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  1. BSG and other forum users, I saw the moment when Klean suggested that you should add an injector to give the player "cold blooded" in the podcast late last year. Now you have implemented the concept at least to the data files of the game, thus it seems like you are actually considering it. While I dont think that it would ruin the game, I think it shouldnt make you completely invisible in the thermal, otherwise it stretches what is believable way too far and makes the injector too good of a counter. I suggest 3 different solutions for the problem: 1) As its known that the sight picture we see in thermals is due to change, as the temperature differences of the environment will be taken in to account later on as varying heat signatures in different objects. This will make the thermals more realistic and distinguishing targets a little bit harder. With that change coming in the future, the best way to implement this planned stimulant injector would be so, that it only makes your heat signature 50% dimmer. In essence this would mean that a moving target, especially out in the open, would still be spotted by a player with a thermal and good sight. However, someone moving from cover to cover in a concealed way would be significantly harder for the enemy to spot, just by using the thermal. 2) The stim makes you practically almost invisible, reducing your heat signature by 75-80%%, but if you run, your body temperature quickly rises even with the stimulant being active, thus revealing a slightly less visible (40-50% dimmer), but still somewhat visible heat signature to a thermal user with good vision. 3) Forget the unrealistic and silly stim injector, which was suggested to you with a COD term and implement clothing / accessories that prevent your heat from getting out or shield you from thermals. This way of handling the situation would require more effort in dev't, but would be considerably more realistic and would also add to the tacticoolness factor in many ways. It could be either clothing that is maybe level capped at 35-40, maybe reducing the signature with 50% or 75%, with the running penalty still there. If it was an item, it could be i.e. a cloak that would either take up your backpack slot, headgear slot, both, or a new slot thats meant for it. This new slot could be for example this "special gear slot", which could be used with a ghillie as well. Some ghillies have anti-thermal capabilities, but as with the other clothing/accessory options, some parts would always be at least partly visible in thermal (i.e. hands and eyes 50% dimmer, rest 75% if the PMC doesnt run). The thermal cloak (and ghillie too, why not?) could also have lesser visibility, something like the monocular NVG, thus giving it a downside. It could also have movement and head turning penalties and a hydration penalty of, i.e. 10% or 15%. If this was the case, this hydration penalty for a ghillie suit should be 30-50%. Here is a picture of the cloak we use in FDF, as an AT SL I can confirm that anti-thermal gear is absolutely essential during this age, especially when drones are getting more common too. To be clear: I understand that a counter for thermals is wanted, which is totally OK as pretty much all modern militaries are trying to actively develop such counter-measures too. I just wish it is done in a fashion, that doesnt make thermals obsolete and is a little bit more realistic than an injector that makes you Dr. Victor Fries for a moment. Nikita himself said, when talking about thermals: "Thermal is a game changer, its a life changer.. modern combat, modern war right now is all about drones and thermals, if you have them you have a superiority . . .in-game its kinda the same". To which Klean, whom I respect, responded with the suggestion about the stim. Also note, that everything and especially everything thats high-end, rare and very effective (thermals, best stims, best AP rounds) will be MUCH more scarce in the release ready EFT. This has been confirmed by BSG numerous times. So BSG, I know it would be a lot easier to just add this and call it a day, as Klean suggested, than implementing complex features like an anti-thermal cloak, but please be considerate about this feature and dont remove one part of the gameplay entirely with a single stim. All comments and critique would be greatly appreciated!
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