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I want to put some focus on the timed tasks because I can't be the only one who is unpleased with how they work. In this post I am refering to the task "The Punisher Part 3" because so far it has annoyed me a lot. Kill 25 scavs in customs in 1 hour is a little bit daunting but fair enough. Tasks have to have some challenge or else they wouldnt make much sense. I understand that. What annoyes me greatly with this timed task (even more so because its time limit is 1 hour) is that the task timer runs even while you are on menu and loading screens. This seems unfair towards the player and puts players with worse hardware at an immediate disadvantage because they will have longer load times. For me it can take up to 2:30-3:00 minutes to load into customs and that is without kitting my PMC. So say it will take me 4 raids to kill 25 scavs... That's 1/6 the task timer just loading into the raids. It frankly makes me quite angry and I loathe having to do the task. In the future I would like timed tasks like "The Punisher Part 3" to only decrease its task timer when the player is actually in a raid. Just a suggestion, but I believe it would improve those kind of tasks and make them a lot more enjoyable to do.
There is a serious problem having timed tasks in this game. It kind of goes against what this game is suppose to be. It is suppose to be a slow paced realistic game, right? Not a run and gun game? Not another CoD? Am I right? Just as an example, having a timed task where you have to kill 25 BEAR, (or 25 of anything for that matter) in 1 hour, is ridiculous. Having timed tasks that are based on real life time doesn't really work, as long as you think the majority of the players have nothing else to do in their life then playing this game. What this does is that players will try and exploit the tasks to just get them done, and none will complete them as intended. And those not able or want to exploit, will end upp frustrated and probebly stop playing the game in the long run. What is even more frustrating is that if you fail the task, you loose your standing with said trader. So you implement impossible or brutally hard timed tasks that require alot of trial and error before succeeding which will end up the standing to be reset to 0.0 with the trader. My question is - are the task timers here to stay? Are the devs aware of the problem? Do they think this is a problem? And what were they thinking?? I know there are alot more people then me having negative opinions about this, atleast if you head over to reddit.com ( https://www.reddit.com/r/EscapefromTarkov/comments/7bi673/timers_on_quests_need_removed/ )