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  1. "Το Concordia είναι ένα συγκρότημα κατοικιών επιχειρηματικής κλάσης που αποτελείται από δύο κτίρια. Βρίσκεται στο επιχειρηματικό τμήμα της κεντρικής περιοχής, ανάμεσα στους δρόμους Razvedchikov και Kamchatskaya. Η αρχιτεκτονική του συγκροτήματος κυριαρχείται από καθαρά γεωμετρικά σχήματα και ευθείες γραμμές των προσόψεων. Χρησιμοποιήθηκε ένα σύστημα αεριζόμενων προσόψεων, το οποίο βοηθά να διατηρείται ζεστό το χειμώνα και προστατεύει από την υπερθέρμανση το καλοκαίρι. Η χρωματική παλέτα είναι συγκρατημένη. Τα ψηλά ταβάνια και τα πανοραμικά παράθυρα δεν θα αφήσουν κανέναν αδιάφορο. Ένα άλλο πλεονέκτημα του συγκροτήματος κατοικιών Concordia είναι ο επαρκής αριθμός θέσεων στάθμευσης στον υπόγειο χώρο στάθμευσης - 149 θέσεις στάθμευσης. Η αυλή είναι κλειστή, διαμορφωμένη, συμπεριλαμβανομένων λειτουργικών χώρων για παιχνίδια, σπορ και αναψυχή, καθώς και χώρος στάθμευσης για τους επισκέπτες. " Το Streets of Tarkov είναι η πιο φιλόδοξη νέα τοποθεσία στο παιχνίδι που έρχεται στη μελλοντική έκδοση 0.13.
  2. XJakub06X

    Streets Of Tarkov??

    Are streets of tarkov open or are they going to be released into the game because for me it says "Not Available"
  3. StarBoy-251

    Raider Boss for Streets of Tarkov

    Hey guys, last night a buddy of mine and i were thinking about streets of Tarkov. We kind of thought about the Boss, that could be roaming the map, and we got a little bit deeper on the topic. So imagine a rich guy, that took advances of the circumstances in Tarkov, buy smuggling guns, ammo, drugs whatsoever... He has the personality of someone who doesnt care about the lifes of others, just cares about the highest bidder or something. We had this idea of him being a suit & tie guy, who has five bodyguards (also suit & tie, sunglasses and stuff) that has to cross the map from random point A to point B (at a random time in the raid). While they cross the map, you will notice that the boss is unarmed, only his bodyguards are armed with smgs, shotguns, kind of like secret service. Although he is unarmed, he holds a locked metal case in his hand, that is cuffed to his wrist, like the bad guys in most movies do. Once you spot them and start an ambush from one of the buildings or alleyways, three of the guards will open fire and cover the Boss, while the remaining two try to get the boss into cover or ultimately flee with him, to get him to safety. Once you killed all guards, one of them randomly has the key to the case thats on the boss. Once you open the case, you will find valuable loot, or fitting to his lore, a big amount of money (200k - 300k?). We imagined that a VIP Boss that depends on his guards and attempts to flee could lead to intense chases through the vast streets and alleys of tarkov. Also this could be a high risk, high reward boss, as you could run into other players while chasing the boss down. Let me know what you think of this idea. Also let me know, if you have any ideas for the Boss on Streets. Good luck in your raids guys!
  4. This is a suggestion I made elsewhere, thought I'd repost it here as well so others in the community can provide feedback and ideas too. For those may not have heard, the Labs map will eventually be accessible only from within the Streets of Tarkov map. This means players will need to make a “two part” raid. This raid within a raid idea, got me thinking: How could EFT set up a situation where a team of players would want one or two teammates to stay in the Streets of Tarkov map and provide cover to a Labs entrance/exit, while another set of teammates goes into Labs? One of those situations where the teammates, before loading into Labs, tells the others, “Okay, we’re going in. We’ll try to exit from one of the elevators. We’ll radio when we approach for extract. If you don’t hear from us in 35 minutes, that means we’ve been killed.” At this point, the “stay behind” team would position themselves on Streets of Tarkov to overwatch near the locations where the elevator extractions feed into. How might this be accomplished? Here are some thoughts… NOTE: I talk about the use of ingame VOIP and radios throughout (both planned), but most of the ideas will work even if you choose to use a third-party program like Discord. 1. Link the server instances together When a player exits Streets of Tarkov and enters into Labs, this new server instance for Labs will then become shared by every other player who is joining from the previous Streets of Tarkov server instance. So let’s say there are 12 PMC’s playing on Streets of Tarkov. Two players make it to a Labs entrance, and enter into Labs. Ten minutes later, another squad of two players that was on the same Streets of Tarkov instance, also makes it to a Labs entrance. Whenever that squad enters into Labs, they will enter onto the same Labs instance that the previous two players entered into. This will create a sort of staggered spawn situation where another PMC team could already be moving through Labs. Perhaps each squads gets its own ~40 minute timer upon entering Labs? For those squadmates who stayed behind in Streets of Tarkov, perhaps they too get an additional 50 minutes added to their timer? 2. Labs entrance locations on Streets of Tarkov correspond to spawn points within Labs Similar to how players could previously choose their spawn points using Maps, what if a team could choose to enter into Labs from the sewer by entering at a specific location on Streets of Tarkov? This could provide further incentive to have a “stay behind” team on Streets of Tarkov to scout out the different entrance locations and let the Labs team know what’s going on through radios (once they get added). “Labs crew, be advised, we see two PMC’s approaching the stairwell. You might have company coming from that direction, over” \*cshh\* 3a. Teammates in Labs can provide situation reports Picture this scenario… The first Labs strike team enters through the sewers, the fallback team starts moving through Streets of Tarkov to provide overwatch. Not too long after the first team entered, they hear on their radios, “Guys, I had to back out, it was too hot in there! We lost Rob and Herbert…” Stayback team: “Okay, hang tight. We’ll come back to you, we’ve got meds. Once we get you stabilized, we’ll set you up in a window to provide cover and we’ll try to go into Labs to recover their gear. We’ll try to make it quick.” Same as before, once the “new” team enters into Labs, they’ll get a fresh 40 min timer on the same Labs instance while the one guy that stayed back in Streets of Tarkov gets another ~50 minutes tacked on to his raid instance. This same type of information sharing could be used in other ways too. Labs team: “We’re taking heavy fire from the NW, could you guys come in near that entrance?” Streets of Tarkov Team: “Roger that, heading that way… [several minutes later] Okay we’re in position, coming into Labs now…” From there, they coordinate their attacks in Labs from different angles. 3b. Radio signals between Streets of Tarkov and Labs are “lost” within certain areas of the Labs map What if certain high value areas on Labs distorts or loses radio communication to the Streets of Tarkov team? Streets of Tarkov team: “Labs crew, you’re breaking up, repeat last…” Labs team: \*static\* with bits of words coming through Streets of Tarkov team: “Hmm… They must be near the dome area right now…” The same situation can work in reverse too. If the Streets cover team radios in to let the Labs team know they're being overrun, to NOT come out of a certain Labs exit point... The Labs team is left wondering, "Uh oh, that didn't sound good. I think I heard him say tunnel. Does that mean we should extract from tunnel or were they trying to warn us that another squad is entering in through tunnel?" 4. Extract from Labs, also need to extract from Streets of Tarkov This may already be implied by what Nikita was saying, but if not, this could really bring the whole dynamic together. If you go into Labs as a full five man, what’s the best way to get out? Should you all risk using the same extraction point, leading to the same place on Streets of Tarkov? Or do you split up? Also, if you did *NOT* choose to have someone stay back to cover your exit, how do you know it’s clear? What if an enemy squad on Streets of Tarkov is watching that Labs exit route? If you split up your escapes, maybe at least one of your groups will make it out successfully? 5. Radios can be stolen from downed players Say you're the Labs team that just extracted and you're trying to radio your cover team that stayed behind on Streets of Tarkov. Labs team: "Okay, we're out! We're approaching the street corner. Is it clear?" Streets of Tarkov team: <silence> Labs team: "Guys, are you there? Do you copy?" At this point the labs team is worried that either the stay behind team got overrun and/or another team is currently listening in to their radio traffic and now knows where they are. Or another situation, though it likely won't play out very well since people can "cheat" with other voice comm software like Discord... Let's say another squad has "captured" the Labs team and is leading them to an exit by gunpoint. Once they surface, they "force" the Labs team to tell them where the stayback team is overwatching from and has them radio the all clear to their teammates. Same could take place from the other side with the stayback team as hostage. ------------------------------------------------------- There are probably many more dynamics something like could introduce. Expanding this "raid within a raid" idea further may introduce some really neat and interesting gameplay situations within EFT. Thoughts? Improvements?
  5. For those may not have heard, the Labs maps will eventually be accessible only from within the Streets of Tarkov map. This means players will need to make a “two part” raid. This raid within a raid idea, got me thinking: How could EFT set up a situation where a team of players would want one or two teammates to stay in the Streets of Tarkov map and provide cover to a Labs entrance/exit, while another set of teammates goes into Labs? One of those situations where the teammates, before loading into Labs, tells the others, “Okay, we’re going in. We’ll try to exit from one of the elevators. We’ll radio when we approach for extract. If you don’t hear from us in 35 minutes, that means we’ve been killed.” At this point, the “stay behind” team would position themselves on Streets of Tarkov to overwatch near the locations where the elevator extractions feed into. How might this be accomplished? Here are some thoughts… 1. Link the server instances together When a player exits Streets of Tarkov and enters into Labs, this new server instance for Labs will then become shared by every other player who is joining from the previous Streets of Tarkov server instance. So let’s say there are 12 PMC’s playing on Streets of Tarkov. Two players make it to a Labs entrance, and enter into Labs. Ten minutes later, another squad of two players that was on the same Streets of Tarkov instance, also makes it to a Labs entrance. Whenever that squad enters into Labs, they will enter onto the same Labs instance that the previous two players entered into. This will create a sort of staggered spawn situation where another PMC team could already be moving through Labs. Perhaps each squads gets its own ~40 minute timer upon entering Labs? For those squadmates who stayed behind in Streets of Tarkov, perhaps they too get an additional 50 minutes added to their timer? 2. Labs entrance locations on Streets of Tarkov correspond to spawn points within Labs Similar to how players could previously choose their spawn points using Maps, what if a team could choose to enter into Labs from the sewer by entering at a specific location on Streets of Tarkov? This could provide further incentive to have a “stay behind” team on Streets of Tarkov to scout out the different entrance locations and let the Labs team know what’s going on through radios (once they get added). “Labs crew, be advised, we see two PMC’s approaching the stairwell. You might have company coming from that direction, over” \*cshh\* 3a. Teammates in Labs can provide situation reports Picture this scenario… The first Labs strike team enters through the sewers, the fallback team starts moving through Streets of Tarkov to provide overwatch. Not too long after the first team entered, they hear on their radios, “Guys, I had to back out, it was too hot in there! We lost Rob and Herbert…” Stayback team: “Okay, hang tight. We’ll come back to you, we’ve got meds. Once we get you stabilized, we’ll set you up in a window to provide cover and we’ll try to go into Labs to recover their gear. We’ll try to make it quick.” Same as before, once the “new” team enters into Labs, they’ll get a fresh 40 min timer on the same Labs instance while the one guy that stayed back in Streets of Tarkov gets another ~50 minutes tacked on to his raid instance. This same type of information sharing could be used in other ways too. Labs team: “We’re taking heavy fire from the NW, could you guys come in near that entrance?” Streets of Tarkov Team: “Roger that, heading that way… [several minutes later] Okay we’re in position, coming into Labs now…” From there, they coordinate their attacks in Labs from different angles. 3b. Radio signals between Streets of Tarkov and Labs are “lost” within certain areas of the Labs map What if certain high value areas on Labs distorts or loses radio communication to the Streets of Tarkov team? Streets of Tarkov team: “Labs crew, you’re breaking up, repeat last…” Labs team: \*static\* with bits of words coming through Streets of Tarkov team: “Hmm… They must be near the dome area right now…” 4. Extract from Labs, also need to extract from Streets of Tarkov This may already be implied by what Nikita was saying, but if not, this could really bring the whole dynamic together. If you go into Labs as a full five man, what’s the best way to get out? Should you all risk using the same extraction point, leading to the same place on Streets of Tarkov? Or do you split up? Also, if you did *NOT* choose to have someone stay back to cover your exit, how do you know it’s clear? What if an enemy squad on Streets of Tarkov is watching that Labs exit route? If you split up your escapes, maybe at least one of your groups will make it out successfully? 5. Radios can be stolen from downed players Say you're the Labs team that just extracted and you're trying to radio your cover team that stayed behind on Streets of Tarkov. Labs team: "Okay, we're out! We're approaching the street corner. Is it clear?" Streets of Tarkov team: <silence> Labs team: "Guys, are you there? Do you copy?" At this point the labs team is worried that either the stay behind team got overrun and/or another team is currently listening in to their radio traffic and now knows where they are. Or another situation, though it likely won't play out very well since people can "cheat" with other voice comm software like Discord... Let's say another squad has "captured" the Labs team and is leading them to an exit by gunpoint. Once they surface, they "force" the Labs team to tell them where the stayback team is overwatching from and has them radio the all clear to their teammates. Same could take place from the other side with the stayback team as hostage. ------------------------------------------------------- There are probably many more dynamics something like could introduce. Expanding this "raid within a raid" idea further may introduce some really neat and interesting gameplay situations within EFT. Thoughts? Improvements?
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