Jump to content

Search the Community

Showing results for tags 'skills'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Text RPG
    • Общий раздел
    • General Discussion
  • Sherpas
    • Общий раздел
    • General Discussion
    • Руководство по игре/Гайды
    • Game Guides/Tutorials
  • Emissaries
    • Общий раздел
    • General Discussion
  • Russian speaking forum
    • Правила форума
    • Официальное русское коммьюнити Discord
    • Новости проекта
    • Игровой форум
    • Оружейный департамент
    • Разработчикам
    • Поддержка сайта и форума
    • Свободный раздел
  • English speaking forum
    • Forum rules
    • Official Discord English Community
    • Project news
    • General game forum
    • Weapons department
    • For developers
    • Website and forum support
    • Off-topic
  • Deutschsprachiges Forum
    • Forumregeln
    • Projektnachrichten
    • Waffenabteilung
    • Allgemeines Spielforum
    • Off-Themen
  • Multilingual forum
    • Multilingual forum

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...

  1. My friend just told me that eating food in the stash now actually does level metabolism. I was skeptical so I tried it out myself and sure enough, when I tested it - it was true. I tested it by replenishing about 40 points (divided by food and water) and I tested it twice (EDIT: Second test was actually conducted replenishing about 80 divided by both). My findings are these: First test: I only gained 0.1 EXP initially but after a restart of the game it was up by 2.5 total. Second test: Gained 0.2 EXP initially but after restart was up by 3.9. After a third restart, all
  2. Balwan

    Covert movement on elite

    hello community, this is the first wipe i play actively this game. and at this point i realized that the only way to kill effectively is by taking the advantage of the peaker and try to max out the strengh skill. (u move faster than the others nd kill them before they even see u) however i try to skill almost every game my covert movement skill and im actually at level 16 or so and pmc should be 19% quieter than an untrained pmc. and for some reason i cant note any efforts from this skill. if someone have maxed this skill to elite please let me know about the benefits. is the pmc
  3. I think that kind of summary would inform people of how much skill leveling adds up after a lot of raids Also it would make people feel better after dying in a raid, because you would still see some progress being made even if you died without putting anything in to your safe container
  4. HavenAU


    I think it'd be really cool if USEC had a soft-skill for "Language" and as they progress through the game hearing SCAV and BEAR voices, the skill would increase, allowing for parts of the language to be understood. The information would be heard in broken English or translated into Broken English subtitles, with proficiency to understand being subject to skill level.
  5. How would yall feel if you could keep 1/25 of your skills for next wipe
  6. Skills: From 1-30 50 skill points to LVL up, 31-50 100 Skill points to LVL up. Level CAP 30 then you have to do a mission for specific trader to unlock lvl 50 CAP. Every 5 skill lvls you get 1 point to allocate into PERKs after lvl 20 every 10 points you get 1 PERK point. You can Choose from 2 perks in same Column only 1. LVL 5 - 1st point, LVL 10 2th Points.... LVL 30 5th point .... Fitness lvls up with moving, running, carrying weight. Fitness Every 5 steps 10Xp points every 100Xp points 0.1 skill point (moving overweight 0.2). PERK 1 - Endurance +20% / Carry Weight +10%
  7. Some of the skills have very solid Elite perks. Consider spreading them perks out over the milestone levels of the skill, E.g. Lv15, 30, 45 Each of these levels unlocks one of the perks.
  8. [sorry my bad english] Does this skill really work? I just "chatting" with a "veteran" dude and hes saying that he has max skill and get more loot is it true? Do you have any official proves or posts?
  9. TheSzeckler


    We have a Library in our hideout, how about adding 50 Books each giving you a little boost when placed in your library, these books can be stored in your Library, the books have to be found in raid in order to be able to store it in the Library, you should be able to store only 1 of the same book in your library, having a full collection would boost your skill development while in raid by 15% , having half the collection should give 5% boost. Various missions can be created from this, also various rewards from completing any mission. Lets fill our libraries ? Let me know if th
  10. Nicht_Manni

    Skill Pushen

    Wie siehts eigentlich aus mit Leuten die in einer Gruppe ihre Skills pushen. Wie zb. 4 Stück die sich gegenseitig mit einer Nahkampfwaffe hauen und sich wieder heilen. Erlaubt oder Verboten?
  11. There's a planned rework of some soft skills coming in 0.12.7+ and a further rework coming later according to Nikita. Does this mean some skills will be getting reset mid-wipe? If so it'd be awesome to have a rough idea which skills are being reset, so we can work around it a little. For example if we knew Strength would be reset with 0.12.7 then we could either grind out the levels needed for the Hideout or avoid trying to level it until after the reset. Personally I was planning to run assault rifles from early on next wipe to level that skill, but if I knew it was going to be getting reset
  12. So I got Tarkov a few weeks ago and have been grinding away at the normal Tarkov journey when I hit a pretty hard roadblock in upgrading my stash: Vents 3, and by extension, Strength 3. I did some research and math, and it seems like the most efficient way to level my strength (it’s level 1 right now) would be to throw 553 grenades across 90 raids, which would cost at least 500k rubles. As it stands, the only other options would be tons of melee attacks or 60+ kilometers of walking overweight. I’ve studied exercise physiology since I was 15, and strength training since I was around 2
  13. I know the health system is discussed in great volume, however I feel my suggestion is aimed more towards realism which I believe is the main goal for the developers. My suggestion is not to change the way damage is applied, or how armour protects you or anything like that. I would like to propose that the health stats are removed from the overview, and as you train in medical-related skills, you can check your status (similar to a magazine ammo check). This skill will also change how medical treatment is applied, and allow for players to treat their team-mates with an empha
  14. Hippolytussk1

    Remove Skill system altogether

    Skill leveling is tedious. With a game that requires us to hide in bushes and wait for opportune moments for yonks already, skill honing just makes it such a grind. The game is hard enough already. Why add another element of advantage. It makes the game less balanced e.g. pouch sizes and stash sizes etc Also I think making skill points necessary to upgrade poo (like those stupid level 3 vents) makes me so tired.
  15. BlasphemyGames

    Skills Reset.

    Greetings- I know what you're all thinking, this guy is coming to cry about the skills reset, and yes I am. Sort of... I agree that the exploiters are cheap and them maxing skills out is a bit frustrating. Especially for the honest players who grind the skills honestly with HOURS and HOURS of game play. But this reset is less about testing the overweight mechanic and more about punishing the exploiters. Which would be fine if it didn't take so long to grind something like endurance. I just recently hit level 11 endurance and it took me AGES. I feel like I ran all over shorel
  16. Grrrrrrh

    Some random ideas

    Dear devs, watching the last few vodcasts with steamer and nikita i had some ideas that didnt came up. 1. With the seperation of stamina, i think it would be reasonable to correlate lower stamina with endurance and upper stamina with strength. I would rename them as well. 1.1. Firmness influences the amount of stamina and the rate of exhaustion while running or jumping. Firmness allows you to jump higher, sprint faster and carry more weight. Max Level: +150% Lower Stamina Leveled though Sprinting, Jumping, Walking with 0 Stamina. 1.2 Force allows you to
  17. MIkeKillson

    Remove recoil skill ?

    As it is right now tarkov has recoil auto adjusted for you like everyone knows but in my option and a few others I know of that creates a less skillful gameplay and even more so when you spend a few hours cheesing your recoil and assault skill up to the point that everyone gun becomes a laser beam as you can see in a video a guy made here - https://www.youtube.com/watch?v=eWzWIEkO8GY - An yes i understand the RPG element of the game but its a little out of hand at the moment if you ask me , My option I think BSG should remove it all together and add a base spray pattern like gam
  18. fiftyfootant

    Skill change/full reset?

    So i was workin on my hideout, got to 2.9/3 strength the other day and was gonna finish it off today so i can finally build the level 3 vents. I come back on today and find myself at 0 strength. Seeing as its one of the SLOWEST skills to level, i hope its a bug that will be fixed - and i find that rather a large piss off if it isnt a bug. I understand adding in stamina, but i see no need for the strength reset. Now i gotta spend another stupid long time grinding to get that stupid skill up, instead of enjoying the game the way im supposed to. if its intentional, it seems like a b
  19. CypherNil

    Tie strength xp to jumping again

    With the recent patch adding skill exhaustion there is now no reason to leave strength in its current state. It is one of the only skills not connected to a frequently used action in the game. As early hideout progression (vents) is tied to strengh level 3, Players are given no choice but to specificly grind strength XP inorder to level it rather then naturally developing the skill while playing. This is the opposite of whats intended is it not? I'd take another look at how skills fit in the game anyway, Adding additonal rules to a skill system that, by its very nature, encour
  20. Scionti

    Skills are horribly broken...

    I'm sure this has been posted before, but I can't find anything in the search function. Rather than just complain, lets spitball some ideas for replacement skill systems. As the current one is cancer. Maybe something akin to Diablo 2, where you put a point into something each level for some skills? (again spitballing here)
  21. Dear BSG & EFT community, Title says it all...Can I use Hideout to level up my PMC's Passive Skills? For instance, can I use Hideout's Shooting Range to level up my Recoil Control Skill? Or leveling up Passive Skills still has to be done only in online Raid? Thanks in advance, -Vekongmaster-
  22. As far as hideout it’d be cool to see some sort of offline skill progression option i.e. like you could put you PMC into the firing range to practice either a basic task (or more/better complex tasks unlock overtime) and once he completes it certain stats/skills improve a certain or random amount (i.e. recoil control, weapon class lvl or mastery, etc). Also the PMC should have to have a certain energy lvl and or other requirements to start it and possibly a rest time requirement before you can start or schedule another task (offline) for him to perform. Basically some sort of learning/practici
  23. The upcoming update, and wipe that will certainly come with it, are massively anticipated by the community - Both those that are currently playing now, and certainly by those that stopped playing weeks ago out of frustration or boredom. .12 is going to be the largest update that the game has seen to date, with the inclusion of the Military Base map and the hideout, and we are all really excited to finally get our hands on it them. That being said, however, there are always people that hate to see wipes happen for whichever reason. There are a lot of unknowns with the hideout as of yet. Th
  24. redsoldier3000

    Skill not working as intended?

    I have a question regarding the skills in the game. Specifically, ‘Attention’. I’ve watched a stream of a person who has reached a high level of Attention and noticed that the description of the bonus does not line up with the results. The increased loot speed does seem to have the effect. But the increased chance for loot quality does not seem to work (, at least not as much as it says). My questions are: · Is the skill currently working as intended? · Are there any planned changed to this skill?
  25. buckmg1

    ETA on Skills Overhaul?

    I was wondering when BSG is planning to work on skills more so since it has lately been on content. Currently skill gain is a bit much and a lot of skills aren't yet complete like lockpicking.
  • Create New...