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Showing results for tags 'tracking'.
To all devs, by far one of the best games I’ve played ever! In terms of gunplay, movement sound everything! This game has the steepest learning curve in life! Dispelling nuances with normal first person shooters forcing you to change how you play. Your all doing a great job! so it’s probably been suggested before but I don’t think it would be too hard to implement someday so here goes. As a new player to the game and to pc gaming I think a great idea would be to add a moving targets option to the range in the hideout. Gain a few items like a motor, paracord, wires, bolts and whatnot to enable players to upgrade the shooting range so that targets move up and down range and across. This enables new and old players to practice tracking and see how different weapons and rounds react when point firing or ads on moving targets. the size of the range can stay the same as its long enough but I feel this would help players like myself and veterans alike. Plus it would be a cool addition to the hideout! probably been suggested before but I thought I would just throw it out there. keep up the fantastic work escape or die
I think a interesting way to visually show the kills one has received with their weapon of choice would be cool. the first thing that comes to mind is the Tick Mark method that snipers have popularized, Putting a slash for every kill or every 5 kills. the only problem i foresee is running out of space which could be circumnavigated by going over the same tick mark in a different color (I.E. Scratched tick marks all the way to 25 or some manageable number on the weapon, then on the 26 going back to the first tick mark and marking it over with a black sharpie in a sense). it seems like a semi efficient method and practical method of "show-boating" your ability to survive. I also wholly back any other methods of marking kills.