Search the Community
Showing results for tags 'talents'.
Found 1 result
Here is a couple ideas that I think will improve gameplay and the longevity of the game Armor / Fort Armor So this is one of the most annoying aspects of the game right now for me. I have plenty of footage of me just unloading a storm of bullets at someone in fort armor and they just eat the rounds like nothing happened and many more examples of that on internet. I know the Dev's have acknowledged it was an issue but I don't know what they are planning on doing to fix it. Because currently people are playing the game in a sort of Call Of Duty fashion just sprinting around waiting to get shot at knowing they will probably live and kill the person that shot at them. Plus all the armor in the game basically makes pistols and smg's useless and you are at an extreme disadvantage if you use them. And that there would be a crying shame because I love pistols, makes me feel like solid snake. If you are going to have strong plate armor that's easily available in the game for it not to be game breaking and turn the game in to bullet sponge simulator I believe you need to make the hit boxes for the armor VERY SPECIFIC. Or it is already is like that and I am just ignorant of it. ___________________________________________________________________________________________________________________________________________________________________ More Lethal Hitboxes A game that has reallllyyy good hitboxes is the Red Orchestra and Rising Storm games. You can instantly kill someone with a head, spine, heart or nut shot. I think tarkov needs these (maybe not the nut instakill) to make it less of a bullet sponge simulator. Because there has been plenty of times when I shoot a hatchling and he tanks 4 rounds without armor or even more if I am using a pistol caliber. Because this is just silly _____________________________________________________________________________________________________________________________________________________________________ Resetting Talents Upon Death (AKA Curing The Hatchling Scourge) The talents are a good addition to the game however, when someone is high level the Vitality skill is a little ridiculous sometimes. Besides that when I am high level I don't really feel any character value and its a bit dull. BUTTT... If you guys made it so you lost skills upon death people would value their character and not just the gear they are carrying. Hopefully reducing the hachling scourge at the same time. For balance you would need to increase the talent XP you gain per raid exponentially. Also making the quests that have to do with players skills less of a grind and more skill based. ___________________________________________________________________________________________________________________________________________________________________________ Weapons Sling / Fast Draw Just like when you double tap R to reload magazines faster but you drop them I think the same should apply to switching to your pistol. So If you double tap 1 you drop your primary weapon completely and fast draw your pistol. Also add the ability to attach a sling to your main gun and instead of dropping it to the ground it just hangs on your chest. I imagine that wouldn't be easy to animate this but it would very cool and make pistols more viable. < Example > https://streamable.com/ydnf8 < Example > https://imgur.com/a/8WAzp5s added 2 different link encase one doesn't work ______________________________________________________________________________________________________________________________________________________________________ Should Not Be Able To Heal 100% In Raid Shooting someone just for them to run away and heal them selves back up to 100% is super lame and unrealistic in my opinion. If one of your body parts gets damaged below 70% you should only be able to heal that limb up to 70%. Then when you get out of raid you can get full healing from the therapist. ______________________________________________________________________________________________________________________________________________________________________ Being Able Switch Easily From The Insurance Screen Or The Lobby To Your Stash There has been many times where I was in a lobby with my friends and I forgot something like water or meds so I have to back all the way out get the items and go back to the right raid lobby then get invited again. Its not a big deal but it would be nice if there was a arrow or character button on the lolly screen where you could quickly add items to your character without having to leave the lobby. < example > https://streamable.com/3x205 < example > https://imgur.com/a/HXF3EBn ______________________________________________________________________________________________________________________________________________________________________ Guild Bank So if you any of you have played World Of Warcraft there is a system in the game called a guild bank. Members of the same guild or clan can drop items in the bank and other members can take out items at will. The leader of the guild and also set stipulations on the kind of loot people can take and give members permissions to take higher grade equipment. I think it would be cool but it could also be abused and used as extra item storage. Just a cool idea to think about. _______________________________________________________________________________________________________________ Animations/RagDolls The guns in EFT are amazing I don't think there has ever been a game this detailed in its gun sounds and design. Extremely good work on that part of the game. But the 3rd person player animations are stiff and don't look very good, at least in my eyes. I am sure the Dev's know this and want to improve them. I think I remember Nikita saying something on a podcast somewhere along those lines about animations. So hopefully in the not to distant future they will rework the player animations. Also the rag-doll physics are not very satisfying, when you shoot someone they look as if they a marionette and someone cut the strings. EFT Rag-Doll example > https://streamable.com/c706s < EFT Rag-Doll example https://imgur.com/a/yiCI6sQ Compared with RO2, I think this game has the best rag-doll physics. They feel as they have weight and are affected by the bullet. https://i.gifer.com/IqlB.mp4 ________________________________________________________________________________________________________________________________________________________ Plate Carriers Quick thing I forgot to mention in the armor section in the beginning. Stacking armor is really frustrating design choice. Being able to put on level 6 Fort armor then put on a tactical rig on top of that and that rig has level 3 armor as well just makes no sense to me in a where people already take a ton of bullets to kill. If you have a tactical vest that has a armor plate in it, it should also take up your armor spot. You could also make it so that you could buy different plates in the vest and have rag man sell a variety of different plates. _____________________________________________________________________________________________ Traders Loot And Game Longevity I have hit max level or near it 2 wipes now and the same thing happens each time to my friends and I. We lose interest in the game. Not because the game is not fun or bad, it is obviously not. It's because when you get to that level you most likely have everything unlocked for the traders and a metric ass ton of money. Your gear doesn't really matter as much anymore. I remember the last patch at max level seeing AK and M4's and really just not caring to pick them up. You can get the perfect gun/set up every time from the traders before you go into raid and endgame can get boring. It also forces people to always buy comtacs and armor and creates this gear meta in a way, because if you don't have this certain set of gear then you are at a disadvantage. Plus I don't think wipes will be a feature in the full game so players who are new to the game are going to get ravaged by max level players with the crazy gear and pools of money. Instead, I think the traders should play a less critical role than they do. You should have to find almost everything and slowly build your gun through parts you find in raid and not just buy them all. This also encourages exploring the whole map and not just the hot spots and choke points. Battlestate has also shown a really cool gun jamming mechanic in the game. But if all the guns are brand new from the traders then I don't see that game mechanic being very relevant. Unless players are forced to use damaged parts they find in raid and have to make due with what you got, adds more of a survival aspect to the game. It would also add more relevancy to pistols and pump shotguns and bolt actions because right now everyone is running around with m4's and AK's, almost always. Plus almost all guns/gun parts will be useless to sell on the flee market if you can just buy them all from the traders. Instead of being how they currently are the traders should be dynamic and have different items every time and quests shouldn't unlock you new gear in the traders they should just give you cool items for completing the quest. So people don't feel the need to grind quests. I think less buying and relying on trader and more emphasis on looting with add longevity to the game especially at the higher levels. __________________________________________________________________________________________________________ TerraGroup ScavBoss Equivalent I think it would be "VERY NICE" if there was some TerraGroup spec ops units that spawn on some maps that are decked out with Nato equipment and they could be doing TerraGroup stuff and be a very hard enemy to fight. ________________________________________________________________________________________________________________________________ More Survival Clothes And Gear I like the tactical military gear. ( I wanna look like that plz gib ) But I would like to see more rag tag gear and clothes with more of a survival feeling. Nikita Notice Me Senpai