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  1. SushiVII

    Solution To Alleviate Campers

    People who camp the extractions can get irritating and are ridiculous. Although that is a tactic, (and a poor one at that) it makes things feel cheap. So a way I've thought where it could make sense on each map is if anyone who is hiding out in one spot for, lets say, 30 seconds to a minute, they release a loud beep/ping once every (about) 5 seconds, which can be heard from a far distance in the same ways you can tell the direction and distance of bullets being fired, until they move from that small radius to stop the sound from emitting. The radius of the zone could be about moving 15-25 meters away from the area they were stationary at. More realistically, with the game being called Escape From Tarkov, the backstory to this could be that all of the players could have had something planted into them, and drones high up in the sky overhead could detect body heat signatures if a player is stationary for too long, then those drones would capture a confirmed heat reading, and activate the pinging sound on that player who is camping for too long, alerting most or all other players on the map to that camper's direction. This would have players think twice and come up with new strategies and tactics if they want to keep figuring out the best way for them to take advantage of other players on their way out, because currently camping out is way too easy.
  2. "Little Less Conversation a Little More Action Please" - Great song by the way. If you want to listen to it while you read, go ahead. (Classic King of Rock and Roll, Elvis) Welcome Reader, In this written tutorial, I'm going to assume you know abso-freaking-nothing about communication. You can't even tie your tie without looking up a Youtube video on how the rabbit comes out of the hole, goes around the tree and comes back into the hole again. If you just read this and went "huh"? - well you are exactly what this tutorial was made for. "Spoiler: For those that don't know, we were Bowline knot in that example above, but this knot is not (haha knot, not) the correct use for wearing a business tie around ones neck. Please do not attempt. It will end badly. Very bad." Alright back on track. At some point, I'll have a video up covering all of this information and more. But for now, grab some coffee/tea, start sipping and read away. All the information I'm going to cover below comes from my experiences as US Army officer in training (cadet), and years of online interaction with military based FPS games that require squad/team tactics to carpe diem ("Seize the Day"). Radio communication in the military is usually very brief and to the point. In fact they teach an acronym at the very beginning and it is known as B L U F. BLUF stands for Bottom Line Up Front. Get your point across as quick, accurate and concise as possible. Get rid of filler words (Ugh, Uh, Um,) and use only important information that everyone can relate to. If it is not mission critical, keep it short, keep it out of the fight. Sure, we like to talk a lot (I mean look at me, I'm not even talking but typing and here I am rambling on to keep you entertained), but when in a combat operation/situation you want to keep your communication short. If you have someone talking over comms while you are moving and there is enemy presence directly in front and the moment you come into contact not everyone can hear the call out because Little Timmy was complaining about how he can't figure out why he didn't bring an extra medkit or water - then it gives a few fatal seconds of error. You don't want fatal seconds of error. Fatal seconds of error mean the difference between winning a firefight and losing a squad mate. "But West - there are no radios in Escape From Tarkov, so this thread is pointless" - Wait, there doesn't have to be a radio involved for this to be relevant. Communication happens without radio transmissions. How many of you are using Discord or Teamspeak? Are you or are you not speaking to team mates on this platforms? Is that or is that not a form of communication? Moving On..... Now you know BLUF. Let's apply this principle to our communication methods below. Directions and Call-outs One of the hardest aspects in this game as of writing this brief tutorial is the lack of directional verification. Would you believe me, if I told you there was a way to get a direction without having an exact direction? Keep Reading - I cover two of them. Direction does not require a cardinal direction (or traditional direction). In the game, if you look at the sun you can get you bearings (sun rises in the East, Sets in the West - figure it out from there). But who has time for this? Plus, some maps (like Factory) do not have the sun. So what do we do? FIRST - establish your squad pointman. If you aren't sure on how squad tactics are done, I'll make a tutorial on it as well to help you guys out. The pointman (leadman, Lead rifleman, etc) - will always be your true squads Front. Please keep this in mind and do not confuse this. Many will argue that the squad leader is at the Front - No, wrong. Your pointman should NEVER be the Squad or Fireteam Leader. Period. Nada. Don't do it. But why West? He knows where he's going, he should lead. - The moment you break into contact and your Leader goes down, welcome to a world of hurt. Leaders, keep themselves in the 2 or 3 position of the squad depending on the size. This also helps for them to establish where everyone in the squad is, have the situational awareness to carry out the mission. Your point man will be your squads directional verification. Meaning his/her front is the true front of the squad. What does this mean? Directional Verification is where everyone understands the point where everyone bases their own direction or call out from. Example: Your pointman is leading, your second rifleman sees a contact at 3pm (his right). When he calls out the contact, he must have the squad front in mind. For instance if he is looking to the right and he calls out "Contact, Front" - he's calling out a contact to HIS FRONT - not the squad's front. If you have a mix of squad mates playing and they are all looking different directions and you hear that call out, everyone is going to be confused. If everyone in the squad knows by habit, that the true front is the point man, then when your second rifleman sees a contact at his 3pm, he would call out "Contact, Front, 3 O'clock". This translates to each squad member the following: What: Enemy Contact Where: 3 O'clock from True Front (Front of Squad). In essence - everyone is looking at the contact, no one is confused, everyone is aware. Everyone has at this very moment, situational awareness. The above is a great call out - but it's a basic call out. It's very concise, it can be accurate but it also leaves room for misinterpretation. Call Outs Every time there is a call out made, there needs to be accurate information given. The quicker everyone reacts, the better the end result will be. When someone calls out contact - first, make sure you call out the contact. CONTACT: stands for enemy. Even if you are already shooting at the contact, call it out. Let everyone know what is going on. Your team should be in lock-step with each other. If we take our above example: "Contact, Front, 3 O'clock" - did we miss something? Special Operations Warfare Operators make quick second call-out decisions based on specific landmark or objects that would quickly identify the threat to everyone else. For instance, when viewing the contact, where is the contact besides location? Is the contact near a tree? bush? car? building? Is there something to distinguish the contact further? What is the contact wearing? What do they look like? Something simple as a Green Hat can make the difference between 100% unison on fighting the same contact. What if the contact you saw was wearing a green hat, but another person sees another contact, in the same direction behind a tree with a yellow hat? When someone calls out one contact without details, everyone in the squad believes there is only 1 contact, when in fact there are actually 2 contacts in the same area but only 1 has been identified by all. Do you see where the confusion can set in? Next thing, the contact behind the tree sits and waits while his team mate is targeted. He has time to react, take a few shots from a silent weapon and now you're squad is being picked off from you have no idea where and confusion, chaos and paranoia kick in. This is how you loose men in your squad, this is how you become dissatisfied with the game, this is how you get Tarkov'd. Don't get Tarkov'd. For your call outs - give the following quickly: What > Where > Identifier Example: "Contact, Front, 3 O'clock, Broken Vehicle, Green Jacket" The above example is Concise, Bottom Line Up Front. Now all squad members can confirm. If there is another contact, then all members of the squad know the one contact called out is wearing green. If there is another contact wearing black, that is now an additional contact and must be called out for the squad. Example: "Contact, Front, 3 O'clock, Broken Vehicle, Green Jacket" - 3rd Rifleman Squad: *Turns to Eliminate Threat* *New Threat Appears* "Secondary Contact, Same POS, Black Jacket" West - What does Same POS mean? - it means Same Position, just quick. It also means you are giving accurate information but quickly and getting your bottom line up front. He's Over There, He's to the Right, He's behind us NO. Stop. Please. For the love of all that is holy. You start using Right and Left, you have now broken your effectiveness as a squad member/team mate. You have now given the opportunity for confusion to set in. You have given the enemy a slight advantage. Never say Left or Right - Never say Up or Down. These directions are relative to each soldier differently. If you are going to say Right - say 3, 3pm, 3 O'clock (pick one and stick with it). If you are going to say Left - say 9, 9am, 9 O'clock (pick one and stick with it). Use the clock face as your direction. What is someone is behind us? Do we say Rear or 6 O'Clock? Okay, you are getting it. Actually both of these answers would be correct. It depends on how your squad interprets the data. If you are used to saying 6 O'clock for rear and everyone in the squad understands that it stands for the 6 O'clock direction from your Pointman, then good, use it. If you would rather say Rear, that is equally acceptable. However you need to establish your line of communication terms that everyone uses and understands. If your squad is Really good with communication, you can use both with no issues. Okay, can we use this inside buildings? Absolutely - however it must be open area. In many cases though, it's easier to give an identifier in a building. But ask yourself this question. Are there any doors or hallways? If there is a door or hallway, identify the doors to the rest of the squad. Example: You are heading into the 3rd story dorms on customs. You hit 2nd floor, open the door and boom, there are doors on eitherside of the hallway. Your pointman should be calling out the quantity of doors. "Door Open, 6 doors front" - and you always count Left to Right Always. This said, the squad leader/team leader can now establish a move. From here he can say for example: "Pointman (or call sign), move to #6 door, watch hallway; #2 man (or call sign), move to #4 door and secure, #3 (Me, or call sign, try to speak in 3rd person of yourself), will be moving to #5 door....." etc etc. Then when ready to make the move, team leader will execute with "Move". Again, we will cover squad tactics on another tutorial if you are interested enough. Fighting inside of buildings takes practice, time and patience. First, you are in tight conditions. Outer visibility is usually very condensed and you may have poor lighting as well. You have to make your call outs matter and count. However you can still use the same principle because your point man still holds the direction for the squad. This means if there is a contact front, the point man is watching the true front and there is a weapon there, but everyone that is assisting with overwatch is also watching the same front. "Who's Running?" /\ "Who's Walking on Metal?" /\ "Who just reloaded?" Raise your hand if you have ever said this before or did this before? Keep them raised. Playing Tarkov with headsets, at night time, in a night time map, with the volume all the way turned up, will make you paranoid beyond belief. However, we have all had this happen to us or we caused it at one point. Don't be the reason for your own demise (death). When you move, you need to tell your squad you are moving. If you are moving to a specific spot, tell them you are moving to that spot. Example: "West, Moving to Front" *move* *get set* "West, Set, Holding Front". Checking Mag? Tell your Squad. Example: "West, Checking Mag" *check* "West, Good" . This in the military is known as a self-status check. They teach leaders to check on their squad mates often. They want a SITREP - Situational Report. Give a quick situational report after you complete your action. It's a good habit to get into. If you are running, tell you squad. Example: "West, Running to [Insert Location Here]". Are you getting this section yet?
  3. UKxSharpshooter

    Tier One Warfare

    About us What We Require Discord Link https://discord.gg/7CBJRn9
  4. as most of you know camping is a huge taboo in the gaming community, however this is just securing a position and possibly scouting and feeding intel to your squad. snipers in real life are doing this on a scale you cant imagine or understand as the stereotype gamer. these people wait for the target some times days sometimes weeks or even longer, just to take that well aimed shot to take out that one guy everybody is trying to find. camping can also be done by a machine gunner. either to pin you down or as an arial denial strategy. if you use common sense you can easily flank these people instead of being mad. the last time i was playing heroes and generals as an infantry soldier with a scoped rifle my own team ran me over because i was "camping" this type of ignorance is really breaking the mood for me and i guess lots of other people that use strategies a common gamer doesnt use. so by creating this i hope there will be a time where more and more people will apreciate the fact that strategies are welcome in games as well.
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