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  1. Ok so i have discovered a manger issue for me personally and im sure its effecting others. I cant see the red optics in the scopes at all! I'm colour blind and my primary colour loss is red... so with the scopes I cant see the dot. I have aimed it against every surface possible and unless its on a light none flare object/ texture I can just about make it out. I have also tried every graphic setting going to see if it help, but unfortunately not... Can accommodations be made to the sights? Make the red dot, lines/optics stand out more or introduce the green dot variants? Thanks Sam aka TNTManning
  2. Game version: Бета версия. Testing distance: 255 meters. FOV: 25. Graphics settings: Resolution - 2560х1440. Reshade. Textures - high(affect sights marks). SSAO, HDR. Anything else on low or turned off. Prices indicated for traders with maximum authority level(♕, 4, 5,crown, royal). Price coefficient stated (in brackets after price) compared to Belomo PK-06 (as most popular scope), $ prices converted to ₽ prices as 1 per 95. Scopes mounted to AK-74N, on "Tactica Tula 10000 mount", or rifle receiver scope mount. Belomo PK-06, Skier I, ₽3900 (1.0). VOMZ Pilad P1X42 "WEAVER", Skier I, ₽4900 (1.3). OKP-7, Skier II, ₽9600 (2.5). Cobra EKP-8-18, Prapor II, ₽9700 (2.5). Cobra EKP-8-02, Prapor I, ₽9700 (2.5). Aimpoint Micro T-1, Peacekeeper I, $123 (3). Leupold DeltaPoint Reflex Sight, Peacekeeper III, $136 (3.3). OKP-7 dovetail, Skier III, ₽14400 (3.7). Walther MRS, Skier III / Peacekeeper II, ₽19000 / $201 (4.9). Burris FastFire 3, Skier II / Peacekeeper I, ₽19500 / $205 (5). Eotech 553, Skier III, ₽24000 (6.2). Eotech XPS3-0, Skier ♕ / Peacekeeper II , $274 / $254 (6.2). Eotech XPS3-2, Peacekeeper I, $265 (6.5). Leupold Mark 4 HAMR 4x24mm DeltaPoint, Peacekeeper ♕, $316 (7.7). ELCAN SpecterDR 1x/4x, Peacekeeper III, $389 (9.5). Sig BRAVO4 4x30, Peacekeeper ♕, $519 (12.6). March Tactical 3-24x42 FFP, Skier ♕/Peacekeeper ♕, ₽64200 / $678 (16.5). Hensoldt FF 3-12x56, Skier II, 71000 (18.2). Zenit-Belomo PSO 1М2-1 4х24, Prapor II, Two cans of condensed milk (priceless). Images as imgur album: https://imgur.com/a/4eUf8 List of scopes: Belomo PK-06, Skier I, ₽3900 (1.0). ВОМЗ Пилад P1X42 "WEAVER", Skier I, ₽4900 (1.3). OKP-7, Skier II, ₽9600 (2.5). Cobra EKP-8-18, Prapor II, ₽9700 (2.5). Cobra EKP-8-02, Prapor I, ₽9700 (2.5). Aimpoint Micro T-1, Peacekeeper I, $123 (3). Leupold DeltaPoint Reflex Sight, Peacekeeper III, $136 (3.3). OKP-7 dovetail, Skier III, ₽14400 (3.7). Walther MRS, Skier III / Peacekeeper II, ₽19000 / $201 (4.9). Burris FastFire 3, Skier II / Peacekeeper I, ₽19500 / $205 (5). Eotech 553, Skier III, ₽24000 (6.2). Eotech XPS3-0, Skier ♕ / Peacekeeper II , $274 / $254 (6.2). Eotech XPS3-2, Peacekeeper I, $265 (6.5). Leupold Mark 4 HAMR 4x24mm DeltaPoint, Peacekeeper ♕, $316 (7.7). ELCAN SpecterDR 1x/4x, Peacekeeper III, $389 (9.5). Sig BRAVO4 4x30, Peacekeeper ♕, $519 (12.6). March Tactical 3-24x42 FFP, Skier ♕/Peacekeeper ♕, ₽64200 / $678 (16.5). Hensoldt FF 3-12x56, Skier II, 71000 (18.2). Zenit-Belomo PSO 1М2-1 4х24, Prapor II, Two cans of condensed milk (priceless). Original Russian topic (Русскоязычная тема):
  3. Please! Do a quick overhaul of the Zeroing-System. It doesn´t have to be extremely complicated, just let us zero our weapons ourself instead of using the standart-ammo as fixed increment/basis. Like, as simple as: A range of 0 to 400 Starting at 0 for point blank! Increment of 10 or 20 If you don´t wanna change it at all, PLEASE, atleast put all optics to 0 as standart and not 25/50/... That we can also effectively use faster bullets then the standart-ammo. Like atm, the 7N37 is effectively unuseable with most optics, since the bullet is ~double speed as pst-gzh 😥 For everyone that doesn´t know, how zeroing exactly works in Tarkov at the moment: The game takes the standart-ammunition for every weapon with vanilla-mods (barrels, muzle devises,...) and calculates the range increment for exactly that combination. If you put a Scope/Sight on your weapon, you will perfectly hit targets at set distance, wich you can set via the built in Zeroing system (that you can set to like 25,50,100,200,...). But the momen,t you use another ammunition (wich is often faster/slower), any other barrels, silencers, flash-hiders, etc. that effect your muzzle velocity, it gets more and more inaccurate. To the point, where zeroing is completely useless or even impossible, like stated above with 7N37 as an example. And thanks to the devs for that otherwise very cool game. ❤️
  4. Ethernel


    So hi, new topic about the thermals scopes (oh boy...) First, i understand that thermals were or (are at some point unbalanced)(i play a lot with thermal snipers) So thermals need a big rework because they are "NOT REALISTIC" -Limited distance are f*k up, dumb and not realistic ! -The colors, too bright and not precise ! unplayable at night just f*k up Overall : They are not realistic, look really bad, unbalanced ! UNREALISTIC
  5. Picture in picture scopes are really demanding atleast for my PC. When I look through a scope I get a big FPS drop. I think the best solution would be to add option in the game settings for zoomed scopes instead of picture in picture scopes. Thank you.
  6. BandCampBully

    Its been to long bsg....

    So im sure everyone knows this, because its been a problem FOREVER but its somehow just swept under the rug after a year of waiting for it to be fixed so i will expose it again: when using any 1/4 or 1/6x variable zoom optic the 4x or 6x performs amazing no issues. On the other hand the 1x variable on ALL SCOPES that have zoom levels is highly slowed down on ur sensativity making it EXTREMELY unuseable when trying to aim at someone moving. Its ridiculous already fix the sens on the 1x so we can enjoy scopes!!!!!!!
  7. MIkeKillson

    Individual Scope sensitivity

    Nikita I know you guys are crazy busy with .12 and dealing with ass hat hackers etc but please can you guys look into adding a individual scope sensitivity adjuster instead of what we have now , I know i'm not the only one that cant use some scopes because they move so slow or other that seems to go sonic speed so a fix like this would be greatly helpful or a scope overhaul all together idk what it would really take .. thanks
  8. I have searched the forums, but couldn't find anything on this, so my apologies if there is a forum somewhere which i have missed. I am here to figure out what will happen with the black ring in scopes with zoom for players who use a FOV of 50. Note: I do not own any of the images below, i am only using them to demonstrate my point. How i my view through scopes looks as i cant increase my FOV: How i would like mine to hopefully look at some stage: Is this a 'feature' or is it an 'issue?' Is there any way around this without changing my FOV to 75? Would it be something the devs could change? (suppose only devs would really know this but its worth a shot) If anyone has any information, could you please share. Even if its linking me to a forum which i may have missed containing all the information i seek Thanks in advance, and have a nice day <3 - Jigglez
  9. BoltActionHero

    ATN X-sights

    I kinda wanna see how these could be implemented in game. Thoughts?
  10. StanIsLoveM8

    FPS drope with scopes argument

    Hi! I've read some Topics on Forum about FPS drop Scope issue and I don't think it's just Unity Engine problem, I think it is a design issue. I've used Unity Engine casually and I think I know what is the problem. So in many games like "Call of Duty" or "Battlefield" when you use scope I believe it's simply change in FOV but in EFT it works differently cousing a massive drop in FPS. I believe that in EFT aiming is made by making other "camera" in a scope so the game is rendered twice becouse you got "eyes" of a player and a scope rendered at the same time. I understand how changing 2X cameras into simply lowering FOV could affect the gameplay in negative way becouse you don't see what is happening around you but I think it's better than dropping 40% of FPS. I'm not a specialist in anyway but this is my thoughts about this issue. Thanks for reading ~StanIsLove
  11. The purpose of this thread is to discuss optics in EFT, particularly their in game representation and fidelity. At this juncture (Closed Beta 0.79) the lack of variable magnification to variables like the Hensoldt, Leupold MkIV and March is annoying. It is particularly annoying because of the very high magnification of the scopes currently portrayed, with the Hensoldt 3-12x being the most usable. This is exacerbated by the inability to create a stable firing position using either a rest or a bipod. Hopefully we will get variable magnification sooner rather than later and with generally lower magnifications like 1-6x or 2.5-10x. While I am exploiting the hell out of it, magnified optics and helmet mounted NODS are NOT compatible. You need an in line image intensifier like a PVS-22 to go in front of the optic. Reflex collimators like Aimpoints and Eotechs are OK, magnifiers are not. Optical quality and design make a massive difference in twilight and night time. A big 56mm objective bell (at the front of the optic) collects a lot of light and gives you a rudimentary degree of image intensification. The reverse is the small 24mm objectives found in many 30mm variables. They suck in low light at magnification and you see very little with magnification. Please contact any sporting optics supplier to get an idea of how this works but the best way is simply to go out and look through the scopes at night in an area with less light pollution. PSO sights are all illuminated. You may want to consider an illumination toggle command to turn them on and off. Mounts make a huge difference. Thumbscrew type mounts are not Quick Detach/Return to Zero. So your TA-51, JP cantilever etc. are no good for this. They require index marks and torque wrenches. Proper QD mounts like the Larue, ADM and SIdelok allow you switch mounts without loss of zero. Please contribute to this thread but avoid making it a wishing list.
  12. titanhunters

    Having a dubble sighted scope

    When you throw a granade, the scopes reset to the 4x scopes and that ruined a firefight for me cuz I set the scope on the small redot ontop but then I threw a nade and when the guy came close I ZOOMED IN 4x on him and missed because of it... FIX
  13. MrMarshallMan3

    Minor Animation Suggestions

    One of subtle animations I adored from the Battlefield series is that when sniping, after firing your shot you can keep holding down left-click to stop your character from loading the next shot of a bolt-action rifle. This way you can follow your shot to make adjustments for your next one. Even if this is an animation unlocked by leveling up your sniper skill or reload skill, it would be REALLY useful and I feel a lot of people would agree!
  14. Mr_Smi1ey

    Pixelated scopes?

    Hello, I was wondering if anyone is able to help me as when I first used a scope I changed the FOV to get rid of the black ring around the reticle and now that that is fixed when looking through the scope the game is quite pixelated. I have been dealing with this for quite a while and can't seem to find a fix online. it cant be because of my graphics settings as they are all mostly maxed out
  15. I know it's realistic and all but the game already runs poorly and if you use magnifying scopes only the area in the scope gets magnified so the game renders 2 times almost halving FPS If you add an option to black out the area around the scope you lose peripheral vision as a trade-off but you don't get an FPS drop.
  16. liontamer32

    Shooting Range

    I think we should be able to test out each weapon and scope we have in our stash to see what our preference is in a closed situation where we cannot be killed
  17. Hi all, I collected screens of scopes and sights. Unfortunately I am unable to link the pictures with the full versions directly, so please use the links below, in case you need the full screen (1920x1040) resolution. Scopes with zoom: Fullscreen link: http://www.bombrats.com/eft-scopes/eft-scopes-01/ Sights without zoom: Fullscreen link: http://www.bombrats.com/eft-scopes/eft-scopes-02/ Also I am working to create a list of all scopes and sights similar to the following images: Bravo Scope with FF3 RDS for close combat fights (see full screen to check which items are needed for this combination): http://www.bombrats.com/eft-scopes/eft-scope-bravo4-total-01-2/
  18. Hi all, I started to do some screens to easily compare the scopes and optics in EFT. Please let me know, if you find this useful (links lead to more screens, but I think this is enough to decide). or is this one more useful? http://www.bombrats.com/eft-scopes/
  19. cptfavela2

    Option for scopes

    So what if we could choose between the actual way the scopes function (dual rendering) or something like BF4 or arma 3 where the outside of the scope is also zoomed and doesnt need to render 2 things and lose FPS?
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