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  1. I have noticed Fire rate and recoil's relationship is really a few... I tested the relation, Please Look at these picture. I guess there is no relation with fire rate to Recoil meta. In relism, I think there is obviously a relation on them. But... Even if we shoot bullets-alot, guns don't up to upper than the Recoil number of the each weapons. With realism, There could be more big recoil with High rate guns. Ok, let's check recoil of total. SVD 360 rate = 6bullets/s ~~ 412(Horizontal recoil)x6=2472 2472 recoil (Horizontal) MP5 800 rate = about 13 bullets
  2. I have thought long and hard about some features that could accompany the karma mechanic to make it a bit simpler to implement. I would like to share these with the BSG team and hope to share new ideas and inspiration with them. For Karma Mechanics, they should add features such as: . Exiting a raid with positive Karma Gives you Bonus XP . Exiting a raid with negative Karma gives you Negative XP . Exiting a Raid with Extremely Low Karma such as Killing multiple players from same faction makes all loot no longer found in raid and has % of the loot you extract with being lost whils
  3. Hallo zusammen, Mein komplettes Karma-System, das aber auch LP-System (ähnlich Super Mario Bros NES) und Sicherheitsnetz zugleich ist und damit viele Ecken und Kanten des Spiels optimieren soll. Karamba 😁leros Ich weiß, es ist ein kleines bisschen lang geworden, aber es lohnt sich (hoffentlich🙃) Ich freue mich schon auf euer faires und detailiertes Feedback und bedenkt bitte, es war ein riesen Aufwand! Aber zuerst die Prioritätenliste für das Gameplay imo: 1. Überleben (muss dann mehr belohnt werden) 2. Suche / Plünderung lebensnotwendiger Güter 3. Auf der Suc
  4. Hallo Freunde, wir haben am Wochenende ja dieses nette Loot-Geschenk bekommen. Mit den Westen, Waffen, Key-Cards etc.. Mein Kumpel war am Wochenende nicht Online, hat es erst heute geschafft Online zu kommen. Leider hat er dieses Geschenk bisher nicht bekommen. Nun die Frage: Gibt es eine Möglichkeit das Geschenk noch zu erhalten? Oder war das nur für die Spieler die sich auch am Wochenende eingeloggt haben? Grüße Jeppi
  5. everytime right before raid i fill my magazine for example 4 m955 rounds and 1 tracer i repeat this 6 times or 12times... how about add magazine fill loadout it will make it easy to fill our magazine more efficient
  6. UnidentifedGhost

    Idea of a 'Bounty' System

    Hello all, after chatting a bit in twitch chat and watching Veritas video I thought it would be good to put my two cents on a system I think we should consider. So the bounty system would try to encourage (and reward) players to bring in high level gear to pvp with. The Bounty system would reward players (based off their gear) for killing other players. I do not know what the ratio should be, but if you kill 2-3 people you should revive money equivalent, or more than your gear is worth. This bounty should be more if you survive the raid than if you did not. The bounty that players get for kill
  7. woodsleader

    Game dropping FPS

    Hello. I bought the game yesterday and I love it so far. But there's a big problem. Before buying the game I checked the system requirements and I thought I would have a smooth experience because I have the following: GTX 750ti i5-4460 8GB RAM So, my system met the recommended requirements, but to my surprise my game constantly drops to 5-10 FPS on the lowest settings and with V-sync off. Why is this happening? I even dowloaded a memory cleaner but nothing changed. It's very frustrating that whenever I meet another player and aim at his head, the game just turns i
  8. The current state of the medical system leaves alot to be desired for a few reasons. I'll continue to list some challenges below: 1) In order to get detailed information about your medical condition you have to open a separate window and doesn't always feel very intuitive. Please have a look at improving how your medical status is implemented. e.g. you could have varying levels of a RAG indicator on your player avatar in the top left corner indicating the severity of damage. Right now you have grey , black , red ? 2) Where's the healing animations for using medkits , bandages , morp
  9. This is a heated post as I just got screwed out of one of my few successful PMC runs (and I had an AWESOME haul) I have been having MAJOR issues with the extraction system in this game 1- to a new player (me), when an extraction is titled "ZB-1011" how the duck are they supposed to know what/where that is? Apparently I need to buy a map, hopefully that will show me what I need. But if you NEED a map, why not just give a ducking map in the first place? And it would be nice if that was something ducking told to players 2- Explain what the hell your extraction system means
  10. All people say something different which ammo is better... So I do some research and it looks like some sort of ammo have not always the same DMG and AP. Can somebody tell me how this works? Is it just Random or is there a system behind or am I completely wrong?
  11. Does every body part lose hps if you are hit in (1) of them? lets say you are hit in the left arm why do your legs and both arms lose HP as well ?? This doesn't make sense.
  12. HypraZombie

    Why I Love The New Health System*

    *I dont Carrying 5 bandages and loads of health kits have become the new meta it seems Feel free to post some of your funny health scenario screenshots below
  13. I started playing the new patch today, and after around 40ish games I noticed several things: Scavs don't take more damage from headshots anymore ( its takes me 6-7 bullets all hits to kill a scav, no matter where I hit) I don't know if this is intentional, bug or desync. The adjusted medical item values fit the old system, where only the hit limb would be damaged. Now when you need 1-2 car medkits (the best ones i have available to me atm) to heal back from a single engagement where you were shot twice is kind of ridiculous. PVP feels kind of random for me. I have killed player
  14. TechoverMana

    Scav spawning

    So, and this was only maybe 10 minutes ago, but I did a scav run on Customs. I spawn in and I spawn right next to 2 guys who were pretty geared up. Scav backpacks, tricked out AKs, a Saiga, the works. And I mean, I spawned in like maybe 20 feet away from them. By the time they realized something was amiss both guys were dead from my MP-153. I looted them and ended up being killed by a scav camping the exit and I got distracted looking to see if I found the docs holder. But I think that's a major issue with the spawns. Those guys were being careful, taking their time, clearly came prepared
  15. hakunamavodkatv

    Mein Gaming PC

    Moin Leute, ich möchte euch meinen PC vorstellen - meine komplette Hardware mit der ich EFT spiele. Zudem, bekommt ihr meine Grafikeinstellungen vom Game. Und das aus welchem Grund? Weil das Spiel bei mir läuft ohne den geringsten Lag, ohne den geringsten Standbildern, ohne Arbeitsspeicher Problem -> und wer von euch ein vergleichbar gutes System hat, darf auch keine Probleme haben. Denn ich bin zu 100% der Meinung, eure Lags kommen von eurem System. Weder von dem Spiel noch von der Hardware. Mein PC: Mainboard: MSI Z170A GAMING PRO Carbon Z170 CPU: Intel Co
  16. StarFish_AC

    DirectX 12 support?

    The approximate system requirements are saying currently, that a graphics card, that supports DX 11 is recommended. I am just wondering, if there would be a DirectX 12 support for EFT? Maybe not on release, but sometime in the future.
  17. Guylussac

    New Scav Protection System

    While playing as SCAV I'm sick and tired of being killed by player SCAV brothers. You need to disable friendly fire for SCAV's because it is not good for the whole idea. SCAV's must kill PMC's not each other. I'm always try to kill PMC's but other SCAVs always kills me. Right now as a defensive I'm killing player SCAV's too. Then all other scavs attacks me. This is the most boring thing in this game. You also reduce the timer to 30min. Right now everyone is killing each other. What a pitty. Here is my idea: -When you target a SCAV Brother our character will lower his weapo
  18. ViscontiRogue

    The Karma System

    Perhaps I haven't learned or gather enough information about the upcoming Karma system, but my current understanding is this: Killing scavs and opposite PMC players gives you good karma, while killing friendly PMC players gives you negative karma. If this understanding of what the Karma system is mostly going to be, can someone explain how this would work in an effective way in EFT? Since it is rather difficult to distinguish PMC factions unless there is a clear line of sight, and enough time to make an assessment of another players team, it seems incredibly risky to leave yourself
  19. Frantic

    Post your RIG.

    The System requirements (approx.) are already out but i think that its more than fair requirements for such good visually game. While we're waiting for the final sys.req's, its a good chance to post our RIG's and tell(?) if we are good enough to run this game at MAX Settings. So i start with mine.Its an "outdate" LGA1366 one, but still does well on most cases. MoBo: RAMPAGE III EXTREME LGA1366. CPU: Intel Core [email protected] 4.2Ghz O/C. RAM: CORSAIR DOMINATOR GT 6GB 1600.(Triple-Channel) VGA: Gigabyte GeForce GTX770 4GB WindForce 3X OC. PSU: Cooler Master V1000
  20. First of all, I would like to point out that I am loving this game. I feel even in the state it's in, I've gotten my money's worth out of it. But we are here for testing and helping shape the game and giving feedback to devs, so here is one suggestion I have that I think would add to the realism aspect, make firefights more interesting and intense, and add even more weightiness and a feeling of tension to combat. As it currently stands, medical items, such as the AI-2, Car pack, Grizzly, ect, heal far too quickly. You can hot bind these items and heal yourself on the go as if you wer
  21. skullhead51

    Scav spawning system?

    How will scavs, both player or AI spawn? Do they appear on the edges of the map or anywhere where there are no players or is there a set amount from the start?
  22. I am just wondering, if 8 GB of disk space would be really enough for this game. I mean look at the 16 km^2 big map, with several buildings, structures, nature and so on. And it is not only the map. There would be many weapons and gear with a huge amount of costumizability and the very detailed physics. And last but not least there is the trading system with the NPCs. What do you guys think. Would 8 GB of disk space be enough? I spontaneously thought, that the game would be 12 - 16 GB big. And do anyone know, how i can change my nickname ._. i missed the "i" in StarF i sh_
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