Search the Community
Showing results for tags 'stats'.
-
Will it be possible to view other Player's in-game statistical information? For example, the longest head shot in meters, current gear profile, weapons, status etc? Getting intel on other Players might be interesting and useful.
-
Hi, I wanted to ask if there is a reason for why the Red buffer tube is better than the black one, and secondly why it got buffed again? Is this another Warhammer joke like with the red handguard or because its so rare? Or because its anodized? I'm gonna be honest, the fact that the red one changes the Muzzle Velocity (again) annoys me somewhat, cuz it doesnt make much sense, lol. The stats before The stats after I remember that Nikita said on reddit that the Muzzle Velocity was a mistake and that he removed it. But it was readded back later on for whatever re
-
Detailed Battle Report (w/ Damage Report, Kill Cam, Movement Map, etc.)
FatalBulletHit posted a topic in Suggestions
Does anybody still remember the "Round Graph" in the early stages of Rainbow Six Siege? I always thought it was a really cool addition and still don't understand why they got rid of it. Why would we want this in EFT? I just died to a scav after I shot him 2 or 3 times in the chest with 7.62x54R SNB rounds - or at least that's what it looked like from my perspective. Obviously, if that was the case the scav should've died after the 2nd round because it would've blacked out his chest. I'm sure a lot of you know situations like this; where you die not knowing what you did -
Hi again, I have been watching tons of streamers, and i cant help but notice that they have absolutely no recoil at all, its pretty much a laser, due to them having a high recoil management level. while others have theres kicking up to the ceiling. I am completely fine with attachments lowering the recoil vertical and horizontal, but i think the recoil in general should be controlled by the player. having to actually drag your mouse down to compensate for the recoil seems more hardcore, then having a stat pretty much auto correct it for you. If this was to be removed alot of players would
-
Hello everyone, I wonder why they do not make ammo charts with pen and damages appear in-game. Bullet velocity can be seen on ammo and weapons, so damage points and armor class can be found on defensive elements. BUT These stats won't show anything about the real properties of equipment. There could be an "energy" stat that replace velocity (because Ec = 1/2 mv2) shown in joules (J). This stat will, as velocity yet, be influenced by the weapons barrel and inherent stats. The calculation is simple since you have bullet weight and bullet velocity. Add armor piercing
-
I would like to see the position (e.g. head, chest) and damage dealt of my last shot hitting an enemy be shown in after raid stats. The idea behind this is to see if I hit the enemy after I died. Maybe you can also add the raid time of this last shot.
-
Howdy, Love the game. Looking forward to improvements. I have noticed what I think is a bug. I have killed multiple people on maps and they are not showing up as kills. I just hatchet'd two people on factory and 1 of them showed up in the kill log. Before that was 2 pmcs and 1 scav on shoreline and zero of them showed up on stats nor did it count towards my usec kill quest. I'm not sure how to show proof of these or make it repeatable. Hope this helps. -wiley *EDIT - just found the bug support thing, submitted it there... still curious if this is
-
Hey guys ! Can someone explain me which stats are real or close enough ? cause i dont think that have K/D ratio 1 or online time for example.
-
weapons Info: impact of muzzle break, silencer, scopes on stats of weapons
Smoerble posted a topic in General game forum
Hi all, I started to compare the effect of muzzle breaks, silencers, RDS and scopes (and front grips, modified stocks etc) in one image. I am aware, that this info is available for each item in the wiki. But here I want to show you the overall impact, if you combine typical attachments on weapons. You see the stats from the unmodified versions of the AK- and AKS-series (long and short version with foldable stock) versions with muzzle break, silencer, stock modification, front grip different scopes I think, this is a great demonstration, why we all love th -
Hi hope this is fresh suggestion...I think it would be really cool if wepons would maintain a history of their previous owners and also possibly kills...I think it would add a cool level of competition and legendary-ness to guns...imagine killing someone and obtaining a super historic gun owned by some really good players....kind of similar to dog tags recently added but instead show all previous owners of said gun Owned by: Player 1 (10kills) Player 2 (2kills) Player 3 (0kills) Gunna throw in a couple more technical things I just thought of...the stats would pr
-
After the wipe I've been working on my character's strength and got it up to level 10. Haven't been able to play much the last 2 week, but I've noticed that my strength dropped to level 7, and last night it is now at level 5. Is this intended when a player does not consistently play every day/week?
-
Не знал как иначе назвать эту тему, поэтому от сторонников этой идеи жду крутых предложений. Суть: В игру планируется ввести огромное количество видов оружия/снаряжения/экипировки. Поэтому предлагаю разработчикам ввести вот какую опцию/раздел/информацию - Закрепить за каждым игроком свою индивидуальную статистику по луту. Чтобы в ней отображалось оружие с которым успел побегать игрок, найденные к нему аксессуары, статистику по этому оружию (настрел, точность попаданий и т.п.). На мой взгляд это сугубо социальная вставочка, для того чтобы можно было просматривать профили игроков и смот