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Hello, I have been playing this game on and off since it pretty much was possible to play with EOD edition... My question is simple, back in the days of early alpha when I shot any gun and the empty bullet casing would interact/hit surfaces I would hear a realistic sound effect. It was very nice and immersive, I remember even shooting aside windows you could hear empty casings ricochee off the glass making a realistic sound. But playing the game recently I tested firing multiple guns and It looks like this feature has been removed. Can't hear any casing drops anymore... So what happened? Did it got removed because of performance issues and will it appear again in the game? I very enjoyed hearing empty casings dropping when rapid firing lol :)
Hello, I would like to start with saying that I love the sound design in this game. Being a sound designer myself I know the amount of, time, money, production, and work that went into recording and producing the games foley. Let alone the programing for when sounds get triggered. Its an extremely complex design and it sounds great! I do however have a couple complaints; direction, and distance of the gunshot sfx. I don't know if I'm the only one experiencing this but sometimes when I hear a gunshot it sounds like its coming from in front of me but its actually rear left. Or for example, on woods, when someone fires from the sawmill and I'm at the cave it sounds like its less than 100 meters from me. Its probably that I have not adjusted to all the sound effects, and their different variants when fired from a distance. But it confuses the hell out of me sometimes. I have also noticed that when I sprint around the footstep sound effects coming from my player sound shorter or even non-existent at times.