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Found 8 results

  1. I play solo and rarely team-up but I do watch players in squads and a lot of time appears to be spend searching the same body by multiple squad members. Good communication via VOIP helps for what is where on each body but it still takes the same amount of time to search a body as if you have no idea what's there. My suggestion is a system whereby if a player has already searched a body then they can vocally (in game) give information to other players which help them search, reducing the time it takes. Pressing T to say "loot" could be how you give others such information which has the consequence of making noise, potentially giving away your position. Thus a risk-reward between normal quieter/slower quad searching or a quicker search but noisy. Alternatively, but more difficult to implement, would be a system where a player specifies an item (via right-click -> "vocally make known") so when another player loots the container they're more likely to find that item sooner than others items in a container. Like how sometimes items don't appear left-to-right when you loot a player's bag. Note: Player Scavs can't currently press T to say "loot".
  2. A88666

    Searching clan

    hello im looking clan from eu area and i have a lot of time for playing. i've been playing about 2 months now and rank is 38. im so bored to solo play and random group teamkills. my age is 30 and im searching somekinda tactical teamplay. contact here if you have team for me or if you want to create new one. greetz skitsofr
  3. Artyom91

    Searching sound effect

    Everytime I search a body, the searching sound effect gives me the impression that someone is coming nearby. That makes me all paranoid, I close the tab immediately and prepare myself for combat. After 5-10 seconds I realize there's nothing so I go back to the inventory and finish the looting. Maybe its just me, or maybe I'll get used to it, but I wonder if other player think the same thing. Can the sound effect be tweaked so that we don't mistake it for an enemy's footsteps? Cheers !
  4. I've seen multiple threads shut down due to redundancy. A lot of the time, I will plug the keywords into the search bar with no results. If you could, please link to the original thread before shutting the redundant thread down.
  5. Searching for a item in trades is something that i would think and many others would just assume will be added down the line but what about filtering for attachments for weapons like right clicking on the weapon from your inventory and clicking "filter attachments" or something like that. Unlike you guys not all of us are weapon experts. PS. I thought of this while having a broken computer so I haven't played in a while and won't be able to for at-least 3 more weeks.
  6. It would be nice if you could right click an item in your inventory and have an option to "buy more", that will take you directly to the vendor selling it with the item selected. Maybe even if you right click on a mod slot on a weapon it should give you the option to "find at vendor" that will take you to the relevant mods compatible with the slot. Also at the suppliers a little search box would be handy that searches for tags or description and then short list only the search results. For example if I search "MP5" it would bring up the rifle, ammo, mods related to it etc.
  7. Hi, konnte den Fehler noch nicht reproduzieren, aber ungefähr so ists passiert: Ich hatte Schaden an den Beinen, durch den Stacheldraht vor der Tür (kleinerer Dorm, 2 Stock) Nach auswählen der Durchsuchen Option öffnete sich ganz normal das Fenster zum suchen. Als ich dann aber auf den Tab *Health gewechselt habe, hört man auf zu durchsuchen. Daher habe ich erneut auf search geklickt. Dann habe ich ein Medipack auf das linke Bein gezogen. Auf einmal verdoppelte sich das Loot Menü. Ich bin mir nicht sicher ob der Bug nach Schritt 3 oder 4 aufgetreten ist. Wenn ich Items aus dem Loot entfernt oder hinzugefügt habe, änderte sich der Zustand in beiden Fenstern. happy escaping!!
  8. Getting an item out of a backpack is way too quick. A good game is about making tactical decisions that have a real effect on outcomes. It should take longer to put away to or retrieve an item from your backpack than just stuffing an item into a pocket or vest pouch. Alternatively, accessing the backpack should take a bit of time. Once the bag is opened the time to use or retrieve an item could take a normal amount of time to even be relatively quick and easy. You could even go so far as to have a full, stuffed-to-the-brim backpack take longer to use than a mostly empty one. In conclusion, using an item from pants pockets or vest pouches should be considerably faster than from a backpack.
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