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  1. AwayComet


    Spawns are way too close to one another or people know where everyone else spawns I didn't even play for 30 sec before dying because of stupid spawns, its not fair to players who haven't owned the game for that long. you should not have to spawn in just to get shot and killed its a load of bull I reckon that spawns need to be either further away from one another making it so people can just run up on you as you just spawn or make spawning random across the maps. spawning really needs to be fix on a lot of maps
  2. Have gotten beat up a couple more times than needed by Scavs NPC randomly spawning on top of me, killing my character without I am able to hurt them. (spawn protection?). Its kinda ruins the experience. Another Issue is Scavs NPC being immortal shooting them with multiple rounds and uses of mags wont work. Had a couple times where the AI zombie out and just standing there where I wasnt able to kill him. also been situation with an active Ai getting a far share of shots with out hit registration. These immortals Joes are also annoying.
  3. I've just gone through 4 raids where I spawned 10m from a fellow pmc and got popped instantly and it seems like its a far more common occurrence than before
  4. LowLifeTraitor

    Something is Wrong with spawns

    -just as title says , its literaly not normal to spawn really close to each other that even enemies pre-fire some sides
  5. Tavva

    New Reserve Spawns

    So, 12.8 is finally here. Reserve has had spawn issues forever. Now, while the overall spawns may have changed, can someone please explain to me why I went to play with a few buddies and had an enemy duo team literally spawn in the same bunker as us? Attached is the video I posted on Youtube. It starts right after the "Deploying" screen disappeared. https://www.youtube.com/watch?v=kEsVToeCz2s As you can see, even though I was playing in a 4 man squad, half of our group spawned somewhere else and the game instead spawned another duo with half our team, causing us to lose well over 1.5mil in gear. Please explain how this happened and how a spawn bug this severe made it through testing.
  6. I do most of my scav runs on reserve and it is really common for me to get shot by a PMC within the first few seconds of loading in. Shared of a picture of my most recent run. This has been happening a lot more this wipe. The scav spawns are too common out in the fenced off field between train and garages, where there are bunkers underneath the hills. It is extremely common for a PMC to be scoping out the area and camping to get free spawn kills on player scavs, farming them for the items they spawn with. This only happens on reserve as far as im aware, where player scav spawn killing is a legit strategy for PMCs. It is an annoying problem... and I believe the most obvious fix for this is to reduce the number of player scavs spawning on reserve while adding a couple more spawn points to randomize and make it less worthwhile for these cheesy PMCs to camp the field. No one likes the amount of player scavs that flood reserve anyways. For the record, I got shot at within the first 5 seconds. I just ran and survived 33 seconds in total. Fastest I have ever died as a player scav when spawning on reserve is maybe 2-3 seconds.. literally got off the loading screen and blinked, then got tapped by a PMC from a distance
  7. AnthraxRobin303

    Fix Custom Spawns

    Every time i spawn in customs with a mate of mine we keep spawning at big red, Not even 1 minute in the match and we're dead. Doesn't mather what gear we have it keeps happening and i'm pretty sure i'm not the only one with this problem. My suggestion is to make pmc a bit more easier to survive instead of dying after waiting for the sometimes way too long matchmaking
  8. Faccia

    Suggestion about spawns

    Hello, I know the game is still in beta, and i also know that you are aiming to provide an ''open world'' game so the spawns are probably going to change anyway, still i want to give a suggestion for the time being and maybe it will be usefull also later on (plus, i bet spawn are a major argument out here so you will probably already figured out a new way to replace the actual one). I really enjoy the game, even with the problems that it has (like every game). But what really ''ruin'' the experience for me, it's to sit on the menu for 10 minutes equipping myself, sit in matchmaking for 3 minutes (which is fine, i'm not saying ''it's to much'', but still, i'm not actually playing the game) and then, 20 seconds after spawning, literally 20 seconds, i find myself already fighting with someone else, who probably is in my same situation. I'm not complaining about being spawn-rushed, i think knowing the spawns is part of a ''skill sistem'' which will allow you to increase your chanche of surviving but still, it really break the immersion, and it's actually very harsh to die in the first 2 minutes of the raid, simply because you have way to many spawns to check around you. I will leave the more ''complex'' way to fix this to you, developers, because you are probably way better then me at solving those kinds of problems, but have you ever consider, at least for the time being, to actually show where people are spawning at the start of the raid? In the deploying screen you will showcase to everyone where everyone's spawning. It will be still random spawns, and you don't have to tell if it's a solo, a duo etc.etc. Just put a map on the deploying screen which some sorts of ''danger'' markers, to at least know which direction you have to be more carefull about for the first 2 minutes of the raid, that's it. I really love the concept of an hardcore game, and i actually hope and bet that Tarkov will become even more hardcore, i'm totally fine with it, and you may argument that this thing that i am proposing is going to the opposite direction. Well, know something it's surely better then know nothing, but this will be an information that will be absolutely obsolete after the first minute of a raid, and i think it will: 1) Make the game way more enjoyable, you will still have that ''adrenaline rush'' of the spawn because now people KNOW where you spawn, so the spawn rush will still be an option to not underestimate, but you will also have the chance to say ''okay, i just want a smooth raid, i'd like to avoid PvP because i have to do some tasks, there's someone spawning there, so i will go this way'' and AT LEAST for the first minute of the raid, you will be on the clear. Or also, you can say, ''okay we are sorrounded by other people, let's be ready for a fight and take that fight''. I mean, everything it's aimed to not spawn in someone else scope, because that's really what happens now in many maps (for my experience, mostly interchange, i'm actually fine with factory because if you go factory, you go for PvP, but that's just my opinion). It's not to ''Make things easier'', it's just to make things more enjoyable and even, more realistic. 2) Maybe you will make the first minutes fights more tactical, instead then just being a straight off standoff. I think every fight can be tactical in this game, but sometimes happen that you will be rushed at the spawn by a 4 man squad 20 seconds into the raid and that's it. And again, i'm not complaining about squads, if something like that will happens mid raid or even 5 minutes into the raid, it's fine, that's the power of squads, overwelm people, it's okay. But i don't find spawning in someone else scope allright by any means, the only thing that make it okay it's that sometimes happens to you, sometimes happens to them. You can argue that's RNG, and there is a lot of RNG involved in this game, but i still don't see how dying 20 seconds into the raid by something you can't predict (or you can, but if you know there's 4 spawns all close to you, can you watch 4 different directions at the same time?) it's the aiming for a game with so much details and factors. Now, sorry for this wall of text, just wanted to make clear my ''thought process'' and i didn't want to sound like ''spawns sucks'', it's really not what BSG deserve, because this game is actually AMAZING, and i think with the right feedbacks will become ever better. I also apologize if there are (and there will be) grammatical errors or sentences that are hard to understand, english it's not my native language so i try to manage myself. I hope you will find this idea interesting, and if not, i'll be glad to know why, it will ''open'' my mind to new way of thinking the game. I wish you all a good day, keep up the good work!
  9. Why are PMC spawns like 30m away from each other? Does anyone test such thing before its implemented to live servers?Whats the point of loot when u got killed/or get kill like 10 s after spawn...
  10. REPOST ON THE CORRECT FORUM CAUSE I'M STUPID AND POSTED IN OFF TOPIC OOPS P.S. I know I sound like a little cutie in this post, and am typing like a troglodyte but I was just really pissed off and still think there are important parts in the rant, also the interchange clip I was wearing class 4 armor, if the scav whether player or not had spawned in with worse ammo, maybe even just ps, my helmet likely would've saved my life. Also these 3 videos are just a few of my experiences, which I was able to actually properly save and record, there are many more shitty happenings that I haven't recorded. I've been playing tarkov pretty much since it's been able to be purchased, but this wipe has been my most active wipe, achieving a current level of 43 and aiming for the Kappa just for fun as I have nothing better to do in quarantine. Now over this period of grinding the game I have encountered numerous bugs, desyncs, crashes, and general game problems, all of which I will not be talking about, as some of them seem to be fixed for me since the most recent patch, although my game just crashed two minutes ago. Onto my rant, starting off with player spawns, simply put they're screwed. On two of the largest maps currently in the game, Shoreline and Woods, I have experienced the greatest amount of spawn combat. Now I don't mean sprint for 30 seconds and run into each other, no I mean in roughly 60-70% of my raids on those two maps I spawn practically within the line of sight of other players, and vice versa, numerous times I have died from this and just as many times I've killed the other spawners. Regardless of who comes out on top of said fights, they shouldn't be happening in the first place, why should I spawn right next to someone or even numerous people, just today I spawned between two duo squads, when there is plenty of space to spread players out between? The solution seems so simple, yet the problem's been around pretty much forever, with no sign of being fixed. Onto scav spawns, as a player scav I can't count the number of times I have spawned right in front of another player or player scav, who proceeds to one tap me as I load in, very frustrating. Onto being a player against scavs, they literally spawn right next to me or behind me sometimes which is obviously really annoying if they just scream and reveal my location, even if they don't one tap my arm or leg. A huge issue with these scavs is that they seem to love one tapping, and even when they don't one tap, since they have the chance of spawning in with 7.62x39 BP, or .366 AP, they can two tap through full durability Class 5 which is simply put, ducking dumb. I was on woods earlier with my friend, doing Prapor's quest Test Drive Part 1, I had scanned all my surroundings and continued to walk towards the extract with him, when suddenly 15 meters away I hear "Slewjeeweey" and get 2 tapped through my class 5 body armor, which was again full durability, by .366 AP. Another easy solution, make it so scavs CAN'T SPAWN WITH ARMOR PENETRATING BULLETS it just doesn't make sense. Aren't scavs supposed to be untrained sketchy individuals who pick up arms to survive and profit? How the duck do they have access to 4-30rounders, or 120 rounds of AP munitions which cost a 1000 roubles a bullet, and also I understand why .366 AP is overall "good" for the game in a way as it makes two very shitty guns viable, but as it currently is it's extraordinarily unhealthy, especially since scavs can spawn with a seemingly impossible for pmcs to obtain ammunition whose penalties such as the accuracy and recoil penalties mean duck all for robots with turbo aim. I understand that yes scavs aren't as bad as they used to be, terminator flicking across the map, but as it stands they're far too likely to spawn right next to you, and far too capable of killing you without a chance of reaction due to the ridiculously strong ammunition they spawn with, and their propensity to either one tap you which they no longer even need to do anymore with the ammos they're provided, or to take out your legs/arms with one bullet generally just making your overall experience shittier. I'm not suggesting scavs be nerfed back to their hellen keller, negative aim past selves, just that they're nerfed by removing Armor penetrating ammos such as .366 AP, and 7.62x39 BP which can one-two tap you through some of the best armor in the game, from their spawn pools. Oh also added a gif of Factory Death Hallway spawn being back at it again spawning two squads right next to each other as per usual, also in the interchange clip that may have been a player scav I don't think so, but it could've been in which case good shot, but still the fact that they spawned with armor penning ammo is just annoying to me, since it is practically guaranteed to one tap through Class 4 and highly likely through class 5. Even with all of its issues I still love tarkov, but it's a Stockholm's syndrome type of love, where I'm the innocent, timid, dependent wife clinging onto her alcoholic wife-beating husband, who occasionally surprises me with flowers, in the form of fun raids and good gear, however normally tarkov just fucks me and leaves me to cry. None of my files wanna upload so rip. Don't know how else to share them so here are the URLs: Woods poo Spawn gif : https://gfycat.com/likelyagedhoverfly Factory Death Hallway Spawn: https://gfycat.com/darkgiftedladybird Interchange One Tap: https://gfycat.com/ickydownrightfieldspaniel
  11. H4ilToTheKing

    Hatcheter Solution You Can Do Today

    To Whom It May Concern, You have two options you could implement now one probably easier than the other Designating one spawn on every map as "hatchet spawn" and put EVERYONE with a hatchet spawn there and surround it with 2 or 3 AI Scavs. Cannot queue up to a map with only a hatchet 100% just solved your problem that doesn't impact game play, you're welcome.
  12. Hi everyone, I did a lot a runs on reserve recently and i feel they change or remove raiders on this map. I found this guide (see below) and i think i didnt see lever and train raiders for a very long time. Anyone know something about this?
  13. Nerfchamp

    Bad spawns on customs

    Some spawns are quite bad. look at this video https://www.youtube.com/watch?v=A_hdcd3iht8 The same thing happens when you spawn on trailerpark, that one is even worse because you can get shot from crossroads or railroad to tarkov.
  14. Trent2098

    Spawning late

    What’s the deal with spawning in with like 6 minutes left before the raid is ended? That has happened twice today both on interchange and waisted my scav each time. If there’s something I can do to fix this someone please let me know. I’ve already selected the only available servers in my area and this still happens.

    LOOT is the only thing I care ಠ_ಠ ?

    One of the most important things in this game. But how to do it enjoyable ? I have a idea that would discouraged loot hoes and grindfest would be removed. I think the biggest problem concerning this topic is loot spawns. For a survival game with such amount of a detail in maps and very nice graphic, loot spawns are stupid thing to do because there is no one who would explore the map and enjoyed the visuals, graphic,overall atmosphere and the most important EXPLORATION in a game. Just take for example the most played map with the biggest amount of loot right now. SHORELINE, almost all fights and all players are situated on health spa area which makes a rest of the map totally irrelevant. You could just throw a ducking concrete wall around that area make some extract there( or leave scav extracts) and you got a map... Which is totally not enjoyable for me personally to have this kind of play style situated only for a loot. Deleting loot spawns and certain rooms which are OP what concerns loot would be way more enjoyable for game, add a possibility of totally random loot. For etc. you can find VSS on the ground random house, on a bed ... and not to make some lockers spawn much more powerful on loot than other, just increase RNG and delete those stupid loot spawns with a certain weapons spawns(like DVLs ... do it random). Also do woods (I don´t mean map I mean woods in general ) more enjoyable and situated for loot for etc. add some scripted dead bodies which would actually have a weapons in their hands and also some gear and make them random not a dead body that would spawn on certain place every time, NO please. Every game should position of these bodies change randomly in a whole woods area for etc also loot on them and chance of their loot of them it´s simple and much more enjoyable in my opinion. It would also prevented camping in certain loot areas because there would not be some OP place in a map, an every place would be OP. Game would be much more enjoyable when you have to listen and be on guard whole game not just only when you get to stupid loot area and extract. I think it´s a great hardcore element that would deleted some of the problems which this game currently has.
  16. Got a few clips here of factory spawns being amazing, Then the most amazing lag spikes of all time. This kinda crap gets old real fast and I really hope its dealt with in this next patch.
  17. Goodmydaniel

    The spawns in Woods

    Like, what is this, a joke? So i just went into a raid with my PMC. I wanted to make a quick hatchling run and see the loot in ZB-014 and maybe save something. I went into a night server, and quickly spawned. I knew where i spawned and instantly wanted to run. THEN suddenly someone runs INFRONT of me. We literally spawned next to each other. Is that a bug, or just bad spawns? I seriously want to know.

    SCAV Spawns

    Scav spawns seem a bit crazy right now. Twice now iv'e spawned IN an exfil! lol. Love the game but 8 second scav runs are not very fun! Anyone else had this happen to them since the new patch?.
  19. I repeatedly have spawned in on factory and was killed seconds later by someone camping my spawn. The old spawns were better, less camping.
  20. Heyndlgarndl

    Offline Mode with Scavs at PMC Spawns

    Hi. Is it possible to have scavs spawn at PMC locations in offline mode? I would like to practice situations that are closer to online rounds. Cheers.
  21. BIGWACK45_9


    Just Curious are the Developers going to give you some kind of immunity when you immediately Spawn in and get Killed and lose all your good stuff? I can be the only Play who has had this happen to them. Like a 15 second immunity to at least run away or etc.... Anyone Else have this Problem.? P.S. Btw don't crawl under the trains you will get stuck and be forced to leave game.
  22. JesusFutaChrist

    Factory Spawns jus a lil brok

    So me and my friend were going into a geared factory raid just the usual. now i noticed we spawned across the map what i wasnt ready for was the part where i would die with in 9 seconds from spawning into the game. now i don't know about you but there's nothing for triggering than dying to something that's not your fault.
  23. Twice in a row now (and some other times too) I've been killed right after spawning on Factory, losing my newbie gear. I understand you're supposed to be alert right off the bat. The thing is that on maps that aren't Factory, you can try to avoid enemies after spawning. You don't need to face them. This allows players with significantly inferior gear to be alive for more than 10 seconds into the raid. On factory, however, the tunnel spawns are absolutely terrible. There are some spawns that leave you sandwiched between other players. If the gear is equal-ish it's fair-ish but the person with inferior gear (basically me, always) will always die right at the spawn (as long as it's in the tunnel, as I said). To "fix" this, I think all the players shouldn't spawn in some sort of "lane" of people, it would be nice if spawns were spread around the building a lot more. Obviously, players shouldn't spawn too close to loot spawn, though. Alternatively, spawns (or the map) could be altered in a way so spawned players always have 2-3 ways to flee. This would eliminate the occurrence of a) being stuck between other players that want to kill you and b) fleeing from one superior player and running into the arms of another one 3 seconds into the game. I'd also like to mention that this sort of stuff doesn't happen to me a lot on the spawns that aren't directly in the tunnel, so I guess those are fair. However, Tunnel spawns aren't. What do you think about this? Any other suggestions?
  24. MIkeKillson

    More spawn killing this patch

    Is it just me or is the spawn killing at a all time high lately on customs and woods , Just today I've been killed near right away after spawning on each of the maps and not just once but 3 times in a row now . It seems not not matter where i choose to spawn too it hasn't help one bit . maybe i'm just really unlucky ?
  25. TechoverMana

    Factory Group Spawns

    I thought that the EFT devs had fixed the group spawning so that people actually would spawn together if they're in a group, like it does with every other map, but factory? Why is it total luck of the draw if a group on factory spawns together or not, when it's clearly not on every other map? At least if it was consistent it'd be one thing but it randomly decides if you'll spawn together or not. If the devs don't want people to group up in factory, make that clear so people no longer group up or don't allow it. But if you're going to allow people to group, have them spawn together like they do for every other map.
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