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Found 101 results

  1. IMerlinI

    Is this working as intendend?

    So before you start harrasing me about this notorious topic - SCAVS, know that I don't think they should take 4 mosin bullets to the chest without armor, before dying and then 1 tapping you from ridicilous ranges with god aim. So I went in with a mosin, that's packing LPS GHZ rounds, I come across 2 scavs. I start shooting them, they just wont die, I counted 4 confirmed hits to the chest before he died. I went to loot him and he had no armor/helmet/armored rig. My question is, is this supposed to be like this? I don't think that when people say that LPS one taps thorugh armor, that it would require 4 shots for a unarmored scav?? Unless their bodies are made of Stalinium in which case I am sorry for even bothering. Fix this, this is not normal, also scavs one tapping you behind boxes and seeing you at 100m. Another thing is the supposed scavs hunting hatchlings... if you say that this game is hard and realistic then I don't see how an enemy will legit come running at you in packs of 2-3 scavs and then just shooting you in the head without any chance for you to kill them.
  2. I found it super easy, that if you are doing a run scav, and you dont kill other scavs, you are getting out with huge loot !!!! But other idiots here, that are doing SCAV runs, kill/ shot other scavs, which immidately make them targets. IF YOU ARE DOING SCAVS RUN - DONT KILL SCAVS !!!
  3. Kolner

    Scav behaviour

    Hey there... After watching new scav mechanism of hunting hatchlings (or what it was) I thought - Hey, it would be cool if scavs act more realistically. What if they act more as group in hunting PMC, and not only hatchlings, but all players. Imagine this - every piece of gear have some value... this value says how potentially you are dangerous. If there is one scav, he have some level of courage. If your value of danger is higher than scavs courage, he will try to avoid you, sit silently in corner or try escape.... but if there is more scavs and there courage level in total is higher then your level of danger, they will hunt you. Scavs are civilians who became sort of bandits, but they are untrained and they should still value theirs lives. So they should look for easy prey and not to go rambo all time. So I cant imagine one hungy civilian with half of AK trying to hunt full group of profesionals. Any reaction welcome.
  4. Hello, on several occasions I've been killed by scavs without provoking them despite playing as a scav instead of a PMC. Is there a reason for this? I thought that scavs were supposed to be friendly toward player scavs...
  5. parkstranger14

    scav raiders!

    First I'm not the best player and I have no shame saying it= but time and time again I just get one tapped by these guys from so far and take it I just had a raid where I killed some people and got looted out real excited well first I had picked up a better helm with face shield and lvl 4 armor (full) and as soon as I step out on reserves near man hole extract, I cant I have bag on -_- both my arms get instant blacked from a sks scav from all the way from the other side and quarter health I mean instant I some how kill the 2 scavs by the grace of god but I heal and run to cliff decent I have para cord but you also need a damn RR grr so I run to train and then right when I step out scav roaming around bunker and another scav shoot at me and instantly get headshot like duck! I want to love the game but it makes it so hard too they need to be nerfed only way to fully combat them is from long range and snipe I'm so fed up with it.
  6. I don't know what the problem is but now scavs are complete bullet sponges, i unloaded a 20 rounds of BP 5.45 rounds from a 74U before he hit the ground. I checked to see if he was wearing any armor and low and behold he only had a kiver helmet. I don't know if this is from desync or if the scavs are just gods now,it was bad enough that scavs insta killed you but now this? . . . I've experienced this issue only after Patch 0.8 was dropped and it has happened pretty occasionally now (I have not noticed this issue with PMC's... yet.)
  7. I'm a long time player here, and since this last big patch, scavs dish out too many first time headshots, and have aimbot-like accuracy. Their vision is also insane now, as they can spot you from a very great distance, even in bushes (sometimes through walls/partitions too). I like a challenge form the AI, but it should not be able to one tap me the first time I peek an angle on it, or have its first shot be a death-headshot, over and over. Especially when it's a different angle than when they last saw me. I understand this happening once in awhile, but that's not why I'm taking the time to write this very long post. This is happening far too frequently, and takes away from the fun of going into raids, geared. I always wear level 4 helmets and level 5 body armor, and this is still very frequently happening. The map I play the most, by far, is Interchange, and this is where I'm noticing this. I'm not sure if this map setup/svac positioning makes this more obvious, but it's very noticeable when playing this map. A simple fix would be to lessen AI scav headshot probability by a lot, and lessen their overall accuracy and vision by a little. This would bring them more in line with pre-0.12 scavs (which I think were very nicely tuned). Again, this is coming from a very cautious, very geared, very experienced, 60%+ SR solo player. I can't imagine what these "thousands of recent new players" are thinking. Let the "Boohoos" and "git goods" begin...
  8. NewDawnApproves

    New Idea For Player Scav's

    Hey guys was just talking with some friends I play with about this scenario, let me know your thoughts down below. So I assume the role of player scavs is to use teamwork to kill and loot PMC players and just in general work together so everyone can get a good scav run in. I would say 75% of my Scav runs consist of another player scav walking around like a bot and whoever notices the other person is real first gets the kill. I mean I've done it as well walked around like an AI and saw 2 player scavs looting and they didnt pay me any mind so i kept walking up behind them and executed both. Yeah i felt dirty and scummy about it but its the way she goes. Anyways back to the point instead of this player scav vs player scav mentality I think we should enforce some sort of negative side to executing friendly player scavs. My thought was to treat a player scav kill, as a normal scav kill would. The rest of the AI scavs would treat you as hostile just like if you killed one of your own. It just would make sense after all that is what happens when you kill an AI scav. My friend was talking about softbans for player scav kills which I think is a little too much but I think it really has gotten out of control. I mean there is plenty of loot on the map for player scavs to loot up get full and leave without bringing unnecessary violence into the situation. That's all thanks for reading and happy hunting😎
  9. Makinson95

    Vepr Hunter

    please remove M61's from Vepr hunters that scavs use, no point using any kind of armour when they can demolish everything up to fort, was wearing zhuk armour and was 2 tapped in the thorax from a vepr hunter that a scav was using, i suggest having them spawn with M80's
  10. Hi, I reported this 5 times since September 2018. There was a time before that when everything was working fine. Today was the last time I reported this and I was advised to write a forum topic as a suggestion. For example Factory at night time: As soon as you are spotted and engaged by a single AI scav every other scav on the map knows exactly where you are and can see you through walls. They are also trying to shoot you through walls. Sometimes successfully. Before you are spotted everything is working fine. You can sneak past them in total darkness of the factory map as long as you are more than 10m away from them. But when one sees and engages you, you are tagged and cursed like in offline mode. Every single scavs knows your location at all time and rushes your position. They shoot you over a distance of 50m in pitch black darkness without flashlights and with deadly accuracy. This does not only apply to nighttime. In daytime too. And other maps like interchange. Answers of support: 19. September 2018: The information you provided was accepted for processing. 13. November 2018: In connection with the release of the patch/hotfix, we will need new information so please, close this request and test for the issue. If the problem is still happening after the patch/hotfix, then create a new request. 14. April 2019: The information you provided was accepted for processing. 27. April 2019: This is a known issue that is currently being worked on. Thank you for additional information! 28. June 2019: At the moment, the scavs are at the stage of balancing and development. The current version of scavs: accuracy in shooting, sight, behavior in the game is not final. If you have a feedback or suggestion for the further development of scavs in the game, you can leave it in the profile topic on the forum. Example Vid from today (watch it till the end, just 3 minutes):
  11. Saksida


    Scavs need alot of work. They are too inconsistent. One time the scav just stands infront of you like a retard, while you take your time and put a bullet in his head; other times it feels like youre facing terminator. Their aim needs to be worked on aswell. They rarely miss. Even through walls. It seems like once they lock on to you, you're dead. The only tactic that seems to work against scavs, is to keep peeking the corner for a split second and prefire at them (so they get stuned/dazed by the bullets and they cant lock on to you and one shot you). They really don't feel like they belong in the game. They feel like they came from Dark Souls, and not Tarkov. I'm sure i'm not the only one that has a problem with them. And i'm sure i'm not the only one willing to help. Do you need testers? do you need suggestion? Atleast listen to the streamers like Kotton or Anton. Maybe make a team that will work exclusively on scavs untill they're done right, since scavs make half the game. I am more than willing to spend hours testing scavs and other things for you guys, since you're making an awesome game. Perhaps you could make a test game like DOTA 2, where they put updates before they release them, so the players can test them, and give feedback. A small map with some commands for spawning weapons and scavs would be more than enough, and i honestly think it would speed up the "fine tuning" of the game mechanics.
  12. FPSTristen

    Player scavs

    So...The idea of allowing a player to go in as a non-pmc and gain gear without losing anything is awesome, but...if a player SCAV attacks another player SCAV, why do all the other scavs come and shoot you when you kill him? I don't know how many times I have died because I defended myself from other players. I personally find it annoying, am I stupid/really salty? or do others feel the same?
  13. DanExert

    Scav Dropshots and Physics

    Due to Scavs having less reaction time implemented this patch (11.7), they now have the ability to fire accurate shots during the animation process. What this has resulted in is Scavs being able to hit you whilst they are going through the prone, crouch and even slide animations. Additionally, they are able to headshot you from impossible angles, for example Reshala's crew are currently able to hit you in the head whilst prone, from distances less than 2m (no exaggeration) - no human IRL, or even human players in game are able to pull off this impressive feat of body flexibility especially considering they have a weapon, body armour, helmet and backpack. Killa will also regularly one tap you whilst sliding into position, an impressive manoeuvre even by John Wick's standards! Considering he has heavy armour and unlimited magazines of Igolnik, this just makes the death feel cheap as opposed to difficult. What I propose is to code into the AI logic, the inability to fire their weapon during the animation process. Secondly, to reduce AI accuracy whilst moving, especially Sniper Scavs who are able to land accurate shots from 50-100m whilst strafing. These suggestions are not meant to make the AI easier to deal with, but to make the PvE experience more natural, more believable and less cheap. The Scavs are a meme right now, and in many situations are far better at killing you than other human players
  14. mktady16616

    glitch encountered

    got killed by a scav using TOZ 106 shooting through a garage door in custom map( garage near the big red commend office ), is it personal or someone else encounter the glitch as well ?
  15. dylanmcmonster

    scavs/pmc's pushing down your weapon

    I think that is a huge problem. If I don't have a helmet on (spawn in as a scav) a hatchling can show up, sprint to me and starts swinging like mad. Its kinda unfair that i can't shoot my gun because it's pointed ether to the sky or into the floor. If I'm using a semi-auto shotgun and dump all my shell's into the floor and roof (as they push my gun ether up or down, making cqc useless while they get to swing like mad) because they sprinted up on me from around a corner, How is it fair that i cant fight back? can you just take away the guns collision detection for just player characters/AI ? i understand why its there for walls and stuff, but other than that i should be able to shove my shotgun in some's gut or face and mag dump without any issues imo.
  16. Pozer57

    Scavs are nuts right now

    Am i the only one who thinks the scavs are too nuts right now. I keep getting my stomach blacked from the first shot from the first scav i see. Just 2 minutes ago i was sneaking up for a better shot and the scav 180 mosin face shotted me before i could even get a shot off? Like i definitely think they should have been buffed since last patch, but these normie scavs are harder to fight than the lab raiders were last patch. Thoughts?
  17. tDANKEY

    Factory Scav War Horde

    Scav War on Factory with horde enabled HAS to be the most intense experience in Tarkov, for your computer and you. Until Raiders at Labs finally get fixed to work in Scav War and spawns with horde are increased there is no better way to see these kinds of body stacks in confined areas, and when body stacks get THIS high, especially in the stairwells of the stairwells, you can't identify dead from living Scavs (See pic 4, pompom hat right above my shotgun). -Personal recommendation: Play easy, since you're going to be getting 10fps anywhere that a Scav will be, chances are if you don't drop them quickly them you're gonna lose a leg before you get your next frame.
  18. Okay. This was my setup. I got insta dinked. Bullet buypassed my armour. Come around the corner & bang. DEAD. Don't give me the get good. I'm pretty freaking good at this game. Especially solo. Nowwww... I wasn't killed by anything. The rest follows. Idk how i'm even dead. He went prone, mid air shot 1 bullet that one tapped me through a down visor & i'm dead. Can you please make it so these stupid scavs DON'T DO THAT!!! Simple. Don't let them go prone.. Somehow...
  19. Baconcandy000

    Scavs V. Community

    I've been playing since Alpha on and off, but with its optimization update of 0.85 I have finally been able to play a lot more however scavs, I have noticed take many rounds to put down for example, I shot a Scav twice with a suppressed Tokarev in the head and he just laughed it off and killed myself. My question is that whenever I shoot at scavs the damage dealt to the seems like its reduced when compared to players I don't know this is I just know that it seem's ridiculous how much it takes to drop a Scav
  20. stealththor

    so scavs are a little op still?

    https://plays.tv/video/5c0c782c8e10d4151b/please-just-dieeeee not sure what happened but freaked me out lol
  21. IzSumTingWong

    Scav vs Scav Players

    I'd love to point out something firstly before i ask this. I come up to a guy at customs, i've got a mosin & lite gear. I see another player scav, i don't shoot him. We both engaged by a player, i give him a wave. Do the friendly & talk scav. All sweet, runs over to me whilst getting shot by the player & then kills me, as he is shooting me. He gets killed too. Moral of this. Why is the more scav vs scav player action then actually player running into player half the time.. Why don't you guys put a system in place that forces scavs & scavs together (Because without VOIP, it's hard to talk with someone. So we just pop em ) Or just everytime we killed a scav. Take 500k off our pmc. Pretty sure that would stop it
  22. Theses new scavs have taken out the entire fun of the game, looting and killing players. If I wanted to fight against Overpowered, Laser sighted AI that I couldn't manage to defeat I would jump on any Single player game and put the difficulty upto extreme, tie one hand behind my back and play the game with my toes. I have been playing Tarkov for about 1 year now with pretty good success and have been playing Hardcore shooters for years over 4000+ hours in Arma 3, 3k of them in survival mods like Day Z. But I just can't get a hold on these Scavs, no matter how much re-positioning or sneak tactics applied, if you don't land that first perfect head shot at 100m+ its game over. Their first shot hits you every time, without fail usually breaking a limb, applying the pain fuzz and then proceed to either nade or push you, without any fear. I am not a salty player I love the hardcore aspect, the rush you get in a good firefight and when you get tapped in the head well, Gear is Gear go find more. So this isn't one of "those" posts. Now as far as I understand Scavs are meant to be Armed Civilians, Looters, Not Ex SAS agents with Bionic eyes with a 4x magnification and thermal imaging ? The only trained Goons are Scav boss and his Hexagonal Table of minions, Who are easy to kill than regular scavs atm, just FYI It is easier to kill 2-3 geared players atm than to kill a Scav or two. I was just at the SE spawn of Interchange for the 3rd time and couldn't even get to the ramp, Scavs in Bushes with Thermal vision. Tiny cracks in cars, Peakholes so to speak lit up from 50-100m with shots slipping straight through them, most the guns are iron sighted so WTF There BSG? Scav Nerf should have been one of the hot fixes. Other than a few BSG fanboys who would defend you even if you told them to jump off a bridge I feel I can speak for a large majority of players to say enough is enough with these Scavs. I love the new mechanics and way of thinking the AI have, It makes them less of potatoes, But their aim, decision making speed, vision, ability to eat bullets is just far overdone. It is almost as if you didn't test these bots against a collection of player levels? If these Scavs are here to stay I will be very dissapointed with the Battle state team, along with the majority of the players in the community I am in. You are cutting your own throats so to speak by not listening to your community, I wont be sticking around if this is where the game is headed. You have a new patch, an opportunity now to hold onto a hyped player base, listen to your community.
  23. Hi - I made a thing. Critical feedback appreciated.
  24. JordanCassese

    Scavs are BROKEN

    What the hell did you guys do with the scavs... I am getting one tapped by Saigas from 55+ meters but when they are up close and all in my face they miss every single shot. Also I am experiencing incorrect hit counts on my death screen. I don't know if theres some sort of desync going around but there have been multiple instances where I unload a 20 round SKS mag into a scav and he will end up shotgunning me and killing me, yet on my death screen, my hitcounts are always incorrect. If I am point blank shooting at a scav, and empty my 20 round magazine into a scav... my hit count should not be FIVE... I don't know whats going on but I am convinced shotgun scavs are actually broken. I don't know if this is a known issue. All I can say is that a year into this game and patch days are still introducing more bugs than the previous. I have had the game for an entire year... and the scavs are still being changed every. single. ducking. patch. I don't know how to code or how to make video games but just fix them already like how hard can it be. PS. dont tell me I'm probably lagging because I have my ping up on my screen so I can tell when I am lagging or not. 30 ping is more than enough to tell when the game is being fucky or if it's my connection. I ALSO understand that this game is still EARLY ACCESS and I should "READ WHAT I PAY FOR" but come on it's been a YEAR and bugs like this are still active today... I just wanna play the game like everyone else but it's hard when the devs keep making it worse.
  25. Ghostlypolecat

    Scav question

    When you play as a scav, do bot scavs try to kill you?
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