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Found 24 results

  1. Gallano

    Shotgun with Magazine

    Hi there I know that EFT has too many mods, and all of them exist IRL, but, why shotguns don't have magazine (I'm talking about MR-133, MP-153 and M870, not Toz or Saiga)?
  2. Assault Scopes FOV On shotguns such as the 153 & 133, the Kiba Arms International SPRM mount for pump-action shotguns causes all assault scopes that I've tested to have unusable FOV and Scope Shadow. On scopes such as the Monstrum Compact Scope (which is 2x magnification) about half is filled with scope shadow and the other half isn't even at the right magnification (it basically acts like<1x magnification) I also attempted to use the Valday and Elcan Specters. They both suffer from the same problem at 1x and are equally as unusable with their magnified setting. <--- This is the Valday while magnified and the one to left is unmagnified These images were screen-shot at 59 FOV or equivalent 90 FOV, I tried them at 50 FOV as well and the same issues are still there. It's almost impossible to practically use these in their current state and I hope this get's adjusted/fixed.
  3. I would say many thanks for this wonderful patch 12.12 So far I love the double barrel shotgun, Is is so fun to use it and even to die with it. Why not bringing a single barrel shotgun like the MP-18? What do you guys think? https://youtu.be/WNvOZrdfQKk
  4. We All know shotgun scavs are broken, The last shotgun buff was a joke. The past 3 days have been such a bad experience for me in TARKOV. Ive never been 1 shot so many times from shotgun scavs. It dose not matter how geared you are, How far you are, How fast you are. THEY AIM LOCK THE SMALLEST HIT BOXES With INHUMAN reaction times. Its actually trash game play. I actually will do my best too just avoid them because THEY ARE BROKEN. I watch HOURS of gameplay. Im not the only one getting 1 Shot by this broken Mechanic. FIX IT. Like I actually fear them at this point. THE BOSSES ARE EASIER. Why isnt somthing being done? Why wont they fix the AIM LOCKING Shotgun scavs? Its not fun.
  5. patrickvandiek

    reload suggestion for shotgun

    ive got a suggestion for a reload, like when you double tap R you just throw the mag and put a new one in faster right. what about this, if your shotgun has an 4 to 8 capacity [no mag] and you double tap R how about it starts double or quad loading the shotgun cuz you know the reload on shotguns is pretty slow
  6. Quite recently stumbled onto a youtube video about test firing some newly made SlapShot USA slugs. These slugs are special in the sense that they can hit muzzle velocities up to 3300FPS, which is completely unheard of in the shotgun territory. Website: LINK. Video: LINK. What do you think of them?
  7. skybellrock

    Shotgun Sniper Scavs Return!

    So, the phenomenon is back. Ive had multiple shotgun scavs shoot me and hitting with a ridiculous accuracy although theyre multiple hundred meters away. Lately scavs has also got insane aim at you. When i lay down and a scav is about 100 meters away they will somehow still hit me with a 100% accuracy. This is completely broken. Something has to happen. Its in all honesty game ruining.
  8. xRejectz

    Shotguns for M4

    So usually I save my 153 shotgun receivers and trade 4 for an M4. Well I got to the peacekeeper screen and the option is no longer there. Any idea why?
  9. TuNE_ThE_SouND

    sawn off shotgun in pistol slot?

    hey guys i want to know what you guys think of something like this. all i ask if that everyone is honest.
  10. theravensniffer

    Buckshot Fix?!?!

    Let me start by saying this post is mostly directed to unarmored players/body parts. Obviously armor would stop most shot/slugs and most of the damage. I've had multiple instances of using the 12 gauge shotguns in game, shooting unarmored players/scavs within 10 feet, and not killing them in one shot. I checked the after game log and it says all pellets hit(8 pellets 256 damage). This is completely unrealistic by anyone's definition. First of all 00 buckshot shoots 8-9 pellets which are approximately 9mm in diameter and have a muzzle velocity of nearly 1200 fps, which is comparable to a 9x19 parabelum bullet. Yet each shot pellet does around half the damage of the 9x19 (32 compared to 56-70) and 8-9 9x19 bullets on target, even spread across limbs is guaranteed a kill. At the core i believe this to be the main problem, shotguns got a good boost in patch .8, but the shot damage still needs to be increased if they are in fact striving for realism. On a side note too, even the slug seems under powered, a projectile of that size and velocity would nearly rend appendages from the body, but it is still not always a one shot KO as well. This is not a critique on the devs themselves of course, i love what they are doing, this is just some constructive criticism because i couldn't find a thread addressing this issue, and it is an issue.
  11. Fx9

    SLUG's !!!!

    Have you(devs.) ever seen a slug fire before? It penetrates steelblocks on car/truck engien's.... but it don't penetrate bodyarmor ??? Tell me how that is possible??
  12. Squirrel1sniper

    Broken game

    Ive been trying to enjoy the new update but somethings seriously wrong. Leg meta doesn't exist. 6 shots shotgun close range to the legs should kill someone? with 26 registered hits. I'm a little bit triggered with this game at the moment. The last update the netcode was better. I die like 4 seconds after someone shot me and always end up trading kills and never winning coz of the huge amount of lag on both ends. It is unplayable. This is one of my favourite games but its gonna die if these issues aren't fixed. Cant even play this game anymore. Im done.
  13. And you aren't allowed to examine the magazine tube while holding a gun. (?????????????) Look I love these devs but this is just straight up retarded. "Oh man, I've got one shell left in this 870 I picked up, I'd love to put these 12 gauge shells into the gun, but unfortanetly I haven't had a chance to look at the magazine tube and realize that its a magazine tube! Wait what? You mean I can just look at the magazine tube that's right there on my gun, or I can just load the shells anyway since knowing what a magazine tube is has no effect on your ability to put shells into a gun? No way, I'm in a raid! I can't do that!" I'm just glad I had an SKS with me otherwise I'd have been toast. PS: This examination system needs to disappear. Immediately. *picks up figurine of a horse* "Hmm I wonder what this is!" *holds it and blankly stares at it for 5 second* "Horse. I found out that its a horse." The only time I think the examination system makes sense is for things like maps and loose ammo. And maybe internal parts in guns when (if) that ever comes about. "Is this trigger group for an AR or an AK? SIG barrel or Glock barrel? MPX bolt or MP5 bolt? MP133 forestock or M870 forestock?" I'd understand having to stop to check whether that pile of loose ammo you picked up was 7.62x39 or 5.45x39, or stop to see if they're color coded as AP or whatever type of bullet. But no, you need to stare at a pack of crackers for 5 seconds before you realize "oh, its crackers." And this doesn't add anything to the game. At all. No realism whatsoever. "OH, but in real life if you encounter a new object you've never seen before, you'd need to find out what it was!" Yeah, and in real life if I pick up a box that says 5.45x39 PS, 30 PCS I don't say "Oh poo what's this, is it a flashlight? A juicebox? Hmmm not a clue, I need to blankly stare at it for an arbitrary amount of time first." Fanboys allergic to criticism do not interact. I'm a fanboy too but there are legitimate problems with the game and having 1,200 "hurr durr it realistic" comments isn't adding anything.
  14. SklerosGR

    *Bug* Shotgun mp133 !

    Hello, devs ! I was playing about 1 hr today , eft .. and I find out that I cant reload my shotgun (MP133) because an error appeared on the bottom right of my screen .. I dont remember what it said but I think something like "examine magazine" or smt .. but the bullets 12x70 were examined.. PLS FIX!
  15. Sirshroomz

    Shotguns vs armor

    I have a suggestion on how shotguns work in tarkov. in the real world shooting buckshot about 10 feet at a target the spread is tight enough to be considered a slug basically. maybe treat buckshot within that range as a slug perhaps? What do you guys think?
  16. Hi everybody! In my last game I was full life with 1 leg 0 HP. Scav see me and he kill me with 1 hit in the leg with 0 HP Someone can tell me how is that possible that 1 hit kill me? I got 300+ hp left
  17. Arzzet


    Hi there! This topic is as much a suggestion as a report bug: First tell, let's say is a night raid, then you kill someone who is using a flashlight on a shotgun for example, it remains turned on on the dead body, is cool, but then a bug occurs, as you can search the body and take the flashlight out the weapon, but you'll see the weapon is still iluminating with that flashlight. The second thing I've noticed is that doesn't generate the proper shadow when you pass in front of the light. Is a thing needs to be fixed. After that I realized a that if they fix this issue, you can for example use weapons left on the floor to illuminate dark places ( inside biuldings for example ) and you can be in other position, to confuse enemies, and even use it as a bait.. let's call it advanced survivor tactics
  18. sevin

    Shotgun aiming

    Hello, new player here. Very excited about this game and finally took the plunge last night. Other people have already commented about the suppressor sounds so I'll leave that alone. The rest of the sounds in the game are pretty phenomenal so far. As a new player, starting out with pretty low-level gear one of the things I wanted to focus on was the shotgun, and to that end I'd like to make some suggestions based on shotgun experience in other games. 1. I fired some buckshot in to various surfaces to count the buckshot pellets and was only seeing 5 pellets. It would be nice to know specifically what type of ammo the 12ga is being fed, just like with the pistol and rifle ammos. Perhaps a selection of 00 buckshot and #1 buckshot. Commercially there is shotgun ammo available with some type of "flight control wad" that tightens the shot pattern remarkably. I've personally shot 10" patterns at 25yds with Federal Flite Control buckshot. Pretty impressive 2. When I saw that I could buy slugs and/or buckshot my first thought was that I must be able to quickly select ammo while playing. Maybe I missed it but i see no way to do a 'select a slug' drill while playing. Something like, manually eject the round from the chamber and remove the round on the carrier, then place a slug in the chamber by hand. You lose ammo to the ground, but get the benefit of a slug. Other than reloading in general this is probably the most common thing I practice on shotguns. If it's too complicated it would just be nice to be able to unload a shotgun in game, and reload with slugs instead. 3. Aiming. Despite the game, i've always preferred aiming down sights with a shotgun. Even if there is no accuracy bonus for doing so, I like doing it because it's correct. Shotguns are not these magical devices that kill everything in a hallway. Inside of 25 feet all the buckshot will probably be in a group smaller than a fist. Therefore, aiming is required. This can easily be done with a bead sight, which the MP-133 is equipped with. However, when I aim down the sights the only thing I see is the top of the receiver. It would be great if the 'cheek-weld' was such that you could see the flat of the top of the receiver AND the bead sight. I understand that optical sights could be mounted but I like the simplicity of the bead sight. 4. It might also be cool to try to incorporate side saddle ammunition carriers. Maybe they could offer a faster reload time then from the vest or pocket. the additional weight could increase sway or some other weight mechanic as a trade off. Just my thoughts on shotguns. I spent a lot of time in the Battlefield franchise games using shotguns, pump actions mostly, because I felt it was the first online game series to actually give shotguns a fair shake. Would love to see that in Tarkov as well.
  19. I've acquired three MR-133 shotguns so far, during separate games playing as a Scav on the Customs map. One has six rounds in its magazine, the other two need topping up. When I click on any of the MR-133s, the "load" and "unload" labels are ghosted, which means I can't toggle on either to execute the relevant action. Bugged maybe? Any suggestions would be appreciated...
  20. I met you in customs as a scav 20 minutes ago, we teamed up. We looked through dorms. I gave you my shotgun you gave me your money. please let me know.
  21. DrakeVanders

    Shotgun Ammunition

    Something I'm surprised I haven't seen yet is a more comprehensive list of ammunition for shotguns. Now while I'm suggesting too many of the "Exotic" ammo types what I am suggesting is the number of types of what some would say is "Standard" shotgun ammunition. The amount of ammo types in terms of 5,45x39 and 9x18mm is mind boggling but when you get down to Western Ammo Types like 9x19mm and 5,56mm it's comparitively sparse. Then you have shotgun ammunition which only has two, Buckshot and Slugs. Besides a few "exotic" shells which I'll mention later here's some suggestions for expanding the shotgun ammunition lineup. Magnum & Super Magnum To further reinforce the role of Pump Action shotguns and hopefully the soon to be released Double Barrel Break Action shotguns I suggest adding in Magnum or Super Magnum type cartridges, often being 3" or 3.5". Standard rounds would be 2.75"/2.76" shot shells. Both types have similar performance when a shell has a "Magnum" prefix it gains better distance and more power (leading to better penetration and stopping power) but will sometimes increase the amount of felt recoil and kick in return. In addition whenever weapon jamming is implemented, Semi-Automatic shotguns should feed more reliably with Magnum strength shells compared to standard strength, since Semi-automatic shotguns a synouymous for being finnicky with shells under 3" Magnum strength. The Super Magnum is often only used in firearms modified to take them but offer even longer distance, power and inversely recoil and kick. Birdshot Birdshot is often overlooked in practical defense applications, typically because its pellets it uses are much smaller than traditional buckshot with the intention to take down small game such as rabbits or hence it's name, birds. Birdshot unlike Buckshot is often more readily available in certain countries, especially countries which often place restrictions on what kind of ammunition can be purchased. Damage wise Birdshot is often giving limited effectiveness against those wearing any form of armor and the range is comparitively low unlike buckshot, the spread is often also wider over a distance but at close range they can still be comparitively lethal to anyone not wearing any form of soft armor. In my humble opinion, Scav's should spawn more frequently with Birdshot and less with Buckshot. Buckshot Varieties In essence Buckshot should have more variety in their selection. Standard, simply labeled "Buckshot" is likely 00 buckshot and could classified with a less-expensive, less powerful Civilain version with a more powerful Military grade buckshot. Additionally such Buckshot shells such as No.4 Buckshot (larger spread, less damage), 000 Buckshot (less spread, More damage). Rifled/Sabot Slugs + Slug Barrels Something that would give shotguns more versatility is if players had the option of making a Slug Gun. A dedicated shotgun to shooting Slugs with better range, accuracy, penetration and damage. Sabot slugs would benefit from players using shotguns load with slugs more than buckshot. Additionally I believe Scav's should also spawn with Slugs more often. Exotic Ammunition - Some ideas for Exotic Ammunition Breaching Rounds - Breaching rounds while expensive allow you to breach doors no matter what side they open at the cost of a loud report. Incendiary Shot (Dragons Breath) - Lacks penetration, limited range, great versus unarmored targets, inflicts after effect burning damage on unprotected limbs Flares - Similar to any flare fired from a Flare gun but from a shotgun barrel.
  22. D4rkK9th

    Shotgun Reload animation break

    I noticed that when reloading a shotgun, you can't stop and start shooting until finish loading all the rounds, I think you should be able to stop mid way to keep shooting. I did a quick search and couldn't find any info about it. if so please disregard. Thanks for this great game btw.
  23. I wonder if you will be able to breach doors with your squad by using specific rounds on the hinges of the door with a shotgun?
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