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  1. As of now you can sell items in containers through the fleamarket (although not really handy), but it would be nice if you could sell them to traders too. It's always a hassle of going through your containers (backpacks and vests too), picking stuff out, arranging them in the main stash just to sell them to traders. Especially when you're tight on space and need to clean your stash. In my opinion it would be a nice quality-of-life addition. Thanks for all your hard work and one freckin' great game.
  2. Do you guys found this "New Event" more hardcore for this game? Thoughts?
  3. Gat0rMan

    Traders Need Balanced

    The traders feel a little off balance to me. Each one has a required amount of reputation that you need to reach before reaching level 2, but because of the balance of the game that becomes very hard as higher leveled players either hunt low level players for loot or camp exits. This makes it difficult for lower level players to gain money in order to combat these players without putting hours into skav runs. But while doing this they are also hunted by players, or other skavs that do not care about the reputation loss for killing other skavs. Either higher tier ammo needs to be accessible from the beginning, nothing too powerful just something against tier 3 or 4 armor. Or the reputation, level requirement and money needed needs to be lowered so that low tier players can fight back against higher tier players. This will allow for a steadier economy and more interesting PvP engagements from all players as well as more evenly matched combat. That way a person running a budget run with low tier ammo and maybe a pistol doesn't get outmatched by a level 40 player with a decked out assault rifle and tier 5 armor. I know there is gonna be a lot of people coming in to tease me about this subject, saying I am complaining. I am placing this here based on engagements with lower tier players, and friends having trouble getting into the game while only being gunned down less then 5 minutes into the match.
  4. I understand that the fast progression and abuse of high tier items for sale in the flea market by sweats and streamers made the game less enjoyable for newer players. However, high tier loot is now worth less than it should be because we now have to sell any we find to traders for 1/6 what it is worth, or use it ourselves. I believe that making the high items you find worth more to traders is a better implementation of slowing the progression in game, which I am a fan of. However useful those items are, they are worth less than what is realistic due to their rarity and it seems like it accomplishes more to implement this fix than strong arming them away from chads without making them able to be sold at a fair price. Also I am aware that the price for the slick is inflated because of end of wipe. But it averages around 500,000. Which is a conservative estimate even.
  5. TheSoviet42069

    Reloaded Ammunition

    What if Tarkov had an event where traders didn’t sell any better than standard ammo like m856ai, magnum buck, even stuff like quakemaker. And had very limited supply of standard/bad ammo like m855, 9mm pst and even made some the spawns of gun powder significantly less and forced people to use ammo they find. At first prices of ammo on the flee would go up but if it was like a month or even permeant event the flee would run extremely low on meta ammo and even mid tier ammo like 7.62 ps/5.45 bp-bt/9mm ap6,3/m856ai/m80/etc. Maybe also make it instead of combining random stuff like matches and something else to make magnum buck, you have to find boxes of pellets and maybe bags/boxes/etc of used shells to make “reloaded 8.5 magnum buckshot”. And have it so that it uses a variety of shells like it’ll be magnum buck in a led slug/poleva/ap20/rip shell and make it cheap and easy to make but it’s less reliable than regular magnum buck. even different ammo casings like steel or brass or aluminum steel casing would be easy to find but less reliable than brass or aluminum brass would be expensive and reliable and maybe aluminum isn't reloadable Maybe something like “steel case m995” or “brass case 5.45 soft point” You could even go as far as gunpowder Let’s say as a standard muzzle velocity = 1000 Durability burn = 10 Blue gunpowder: standard Cheap Medium burn = 15 dur. Low kick = 850 muzzle Green gunpowder: reliable Low durability burn = 5 Medium kick = 1000 Add a skill called reloading and the higher the skill the more reliable your homemade ammunition is.
  6. TheSoviet42069

    Reloaded Ammunition

    What if Tarkov had an event where traders didn’t sell any better than standard ammo like m856ai, magnum buck, even stuff like quakemaker. And had very limited supply of standard/bad ammo like m855, 9mm pst and even made some the spawns of gun powder significantly less and forced people to use ammo they find. At first prices of ammo on the flee would go up but if it was like a month or even permeant event the flee would run extremely low on meta ammo and even mid tier ammo like 7.62 ps/5.45 bp-bt/9mm ap6,3/m856ai/m80/etc. Maybe also make it instead of combining random stuff like matches and something else to make magnum buck, you have to find boxes of pellets and maybe bags/boxes/etc of used shells to make “reloaded 8.5 magnum buckshot”. And have it so that it uses a variety of shells like it’ll be magnum buck in a led slug/poleva/ap20/rip shell and make it cheap and easy to make but it’s less reliable than regular magnum buck. even different ammo casings like steel or brass or aluminum steel casing would be easy to find but less reliable than brass or aluminum brass would be expensive and reliable and maybe aluminum isn't reloadable Maybe something like “steel case m995” or “brass case 5.45 soft point” You could even go as far as gunpowder Let’s say as a standard muzzle velocity = 1000 Durability burn = 10 Blue gunpowder: standard Cheap Medium burn = 15 dur. Low kick = 850 muzzle Green gunpowder: reliable Low durability burn = 5 Medium kick = 1000 Add a skill called reloading and the higher the skill the more reliable your homemade ammunition is.
  7. Cernorium

    Addition to Auctions

    I have read somewhere that Nikita said that flea market is running so well that he is thinks of not implementing the auctions tab in game (not sure if he really said this or not) but my ideia is as follows. When we insure some items we have a limited amount of time to get them back to our stash, after that the item is gone. But what if instead of Prapor (or therapist) just throwing the unclaimed items, what if they place that same items on the auctions section so that anyone can buy modded weapons and such? My ideia goes a little further actually and it would be something like: Every item that is not claimed on insurance or not insured would go straight to auction Just imagine the potencial that we as players would have just buying a full kit with 2/3 clicks, I personally thing that this is a great addition to the auction tab, what do you think about this?
  8. I think it would be a really good feature to be able to commit items in your stash to barter trades before you complete the barter, to help save stash space, and help massively keep track of all the various barter trades you are working towards. My suggestion is this: allow us to commit items to barter trades progressively, instead of all at once. In addition, add a filter on the side of the traders inventory for "In Progress Barters". For example, for peacekeeper level 1 there is a trade for 8 brown knifes --> 1 MP5, instead of collecting all 8 knifes first (taking up valuable stash space) let us give peacekeeper the knives 1 at a time until he has all 8 and then completes the transaction and gives us the MP5. This would be a HUGE quality of life change I think and would be very much appreciated by us players (especially those of us on standard accounts with smaller stashes to start with). Thank you for reading my suggestion! I look forward to the continued development of this amazing game! Stay Frosty, --HollanOats
  9. burlgoat69

    Ideas to break Meta

    Just a place to post ideas that could change the META ****WITHOUT JUST NERFING GUNS**** To break Meta – I would use a product recall. To choose what bullet to recall Nikita and friends look at the stats and say 70% of kills with 'x' calibre are using ‘y’ bullet. Then traders notify the player base “defective ‘x’ Calibre bullets believed to be causing and increase in gun jams(increase Gun jams to 20 – 30 % therefore discouraging but not stopping players from using the bullets) or mislabelled as wrong ammo type please be advised replacement stock will be redistributed via Fence who will be getting replacement stock in x amount of days.” So this allows casual players to immediately swap the ammo when they load the game once a week, but forces some fun alternatives to the meta for the chads/regular players during the week. You could apply this to any item in the game.
  10. Ill keep this short, feel like the stock akm should replace the aks 74u as the debute weapon unlock. Giving players an incentive to do early game quests, also switch ps 545 ammo with 545 pp round on ll1 prapor unlocks. This would give new players a cheaper alternative to sks, 136, adar and mosin right off the bat. Or at least give ll1 prapor fmj ammo as alternative to tracer ammo
  11. Não sei se foi mencionado isso, porém mesmo com ticket encaminhado já, é bom mencionar que os vendedores no server brasileiro tem os tempos errados dos resets, imagino que todos passam por isso, mas ao tentar comprar o combustível que nesse caso é o mais visado pelos jogadores, os vendedores resetam o stock 2 minutos antes para praticamente sendo assim, quando tentamos até atualizar o vendedor antes, não dá tempo de comprar, não sei qual é a intenção dos desenvolvedores de colocar stocks limitados, porém se for nesse caso pelo menos arrumem a questão do tempo, pois quando reseta 2 minutos antes para o mundo todo, e 1 server fica preso neste 2 minutos e o item fica fora de stock, todos jogadores que jogam nesse server ficam sem a possiblidade de comprar o item, o que deve frustrar muita gente, mesmo com a competição de tentar comprar isso, deveria ter sido arrumado, isso não vem de agora, desde o surgimento do server brasileiro isso ocorre. em resumo frustração, e creio que a maioria dos players que joga no server brasileiro passam por isso.
  12. The fact that there is so many bots on the flea market and the stock on the traders is messing up the game. Read someone mention that traders should not have a limited supply of something, for instance if you havent bought the "limited amount" of a certain item that you can buy, you should be able to buy it. Even if everyone else has bought their "limit" of it. Some of the items from the traders is out of stock within a minute of their "restock" and you have to wait another 2h+ to be able to get it, even after those 2h+, you might just get the error again because the stock is empty within the first minute because of all the bots spamming... Remove the limited ammount of items the traders got and keep the restock timer for the player's personal limited restock. If this makes things a bit unballanced just decrease the players limited stock with every restock.
  13. So I can't buy this TOZ but as you can see I have around 100k roubles in my stash yet I cannot buy it. How come?
  14. Zombie9221

    Therapist Service

    Had an idea for a service for the Therapist which could refill your medkits for a certain amount of cash.
  15. With the game getting more and more attachments that come in all different colors, the traders will become more and more bloated with attachments. Here is an idea to reduce space on traders and not be afraid of adding different colors for attachments and clutter up the traders. You add a color palette icon to the buy screen as well and in the trader inventory so you can select what color you want. This feature would just be for items that have the same stats and you could see what you need to unlock the other colors like trader loyalty or not high enough level or its locked behind a task. The example here is for a grip and this could be applied to anything that has recolors that has the same stats
  16. MrPeebles

    Weapon Selling Bug?!

    Hi, first of all I can't enter the bug report section of the forum so I'm just posting this here. I just saw the patch released today and I must have missed something (I'm pretty sure I haven't but ok) because I can't sell any disassembled gun to any trader (aka any non functional weapon). What the hell is up with that? Makes no sense that I can't sell my guns by parts. Is this a bug or a new feature?
  17. Peekaboo90

    Found an exploit.

    Hey there, I found a sales exploit. Example: When you're selling a fully modded AK etc. without removing attachments to a vendor, you can actually de-mod it and still sell the AK for the same value as if it was modded and then sell the mods seperately afterwards. I dont have a screenshot of this at the moment, but maybe something to look into :)
  18. Newbieae01

    An idea for in game traders

    So I think it would be cool if when in game traders were added they were in a neutral place where you could not shoot others. Similar to the outpost in the survival game "rust". This would be a nice place to possibly meet and talk to other players if VOIP was added.
  19. deagle15

    Traders' Items Not Loading

    After the most recent update, none of the traders' items will load for me. I've sat for several minutes on the trader screen on several different occasions and none of their items will load. It's making it near impossible to play the game as I can't buy the meds and supplies I need. This error just came up after waiting on the screen for about 10 minutes.
  20. Durhnevir

    Some idea about traders

    I had an idea yesterday, I think it could be a good way to spice up the game. I'm sure i'm not the first to come up with it but I want to share it with you anyway. (First things first i'm not english so if i'm not clear enough tell me) My goal with this idea is to slow the game economy, and to maintain a high level of difficulty, even for high level players. First, traders disappear from the menu. Menu is your hideout and that's it. You can still receive/send messages to the traders for tasks and things that I will explain later. Traders would be accessible only in some places on maps (Exemple : Prapor in one of the closed building in Custom, Peacekeeper near an UNTAR checkpoint) accessible by pressing an intercom button, standing in front of a camera, opening a door. Thoose triggers would act as extracts, when extracted you would have acces to the trader's store. After your poo done, you would re-enter a new raid and have to extract with the loot you just bought. If you want to sell, you have to take your items with you and make it to the trader's location. You could also contact traders before entering a raid, buy an item and go pick it up at a "random" place on a map. This system would dynamize certain maps, maps with traders would be of great interrest for everyone. The fact that locations of pick-up are random would prevent from campers. At the exeption of the real traders location that could be protected by armed forces - like UNTAR faction for peacekeeper - that would open fire on nearby firefights (here I did not think it through). For Fence, the system would be different, he would manage the fleamarket. He would not have a specific location but you would buy/sell something on the flea and he would contact you via message telling you the location of the dropzone/pick-up zone. Your item would be on the flea/sold, only if you make it alive to the dropzone/pick-up zone. I have two other features that are more optionnal because they are very harcore : - Quests objects could be to bring (Ex : bronze watch) /pick-up (Ex : keys) directly to traders location, but that would highly up the difficulty of all thoose quests - For insured items, the same system could be applied, waiting you at a certain location/dropzone Consequences : - Much harder to have high tier stuff. For buy/sell stuff, you have to go through one entire map - Much lower progression because half of runs would be for buy/sell purpose, not a bad thing when we look at the speed of progression for this wipe - Looted stuff becomes much more important, you would re-use a lot more the stuff you looted instead of selling it instantly - High level player are less god mod cause high tier loot would be more difficult to acquire - As said before, dynamizing maps, more interests in certain maps The bad point I can see here is that it may incite some players to camp traders locations. That's it, once again if i'm not clear, feel free to ask me. Thanks for reading me !
  21. savvamon

    chat history with traders

    currently maybe after an update this happened, or it naturally occures every x days , or when your chat history grows longer, but for some reason my message history with traders cannot be scolled back to start of wipe time , maybe thats intentional , maybe not . That causes a small problem , with prapor specifically, drop inventory is not claimable when his message dissapears due to the reasons I stated above, for example as of 26-6 I could only roll back messages of prapor only back to 18-6 , missing all the other items before that time period . Do I care? meh I know how to earn money , whats my question? Are the devs aware of these type of chat issues creating bugs?
  22. X_on

    The flow of raids

    There are a few things that i wish to see from EFT which I believe would greatly improve the feel and flow of raids. 1. Combine all maps to one; I don't know if this one was already confirmed or discussed and I'm a bit confused about the arena mode when stated that raids will be shorter, but maps need to be merged together as one tarkov map I think. 2. At the start of a wipe, have the player pick where they want their hideout to be and that's where they spawn and extract from; I haven't given this one much thought but wanted to throw it out there anyway. The point so far is to give players a reason to move all over the map with longer raid time and less chance of converging with other players at spawn and exit locations. I think it makes more sense with this next point. 3. Traders are stationed at specific locations on the map (for example, therapist is somewhere at the resort); This point is even highlighted by their description in the main menu. Players would need to travel the map to find traders. One Important thing I want to stress is the absurdity of leveling traders and what it does to the concept of survival when paired with small maps and short raids. I never liked this mechanic and I think this is what ruins the game (for me at least) because it becomes all about doing those chorey tasks to level up traders and then once they're leveled, everyone just sits on their ass buying everything their heart desires which throws the survival aspect right out the window from the start. I imagine it like this; Everything is "find in raid" and can freely be used for barter (bartering with a sense of approximation towards the value of something). Items you find in raid, like a weapon stock, need to have a greater level of importance, not just for its sale value. Trader stocks need to be way more limited (level 2 quality items, roughly, perhaps with some fluctuation). Tasks can be done if you want to, but it would only increase soft skills like "charisma" which improves your relationship with that trader for better barter options. That's it, pure and simple. Raiders and bosses are beautiful. Taking them out gives you exactly the satisfaction you want to feel when see their loot! Note; I'm not an expert in game design and thus don't know the implications for making development decisions, so please take my suggestions with a grain of salt. Thanks.
  23. While I am a newer player to the game, I was watching one of Pestily's streams and there was a short discussion about an unlimited labs keycard. I think it would be viable if there was a scientist type trader who sold, I don't know, radiation defense gear and other end game style barter trades (I know radiation isn't currently in the game, but why would it have a stat in game if it wasn't planned for the future?). This character could also have his own questline based inside labs, or any future radiated end game areas, and the final quest could lead to an unlimited, or multi-use (25?, maybe it's a repeatable quest once they card breaks?) labs card. Side note, stacking backpacks is weird to me from a physics standpoint. Instead, lets fold up empty backpacks to 1/4th the original size and THEN put it in another bag.
  24. Hello everyone Giribaldi here, bring to you and the Devs a more focused orientated post/suggestion which will include secure polls for you to take in order for the Devs to better understand the communities wants for the game they love, in hopes that a change will be made as swiftly as possible due to the large increase in player base and thus the cause and need for such changes. Please scroll to the bottom for the 2 respective polls. In Tarkov, we explain it as a game that is a "hardcore" fps, something like PubG but with worth and value in the continued playing and development of your stash and character; however, a serious issue we face right now is a huge problem with the market and influx of players abusing, and I say abusing because this shouldn't be a playstyle available, a certain playstyle mindset that is not limited to just the normal player but also RMT business's. What I suggest, and has already been tested and done before, is we reinstate the Pre-Wipe Secure Container rule where in we are no longer able to place items into a secure container when in a raid, nor put things back in that were in there before. This purposed idea would cripple the RMT business's by removing the certainty of extracting with loot and would force the community to extract if they want to gain anything. I dont know about you but my idea of fun isnt to load into a raid and find that 50-80% of the PMCs I find are their souly as hatchet runners to suicide right after getting there secure container full. This will also provide much needed content for the regular player base. Second proposal, and one you seen a lot, is a need to fix the Trader sold items to be an infinite stock system with buy limits that refresh at normal interval. Right now a plague to the community is the problem that within 5 seconds of Traders refreshing their stock, unless ample, quickly disappears and makes it so the prices are gouged sometimes as bad as 500%. This will also provide another way to hit the RMT business's and market bots by removing the ability to price gouge items that are highly used but very few stocked; essentially creating money by playing the market and marking up items that sell for significantly less. Links to polls: Trader Out of Stock Issue Loading poll... Secure Container - Hatchling issue Loading poll...
  25. Whats the point of Euros if we aren't able to trade them? We should be able to sell any and all items in the OPEN MARKETPLACE
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