Jump to content

Search the Community

Showing results for tags 'secure'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Text RPG
    • Общий раздел
    • General Discussion
  • Sherpas
    • Общий раздел
    • General Discussion
    • Руководство по игре/Гайды
    • Game Guides/Tutorials
  • Emissaries
    • Общий раздел
    • General Discussion
  • Russian speaking forum
    • Правила форума
    • Официальное русское коммьюнити Discord
    • Новости проекта
    • Игровой форум
    • Оружейный департамент
    • Разработчикам
    • Поддержка сайта и форума
    • Свободный раздел
  • English speaking forum
    • Forum rules
    • Official Discord English Community
    • Project news
    • General game forum
    • Weapons department
    • For developers
    • Website and forum support
    • Off-topic
  • Deutschsprachiges Forum
    • Forumregeln
    • Projektnachrichten
    • Waffenabteilung
    • Allgemeines Spielforum
    • Off-Themen
  • Multilingual forum
    • Multilingual forum

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 13 results

  1. JohnDevelopsUK

    Secure Container Changes Idea

    I've often pondered this but never really voiced it until today on a thread about FIR changes. It made me think once again about how the secure containers are a bit of safety in a game that otherwise has little. They definately play an important role beyond progression and game price points. It is nice to know my medicals and ammo/keys are going to be safe, and for that reason is a necessity for us all for sure. However, it has never truely sat right with me that the container is back with me instantly when i die. I certainly do not think it should be lootable (obviously) and should most
  2. So here is a system that I dreamt of that would fix the "I want to die as quick as possible" hatchling problem but still be somewhat forgiving to new and veteran players alike. ---------------------------- Important Details: 1). Insured items in the secure container return instantly on death. 2). Insured items in the secure container remain insured after returning (do not need to pay again). 3). Items that cannot be insured but fall into the food/water or medical use category return instantly in secure containers. 4). Uninsured items (aka loot) in the secure container,
  3. Here's a short thought exercise put as a questionnaire! Can answer out-loud or treat these as rhetorical. Enjoy! ------------------ If CSGO players discovered a way to plant the bomb without being near one of the plant sites, would that be good or bad for the gamemode? Good ( ) Bad ( ) If Portal players discovered a way to bypass puzzles and simply walk into the "end level" elevators, would that be good or bad for the gamemode? Good ( ) Bad ( ) If the cast of the movie The Raid: Redemption found out they could simply jump out of the side-windows t
  4. Just a suggestion if secure containers were changed so you could nolonger place items into them during a raid, only use the items from them such as keys. Secure containers are suppose to accomplish two things in the game. Protect any small high value gear you bring into a raid from being stolen. Secure any small high value gear you find on the raid so you gain something even if you die. The latter allows a steady base stream of income from raids so players don't go bankrupt and takes the edge off dying, allowing the player feel like they've left with something after a dea
  5. After listening to Nikita and other talk about ways to counter hatchlings -- most recently in yesterday's stream -- it made me wonder... Is it possible one of the main drivers of hatchlings has to do not with gear fear, not with players being "down and out" on their luck, but instead as an "answer" to one of the game's primary incentive structures? Currently, a player knows that if he finds a certain key, he is essentially "set for life" * * Yes, some keys now have durability with a set number of uses, but let's set that aside for now Knowing the RNG nature of EFT's loot spawns,
  6. Hello devs and EFT gamers, We ran a Facebook poll on the English speaking group "Escape from Tarkov - Gamers" to determine the community attitude on possible changes to the secure container. BSG has suggested that community attitude is important in guiding how secure containers will work permanently. Our closed Facebook group consists of more than 11,000 gamers that are highly representative of the wider EFT community. 2 options were provided. The poll began October 17th and ran through October 23. 392 players responded. 68.3% of respondents preferred no changes to the secure
  7. DARK3063

    Post apocalyptic camping ahead.

    This feature is going to make players ignore quests, and prioritize hunting each other. Camping will increase by 200%. The mag box is now 100% useless. Hatchling runs will increase by 200% because any area worth something is now going to be camped 24/7. Absolutely no one is going to go after the keys anymore with a single piece of loot on them. The player population will drop by 36% within the first month, because the players that can't "get good" are just going to rage quit because it's going to feel like their getting bullied by the players that already completed the quests. I predict the co
  8. romulo_cardoso

    Secure Container Use Delay

    Just a simple suggestion that would help both players trying to get specific items and who want's to complete quests also making the game more challenging. If you put an item in the container or use an item from it there would be a 10 seconds timer (to unlock the box, take the item and lock it again). That would make, for example, people stop riskying their lifes to get a Ledex and some naked hatched boy just took it right into his container, you can kill him but you lost the item and probably will be killed staying in the center of the map. Also, it would be interesting have to wait
  9. Dark_Alfred

    Kappa Secure Container (How to Get?)

    Hey, by chance did anyone already get their hands on a kappa secure container and can share with us how to get it ? Or has any informations 'bout it except that its 3x4 ?
  10. BEFORE THE MATCH... -Keys, maps, and quest items can only be placed into your container. (This would solve hatchlings hiding pistols or weapons and dragging them for use in the match). This would also apply to all hidden bandages, ammunition, attachments, drinks/food, etc. The item placed in your special container is LOCKED when the match begins... DURING THE MATCH... -If you have a container with 9 boxes for example... 1 box in your container has a keybar. You can still use this keybar with keys to open doors. THIS KEYBAR IS LOCKED in box 1 of your gamma cont
  11. If no one can drop for me, then I will go for the container mentioned below. The Epsilon container is a 2x4 portable container, obtainable by completing the Prapor quest The Punisher - Part 6. ^ This is what I will be going for right off the bat otherwise, I just wanted people to know it's possible to get a large container by simply playing the game. I was worried it was going to be an issue and I'd be stuck with 2x2 forever. Just in case no one wants to/can be bothered to drop me a Gamma... Is anyone looking for a group to complete the prapor quests on server restart?
  12. BlackBloodWolf

    secure contaner

    hey i wanted to know if the gamma/alpha contaners need to be insured i have been doing it but i don't want to wast money
  13. From what I've been hearing about the Secure Containers, they'll hold onto your stuff even if you die, and be returned to you after death. My question is, What's the point of insuring them if that's the case? As it stands right now, It's only wasting a solid 15k rubles I could have used on something else. Do items in the box go missing if the box isn't insured?
×
×
  • Create New...