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Found 7 results

  1. Maybe this will help you a little. I got the last hours always the login error, server overloaded, 502. It always alternated. Close all BSG processes before. Open any folder and enter %AppData%, and confirm with "Enter". You will find the following paths and folders Local\Battlestate Games LocalLow\Battlestate Games Roaming\Battlestate Games Renames the 3 BSG folders with an underscore to _Battlestate Games. Then start the launcher. He will ask you to verify the game because he didn't find it. Take your old installation folder, which should already have the patch. The verification takes about 5 - 10 minutes, depending on how fast your disk is. Then you should come in. I hope it helps someone
  2. When playing with my one friend we get worse FPS by almost 20 or more but when I played solo last night I got much more FPS, also if anyone has advice for settings I would love to be informed I see some people mad them out and some keep it all low.
  3. HattoriHanzo31

    Spawn Solution!

    Vote for the solution to the RAMPANT spawning issues that everyone has problems with at one point or another. Respond 1, 2, 3 or 4 accordingly: 1 - each game instance is capped at 2 squads (maxed at 3-5 people depending on the map), each of which spawns on opposing sides of the map, with the unlucky few solo players split between the 2 sides. 2 - different game instances set aside for essentially squad only matches. Depending on the size of the map, two or three 3-5 man squads are spawned as far away from each other as possible, no solo players are allowed into these matches, aside from scavs obviously. 3 - spawn zones cease to exist, maps do not let you choose a side, spawns are entirely random throughout the whole map (scavs spawn in slightly later to compensate for this). 4 - remains the same and everyone keeps bitching about it silently within their VOIP client of choice.
  4. azullaris

    show us the server status

    I think that the server status should be showed to us players before connecting. Im tired of entering lagged serves, where i get a scav by the back with a shotgun, and he doesnt die, but seconds later i simply die, the problem is that the guy wasnt having connection issues. I was, but i didnt know that, so when i rushed behind him and mowed him with my 12, that simply didnt happen for him, only me, so i belive he saw me still behind him and finished me off. Well i believe that similar situations would be avoided if we could check the servers Ping and state. Only this variables would help a lot to evade this kind of situations. Appreciate your time.
  5. Master_Tx

    Scav vs Rogue Scav AI problem

    In order to fix the current scav AI problem, I propose this: I was just in a firefight with a player scav who had gone rogue, the AI scavs then started an engagement. I helped, hit the player scav and killed him; then was promptly shot by the AI scavs. It seems the AI has no way of determining who is friendly to them and who isnt, meaning that they just see scav vs scav and eliminate both ends of the problem. The Karma system wouldnt fix this issue, before someone suggests it, because those scavs dont know me from a bar of soap. All they would do, is shoot me too because they have no information to suggest I'm friendly. I'm proposing that Rogue Scav players are marked so the AI can find them. Perhaps the easiest way to solve this AI problem is to make it so the rogue scav is a marked man. All of the local scavs are notified (by radio or whatever) that there is a rogue nearby and he is kill on sight, meaning there would be a reward of rep (with scavs) + a monetary / item reward for protecting them. The rogue scav could be marked with an IR strobe, or perhaps change their skin like in DayZ or even just something simple like they have a red arm band or something that they gain on rogue status. There needs to be a marker or trigger, something both visual (for the player) and a code level implementation for the AI to scan for, to indicate a Rogue scav over a normal one. After the AI problem is solved (which shouldnt be super difficult) by adding an AI routine, Karma, Good or Bad could be awarded for participation.
  6. Inamoramento

    Error 605

    Salut, J'ai lu (et puis testé) sur le forum Anglais, que pour ne pas avoir cette erreur, dans la liste des joueurs avant de rejoindre la map, invitez quelqu'un, n'importe qui, sans attendre que la personne réponde. Le jeu crois que vous êtes en groupe et vous fait passer en priorité. Plus d'erreur 605 ! Evidemment, si tout le monde se met à le faire, ça peut revenir mais en attendant, si ça peut aider Musty.
  7. I absolutely hate hatchlings right now because they are always unnecessarily aggressive towards everyone. If a hatchling decides to be aggressive towards me, I shoot it in the leg and make it suffer until i get bored and then shoot it in the head. If the hatchling does the friendly wiggle, I find as much loot as I can for it and give everything to it. I have every trader maxed and I have as much gear as I will ever need so it doesn't matter at all if I die. If anybody else sees a hatchling that deserves to die, don't do it the courtesy of killing it, break its leg and watch it suffer until it either disconnects or gets killed by a scav. duck every shitty hatchling.
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