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Hey there, First of all i want to tell I've been playing labs only for about 3 months already after i got kappa,and i play daily a lot of hours so i know what I'm talking about. So first of all a lot of things changed in the couple of weeks. First : I never met any hackers before ( i play in eu ) or if I did i thought they are played just better than me in that moment ,but in the last weeks i met a lot of tham and I'm hundred percent sure about it cuz some of tham unashamedly didnt even tried to hide it. The thing i met : wallhack + speedhack + aimbot. Firstly,guyz runing with 100km/h jump from the upper lever and shoot me in the had in the air. After that I sometimes record but not allways cuz doesnt want to get ping drop cuz of it,especially not in labs...I met 3 of this speedhackers. Secondly,another hundred percent sure hackers camping at the hallways at the fire escape hallways cuz of the wallhack they know exactly where the people is,they killed me a lot of times that way when they couldnt hear or see me shooted throught tents and "paper strong blue barricades" . ( blue,green black room,etc area) Thirdly,I dunno about it is that a work of the developers or of the cheaters,is that ledx spawn rate nerfed? Or hackers spawn tham to thamself from kilometers away. Before i could get 1 ledx in around every 10 raids,after interchange change patch i could get around 1 from 30 matches,but i see that the flea market is full with ledx-es,and its get cheaper day by day,and belive me when I'm say no matter where i spawn I'll be the first at least one of the spawns. Also played a lot of matches where blue or green room isnt opened what was very rare before and still no ledx in there. 4. I guess a lot of people already posted about it but main elevator is bugged,u cant get inside and with the combainater of wallhack campers who shoot throught 4 door windows its very frustrating u cant get inside. 5. Also the voices radius and working is bugged probably of the new voice changes in labs. I very appriciate it that we can hear that better and differently on 0. level if some1 moves in the -1 under us,but its harder to hear from the -1 whats happening on 0. floor. Also keycard using voice is nearly silent,u cant even hear that at black room door if they opening green room. Also u nearly cant hear throught this levels when its a much less "closed levels" and thinner the wall between levels than 0 and -1. I can hear at black room if people wallking in the middle of the hallway of -1 but i cant hear if some1 silent walking exactly above me(not crouching)...Its a little bit funny. Also keykard uses like i cant hear from 2-3m away in the middle of green room hallway that some1 uses card in green room,cant hear from 1 meter away from red room main door if some1 is inside opening red. So it really should reworked or change it back before to have real voice of keycard using. 6. Suggestion against hatchlings. Like i said before in the 3. one im very sure its not the work of the devs but of the cheaters that i find a lot of games where at the end of the raid i still can open red and green and also was 1. at least one of the other ledx spawns and there is no ledx. But i see much more hatchling at the start,but after 10 minutes i running the whole map around like a crazy,running after shoots and i doesnt find bodies or players. Its like some players would join the game as hatchling spawn the ledxs to thamself and instantly going out.Also its very irritating when normally the real badass players want to go to labs,risk full gears to get full geared players,real challange etc. or going in budget build if doesnt have that much money for try hard and now suddenly every second player is a hatchling who doesnt even bother thamself to kill raider,gear up and try figth just to steal stuff from the players who are risking real money,not the crying babies on other maps who crying about losing their best stuff when our worst budget build in labs 5x more expensive than their best. Also im not crying about it i have some hundred million rubels if they take the best lootable items from map also not about they could kill me cuz they doesnt stand a change in 1m rub build when im whole naked with a good gun with good ammo,I'm just sayin normal people want to take a real fight in labs a rat way or chad way but want action and adrenalin,and it has the best atmosphere from all the maps,strong enemies,"strong" raiders etc. And now kills the feel cuz every 2. player is a hatch,so right now i we have to hunt for real enemies,when it could be 1000x better if it would be like before the worst option is that budget geared rats camping in corners at least u have a chance to find action. SO my suggestion would be add more raiders to the map at start,before opening exits,and make tham much more agressive against players who doesnt wear 1 main weapon( so not just hatchling but pistol runners too (the same for me)) and doesnt wear an armor (or armored rig)on chest(even a 0/50 peca is ok) so they should lose a little bit more and more importantly they could get speed penalty also.But at least they have a chance to take a fight.And when i say agressively i mean the closest raider to that hatchling instantly sprint to it and know its exact location. So at the end that map before was for 2 type of players : real action addicted chad players,and rats who wanted to make real money and risked even if they were scared. Now its the paradies of hatchling ad hackers. If sometimes there was a hatch they were scared as hell cuz they knew badass players around tham and watch where to step and move silently cuz they can die any moment. Now they running around like idiots cuz they know at least other 3-4 hatchling running around also just like tham. At least keep that 1 map safe from theese vermins whos are doing the exactly opposite what this game made for and try to ruin everything.
This may have already been suggested but Battlestate maybe you guys should include throwable lights for the community? An alternative to a straight up flashlight or night vision goggles. Road emergency flares or Chemical Lights that can fit into a 1x2 (flare) or 1x1 (Chemical light) Road Flare example Example Chemical Lights The flare being brighter than the chemical light but it would also add an extra layer to players playing the night sessions and scavs for night instead of just rapidly flashing the lights or trying to memorize every aspect of the map at night. (Seriously anyone remember Factory at night Pre-version 11?) jesus it was dark as hell that even cranking gamma way up didn't fix it. Anyways I digress, if we could have an alternative to these things it could make the game a little bit more friendly for new players who have night time related quests. Any community thoughts on this to help?
Geroge_BJ posted a topic in SuggestionsLet's cut the things short. There's a quest need you to give Ragman 2 Pilgrim backpack and 2 shamaska mask. I've stored poo load of these with Pack in pack technique. Here come's the weird thing. I took 2 of those pack out individually. But I can't tell which one is empty and which one is not in the transporting page. So I gave Ragman the pilgrim pack that is containing all my money and all sparable back packs by mistake. Really?????????? We can't trade anything that is containing anything. But we can give it to traders as a quest item... Since these backpacks are not identical to me. It is really easy to mess it up. I don't think I can have my 4 million rubles back though. But BSG pls fix it.