Jump to content

Search the Community

Showing results for tags 'stamina'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Text RPG
    • Общий раздел
    • General Discussion
  • Sherpas
    • Общий раздел
    • General Discussion
    • Руководство по игре/Гайды
    • Game Guides/Tutorials
  • Emissaries
    • Общий раздел
    • General Discussion
  • Russian speaking forum
    • Правила форума
    • Официальное русское коммьюнити Discord
    • Новости проекта
    • Игровой форум
    • Оружейный департамент
    • Разработчикам
    • Поддержка сайта и форума
    • Свободный раздел
  • English speaking forum
    • Forum rules
    • Official Discord English Community
    • Project news
    • General game forum
    • Weapons department
    • For developers
    • Website and forum support
    • Off-topic
  • Deutschsprachiges Forum
    • Forumregeln
    • Projektnachrichten
    • Waffenabteilung
    • Allgemeines Spielforum
    • Off-Themen
  • Multilingual forum
    • Multilingual forum

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 13 results

  1. Hey, to perfect the current feeling for weight and speed once again, I would like to make a suggestion here. Since the use of roads is currently still making no difference between, I whether run through a forest with sticks, trees and bushes or on a flat road. I would suggest that paths, trails and roads each get a small boost or less stamina consumption. This could contribute to different game styles to further promote and realistic traveling in different areas. For example, on Woods it would also allow lootrunners to run faster through the forest if they use the trails. The use of such paths would also lead to an increased likelihood of contact with other players. When using roads you will of course enjoy the maximum endurance bonus, but you will have to take the risk of being seen and shot at more easily. I hope you like my idea as much as I do, if so please leave your opinion as a comment!
  2. CaptainWubWub

    Arm and Breath stamina in Hideout

    Not sure if it's been discussed before, but what about removing the arm/breath stamina while in the hideout for shooting range? I want to test guns/scopes and test ranging accuracy but waiting for stamina to regen is a bit of a pain to make sure i'm getting accurate shots without an added sway because my dude can't hold a gun at ADS for more than 20 seconds (also nice job on the realism factor there....)
  3. Hello, I have a great idea which could be implemented into the game. I have seen many cop bodycam videos and notice that whenever a police officer gets shot, he does not feel pain for a short period of time and then starts bleeding and feeling dizzy. Whenever a player gets shot in tarkov, no matter which limb, their leg stamina instantly goes out. I hate that when I get shot in my arm or my chest, I cant run. I propose to add realism to tarkov, when you first get shot or take severe amount of damage, you get an adrenaline rush for a few seconds to get in cover. Adrenaline rush lets you run for the first few seconds to take cover even if the leg is fractured or blacked. A few seconds later you then feel the tremor, pain, and need to use a painkiller to run again. How does that sound?
  4. SR_Madruga

    Some thoughts on stamina mechanics

    First of all I wish all the best for this game and the studio behind it, you're hard workers and such an amazing team. The recently changes on stamina system, specially when aiming, made me think about some mechanics that I understand are absolutely necessary or need to be revised on the actual state of things, I will enumerate to be more clear: 1 - Two stamina bars makes no sense thoughts: Let's start from the premise that stamina is an overall physical condition of a being, following that I can't understand how I can sprint 2 miles, stop and aim perfectly, I can even hold my breath... I think stamina should be one bar and all the actions should be taken on that bar, if you sprint a lot you will have to recover before can aim correctly, specially when aiming on a scope or iron sights. 2 - Gun always up stance drain 0 stamina thoughts: Another thing that clearly is not realistic is the always up stance not draining stamina, as I see it should drain stamina at a lower rate than when you're properly aiming on iron sights or a scope, following that it should exist an action to lower your gun, so you can save stamina, it would make the game more tactical and less call of duty style, it would diminish the hip fire headshots nonsense and slow down a little bit more the raids. As we move towards an open world scenario I see this features absolutely needed to make people use more brains and less guts... Thanks for the opportunity to share this.
  5. Menster77

    Stamina verbrauch bei ADS

    Seit gestern bzw heute ist der Stamina verbrauch beim ADS deutlich erhöt. Ich kann kaum mehr länger als 10 bis 15 sekunden durch mein scope schauen je nach ergo der waffe. Hat jemand ähnliche Probleme oder ist das sogar gewollt?
  6. mare__________

    TILTED my lazy legs don't wantto run

    There comes fight in the openfield... he hit the your foot toe OUUTS! lost all my stamina and adrenaliin, i can't run away. I can't survive I DON't want to live please
  7. Hey! After the newest update with the changes to stamina and weight I've noticed that while laying prone the stamina drain seems to be exactly same as standing up. With both endurance and strenght level 1 my guy could literally keep his head up for 20 seconds and then wait another 20 to regen it back up. Problem: I think the stamina bar drain should be adjusted to the players current stance. Suggestion: Reducing the stamina drain while laying prone and while on a lower stance. Then have the full drain while standing up.
  8. Hello, Solid patch so far. Keep up the good work. I wanna share a few Ideas in the hopes to crank up the realism aspects of the game. 1. I've been playing more night-time raids this patch and the main thing i've noticed is that it's not dark enough. Sometimes I see better through dense woods without NVGs on. Even with a clear full moon sky, there should only be a subtle directional light, so turn off any ambient lighting you may have. Plus, night-time seems to last only about 5 hours with no sunlight creeping in. 2. Stamina drains way to fast while running. I can understand if im carrying alot of weight, but even pistols runs, I can barely cross the street before my guy starts gasping for air. Maybe a secondary stamina bar that serves as a cap for the main stamina which decreases throughout the raid slowly depending on other attributes. In other words, you will be more fatigued by the end of the raid than at the beginning even if you ate and drank. And this could carry through to the hideout requiring proper rest to regenerate. 3. "Stamina" is actually a big topic in my mind.. Both nutrition and hydration percentages fall too fast and strangely at the same pace. There are virtually no indications until you suddenly bleed out. It would be nice to see negative effects of hunger and thirst (such as decrease in stamina and increase of weapon sway, etc) kicking in long before the percentage reaches zero while prolonging its depletion, thus maintaining the need for consumption but reducing the risk of dying because you didn't drink for 30 minutes. I love that food and water items have long term value. I've even had to gamma it a couple of times. That's all I can remember for now Thanks
  9. Hi team, I love the game, but one gripe I have with it is the stamina bar. When I'm ADSing and holding an angle, I can't see my stamina bar because it fades away after a few seconds. Can this please be changed? Yes, I know that the HUD can be enabled, but I like everything else about the immersive HUD except this. If the stamina bar just stayed up when your stamina bar isn't full it would be a huge quality of life improvement for me. By the way, apologies if this has been submitted before, I did try searching. Cheers.
  10. Well, when using a melee weapon and you're exhausted you cannot swing it until your PMC has regained his stamina, I think this is just stupid to stand in front of someone when he's got a shotgun and you're just panting and staring at him waiting to get blasted. I think what should be done is that when exhausted your PMC can swing and use melee with less damage but cannot sprint which makes it more like what Nikitta is famous to say: R E A L I S T I C ! ! !
  11. Hi all, First post on here. Just wanted to say I'd like to see some player names for scavs if we're killed by one. I was killed by someone who represented a scav perfectly but turned out to be a player (or so I thought) would just like confirmation at the death screen to see if it was indeed a player. Also the fatigue in this game is a bit broke. I chased someone down with a hatchet and he had a mak, I ran out of stamina first despite him running before I did then when I was close enough I couldn't swing my axe. (how does running fatigue your arms in such a short distance?) Thanks.
  12. IssaDraco21

    Weird stamina problem

    So I've noticed that if I extract/die with a certain part of my stamina bar not full, next raid I spawn in with the exact same stamina. So if I'm running from someone and as my stamina runs out he shoots me in the head, next raid while all the other people rush the dorms I have to wait 20-30 sec before running because I spawn with an empty stamina bar...
  13. InfiniteRival

    Stamina System.

    Will there be a stamina system implemented into the game? What i mean by that is, will players be able to sprint/run indefinitely without rest? If a stamina system is implemented. Will it be affected by player weight, health and general well being? I looked through the FAQ's and saw no mention of a stamina system. Some other people on this forum mentioned they thought they saw something on it, but cannot find it again.
×
×
  • Create New...