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Found 95 results

  1. Makinson95

    Vepr Hunter

    please remove M61's from Vepr hunters that scavs use, no point using any kind of armour when they can demolish everything up to fort, was wearing zhuk armour and was 2 tapped in the thorax from a vepr hunter that a scav was using, i suggest having them spawn with M80's
  2. Hi, I reported this 5 times since September 2018. There was a time before that when everything was working fine. Today was the last time I reported this and I was advised to write a forum topic as a suggestion. For example Factory at night time: As soon as you are spotted and engaged by a single AI scav every other scav on the map knows exactly where you are and can see you through walls. They are also trying to shoot you through walls. Sometimes successfully. Before you are spotted everything is working fine. You can sneak past them in total darkness of the factory map as long as you are more than 10m away from them. But when one sees and engages you, you are tagged and cursed like in offline mode. Every single scavs knows your location at all time and rushes your position. They shoot you over a distance of 50m in pitch black darkness without flashlights and with deadly accuracy. This does not only apply to nighttime. In daytime too. And other maps like interchange. Answers of support: 19. September 2018: The information you provided was accepted for processing. 13. November 2018: In connection with the release of the patch/hotfix, we will need new information so please, close this request and test for the issue. If the problem is still happening after the patch/hotfix, then create a new request. 14. April 2019: The information you provided was accepted for processing. 27. April 2019: This is a known issue that is currently being worked on. Thank you for additional information! 28. June 2019: At the moment, the scavs are at the stage of balancing and development. The current version of scavs: accuracy in shooting, sight, behavior in the game is not final. If you have a feedback or suggestion for the further development of scavs in the game, you can leave it in the profile topic on the forum. Example Vid from today (watch it till the end, just 3 minutes):
  3. Saksida


    Scavs need alot of work. They are too inconsistent. One time the scav just stands infront of you like a retard, while you take your time and put a bullet in his head; other times it feels like youre facing terminator. Their aim needs to be worked on aswell. They rarely miss. Even through walls. It seems like once they lock on to you, you're dead. The only tactic that seems to work against scavs, is to keep peeking the corner for a split second and prefire at them (so they get stuned/dazed by the bullets and they cant lock on to you and one shot you). They really don't feel like they belong in the game. They feel like they came from Dark Souls, and not Tarkov. I'm sure i'm not the only one that has a problem with them. And i'm sure i'm not the only one willing to help. Do you need testers? do you need suggestion? Atleast listen to the streamers like Kotton or Anton. Maybe make a team that will work exclusively on scavs untill they're done right, since scavs make half the game. I am more than willing to spend hours testing scavs and other things for you guys, since you're making an awesome game. Perhaps you could make a test game like DOTA 2, where they put updates before they release them, so the players can test them, and give feedback. A small map with some commands for spawning weapons and scavs would be more than enough, and i honestly think it would speed up the "fine tuning" of the game mechanics.
  4. FPSTristen

    Player scavs

    So...The idea of allowing a player to go in as a non-pmc and gain gear without losing anything is awesome, but...if a player SCAV attacks another player SCAV, why do all the other scavs come and shoot you when you kill him? I don't know how many times I have died because I defended myself from other players. I personally find it annoying, am I stupid/really salty? or do others feel the same?
  5. DanExert

    Scav Dropshots and Physics

    Due to Scavs having less reaction time implemented this patch (11.7), they now have the ability to fire accurate shots during the animation process. What this has resulted in is Scavs being able to hit you whilst they are going through the prone, crouch and even slide animations. Additionally, they are able to headshot you from impossible angles, for example Reshala's crew are currently able to hit you in the head whilst prone, from distances less than 2m (no exaggeration) - no human IRL, or even human players in game are able to pull off this impressive feat of body flexibility especially considering they have a weapon, body armour, helmet and backpack. Killa will also regularly one tap you whilst sliding into position, an impressive manoeuvre even by John Wick's standards! Considering he has heavy armour and unlimited magazines of Igolnik, this just makes the death feel cheap as opposed to difficult. What I propose is to code into the AI logic, the inability to fire their weapon during the animation process. Secondly, to reduce AI accuracy whilst moving, especially Sniper Scavs who are able to land accurate shots from 50-100m whilst strafing. These suggestions are not meant to make the AI easier to deal with, but to make the PvE experience more natural, more believable and less cheap. The Scavs are a meme right now, and in many situations are far better at killing you than other human players
  6. mktady16616

    glitch encountered

    got killed by a scav using TOZ 106 shooting through a garage door in custom map( garage near the big red commend office ), is it personal or someone else encounter the glitch as well ?
  7. dylanmcmonster

    scavs/pmc's pushing down your weapon

    I think that is a huge problem. If I don't have a helmet on (spawn in as a scav) a hatchling can show up, sprint to me and starts swinging like mad. Its kinda unfair that i can't shoot my gun because it's pointed ether to the sky or into the floor. If I'm using a semi-auto shotgun and dump all my shell's into the floor and roof (as they push my gun ether up or down, making cqc useless while they get to swing like mad) because they sprinted up on me from around a corner, How is it fair that i cant fight back? can you just take away the guns collision detection for just player characters/AI ? i understand why its there for walls and stuff, but other than that i should be able to shove my shotgun in some's gut or face and mag dump without any issues imo.
  8. Pozer57

    Scavs are nuts right now

    Am i the only one who thinks the scavs are too nuts right now. I keep getting my stomach blacked from the first shot from the first scav i see. Just 2 minutes ago i was sneaking up for a better shot and the scav 180 mosin face shotted me before i could even get a shot off? Like i definitely think they should have been buffed since last patch, but these normie scavs are harder to fight than the lab raiders were last patch. Thoughts?
  9. tDANKEY

    Factory Scav War Horde

    Scav War on Factory with horde enabled HAS to be the most intense experience in Tarkov, for your computer and you. Until Raiders at Labs finally get fixed to work in Scav War and spawns with horde are increased there is no better way to see these kinds of body stacks in confined areas, and when body stacks get THIS high, especially in the stairwells of the stairwells, you can't identify dead from living Scavs (See pic 4, pompom hat right above my shotgun). -Personal recommendation: Play easy, since you're going to be getting 10fps anywhere that a Scav will be, chances are if you don't drop them quickly them you're gonna lose a leg before you get your next frame.
  10. Okay. This was my setup. I got insta dinked. Bullet buypassed my armour. Come around the corner & bang. DEAD. Don't give me the get good. I'm pretty freaking good at this game. Especially solo. Nowwww... I wasn't killed by anything. The rest follows. Idk how i'm even dead. He went prone, mid air shot 1 bullet that one tapped me through a down visor & i'm dead. Can you please make it so these stupid scavs DON'T DO THAT!!! Simple. Don't let them go prone.. Somehow...
  11. Baconcandy000

    Scavs V. Community

    I've been playing since Alpha on and off, but with its optimization update of 0.85 I have finally been able to play a lot more however scavs, I have noticed take many rounds to put down for example, I shot a Scav twice with a suppressed Tokarev in the head and he just laughed it off and killed myself. My question is that whenever I shoot at scavs the damage dealt to the seems like its reduced when compared to players I don't know this is I just know that it seem's ridiculous how much it takes to drop a Scav
  12. stealththor

    so scavs are a little op still?

    https://plays.tv/video/5c0c782c8e10d4151b/please-just-dieeeee not sure what happened but freaked me out lol
  13. IzSumTingWong

    Scav vs Scav Players

    I'd love to point out something firstly before i ask this. I come up to a guy at customs, i've got a mosin & lite gear. I see another player scav, i don't shoot him. We both engaged by a player, i give him a wave. Do the friendly & talk scav. All sweet, runs over to me whilst getting shot by the player & then kills me, as he is shooting me. He gets killed too. Moral of this. Why is the more scav vs scav player action then actually player running into player half the time.. Why don't you guys put a system in place that forces scavs & scavs together (Because without VOIP, it's hard to talk with someone. So we just pop em ) Or just everytime we killed a scav. Take 500k off our pmc. Pretty sure that would stop it
  14. Theses new scavs have taken out the entire fun of the game, looting and killing players. If I wanted to fight against Overpowered, Laser sighted AI that I couldn't manage to defeat I would jump on any Single player game and put the difficulty upto extreme, tie one hand behind my back and play the game with my toes. I have been playing Tarkov for about 1 year now with pretty good success and have been playing Hardcore shooters for years over 4000+ hours in Arma 3, 3k of them in survival mods like Day Z. But I just can't get a hold on these Scavs, no matter how much re-positioning or sneak tactics applied, if you don't land that first perfect head shot at 100m+ its game over. Their first shot hits you every time, without fail usually breaking a limb, applying the pain fuzz and then proceed to either nade or push you, without any fear. I am not a salty player I love the hardcore aspect, the rush you get in a good firefight and when you get tapped in the head well, Gear is Gear go find more. So this isn't one of "those" posts. Now as far as I understand Scavs are meant to be Armed Civilians, Looters, Not Ex SAS agents with Bionic eyes with a 4x magnification and thermal imaging ? The only trained Goons are Scav boss and his Hexagonal Table of minions, Who are easy to kill than regular scavs atm, just FYI It is easier to kill 2-3 geared players atm than to kill a Scav or two. I was just at the SE spawn of Interchange for the 3rd time and couldn't even get to the ramp, Scavs in Bushes with Thermal vision. Tiny cracks in cars, Peakholes so to speak lit up from 50-100m with shots slipping straight through them, most the guns are iron sighted so WTF There BSG? Scav Nerf should have been one of the hot fixes. Other than a few BSG fanboys who would defend you even if you told them to jump off a bridge I feel I can speak for a large majority of players to say enough is enough with these Scavs. I love the new mechanics and way of thinking the AI have, It makes them less of potatoes, But their aim, decision making speed, vision, ability to eat bullets is just far overdone. It is almost as if you didn't test these bots against a collection of player levels? If these Scavs are here to stay I will be very dissapointed with the Battle state team, along with the majority of the players in the community I am in. You are cutting your own throats so to speak by not listening to your community, I wont be sticking around if this is where the game is headed. You have a new patch, an opportunity now to hold onto a hyped player base, listen to your community.
  15. Hi - I made a thing. Critical feedback appreciated.
  16. JordanCassese

    Scavs are BROKEN

    What the hell did you guys do with the scavs... I am getting one tapped by Saigas from 55+ meters but when they are up close and all in my face they miss every single shot. Also I am experiencing incorrect hit counts on my death screen. I don't know if theres some sort of desync going around but there have been multiple instances where I unload a 20 round SKS mag into a scav and he will end up shotgunning me and killing me, yet on my death screen, my hitcounts are always incorrect. If I am point blank shooting at a scav, and empty my 20 round magazine into a scav... my hit count should not be FIVE... I don't know whats going on but I am convinced shotgun scavs are actually broken. I don't know if this is a known issue. All I can say is that a year into this game and patch days are still introducing more bugs than the previous. I have had the game for an entire year... and the scavs are still being changed every. single. ducking. patch. I don't know how to code or how to make video games but just fix them already like how hard can it be. PS. dont tell me I'm probably lagging because I have my ping up on my screen so I can tell when I am lagging or not. 30 ping is more than enough to tell when the game is being fucky or if it's my connection. I ALSO understand that this game is still EARLY ACCESS and I should "READ WHAT I PAY FOR" but come on it's been a YEAR and bugs like this are still active today... I just wanna play the game like everyone else but it's hard when the devs keep making it worse.
  17. Ghostlypolecat

    Scav question

    When you play as a scav, do bot scavs try to kill you?
  18. Graaicko

    AI/Scav's OP again.

    So I'm sort of not sure about this patch. Was wondering if they did any graphical upgrades because I am now getting fps drops, even while playing on low settings. There is ALOT of lag and desync. I found that scavs desync then one tap people. Dont know what they did but the game is not running smoothly perhaps its just that the servers are constantly overloaded, but the dev's should expect alot of incoming playings and adapt to this. It's very stange every player/ai I confront desyncs for that half a second and completely screws up my concentration. then the ai/player suddenly onetaps me... I hope very much that they fix this or atleast maintain it. The scavs themselves are cool. I like how they con now hunt you down. Give you a bit of a run for your money. I just don't like the fact at all that they can 'lock on' to a certain part of your body and be able to one tap you through a door panel.
  19. CRAZZY1

    Scavs With Guitars

    So this is not a thing that shold be focused on right away but i would like to see scavs that play guitars or sit in chairs and stuff around the map would make the atmosphere look really alive and realistic so when the devs have free time maybe consider adding a guitar for example that scavs can use thanks for reading.
  20. Hey guys how's everything going? Old problem something new bit inspired on the old M&B games, scav on scav is an old problem with no solution yet. So I came up with this idea, not really finished and wanting some opinions and suggestions also. The thing goes along this lines: You can interact with other AI/Player scavs (mostly for AI scavs) in some sort of trade. IE: you spawn with an AVS, a shotgun, a couple of shells and no backpack, but it's important to get a backpack to loot something. Normally as backpacks don't spawn (I think) you would try to kill a player or a scav with a backpack and loot it, but let's say you loot another shotgun or a pistol from some crate or player and you go to a scav with the backpack and try to trade them your weapon or meds or whatever you have for that backpack. For balancing and relism-ish, every item would have a value (maybe tied to fence) and every sacv would value it slightly differently depending o some factors IE: if the scav is injured he will value more meds, if he has a VEPR and no Rig he will value rigs more, and that way. Also if you kill scavs they will be more reluctant to trade with you and value less your things, and at some point they won't trade with you or even try to kill you right off the bat, on the other hand if you don't hurt them or even give them meds when they are injured that will help with your reputation, same way as if you leave some things with your scav after a raid. Wanting to hear your suggestions, and thank you for reading. Stay cheeki brothers!!
  21. HappyCamper

    Roaming scav gangs

    No idea if this has been suggested before... but here it goes anyway. Roaming scav gangs Shoreline for example could use a group (or groups) of scavs that roams around at random. Lets say they visit all the "high value" locations (harbour, powerstation, radar, villa, resort, etc.) in a random pattern. This would make the map a lot more exciting without adding a lot of scavs to the map, thus not generating a big hit on performance compared to adding a group of scavs to every location. This could be applied to any map besides factory I guess. Add ideas guys, not hate :p
  22. Jolt

    So i have this idea....

    -So i noticed a lot of people complaining about scav on scav violence. Of course there are lots of members with great suggestions like Klean, Deadly, Kotton, etc, but what if a 3rd faction arose and it was like a mercenary or survivor/civilian. -Give SCAVs a reward system based on PMC kills and it's negatively effected by killing other scavs to promote team work. Basically the higher your PMC kills the better the random loot you start with. -Then if you want to play risk free off your PMC they also have the 3rd option of a character with no allegiance. I think they should be much like how the scavs are now with random loot spawn on them and no reason to serve anyone but the PMC who controls them. Basically you can look at it as someone the PMC highered to fetch them something, they could be considered couriers or runners. -My favorite part of this idea is to set up a system where you can order any item for a hefty price, after a time those items will be found by your couriers and then you have a limited time to try and manually control them out of a raid with those ordered items. So it's high risk high reward but if you die you lose all that great stuff and all that money you put into it. I think it's fair because you are at a massive disadvantage with SCAVs and PMCs wanting to hunt you down because they know you have good stuff. A distinct look should be made for these couriers, like having a red flag flying from their back packs or something of that sort. -Thanks for reading this out i really appreciate it! Plz give me your constructive ideas and who knows, maybe we could see some of this implemented in the game!
  23. I don't know what the problem is but now scavs are complete bullet sponges, i unloaded a 20 rounds of BP 5.45 rounds from a 74U before he hit the ground. I checked to see if he was wearing any armor and low and behold he only had a kiver helmet. I don't know if this is from desync or if the scavs are just gods now,it was bad enough that scavs insta killed you but now this? . . . I've experienced this issue only after Patch 0.8 was dropped and it has happened pretty occasionally now (I have not noticed this issue with PMC's... yet.)
  24. borkatapz4

    Scav on scav agression

    I think killing "bad" scav should not make the bot scavs agressive towards you . What do you think ?
  25. Protodead

    Offline mode differences....

    People say playing the game online is exactly the same as in offline mode. It is not. I believe it should be the same... Check it out. If you are in an offline raid, and you get a blacked out leg, you TAKE NO DAMAGE while sprinting.... We know this is not how it works in online. People say scavs act differently, and they do. In offline mode the scavs will still throw grenades at you, whereas in online mode, the grenads have been removed from their inventories per Nikita. Why is it this way?!?! And what else is different between the two... I'm guessing a hell of a lot, and that doesn't do us the players a whole lot of good if there are differences....
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