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  1. Ich finde das 0.02 als Bestrafung einfach zu wenig ist, ich finde man sollte es auf 0.05 oder vlt. sogar 0.1 erhöhen, es kann nicht sein das Leute selbst auf Interchange oder Reserve wo es genug Loot für alle gibt immer noch die selben Lootgeilen Goblins sind wie vorher vor allem wie eiskalt die Leute teilweise einen anwiggeln nur damit sie ein stehendes/einfacheres Ziel haben, ich habe vorher schon keine Scavs gekillt und bin jetzt sehr froh über dieses System, ich habe auch schon tolle Erfahrungen sammeln können auf Interchange, ich Trade bzw tausche sogar einfach immer wieder Sachen mit fremden Scav Spielern, ich wäre einfach dafür das die Bestrafungen härter wären, was ist eure Meinung dazu ?
  2. We All know shotgun scavs are broken, The last shotgun buff was a joke. The past 3 days have been such a bad experience for me in TARKOV. Ive never been 1 shot so many times from shotgun scavs. It dose not matter how geared you are, How far you are, How fast you are. THEY AIM LOCK THE SMALLEST HIT BOXES With INHUMAN reaction times. Its actually trash game play. I actually will do my best too just avoid them because THEY ARE BROKEN. I watch HOURS of gameplay. Im not the only one getting 1 Shot by this broken Mechanic. FIX IT. Like I actually fear them at this point. THE BOSSES ARE EASIER. Why isnt somthing being done? Why wont they fix the AIM LOCKING Shotgun scavs? Its not fun.
  3. Hello I am a new player to EFT and I'm having issues with getting good games on Customs as a scav. A few weeks ago I would have 35-25 minutes to scrounge and then GTFO. Now I'm finding that every game on customs I come into I have 15-9 min which sometimes isn't long enough to even run directly to an extract if players or raiders shoot you. I've found it extremely frustrating and just need some extra time. I'm new and I tend to take a little longer to loot, listen, and fight players and scavs so if anyone has any tips I'd love to hear them thank you for your time.
  4. DanExert

    Scav Dropshots and Physics

    Due to Scavs having less reaction time implemented this patch (11.7), they now have the ability to fire accurate shots during the animation process. What this has resulted in is Scavs being able to hit you whilst they are going through the prone, crouch and even slide animations. Additionally, they are able to headshot you from impossible angles, for example Reshala's crew are currently able to hit you in the head whilst prone, from distances less than 2m (no exaggeration) - no human IRL, or even human players in game are able to pull off this impressive feat of body flexibility especially considering they have a weapon, body armour, helmet and backpack. Killa will also regularly one tap you whilst sliding into position, an impressive manoeuvre even by John Wick's standards! Considering he has heavy armour and unlimited magazines of Igolnik, this just makes the death feel cheap as opposed to difficult. What I propose is to code into the AI logic, the inability to fire their weapon during the animation process. Secondly, to reduce AI accuracy whilst moving, especially Sniper Scavs who are able to land accurate shots from 50-100m whilst strafing. These suggestions are not meant to make the AI easier to deal with, but to make the PvE experience more natural, more believable and less cheap. The Scavs are a meme right now, and in many situations are far better at killing you than other human players
  5. kanariewietje

    7mm buckshot..

    So here we go again... What is the deal with superscavs and their 7mm buckshot pellets?? I seriously have no clue what is happening with the programming of these scavs. Scavs with .366 ap, 7.62PS and 5.49 PS i can handle. Sure once in a while you die because of a lucky shot. But never EVER have i died faster (and in an unreasonable way) to any other scav than those armed with shotguns equipped with 7MM buckshot. Their accuracy is beyond retarded, not only are they able to identify in a single millisecond what type of armour you are wearing, but in the same span of time they autolock to one's head and before you (i) are able to react you are finding yourself in the post death screen beggin therapist to remove those ridiculous 7mm pellets from your face. Just now on customs i died once again to vladimir schwarzenegger, i was standing on the train tracks (near the blue container stash) and a scav magically one taps my face about 70 yards away from me (the scav was at blue shipping container near the gas station). So anyone else care to share his/her 7mm horror story?
  6. Now I will start this with a message to the moderators, I am unsure if this will be part of the Karma system, if so please lock the thread thanks ❤️ TL;DR: I would like to be able to see my SCAVs Skills similar to my PMC page. -------------- Honestly, this is just a simple addition I think, and I do not know why I like it so much; but I do run scav a lot while I wait for my friends to get online. I would love to be able to just check my SCAV's skills as they are carried over in like a hidden second player page that is only viewable inside a SCAV run. I have a couple thoughts on suggestions: 1st: I think it would be good to just see the SCAVs skills on a separate tab or within the skills tab, have a drop down to switch that view to the SCAV? 2nd: I think another fun thing would be adding more use to the SCAV Case. By this I mean once you have the addition to the hideout; you will be able to see the stats of your SCAV. If this is a path everyone likes, I would also suggest blocking seeing skills of the SCAV in raid until this has been unlocked. 3rd: I think this is the most different from what I would like to do. What I mean is that I think random stats for every SCAV you play would be nice to see? Maybe have them be random based off of the "Level" of the SCAV or your Karma (Depending on how that will truly work). The more you play and the higher you get the SCAV level the better the base random stats could be? Maybe make the case give a boost to the SCAV stats as well? Those are my random thoughts turned suggestions. I would love to see what people think about it. I am open to constructive criticisms with suggested changes, alterations, or what you would rather see instead. Thanks for your time, happy raiding 👍
  7. wescat96

    Overpowered Scavs

    I don't know who thought it was a good idea to remove map boarders and add invisible scavs that just murder you in one shot through class 6 armor. It's really... reaaallly fuck1ng annoying, especially when you aren't even past the "signs" that are suppose to mark their kill area. Like whoever designed this needs to go back to school or something.
  8. MoRioPL

    Broken bots

    Recent update made bots shoot from much too far and much too accurately. They are going full auto from 150m and hit you with almost every bullet. My recent 5 lives i got killed by bot that 1 tap me from 50 m away.
  9. About a week ago there was a 36mb patch in the launcher and ever since I've been playing on this patch Scavs have been absolute monsters. I don't know if it's just me but these Scavs literally NEVER miss your head... About 2 weeks ago I had no issues with Scavs and killed them as normal (if they feel like dying) but now I am terrified of Scavs and it's ridiculous, I'm now more afraid of some hobo with a shotgun than fully kitted out PMC's just because of the much more intense aimbot Scavs have after this patch. I could be wrong and the Scavs haven't been changed... But I've just been hella unlucky this week constantly being 1 shot in the head by Scavs on the other side of Factory that I've started always wearing face shields just so I don't get dropped by random Scavs anymore.
  10. Since Raiders will now kill AI scavs (on Reserve) I don't think it makes much sense that scavs will try to kill you when you are playing as a player scav if you kill a raider. They should only become aggravated if you kill other scavs or other player scavs. This will also encourage more and better use of AI scavs and use them to team up with to kill raiders
  11. As someone whose played Escape From Tarkov for a couple years, it feels like the maps are devoid of action , there are no scavs and the main action is people hard holding corners cause they sprinted to the loot areas and hold it. There is no scavs to make people stop and open fire on them , the matches feel silent. its as if i PIVIT on my feet everyone in 30 metre radius hears me and sprints to me because theres only rain sounds and ambient noices going on . ( Alot of people are using silencers ) I no we've all complained about the scav's but now that there gone. WE DONT KNOW WHAT WE HAD TILL ITS GONE. Scav's drive the combat in this game and force players to not camp in corners. YOU GUYS HAVE MADE INCREDIBLE ADVANCEMENTS to the point where i dont even know if the scavs are players or PMC's. THE SCAVS pick up weapons, run around , you've done so much amazing work on them, but why are they non existant on maps... please bring them back and let the players be confused ( seeing a scav with 2 weapons , and getting 3rd partied by another group trying to take out that scav as well ) Lastly... On Reserve im wondering why did you take away the raiders from underground ? its liturally a rat haven now... when there were raiders down there there was good pvp down there but now theres only people camping D-2 and sitting behind doors... Please Re Add the amount of scav's there were before... the game is running smoother on the new engine and people wanto have enjoyable Combat encounters. ~Cheeki Breeki Mondetta
  12. IMerlinI

    Is this working as intendend?

    So before you start harrasing me about this notorious topic - SCAVS, know that I don't think they should take 4 mosin bullets to the chest without armor, before dying and then 1 tapping you from ridicilous ranges with god aim. So I went in with a mosin, that's packing LPS GHZ rounds, I come across 2 scavs. I start shooting them, they just wont die, I counted 4 confirmed hits to the chest before he died. I went to loot him and he had no armor/helmet/armored rig. My question is, is this supposed to be like this? I don't think that when people say that LPS one taps thorugh armor, that it would require 4 shots for a unarmored scav?? Unless their bodies are made of Stalinium in which case I am sorry for even bothering. Fix this, this is not normal, also scavs one tapping you behind boxes and seeing you at 100m. Another thing is the supposed scavs hunting hatchlings... if you say that this game is hard and realistic then I don't see how an enemy will legit come running at you in packs of 2-3 scavs and then just shooting you in the head without any chance for you to kill them.
  13. I found it super easy, that if you are doing a run scav, and you dont kill other scavs, you are getting out with huge loot !!!! But other idiots here, that are doing SCAV runs, kill/ shot other scavs, which immidately make them targets. IF YOU ARE DOING SCAVS RUN - DONT KILL SCAVS !!!
  14. Kolner

    Scav behaviour

    Hey there... After watching new scav mechanism of hunting hatchlings (or what it was) I thought - Hey, it would be cool if scavs act more realistically. What if they act more as group in hunting PMC, and not only hatchlings, but all players. Imagine this - every piece of gear have some value... this value says how potentially you are dangerous. If there is one scav, he have some level of courage. If your value of danger is higher than scavs courage, he will try to avoid you, sit silently in corner or try escape.... but if there is more scavs and there courage level in total is higher then your level of danger, they will hunt you. Scavs are civilians who became sort of bandits, but they are untrained and they should still value theirs lives. So they should look for easy prey and not to go rambo all time. So I cant imagine one hungy civilian with half of AK trying to hunt full group of profesionals. Any reaction welcome.
  15. Hello, on several occasions I've been killed by scavs without provoking them despite playing as a scav instead of a PMC. Is there a reason for this? I thought that scavs were supposed to be friendly toward player scavs...
  16. parkstranger14

    scav raiders!

    First I'm not the best player and I have no shame saying it= but time and time again I just get one tapped by these guys from so far and take it I just had a raid where I killed some people and got looted out real excited well first I had picked up a better helm with face shield and lvl 4 armor (full) and as soon as I step out on reserves near man hole extract, I cant I have bag on -_- both my arms get instant blacked from a sks scav from all the way from the other side and quarter health I mean instant I some how kill the 2 scavs by the grace of god but I heal and run to cliff decent I have para cord but you also need a damn RR grr so I run to train and then right when I step out scav roaming around bunker and another scav shoot at me and instantly get headshot like duck! I want to love the game but it makes it so hard too they need to be nerfed only way to fully combat them is from long range and snipe I'm so fed up with it.
  17. I don't know what the problem is but now scavs are complete bullet sponges, i unloaded a 20 rounds of BP 5.45 rounds from a 74U before he hit the ground. I checked to see if he was wearing any armor and low and behold he only had a kiver helmet. I don't know if this is from desync or if the scavs are just gods now,it was bad enough that scavs insta killed you but now this? . . . I've experienced this issue only after Patch 0.8 was dropped and it has happened pretty occasionally now (I have not noticed this issue with PMC's... yet.)
  18. I'm a long time player here, and since this last big patch, scavs dish out too many first time headshots, and have aimbot-like accuracy. Their vision is also insane now, as they can spot you from a very great distance, even in bushes (sometimes through walls/partitions too). I like a challenge form the AI, but it should not be able to one tap me the first time I peek an angle on it, or have its first shot be a death-headshot, over and over. Especially when it's a different angle than when they last saw me. I understand this happening once in awhile, but that's not why I'm taking the time to write this very long post. This is happening far too frequently, and takes away from the fun of going into raids, geared. I always wear level 4 helmets and level 5 body armor, and this is still very frequently happening. The map I play the most, by far, is Interchange, and this is where I'm noticing this. I'm not sure if this map setup/svac positioning makes this more obvious, but it's very noticeable when playing this map. A simple fix would be to lessen AI scav headshot probability by a lot, and lessen their overall accuracy and vision by a little. This would bring them more in line with pre-0.12 scavs (which I think were very nicely tuned). Again, this is coming from a very cautious, very geared, very experienced, 60%+ SR solo player. I can't imagine what these "thousands of recent new players" are thinking. Let the "Boohoos" and "git goods" begin...
  19. NewDawnApproves

    New Idea For Player Scav's

    Hey guys was just talking with some friends I play with about this scenario, let me know your thoughts down below. So I assume the role of player scavs is to use teamwork to kill and loot PMC players and just in general work together so everyone can get a good scav run in. I would say 75% of my Scav runs consist of another player scav walking around like a bot and whoever notices the other person is real first gets the kill. I mean I've done it as well walked around like an AI and saw 2 player scavs looting and they didnt pay me any mind so i kept walking up behind them and executed both. Yeah i felt dirty and scummy about it but its the way she goes. Anyways back to the point instead of this player scav vs player scav mentality I think we should enforce some sort of negative side to executing friendly player scavs. My thought was to treat a player scav kill, as a normal scav kill would. The rest of the AI scavs would treat you as hostile just like if you killed one of your own. It just would make sense after all that is what happens when you kill an AI scav. My friend was talking about softbans for player scav kills which I think is a little too much but I think it really has gotten out of control. I mean there is plenty of loot on the map for player scavs to loot up get full and leave without bringing unnecessary violence into the situation. That's all thanks for reading and happy hunting😎
  20. Makinson95

    Vepr Hunter

    please remove M61's from Vepr hunters that scavs use, no point using any kind of armour when they can demolish everything up to fort, was wearing zhuk armour and was 2 tapped in the thorax from a vepr hunter that a scav was using, i suggest having them spawn with M80's
  21. Hi, I reported this 5 times since September 2018. There was a time before that when everything was working fine. Today was the last time I reported this and I was advised to write a forum topic as a suggestion. For example Factory at night time: As soon as you are spotted and engaged by a single AI scav every other scav on the map knows exactly where you are and can see you through walls. They are also trying to shoot you through walls. Sometimes successfully. Before you are spotted everything is working fine. You can sneak past them in total darkness of the factory map as long as you are more than 10m away from them. But when one sees and engages you, you are tagged and cursed like in offline mode. Every single scavs knows your location at all time and rushes your position. They shoot you over a distance of 50m in pitch black darkness without flashlights and with deadly accuracy. This does not only apply to nighttime. In daytime too. And other maps like interchange. Answers of support: 19. September 2018: The information you provided was accepted for processing. 13. November 2018: In connection with the release of the patch/hotfix, we will need new information so please, close this request and test for the issue. If the problem is still happening after the patch/hotfix, then create a new request. 14. April 2019: The information you provided was accepted for processing. 27. April 2019: This is a known issue that is currently being worked on. Thank you for additional information! 28. June 2019: At the moment, the scavs are at the stage of balancing and development. The current version of scavs: accuracy in shooting, sight, behavior in the game is not final. If you have a feedback or suggestion for the further development of scavs in the game, you can leave it in the profile topic on the forum. Example Vid from today (watch it till the end, just 3 minutes):
  22. Lord-Tryhard

    Scavs

    Scavs need alot of work. They are too inconsistent. One time the scav just stands infront of you like a retard, while you take your time and put a bullet in his head; other times it feels like youre facing terminator. Their aim needs to be worked on aswell. They rarely miss. Even through walls. It seems like once they lock on to you, you're dead. The only tactic that seems to work against scavs, is to keep peeking the corner for a split second and prefire at them (so they get stuned/dazed by the bullets and they cant lock on to you and one shot you). They really don't feel like they belong in the game. They feel like they came from Dark Souls, and not Tarkov. I'm sure i'm not the only one that has a problem with them. And i'm sure i'm not the only one willing to help. Do you need testers? do you need suggestion? Atleast listen to the streamers like Kotton or Anton. Maybe make a team that will work exclusively on scavs untill they're done right, since scavs make half the game. I am more than willing to spend hours testing scavs and other things for you guys, since you're making an awesome game. Perhaps you could make a test game like DOTA 2, where they put updates before they release them, so the players can test them, and give feedback. A small map with some commands for spawning weapons and scavs would be more than enough, and i honestly think it would speed up the "fine tuning" of the game mechanics.
  23. FPSTristen

    Player scavs

    So...The idea of allowing a player to go in as a non-pmc and gain gear without losing anything is awesome, but...if a player SCAV attacks another player SCAV, why do all the other scavs come and shoot you when you kill him? I don't know how many times I have died because I defended myself from other players. I personally find it annoying, am I stupid/really salty? or do others feel the same?
  24. mktady16616

    glitch encountered

    got killed by a scav using TOZ 106 shooting through a garage door in custom map( garage near the big red commend office ), is it personal or someone else encounter the glitch as well ?
  25. dylanmcmonster

    scavs/pmc's pushing down your weapon

    I think that is a huge problem. If I don't have a helmet on (spawn in as a scav) a hatchling can show up, sprint to me and starts swinging like mad. Its kinda unfair that i can't shoot my gun because it's pointed ether to the sky or into the floor. If I'm using a semi-auto shotgun and dump all my shell's into the floor and roof (as they push my gun ether up or down, making cqc useless while they get to swing like mad) because they sprinted up on me from around a corner, How is it fair that i cant fight back? can you just take away the guns collision detection for just player characters/AI ? i understand why its there for walls and stuff, but other than that i should be able to shove my shotgun in some's gut or face and mag dump without any issues imo.
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