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Found 9 results

  1. Gossinater

    Better storage for rigs/backpacks

    How about you can 'roll up' empty rigs and backpacks in order to better store them. Once rolled they can be placed in an items case.
  2. t3hSn0wm4n

    Ammo Cans

    So we have the Item cases, we have the weapon cases and even the money cases. can we get an Ammo can at some point? Was just taking about this with a couple of friends and couldnt find any topics where this had been suggested. Ammo is a pain in the rear to organize, and for users that are not EOD, I can only imagine the frustration. And unless you are a millionaire, buying I-Cases or weapons cases just to sort ammo is impractical. But the addition of these little guys would be fantastic and because they are dirt cheap IRL would be something that could be made available via traders to help with stash organization. There are Russian Maxim cans, commercially available watertight plastic cans, and the standard issue US army green ammo can... I can't be the only one who would think this to be a fantastic idea. Also the option of a grenade box or medical box would be pretty sweet too.
  3. Heyndlgarndl

    Key Rings

    Hi. I think there should be key rings, that are common. The key bar is all good and well but a simple metal ring really should be commonly available, it makes sense. It could have disadvantages to the key bar, such as number of slots. Also, opening doors could take more time, the more keys are on it (because it takes time to find the right one), where the key bar might not have that penalty (because the keys are better organized on it). I really think that this addition is necessary. Cheers.
  4. First of all – I know that clans are planned and this IS NOT another "pls add clans" thread. I just want to share some ideas on how they could work and be implemented. On this thread I expand my general idea presented in this other thread. To fully understand some of points made here, please read the other thread first. A Division would greatly benefit from some common, shared Storage. Like for example Guild Bank in WoW or Corporation Hangars in EVE. How do I see this? Let me explain: Start – Division starts with NO storage at all. Cost – Division can buy up to X storages (let's say 3). Each storage costs money – let's say 10,000€ for 1st one; 25,000€ for 2nd and 50,000€ for 3rd one. Size – Initially each storage is very small. Let's say 6x10, so 6 rows of 10 cells, and 60 cells in total. That's enough to hold 12 standard sized assault rifles (2x5) or 2 Fort Armours and 6 helmets. Not much. Expansion – Each storage could be expanded. That would require both money AND barter items. I don't really have idea for what the barter items should be. But as an example I would say, that first additional row could cost 2,000€ + 10 ES Lamps + 2 Power Cords. Both cost in money, amount and type of barter items should increase with each expansion bought. Default Storing rights – every Division member should be able to store any item in storage. Default Withdraw rights – every Executive or Headmaster should be able to withdraw any item from the storage. Rights management – Headmaster (or person with permission to manage rights) should be able to set Store and Withdraw rights for each role and each storage separately (for example that Member can withdraw from Storage #1, but can't from Storage #2). Roles – at this point, it could be beneficial for Headmaster to be able to establish custom roles in addition to standard 4. Withdraw Limits – along with Withdraw rights, there should be option to set withdraw limits denoted in "max items", where one armor is one item, and one stack of 60 ammo is also one item. Money Storage – Division's money storage should be separate, free at start and only 2x2 in size. Every expansion would add another 2x2. This storage would have also separate settings. There are also some ideas to make things even more interesting: Person with proper rights set could trade with traders by using Division's Storage. In traders screen, that person could freely switch between Storages that this person has rights to trade with. So, for example, player could select Fort Armor from Skier to buy, select Storage 3, select gold chains to trade, then switch to Storage 2 and finish the deal, so Fort lands in Storage 2, but gold chains are taken from Storage 3. Same would work with money from Money Storage. Person with withdraw rights could "gift" item to someone WITHIN the Division, as long as the gifting person did not exceed the limit. Receiving person does not need any rights. So, for example a Headmaster could gift weapons and Forts to a squad that got recently wiped out, without making them use their limits. Gifts would be received by Message System just like insurances. Some current clans I know that are from time to time giving out in giveaways some items. And we all know it can be dangerous to go into a match and give someone 3 M4s, NVG, RSASS, 5 keybars and whatnot. And even if you go 5-man on Factory, there are stories of one F1 wiping all trading parties. Will it encourage people to invite someone to clan to make trades? Maybe. It will as well be a way to scam people. So I think that this system won't entirely destroy current trading practices. Also, it may be implemented relatively late, so I guess Flea Market and Auctions will be in game, which will make in-raid trading more rare. Fun idea of using Storage is that in Division's 5-man squad, there can be one "designated mule", so person with Pilgrim (or maybe Tri-Zip+ICase+WCase, lol) that take all the loot while others fight, kill and cover the mule. After a raid, mule could unload everything to Storage and then some loot distribution could be in place. No idea if anyone will play that, but hey, I saw weirder stuff in WoW and EVE Thoughts? If you like that idea, give some upvote and share your thoughts in the comments. You might also want to check, comment, and maybe upvote/dislike my other suggestions: [RELATED] Division's – few ideas for clans: link [HOT] UI for loading mixed ammo: link Random events (with possible loot): link Usage of batteries to power gear: link Making ammo boxes great: link Hiding HUD: link
  5. zpwarrior

    New storage cases

    I love the new storage cases that the patch released. I was having issues with storage space due to my hoarder mentality, but now I have so much extra room with 2 weapons cases and one ICase. This will also help my buddy who has the standard edition and has to play tetris with his stash after any good raid.
  6. i dont like that i feel forced to spend the extra money to get more space. i love this game and support if fully by mouth and video, but being stuck with this small inventory from only owning the standard edition really limits my ability to stockpile raid gear and plan properly, especially with 2+mill taking up almost 5 rows of space. it wouldn't be so bad if money was kept separate from the stash then i would have a decent amount of room. its especially difficult when i want to go out and scav run but realized i have no room if i do find a decent amount of stuff.
  7. METH_LEOPARD

    Insurance/Storage Questions!

    Howdy! I just started playing today, and have some questions that I couldn't find the answer to while googling or watching YT videos regarding storage, insurance, and how the 2 work in the offline mode - if my questions have been answered elsewhere feel free to share the link! 1. Do I need to insure my gamma container (the one that returns belongings on death)? If I don't insure it, does it disappear? Same question for the starting melee weapon (a bayonet, I think). I assumed I would not need to insure the container before playing - but then saw it gives you the option to do so before leaving for a raid which confused me. 2. I heard somewhere that offline mode allows you to die and have all of your items returned on death, even without insurance. Is that true? Are we able to keep items found in an offline raid (I haven't given offline a shot yet, are there even bots or is it just a freeroam?) Thanks fellas.
  8. SucoVidya

    Inventory Navigation

    Pg Up and Pg Down would be very useful with stash management.
  9. Hedloc

    Looting weapon parts

    Since the backpack space will be fairly limited is it posible to dissasemble weapons found and take only rare parts . EX: I find a P226(which is a common weapon) with a .357 barrel (wich is quite rare and valuable) , can i disassemble the barrel from the gun and not carry the whole thing till the end ? also while typing this it suddenly hit me in the video of inventory and looting your back pack has 5*6 slots , a scope takes 2 slots, handgun could probably take 4 or 6 slots (2*2 or 2*3) a handgun mag takes one slot , How many slots of inventory will the barrel take? ( is it me or a disassembled gun takes double or more the inventory space?)
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