is insurance to return pile (similar to how you insure when going into a raid) that way creating another game loop for scaving ( it would be amazing if you could have missions and locations whilst spawning in as a scav.but probably a development step to far.) I like the idea of potentially getting your gear back quicker as PMC. It also matches the Lore in the game for insurance today. Reward ideas Perhaps every 100k of insured gear gets you fence rep Or maybe if you return it to a different trader you get that sort of item for your scav next time or as reward to your PMC? fence you get money and rep Therapist - you get Meds Ragman - A bag Mechanic - a better gun Jaeger - a shotgun or a sniper Fence - Gives you a percentage of the profits if he sells it What do you think? Let me know your thoughts and feelings. or ways to improve the idea.
  7. Scav on Scav killing is too easy to get away with. Every time I open a crate or box or body or door, 7/10 times I'm attacked by a scav, AS A SCAV! and if I am on Factory 9/10 times. Sometimes I'm shot at and they miss so I kill them first for which I'm penalized. Other times I'm wounded kill the attacker and another scav thinking I started it comes and kills me. The benefits don't out way the negative effects when it comes to REP with Fence. Yes you get a discount on certain things, Yes you get a higher chance of better scav loot on spawn. But what does it matter if you are just going to kill the other scavs who don't get a fair chance because if they fire first or retaliate to poor aim because they get penalized. I believe the punishment for this should be higher and go as follows: 1st offense: you lose rep (.05 points) and lowers scav starter loot quality until rep is raised. 2nd offense: you lose rep even more (.05 points) and lowers scav starter loot quality until rep is raised increased scav wait timer. 3rd offense: you lose rep even more (.05 points) and lowers scav starter loot quality until rep is raised increased scav run timer and start with a fractured leg (because fence punished you for killing his scavs). I may be angry, but I have crowd sourced among a few groups of fellow players and this seems adequate. thoughts and opinions?
  8. Some of the poses after a scav gets killed are the best thing about this game in my opinion. I hope BSG never patches this 🤣
  9. So I wasted a lot of my money and ended up needing to do scav runs to make some of it back, as well as upgrade my hideout. Every time I spawn as a scav, it seems like I have a T-bag, or duffle, or no bag at all. I remember playing years ago and even at a low level, I always had at least a scav backpack. Not to mention the rare few times I do spawn with decent gear or even a bigger bag, it's always at the start of the raid or close to it and I get destroyed by sweaty PMCs. Was this something that was changed over the last couple of wipes? It makes it frustrating as a newer player trying to get loot and not waste PMC runs. Maybe it's just bad RNG? I'm just curious if I'm the only one who noticed this.
  10. So I have put in a ticket as of the second of January about this issue. They attempted to brush it away with a simple automated reply and a close which is why I'm posting this here now. Since fence reputation there has been bugs here and there causing people to lose a mass amount of reputation doing nothing wrong. I believe that I may have been hit with this. I know everyone is going to ask if I killed Santa Clause during his roam around tarkov. No. I have shot him a few times as a PMC but I've never actually killed him. Shot him in the dark in customs, rolled me like the casual I am. Opened a door on customs shot a scav with magnum buck. Santa comes barreling down the hall after 5 shots and kills me like I deserve. This loss of Karma happened sometime within the same day that i killed Shturman on my PMC. I'm guessing this has to be what was the cause as I killed him and got his key, but died. Did another two runs and finally opened his Cache. Then I completed a Scav run killing a PMC after getting a decent loadout on it. This sparked me to check my reputation to find that I somehow have -0.72 Fence reputation. When I killed Shturman I even got so excited I sent it to my friend over discord which is why I have the screenshot of it. I have no idea what I've done to deserve this -rep scav hole as since the change in this scav rep I've been a good little scav and attempted to make friends with everyone...usually resulting in me getting shot upon touching the first lootable object. Maybe someone will have a suggestion or know whats wrong. Maybe someone out there will rally behind me as this has happened to them. I'm only bringing this here as BSG already tried to brush it aside once so I'm leaving this here publicly. My copy pasted ticket of information: Added after I realized the picture I pulled was the discord preview and not the full size.
  11. Woundweaver88

    Et Tu, Scav?

    To the player Scav I helped on Interchange tonight as a PMC, who I let loot the 14 (yes 14!) AI scavs I'd managed to kill with just a friggin' VPO outside Brutal - who then asked for a Scav extract, and as we headed that way, shot me in the back of the head - and laughed on VOIP about it. Joke's on you! I was carrying a VPO & poo ammo, plus a Paca 😝 You'd have got more from Fence by extracting with me you Cheeki Breeki! Would happily chat to you on VOIP for 10 mins again, but next time maybe you can walk in front. GG, man ❤
  12. I have a suggestion for implementation of some mechanics in relation to the scav case, scav raids, scav karma, fence; and the gear he sells. My thoughts are potentially giving scavs an incentive to remove some loot from raids and the flea market side and allow scavs to collect certain items like a daily and weekly list of items or even pmc dogtags/traitor scav kills. or possible allow scavs to leave raid at some kind of fence extract where instead of leaving raid to work with a pmc. give an option to "donate" the loot to fence to be put on his market and create a scav style flea market system. Would help reduce the overall loot bloat and how easily entire maps are cleaned out and players can easily make massive fortunes and lose interest quickly post wipe. I know a lot of us want more epic firefights and with the scav karma things can turn into a loot fest late in raids with 0 firefights to be found. I think scavs could spawn earlier with a particular goal in mind, and minimal rewards for collecting things outside of that area. I think the incentive of the scav would be to trade whatever he can find that is deemed "valuable" to the connection that can get him what he needs to survive. Scav should be their own person each time and able to decide to extract with fence(+karma, loadout bonuses for consecutive survivals) or your pmc. (Transfer scav loot to pmc stash) but I think you should have to build the scav case in the hideout before you can choose pmc extracts. Maybe the amount of money you pay for the scav run becomes his gear budget at fence? something like that. Some thought I wanted to share. Hopefully these ideas give you some inspiration. Love the progress so far!
  13. xgent3

    Player Scav Names

    When getting killed by a player scav it was very confusing for me when the player's name was not listed. The Scav name was displayed instead and I was incredibly confused for a long time. If we could use player names when playing as a scav, there would be less confusion. This is just a small quality of life suggestion. Perhaps even keep the scav name and have the player name in parentheses. E.g. Anatoly Zaitsev (BoldFacedJoke)
  14. Luketowers1

    Flashing inventory items.

    I have just made a huge Scav run and want to keep my loot however this one thermometer keeps flashing and won’t stop. Anyone know how to fix this? I’ve been sat here for 30 minutes waiting for flashing to stop. Don’t want to lose my scav raid as I made a massive come up. Any help pls pls
  15. As a new player as of this prior week to Christmas I find this game fun and enjoyable except for SCAV and FENCE. This dude just randomly has -rep with the only indication is a 2 second pop up at the bottom right that you lost rep for killing a dude who was shooting at YOU?! I understand the whole oh be friendly thing, but none of my friends can spot a PMC from a SCAV, this idea of this being a good thing in the game is just ridiculous to me. Also considering that we lose reputation with a SCAV trader for killing a SCAV boss as a PMC?? Considering the developers want the game to be finished by the end of 2022 I'd highly recommend you developers do a lot of changes for Fence, new players will not understand why their Scav timer is going up. I've heard some old players dislike this SCAV reputation too so its not just one sided. At least add a way to get +0.1 points not +0.01 points constantly, killing someone that is shooting at you for it to then take away something that you can't get back unless you do 100 scav runs? Doesn't make sense to me and I'd like to think to anyone else. Cheers.
  16. TheBromax

    Scav Language

    So, My friends and I find it hilarious when the Scavs talk, shout, scream in pain, but we don't know what they are actually saying? Is anyone able to translate some of the scav dialog for me, is it just mumbo jumbo or the Russian Language???
  17. Jeffpogany

    Punishing Scav on Scav Violence

    Hi ive been playing EFT for 5 months and i have maybe 10 hours of pmc action to show for it most of which was in offline mode for practice and map knowledge the other half of my time as pmc was spent trying to find interesting encounters with fellow pmc's of which half the encounters were met with unsure peace of mind. This has been impossible for me to manage as a player scav on any of the maps every single player scav i encounter attacks me on site most of the time i dont even feel the need to immediately return fire instead i run almost everytime because i know that player doesnt has jack in his crap sack worth killing for so why even waste the bullets when im almost guaranteed a standard Aks74u just from peacefully looting weapon crates often times i find two Assault carbines by the end of my scav run all i am asking for is to play my scav the way i would want to play without accomplishing the same exact result everytime being my immanent death from a lurking player scav and not by a PMC who are intended to be my true threat. In my personal opinion simply tallying time penalties toward scav on scav violence is the sufficient incentive to mitigate the temptation of murdering a fellow scav. I think the player should be penalized for injuring or killing both ai and player scavs most severely against other players, so maybe like 2.5 minutes for injuring AI 5 minutes for killing plus the 2.50 minutes and scav on scav should be doubled in penalties 5 minutes for injuring and 10 for murder. I think playing as the player scav who is receiving fire from another player scav there should be a good incentive for that player to retreat and not engage just for the kill but only to save there own life in exchange for a small five minute penalty so i figure maybe if you are injured first and return fire and it gets you the kill you could receive only half the full time penalty while player who injured you can receive the full penalty for the simple intent of killing one of your own. I figure if this is made a stack-able penalty for player scavs only it could reduce the amount of both ai and players scavs being killed by other player scavs. Personally i enjoy this game the way it is but its obvious to me that scavs are not able to do what they are intended for and it saddens me to know that no scav experience counts toward my progression in a meaningful way not even metaphorically as i learn from each death, death as a scav means nothing yet i feel like it should be more then just a free loot run. I would love it if BSG redeseined scavs as a collectable survivor of some kind that you can play as so long as he lives with his own stats and inventory. I could not care less about having my own separate scav stash maybe as a unique storage system so it would not be overpowered and if that scav dies you lose access to his small stash forever. Escape from tarkov is the most difficult tactical shooter to master as well as almost being equally as hard to truly love inside and out i just want tarkov to be as hard as possible while maintaining some level of being approachable for its intended audience. Scavs are a beloved part of the game for me i love the concept of defending my homeland from invaders who wish me and my comrades harm it adds a nice level of complexity to combat and i feel that only makes the game that more unique. Right now i feel like its balanced well enough to function as intended for supplying your pmc but i honestly want more interesting engagements and adventures as a scavenger and i want to feel like the good guy when ever possible because at the moment i feel like all scavs are inherently evil and just want to steal my tuna fish and toz. I would like to hear others opinions and ideas. KEEP UP THE HARD WORK TARKOV IS LIFE!!!!
  18. 血压·起 服务器 波兰 森林图 昨晚的事情,第一把Scav我身上摸了一桶油、一个狮雕、好几包糖、两个762的消音器、还有几罐炼乳,跑加油站撤离的时候在坦克下面那个石头那里摸彩蛋出了一个四级黑头,这个时候听到屁股后面有人,转头一看屁股后面有一个玩家Scav冲着我摇头,我就专门的把包里的东西放了四个格子进彩蛋把头摸出来丢给他,我还在那儿摇头呢这个人反手就是给我一枪头眼,我那局四五十万的东西。 第二把,还是森林捡了一堆东西往郊区撤离,在配件小屋里面摸配件的时候听见外面有挂铁丝网的声音,我就按了说话,然后刚准备从门里出来的时候,那个家伙拿个153也是抬手给我一枪,不过没有打中我,这时候我血压上来了反手给丫灭了,撤离一看减好感0.43 。 事情就是这样憋了我一晚,气死我了。操。
  19. I have an idea to the scav agro system in tarkov, suppose there are 2 player scavs. Player Scav A wants to kill player Scav B, but Scav A keeps missing his shots. In the current system scav b would have to wait to get shot to then be able to defend himself. Otherwise he is risking a penalty with fence. In theory if a scav shoots at you but keeps missing one should be allowed to shoot without penalty since it is a threat to survival. I propose that PlayerScavs have an always active raycast going out of their weapon, and if that raycast hits another scav's hitbox it activates a momentary trigger, lasting half a second or less, that if given scav fires a bullet during the half second timer, the "rayhit" scav is allowed to shoot back. Bringing this back to the first example, Scav A keeps missing, BUT since he was aiming at Scav B and shot withing the given time, scav b is allowed to shoot back, and not suffer a consequence for defending himself. Since Scav B life is threatened, Scav B should not have to wait unitl a bullet hits him to be able to shoot back. Ai scavs, if not agro, won't shoot at a player scav, and rarely aim in to a player for no reason ,so it cant be abused by players. I believe that this would help the karma system, because I personally come across alot of scavs who have bad aim, and i would rather shoot them then wait for them to hit me, for me to defend myself
  20. Moin ne kurze Meinung zum Scav Karma. Meiner Meinung nach ist das der absolute Krebs. Ich bin jemand der gerne mal die Raids bis zu den letzten paar mins runter spielt. Jedoch ist dies ja mittlerweile kaum noch möglich. Wenn ab ca t-25 min ein Schuss fällt öffnen sich die Tore zur Hölle und gefühlt jeder Scav auf der Map rusht in deine richtung...... dabei is es egal ob man n schalli spielt oder nicht der gegner schmeißt eine Nade und zack nach nicht mal 3 min stehen mindestens 5 scavs vor der tür die sich alle einig sind das se dich pushen wollen. Ich hab teilweise nu Raids auf customs durch wo ich zwar die pmcs fertig gemacht habe aber sich das ganze fast nich gelohnt hat da ich 20 scavs oder so fighten musste die mir einfach die munition aufgefressen haben. Mein Vorschlag dazu wenn das scav karma schon bleiben muss dann lasst doch bitte weniger scav Spieler auf die Map damit die pmcs vllt noch was anderes zu tun haben außer den ganzen raid auf scavs zu ballern. Da nu sicher wieder einige Leute hier ankommen werden nach dem Motto du pussy sag ich das mal vorweg. JA bin ich und nu ? Wers halt geil findet nen Stacheldraht umwickelten Baseball Schläger in den Arsch gerammt zu bekommen dem kann ich auch nicht mehr helfen.
  21. Almost every scav I spawn with in the past week or two has nothing but a security or scav vest. Every scav I loot that's already been killed is similarly configured. By the time I find a backpack (if I do at all), I've missed half a map's worth of loot. I can't count the amount of raids I've been on that I walk out with 4 or 5 items due to just not having any space to put anything.
  22. Hey all, Idea - I did not directly see this, but has there been any talk of making an adjustment to it, where if you lose rep in a raid (let's say you kill another scav) that you have your next scav timer balloon up? Like instead of 20 mins, excluding any decreases in time, it makes your next scav available after 40 mins? Or some time reasonable enough to function as a deterrent, but not enough to make people hate the game. Like if I where to panic and accidentally kill another scav, lose rep in a raid, I'd be okay with the longer scav cooldown, like my bad. Alternatively, you could shorten the scav cooldown as a reward for earning rep. Like make it if you kill a pmc, that positive karma boost, you can take your next scav run immediately after you finish this one. Or if you just get out with the +.01 for not harming another scav, you would get 1 minute of your cooldown. Thoughts? Maybe somebody suggested this already, but just in case this is novel, figured I would start a post about it (searched a couple of pages and didn't find this idea). Cheers, Datvi
  23. Johannes_BH

    Scav countdown

    Guten Abend, Ich spiele jetzt seit ein paar Wochen EFT. Uns ist des Öfteren aufgefallen, dass bei mir die Scav Countdown Zeit deutlich geringer ist, als bei meinem Kollegen. bei mir ist meistens 15 - 20 Minuten und bei meinem Kollegen meistens eine Halbe Stunde. Wovon wird das Abhängig gemacht? danke für die Hilfe Mit freundlichen Grüßen Johannes.
  24. every raid if i meet other scav player it ends up on him following me and killing me where no other scav can see this garbage leading to only losing some rep in fance for him.... make it that all scavs even when they dont see the crime are tagged at him and try to get him otherwise scav rep = nothing more than garbage that nobody care about
  25. JimBOB23245

    Scav Karma

    I don't think scav Karma is a good idea or at least it should be introduced and explained somewhere when you join the game. As a beginner who sucks and keeps dying while trying to learn the ropes killing scav seems like a risk free good idea to get loot which is what I did as a beginner. Then I realised my timer was going up and searched it up and learnt about karma. I now have a long timer and whenever I go into a game there is always one dickhead scav who pretends to be friendly and just destroys me not allowing me to extract and lower my timer meaning I couldn't defend myself and I also didn't get a shorter timer. So yeah, idk it just seems poo how you can really get stuck in a rut as a beginner I think either the karma shouldn't be a thing or just having a proper explanation would be a game changer.
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