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Found 11 results

  1. Expandeble stash and none RNG tasks

    Expandeble stash I bought the Standard Edition of this game and after just one day my stash was completley full of weapons, money and gear. Everything takes up way to much space so by adding some feature making your stash expandle would honestly probably bring alot of players back. From my experience it's the same thing over and over again, I go in with some gear, kill someone get their lot. Later, after maybe just 2 or 3 raids I have to purposely go in with armor and weapons to lose it because there simple isn't any more room left in my stash. That just makes the game feel repetetive and boring so this feature would really be a good thing. Ps. Id really like it if it wasen't to difficult to expand the stash. Change the RNG tasks In most of the tasks it comes down to complete RNG (LUCK) which I really don't think is something that should be in the game. I personaly think that tasks (some of them) are something fun to do and making them apart of unlucking higher reputation level with the traders is good but when there is no skill involved to complete them it is really just dumb. Not only this, some tasks will remove reputation with another trader which is also JUST DUMB. Now everything isn't just RNG some missions you have to HAVE TO look p on youtube on how to complete them for example the pocket watch mission which has now information on how to find it and completeit. So if you could change the RNG missions and all the other stupid things that'd be great. Pls do all this. <3
  2. Fix Punisher Part 6!!!!

    So after about 2 weeks of preparations (gathering weapons, gear, waiting for a 3 hour slot to complete the task) I decided to take on punisher part 6 (kills 25 bears in 3 hours). I looked up various videos and forums for tips. I also did a couple of test runs practicing my technique for the most efficient way to complete the task. And finally I was ready..I accepted the task and quickly set about killing the bears 3 hours later I had failed with 24 bears killed Now this wasn't what made me annoyed what really is infuriating about this is that in the 3 hours I killed over 70 PMCs. 48 USECs in 3 hours and only 24 BEARS is a joke and now I will have to wait for another couple of weeks until I can find the time again to complete this( that is if I ever want to). So after having this absolutely infuriating experience I would like to ask the devs to adjust this task. Here are a few ideas that I have: -Change the task to PMCs but lower the time limit -Change it to USECs as they are easier to find -Exclude time spent outside of the raid -Lower the amount of kills as a whole I hope you will realise how stupid this task is and I hope you will adjust it. But until then I'll have to keep trying. Thanks in advance for your time.
  3. Hey guys, Another "Sherpa" post here. I've completed all of my tasks, and have been successfully raiding for quite some time. After looking into the Sherpa Program's development, I want to get started early. I am looking to help new players get into the game, understand the mechanics and tactics, as well as economy & inventory management. A few things about my style: I don't hand-hold, but will do my best to teach a player how to assess risks, decide on a plan of action, and how to survive. I will also eliminate any "gear fear" you might have, and will teach you how to build up your personal economy and maintain its growth. I am not likely to just hand out items or gear, but I will teach players how to successfully raid with a purpose, whether that be items, money, tasks, weapons, or gear. I am a pretty laid back gamer and have a loose playstyle. I am willing and able to adapt to each player's needs and play styles. Most importantly, I know there is always more to learn about Tarkov, so anyone who wants to learn from me and teach me a thing or two, DM me. Best of luck, A Sherpa Wannabe
  4. Punisher Pt. 3 mechanics

    So i have completed the 25 scav kills for "The Punisher Pt. 3" twice now and have been unable to extract fast enough to turn the quest in; which results in a fail. This is one of the most challenging tasks in the game at present and getting the task completed sound after the 25th kill then extracting to see the task available for acceptance again and a message from Prapor saying "better luck next time, f@ggot!" is pretty demoralizing. I would like to see the timer pause when the 25th scav is killed or something along those lines to allow a late turn in. I'm sure some of you will say "just die after killing the 25th scav" I am aware of this and when i decide to attempt the task again in this release i will probably do just that; but my point is this seems like an unintended mechanic. @mods Is this how the quest is intended to work?
  5. Insurance missions

    This came up while i was playing with friends doing scav runs. It could be interesting to add objectives to a scav run. Maybe it's 'retrieve a dogtag' or 'bring skier 2 attachments' or 'bring prapor some 5.45 ammo'. Even use prapor's insurance messages as a motive. He's always telling me he's got guys out looking for my dropped gear, so why not actually let the scavs be those guys? You get sent in as a scav to retrieve players insured gear for prapor. But you can't equip or put it in your backpack - insured gear would be designated a quest item and go in that bag so you can't just steal prapor's business. Obviously there would be a monetary incentive, or even reputation gained (that would carry over to your PMC) for completing tasks to make doing them worthwhile. I just think it could add an interesting element to the gameplay, and give scavs more of a purpose. Or even add a new faction to play (scav, PMC AND collector) and make it an entirely new option for players to choose. That way you can make some cash while you wait for your scav timer to reset. Thoughts?
  6. Make players responsible for insurance returns as a alternative transaction between them and Prapor as an insurance claim. It could be a combination where the player returning another players insured items must return it with the players dog tag. The player returning the item then gets a slightly better monetary value for the items than they would have from selling it to the vendors.
  7. Prapor task

    There´s a bug in postman pat task, I completed including survive and exit Factory Location, but the game didn´t complte...anyone have the same problem????...
  8. There is a serious problem having timed tasks in this game. It kind of goes against what this game is suppose to be. It is suppose to be a slow paced realistic game, right? Not a run and gun game? Not another CoD? Am I right? Just as an example, having a timed task where you have to kill 25 BEAR, (or 25 of anything for that matter) in 1 hour, is ridiculous. Having timed tasks that are based on real life time doesn't really work, as long as you think the majority of the players have nothing else to do in their life then playing this game. What this does is that players will try and exploit the tasks to just get them done, and none will complete them as intended. And those not able or want to exploit, will end upp frustrated and probebly stop playing the game in the long run. What is even more frustrating is that if you fail the task, you loose your standing with said trader. So you implement impossible or brutally hard timed tasks that require alot of trial and error before succeeding which will end up the standing to be reset to 0.0 with the trader. My question is - are the task timers here to stay? Are the devs aware of the problem? Do they think this is a problem? And what were they thinking?? I know there are alot more people then me having negative opinions about this, atleast if you head over to ( )
  9. I think we should implement a crafting system in the game, only for a limited amount of items though, so gun accessories(Sights,Grips,ETC, and very basic armor) a example of basic armor would be like a heater plate armor(western showdown in back to the future), you would need 2 heater plates any kind of rope but different kinds of rope influence weight by a small margin. or a sight would be a small pipe, metal scrap,a screw, and wire. I will have some concept art below of both the armor and sight after i restart my computer cause my tablet drive isn't responding. also all these self-made items have a way higher weight than the military grade items, especially the armor, since you have two large hunks of metal on your body.
  10. Quest Mega Thread

    Hello Escapers! With the introduction of the new quest system, it seems a lot of people have questions! To help put all of these questions and their answers into one singular area, I have created this topic! Please post your Quest related questions/helps/hints here! Please remember to follow all the rules of the forums, and at the same time please attempt to avoid releasing any spoilers about the story-line.