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  1. Flea market- When you cancel an item you have to wait out the timer and cancel it again or else it takes up your MASSIVELY important 2 flea market sale slots. Scavs and bosses still do not have inertia, nor do they have crouch speed movement delay or the lean delay. Makes them overpowered whenever when ever they have a corner, not to mention i cant even count how many times i've shot at a scav and they duck the bullet even though ill be more than 100m away and there is NOOOO way they could get any warning. Thats something they intentionally coded in. its game breaking, immersion breaking and just downright unfair. Boss AI dont really bother abusing these mechanics, rogues dont pull that crouch BS but they will wiggle peak slam you day and night. I havent been able to report bugs for this entire wipe so im just adding a couple more every day. It is not a short list.
  2. Hello, on several occasions I've been killed by scavs without provoking them despite playing as a scav instead of a PMC. Is there a reason for this? I thought that scavs were supposed to be friendly toward player scavs...
  3. I have died 5 times today from playerscavs because i found good loot. I obviously understand the mechanic of scavs being able to kill other scavs but i feel that the reduced fence rep is not enough. By that i dont mean punishing said players but have a reduced save cooldown. When you miss your scav raid 2 times in a row because you found tier6 armor and a mutant on a rogue and a guy decided oh well i dont care about fence rep. It is obviously really annoying but the worst is having to wait, i feel that the new system of showing names only breeds toxicity as i can easily friend those people and curse them out, and i personally would feel justified to do so. I dont know if you guys agree with me on this but it is disheartening for me to have to face that every time i find good loot and still have to wait for a 12 min cooldown.
  4. Sneakyfox

    Scavs need to be changed

    Hello forum, To begin with, I'd like to preface that I've played this game since the pre alpha when only the EOD edition could get you to play. I've always got my bitcoin farm every wipe since its introduction. I play quite a bit and overall like the game. (Obviously since I'm still playing :p) However there is a single glaring issue with the game: SCAVS. Funnily enough the main issue with all scavs is common to the AI Scav and Player scav: they are 0 regards for their lives. And this is the most realism breaking feature in the game by FAR. What are scavs? Scavengers to give them their full name, are beings that come in AFTER the fighting to pick up leftover scraps. The idea is to have as little risk to their person as possible. Most of them, according to the lore are civilians. It makes sense then to assume that, scavs should be fearful little individuals who go around looting discreetly. ABOVE ALL ELSE they should avoid engaging in a fire fight with ACTUAL combat trained soldiers. Sure sometimes they might think they can hunt down and kill a solo PMC if they have a sufficient numbers advantage. But ask yourself, what would the average scavenger do if 2, 3 or more of their party gets killed? What would the average scavenger do if he walked in a courtyard with tens, dozens of dead scavs all around ? Would he actively seek out the culprit? Would he go in charging for the honor of the dead ? Or would he crap his pants and run away ? That's more likely. That's what actual scavs would do. No doubt many soldiers would also turn tail and run if they saw their squad getting slaughtered but while it may be debatable for actual soldiers, there is no doubt that would be true for scavengers. Now that we've established a realistic behavior, what do we get in this game? A game which, may I remind you, set out to be the most realistic game of the shooter genre. We get giga chads. Scavs will push you, play aggro and not rest until they're killed all the PMC's in the area with 0 REGARDS for their life. They're NPC's and darn, I don't think I've ever had NPC that felt this detached from their life in game. If for some reason you decide to spawn naked, the matter is even worse with scavs going out of their way to hunt you down and kill you, even if you kill dozens of them, even if the ground of the land if soaked in the blood of their fellow scavs, they will still hunt you down. This is the single most unrealistic aspect of the game, by far. And I'm not talking about scavs seeing you through walls, "head-eyes" ' ing you from 300 meters in the pitch dark or running at full speed despite taking 69 shots to the legs, full auto-ing a stockless ak74-u from 150 meters with perfect accuracy. These are points I hope BSG will eventually refine otherwise we're going to have to accept that the average scav in tarkov could eat Rambo for breakfast. The exact same issue is present with player scavs that are INCENTIVIZED to disregard their life for a tiny chance to get loot. Would a scav really run to an area of heavy fighting and try to finish off all those alive for their gear???? Really ? Of course not. He'd probably make a not of where the fighting was, make sure to stay as far away as possible and maybe swing by far later. But for some reason, this game is INCENTIVIZING player scavs to run head first into fights and this is what gives birth to the most frustrating experience of the game. Playing as a PMC, caring for your life, you got good loot, had a successful raid so far. Your life and extraction matters. This is the main problem. Only the PMC's have a fear of death. Neither the AI not scav players fear death in the least which is the biggest flaw of the game. Far are the early days of this game, when people moved around slowly, listened for noise, feared for their life. Now you have people running around like madmen, shooting everything that moves. Get killed ?? No matter, no penalty for it. Just wait a few minutes and try again. The same goes for the scav boss and their guards. Sure you can say maybe Gluhar's men are loyal to him and would specifically hunt you down if you kill him. But is that true for every boss ? Shturman's guards for example, are they loyal to him or are they mercenaries paid from his stash to protect him ? Would a guard who sees Shturman and the other guard get killed rush in to avenge or would he run for his life ? So by now I think I've made it clear the issue scavs have. The thing is, this issue is a conscious and deliberate move by BSG for the feel of the game which I don't understand and people I play with don't understand either. This game is far less "Tarkov" than it is COD these days with a different skin. When you have people like Pestily (I enjoy his videos, this is not an attack) running around in labs, jumping from platform to container, taking morphine, jumping down, breaking both legs but still be able to sprint at full speed and kill whatever is near, this is not the Tarkov experience. This is Call of Duty the exact opposite of what this game set out to be. Anyway this post is way too long. I think we can all agree on this. To wrap up I'd like to present my ideas to give back some of this fear of death to player scavs. Changes would only fit the changes the game has undergone. There was a time when you had no hideout, when well over 50% of the games you played ended up with you either disconnecting/de-syncing or just "dying". This is no longer the case as such the true NEED for scav runs has considerably diminished. 1. Have a limited amount of scavs runs possible for a wipe. When you run out, you run out. If your stash is empty and you have nothing left, well bad luck, should have invested a bit more in your pmc/hideout/keys whatever. Reset your profile. This would be way less forgiving and more in line with what Tarkov was aimed to be. ATM you can do nothing but run around like an imbecile and fall back on your scav runs with no consequences. 2. Have unlimited scav runs until you reach a certain level. Flea market level ? 20? Something like that, a bit like how Therapist will heal you for free at the beginning. 3. Everytime you die as a scav your scav run timer increases. This way you can't just spam scav runs, rush to a fight, die, rince and repeat. 4. Have scav runs cost you. How ? Different ways, for instance every time you die, it costs Fence as he is the "scav chief". You enter into debt with him, and as long as you are in debt, ai scavs will prioritize killing you. Here are a few ways to make scav runs have consequences rather than be the exact opposite the game is supposed to be. I only addressed player scavs here, for AI scavs, that's up to BSG to change their behavior. Whether it's fear or whatever. Let me know what you think! PS. PLEASE FIX SCAVS/RAIDERS ETC BEING ABLE TO USAIN BOLT EVERYWHERE WITH NO LEGS AND THE FULL AUTO FROM 90000M WITH DEADLY ACCURACY.
  5. Tokisaki_Kurumi

    Shoreline SCAVs scuffed spawns???

    Hello i been noticing that Shoreline scav spawns are weird nothing ever near tunnel or road to customs. Most of map deserted and then onetime i missclicked and SCAVd on SHORELINE and i SEE THIS.
  6. Luketowers1

    Flashing inventory items.

    I have just made a huge Scav run and want to keep my loot however this one thermometer keeps flashing and won’t stop. Anyone know how to fix this? I’ve been sat here for 30 minutes waiting for flashing to stop. Don’t want to lose my scav raid as I made a massive come up. Any help pls pls
  7. Scav is short for scavenger, right? I understand and know that there will be PMCs in the raid until the last second. But numerous times, especially on interchange I have been spawning in to raids at 40+ minutes. That's before some PMCs can even get to the mall. My most recent raid I spawned back of Goshan next to the big weapon box and I was able to loot lockers and Goshan PC room before any PMCs even made it into the mall. When I play as a scav I'm not playing to play as a PMC with random loot. I'm playing to scavenge the left overs. I don't think its even remotely fair to the PMCs who might have the closest spawn somewhere to run into the mall and already find everything looted and just be stuck with leftovers. Granted. The game is about fighting other PMCs and doing quests but if a scav was really cheeky they might camp a quest spot and wait for PMCs who are just trying to rush it. I don't know if my thoughts are shared but it just seems like it is way too early for scavs to spawn in. For example - on interchange the earliest scavs should spawn should be around 30 minutes, it gives enough times for the PMCs to enter the mall and if they need to do a quest or they want to kill Killa then they have enough time to do so before a scav is already camping somewhere or has looted everything. I would appreciate some responses to see if anybody else feels the same way? Thanks, qaparker
  8. Almost every scav I spawn with in the past week or two has nothing but a security or scav vest. Every scav I loot that's already been killed is similarly configured. By the time I find a backpack (if I do at all), I've missed half a map's worth of loot. I can't count the amount of raids I've been on that I walk out with 4 or 5 items due to just not having any space to put anything.
  9. Dr_DonutPHD

    Rogue Scav penalty and timers

    So i was new to the game at one point and i didn't trust anyone even in scavs, so unfortunately i kos a few times till my buddy told me that was gonna cost me at fence, which it did. i am now painfully trying to get my rep up .1-.4 every time i run my painfully long scav timer, however, it is nearly impossible with the amount of toxic scav players who im friendly to who just backstab me when im not looking, i feel like there should be a higher penalty for killing scavs as a scav, i would also suggest some kind of timer leeway for new scav raids after a peaceful scav is killed by rouges, this happens nearly every time i load into a new scav raid and its making it impossible to make any progress on my fence rep and its making the game quite daunting to play especially when money is a very important thing at the level im at. I get if they're new players or what not just like i was one time, but its getting ridiculous.
  10. Hey guys, I have problem with AI scavs.. my karma was +0.71 when it started. Now I'm +0.10, because they were shooting on me every run (and I had good stuff, then I killed them all) and its still continue. Everytime when I spawn as a SCAV, then every SCAV on map are near me and everyone of them is shooting on me.. is it bug or what happend actually. I can't even make a single run without shooting with AI SCAVS.. Can someone tell or help me what the fck is happening with my game?
  11. Ich finde das 0.02 als Bestrafung einfach zu wenig ist, ich finde man sollte es auf 0.05 oder vlt. sogar 0.1 erhöhen, es kann nicht sein das Leute selbst auf Interchange oder Reserve wo es genug Loot für alle gibt immer noch die selben Lootgeilen Goblins sind wie vorher vor allem wie eiskalt die Leute teilweise einen anwiggeln nur damit sie ein stehendes/einfacheres Ziel haben, ich habe vorher schon keine Scavs gekillt und bin jetzt sehr froh über dieses System, ich habe auch schon tolle Erfahrungen sammeln können auf Interchange, ich Trade bzw tausche sogar einfach immer wieder Sachen mit fremden Scav Spielern, ich wäre einfach dafür das die Bestrafungen härter wären, was ist eure Meinung dazu ?
  12. We All know shotgun scavs are broken, The last shotgun buff was a joke. The past 3 days have been such a bad experience for me in TARKOV. Ive never been 1 shot so many times from shotgun scavs. It dose not matter how geared you are, How far you are, How fast you are. THEY AIM LOCK THE SMALLEST HIT BOXES With INHUMAN reaction times. Its actually trash game play. I actually will do my best too just avoid them because THEY ARE BROKEN. I watch HOURS of gameplay. Im not the only one getting 1 Shot by this broken Mechanic. FIX IT. Like I actually fear them at this point. THE BOSSES ARE EASIER. Why isnt somthing being done? Why wont they fix the AIM LOCKING Shotgun scavs? Its not fun.
  13. Hello I am a new player to EFT and I'm having issues with getting good games on Customs as a scav. A few weeks ago I would have 35-25 minutes to scrounge and then GTFO. Now I'm finding that every game on customs I come into I have 15-9 min which sometimes isn't long enough to even run directly to an extract if players or raiders shoot you. I've found it extremely frustrating and just need some extra time. I'm new and I tend to take a little longer to loot, listen, and fight players and scavs so if anyone has any tips I'd love to hear them thank you for your time.
  14. DanExert

    Scav Dropshots and Physics

    Due to Scavs having less reaction time implemented this patch (11.7), they now have the ability to fire accurate shots during the animation process. What this has resulted in is Scavs being able to hit you whilst they are going through the prone, crouch and even slide animations. Additionally, they are able to headshot you from impossible angles, for example Reshala's crew are currently able to hit you in the head whilst prone, from distances less than 2m (no exaggeration) - no human IRL, or even human players in game are able to pull off this impressive feat of body flexibility especially considering they have a weapon, body armour, helmet and backpack. Killa will also regularly one tap you whilst sliding into position, an impressive manoeuvre even by John Wick's standards! Considering he has heavy armour and unlimited magazines of Igolnik, this just makes the death feel cheap as opposed to difficult. What I propose is to code into the AI logic, the inability to fire their weapon during the animation process. Secondly, to reduce AI accuracy whilst moving, especially Sniper Scavs who are able to land accurate shots from 50-100m whilst strafing. These suggestions are not meant to make the AI easier to deal with, but to make the PvE experience more natural, more believable and less cheap. The Scavs are a meme right now, and in many situations are far better at killing you than other human players
  15. kanariewietje

    7mm buckshot..

    So here we go again... What is the deal with superscavs and their 7mm buckshot pellets?? I seriously have no clue what is happening with the programming of these scavs. Scavs with .366 ap, 7.62PS and 5.49 PS i can handle. Sure once in a while you die because of a lucky shot. But never EVER have i died faster (and in an unreasonable way) to any other scav than those armed with shotguns equipped with 7MM buckshot. Their accuracy is beyond retarded, not only are they able to identify in a single millisecond what type of armour you are wearing, but in the same span of time they autolock to one's head and before you (i) are able to react you are finding yourself in the post death screen beggin therapist to remove those ridiculous 7mm pellets from your face. Just now on customs i died once again to vladimir schwarzenegger, i was standing on the train tracks (near the blue container stash) and a scav magically one taps my face about 70 yards away from me (the scav was at blue shipping container near the gas station). So anyone else care to share his/her 7mm horror story?
  16. Now I will start this with a message to the moderators, I am unsure if this will be part of the Karma system, if so please lock the thread thanks ❤️ TL;DR: I would like to be able to see my SCAVs Skills similar to my PMC page. -------------- Honestly, this is just a simple addition I think, and I do not know why I like it so much; but I do run scav a lot while I wait for my friends to get online. I would love to be able to just check my SCAV's skills as they are carried over in like a hidden second player page that is only viewable inside a SCAV run. I have a couple thoughts on suggestions: 1st: I think it would be good to just see the SCAVs skills on a separate tab or within the skills tab, have a drop down to switch that view to the SCAV? 2nd: I think another fun thing would be adding more use to the SCAV Case. By this I mean once you have the addition to the hideout; you will be able to see the stats of your SCAV. If this is a path everyone likes, I would also suggest blocking seeing skills of the SCAV in raid until this has been unlocked. 3rd: I think this is the most different from what I would like to do. What I mean is that I think random stats for every SCAV you play would be nice to see? Maybe have them be random based off of the "Level" of the SCAV or your Karma (Depending on how that will truly work). The more you play and the higher you get the SCAV level the better the base random stats could be? Maybe make the case give a boost to the SCAV stats as well? Those are my random thoughts turned suggestions. I would love to see what people think about it. I am open to constructive criticisms with suggested changes, alterations, or what you would rather see instead. Thanks for your time, happy raiding 👍
  17. wescat96

    Overpowered Scavs

    I don't know who thought it was a good idea to remove map boarders and add invisible scavs that just murder you in one shot through class 6 armor. It's really... reaaallly fuck1ng annoying, especially when you aren't even past the "signs" that are suppose to mark their kill area. Like whoever designed this needs to go back to school or something.
  18. MoRioPL

    Broken bots

    Recent update made bots shoot from much too far and much too accurately. They are going full auto from 150m and hit you with almost every bullet. My recent 5 lives i got killed by bot that 1 tap me from 50 m away.
  19. About a week ago there was a 36mb patch in the launcher and ever since I've been playing on this patch Scavs have been absolute monsters. I don't know if it's just me but these Scavs literally NEVER miss your head... About 2 weeks ago I had no issues with Scavs and killed them as normal (if they feel like dying) but now I am terrified of Scavs and it's ridiculous, I'm now more afraid of some hobo with a shotgun than fully kitted out PMC's just because of the much more intense aimbot Scavs have after this patch. I could be wrong and the Scavs haven't been changed... But I've just been hella unlucky this week constantly being 1 shot in the head by Scavs on the other side of Factory that I've started always wearing face shields just so I don't get dropped by random Scavs anymore.
  20. Since Raiders will now kill AI scavs (on Reserve) I don't think it makes much sense that scavs will try to kill you when you are playing as a player scav if you kill a raider. They should only become aggravated if you kill other scavs or other player scavs. This will also encourage more and better use of AI scavs and use them to team up with to kill raiders
  21. As someone whose played Escape From Tarkov for a couple years, it feels like the maps are devoid of action , there are no scavs and the main action is people hard holding corners cause they sprinted to the loot areas and hold it. There is no scavs to make people stop and open fire on them , the matches feel silent. its as if i PIVIT on my feet everyone in 30 metre radius hears me and sprints to me because theres only rain sounds and ambient noices going on . ( Alot of people are using silencers ) I no we've all complained about the scav's but now that there gone. WE DONT KNOW WHAT WE HAD TILL ITS GONE. Scav's drive the combat in this game and force players to not camp in corners. YOU GUYS HAVE MADE INCREDIBLE ADVANCEMENTS to the point where i dont even know if the scavs are players or PMC's. THE SCAVS pick up weapons, run around , you've done so much amazing work on them, but why are they non existant on maps... please bring them back and let the players be confused ( seeing a scav with 2 weapons , and getting 3rd partied by another group trying to take out that scav as well ) Lastly... On Reserve im wondering why did you take away the raiders from underground ? its liturally a rat haven now... when there were raiders down there there was good pvp down there but now theres only people camping D-2 and sitting behind doors... Please Re Add the amount of scav's there were before... the game is running smoother on the new engine and people wanto have enjoyable Combat encounters. ~Cheeki Breeki Mondetta
  22. IMerlinI

    Is this working as intendend?

    So before you start harrasing me about this notorious topic - SCAVS, know that I don't think they should take 4 mosin bullets to the chest without armor, before dying and then 1 tapping you from ridicilous ranges with god aim. So I went in with a mosin, that's packing LPS GHZ rounds, I come across 2 scavs. I start shooting them, they just wont die, I counted 4 confirmed hits to the chest before he died. I went to loot him and he had no armor/helmet/armored rig. My question is, is this supposed to be like this? I don't think that when people say that LPS one taps thorugh armor, that it would require 4 shots for a unarmored scav?? Unless their bodies are made of Stalinium in which case I am sorry for even bothering. Fix this, this is not normal, also scavs one tapping you behind boxes and seeing you at 100m. Another thing is the supposed scavs hunting hatchlings... if you say that this game is hard and realistic then I don't see how an enemy will legit come running at you in packs of 2-3 scavs and then just shooting you in the head without any chance for you to kill them.
  23. I found it super easy, that if you are doing a run scav, and you dont kill other scavs, you are getting out with huge loot !!!! But other idiots here, that are doing SCAV runs, kill/ shot other scavs, which immidately make them targets. IF YOU ARE DOING SCAVS RUN - DONT KILL SCAVS !!!
  24. Kolner

    Scav behaviour

    Hey there... After watching new scav mechanism of hunting hatchlings (or what it was) I thought - Hey, it would be cool if scavs act more realistically. What if they act more as group in hunting PMC, and not only hatchlings, but all players. Imagine this - every piece of gear have some value... this value says how potentially you are dangerous. If there is one scav, he have some level of courage. If your value of danger is higher than scavs courage, he will try to avoid you, sit silently in corner or try escape.... but if there is more scavs and there courage level in total is higher then your level of danger, they will hunt you. Scavs are civilians who became sort of bandits, but they are untrained and they should still value theirs lives. So they should look for easy prey and not to go rambo all time. So I cant imagine one hungy civilian with half of AK trying to hunt full group of profesionals. Any reaction welcome.
  25. parkstranger14

    scav raiders!

    First I'm not the best player and I have no shame saying it= but time and time again I just get one tapped by these guys from so far and take it I just had a raid where I killed some people and got looted out real excited well first I had picked up a better helm with face shield and lvl 4 armor (full) and as soon as I step out on reserves near man hole extract, I cant I have bag on -_- both my arms get instant blacked from a sks scav from all the way from the other side and quarter health I mean instant I some how kill the 2 scavs by the grace of god but I heal and run to cliff decent I have para cord but you also need a damn RR grr so I run to train and then right when I step out scav roaming around bunker and another scav shoot at me and instantly get headshot like duck! I want to love the game but it makes it so hard too they need to be nerfed only way to fully combat them is from long range and snipe I'm so fed up with it.
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