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Found 71 results

  1. stAKato

    Leveled sales

    Dear BSG, Escapers, Since every traders should barter high end items in order to keep balance between high and low leveled players : Why not make traders make special offers (sales), randomly set, for each loyalty levels? Items brought to sales could be purchased, in limited amount, at a very low price (could be the price the trader would buy it). F. E. : an M1A is traded for X barter items by Peacekeeper LL3. During sales (that last the time traders need to restock), M1A could be bought ~500 USD, for a max amount of 2. Only players with LL3 Peacekeeper are allowed to buy it. On the other hand LL1 (and over) would be able to buy MP5 for ~200$ instead of 10 knives.
  2. I've been seeing the flora body armour which can only be obtainable through trading and i'm wondering how i'm meant to obtain the items required for the trade as i've not been finding any of these items in raid
  3. NOTE: This was originally posted in the Beta Testing Forum. I forgot that section is not open to all users, so I decided to move it here instead. Also, the original context of this discussion is a post I made on Reddit. The formatting is a bit easier to read there, so feel free to go that route if you prefer. Now, onto the show ----- What if the traders were to come to you from time to time and say, "Hey, I need you to run into Interchange for me and get a bunch of loot. Here, take this weapon, rig, backpack, and armor and put it to good use. If you come back with the goods, you can keep the gear. If you don't come back with enough loot, then I'm going to start thinking twice about giving you these types of opportunities going forward..." And from here, maybe the user must extract with a certain number of a particular loot item. Or maybe they can mix and match whatever loot they want as long as its value equals at least $X. The idea is that each success could open higher levels of gear sets for later offers. So let's say early on, you're given a nice pisltol or SMG with low-tier armor. If you bring back the value of loot requested, maybe next time he swaps out the previous gear he gave you with you a rifle, mid-tier armor, and larger backpack to come back with an even larger amount of loot from the raid. (EDIT6: To clarify this point, the idea being you always ever have ONE free gear set at a time that you immediately take in with you to a raid. You can't just collect the items, stash them, and use something else. You accept the task, are given the items, and boom, immediately moved to the lobby for a raid on the designated map. When you extract, the trader expects you to give him back the non-disposable/non-usable items in order to progress further. Thoughts?) There could also be requests that require more than one player. For example: "Hey, find a buddy willing to take the risk with you, and I'll give you both a Labs keycard and set you up with some good gear. But in return, I want every single Raider killed. Every. Single. One. Which means you need to make sure every alarm is triggered before you extract and then go hunting. And remember, if you turn on me once you get in there and run away like a coward, I will not forget. What do you say, want to give it a shot, cowboy?" The goal here is to give players a chance to use better gear than they currently have, while also facing penalties for "failing" the task at hand. This way, if they just spawn in and rush for extract in order to keep the gear, that decision will "stay with them". Maybe the trader demands his gear be returned to him upon extract, maybe his karma takes a negative hit, maybe his rep with that trader goes down quite a bit. Something to punish provide a disincentive* for "not even trying" (* See EDIT4). Think of it kind of like a "gun game" mode, but included through intermittent quests from the traders. Each success "levels up" your next gear offer. And if you fail badly, your next gear offer drops in quality, etc. And again, the key word here is INTERMITTENT. These wouldn't happen all the time or be available 24/7 like current uncompleted tasks. Players would still have to find and risk their own loot the majority of the time. But every now and then, maybe these types of tasks could pop up for the player. Thoughts? Improvements? ----- EDIT1: Or, maybe the offers keep coming back to back to back and you upgrade/exchange your gear sets as long as you stay on a "win streak"? I can hear the player reactions now: "The other day I got one of those 'free gear' questlines from Peacekeeper... I ended up going into six raids back to back and got all the way up to a tricked out ADAR with Level 4 armor. In my last one, I had to kill and loot an item from 10 different scavs and make it out with $X value of loot. I didn't make it out, but man, was those were some sweet runs! Have you received one of those quests yet? How far were you able to get? What kind of gear did they give you each time?" The balancing act for the devs, then, would be how quickly the gear progresses after each success and/or the in-raid requirements that must be met for the tasks as they get progressively harder. ----- EDIT2: Maybe there could be an interesting interplay/reward for players who kill and loot a player currently on one of these questlines? For example, say you kill a player, and while looting him, you see he has a note or something (maybe a special flashdrive?) telling you to hand it in to Peacekeeper (or whatever trader the player was currently working with). Immediately upon extracting, the player automatically hands it over and receives a message from PK: "Ahh, you took him down did you? Or maybe you didn't, and you just found this on his body. Either way, I've got an offer for you. That player was on a mission for me. I set him up with some gear and in return, he completed certain tasks for me. Seeing that he's dead and you're alive, what do you say I extend similar offers your way?" And from here, the player is free to embark on a "free gear" questline of his own if he chooses to. Just like players can currently find Labs keys in-raid, this would essentially serve as a way for players to find a similar sort of "instant free-gear questline" pass, rather than having to wait for one as usual. ----- EDIT3: Rather than equip the player with one specific loadout each time, he could be given choices and/or allowed to choose from a limited subset of the items. "Hey it may not be pretty, but here. Grab whatever you want from this stash and make it happen." Later down the line, if the player "levels up" the gear offer, he could choose from an assortment of high level items. Mix and match attachments and items to fit how he wants to approach the next task. A sort of "gun game with options", if you will. The goal though would be to avoid pigeonholing players to a single play style while also keeping it short and sweet so they don't get overcome with analysis paralysis. For example, would you rather a decked out auto shotgun or really nice supressed pistol or mildly appointed MP5? Quick and to the point, keeping the player moving along. ----- EDIT4: As u/hanizen points out, it may be best to have any repercussions be limited to the "free gear" mini-quests, otherwise it may come across as unfair. The thought is to keep these fun and desirable -- "Yay, I got a free gear questline offer!", not "Crap, what if I die to a suspicious player or run into a four man squad? No thanks, I don't want it wrecking my trader rep!" ----- EDIT5: /u/delu_ has an interesting thought that I hadn't considered... Could something like this completely replace the Scav run? Especially once we have the hideout and multiple PMC characters, perhaps allowing these "supplied mercenary for hire" type raids from time to time could provide a more consistent experience story/lore-wise? Hmm... Interesting! (Though I have to say I really like "teaming up" with the AI as a Scav!) He goes on to say that certain tasks could "set up" the map in certain ways. The example he gives: "So, there's this asshole who keeps scaring my guys. Heard he sewn his name on his armor. Killa was it? Can you take him out?" which would make guaranteed killa spawn on your next interchange raid... Maybe even as an end of a longer series. Like first you gotta find a working gphone for Fence to arrange a fake meeting with killa, then you go clear and secure the place etc." Very cool! ----- EDIT7: Piggybacking a bit off of u/delu_'s idea of "setting up" the map... What if certain high-risk tasks provided some level of backup for the player in order to complete? For example Ragman: "Hey, I've got another one for you. This one is big. Very difficult. I need you to break into the Kiba store and place a tracking beacon on a shipment of supplies. You'll have to blow the door with this charge. Don't worry about Killa, we've already disabled the alarm. You've got ten minutes. I'll have my best guards on map providing support. We'll get you close, drop you off in a van in the parking garage, and provide some overwatch. After 10 minutes, though, all bets are off and my guys are pulling out. If for whatever reason you don't make it out, we never had this discussion and this whole deal never happened. What do you say?" And then, on map, certain blockades and/or flairs could be set in the mall, as a means of cordoning off the area (and hinting to others that something "special" is afoot). Maybe some high level scavs are stationed at certain areas to deter players (stationary machine gun mounts, possibly?). Upon map start, the player would spawn within the mall, in the parking garage, near a blacked out van. Other players, upon joining the raid, would receive a message from Ragman along the lines of, "Hey, I've got a guy running something important for me. Don't get in the way. Kiba's off-limits for the first 10 minutes. If you do kill him, though, bring me back his beacon and I'll clue you in." (See EDIT2) During the first 10 minutes, Ragman's guards would serve as a sort of "third-party" to the fighting. They'd engage both Scavs and PMC's while being friendly to you/your squad.
  4. LVG_PUNISHER

    Item útiles al intercambio

    Hola gente, mi idea es compartir con todos ustedes una pequeña lista de item que ayudan para el intercambio y beneficiarse. Espero que les ayude, iré agregando más mediante pase el tiempo.
  5. stAKato

    About Traders leveling

    Hello Escapers, dear monsieur Nikita and BSG developers, It is all about Traders (quest, item, loyalty, reputation, level) ----------------------------------------------------------- 1. There should be a task pattern influencing you max loyalty level with some traders. Based on faction (USEC, BEAR, UN peacekeepers npc), and rock, paper, scissors relations between traders. Ex: if you work for Skier, you should not be able to level max Therapist, Prapor (who supports BEAR) and Mechanic. PEACEKEEPER (who supports USEC) is OK with Mechanic and Skier but wants to get rid of Ragman and Therapist etc... Some of them are faction Neutral (Therapist, Mechanic, Ragman, Jaeger) ---------------------------------------------------------- 2. Increase the amount of loyalty levels from 4 to wathever you want but at least 5, could limit the amount of stuff you can purchase at a time and increase the interest player have to level up traders. Items would not be obsolete as fast as they are yet (in particular for weapons and mods). ----------------------------------------------------------- 3. Some quests could be randomized - both in term of place in the quest queue and requirements. Quests requiring to find some items, mark places / objects or kill SCAV/PMC are not story driven, so they can be randomized. ----------------------------------------------------------- 4. Unlocking items should be as tied to reputation as loyalty level. (today, it's more or less only tied to taks and LL, which are a merge of player level, amount of money spent and reputation) - unlocking LL reveals some "basic" content but weapons and their mods would be unlocked at a certain amount of reputation (remember you can loose rep points) Variation: rep points unlock money transactions for barter transactions only item. This way, you have to choose traders you want to work with. ----------------------------------------------------------- 5. Add contextual tasks and events that rewards reputation, money or very rare items (the harder it is, the better the reward) Ex: for every player entering the raid on Interchange in which Killah spawns, Ragman sends a message : Kill Killah, bring me back his helmet and armor. Reward: choose from 3 class 4 / 5 armor or +1,00rep or 500000rub. Another one : Spawning on Shoreline, Mechanic sends : To every PMC in the area, I found a military grade emitter in the swamp village area, could you please retrieve it for me. And then Peacekeeper calls: Bring me the emitter and you'll be rewarded with some useful keys. Rewards : +0.75rep Mech, - 0.5rep PeaceK + 2 fully modded weapons + 150000rub OR +0.9rep PeaceK, -0.4rep Mech + 1 keycard (for the lab or some military base / harbor locked container/room) + 1000$ ----------------------------------------------------------- All of these tweaks, changes and additions would make the game less redundant after wipes, more rewarding, more punishing, add a choice system, make the player use some items, develop flee market and auction systems (no one would be ever able to purchase every traders items) IMHO. Merci pour reading this post. And désolé pour mon bad English. Ask for precisions, react, share.
  6. SNiAN

    Trader bugfix

    Going into traders with a mount or whichever with attached items, removing the attachment won't change the price shown on the mount. ex. Open Mechanic with a sprut full of Klesh tactical mods, remove all the mods and the sprut will still show the price if it had the attachments still on. Doesn't sell for that amount though.
  7. Boehkomat1336

    Now I need rep to get LL3 Peacekeeper?

    Last patches, even from last year I didn't need to do any quests to get to peacekeeper LL3 and LL4, only Spend the money and level my PMC, but now it requires 0.3 rep for peacekeeper to be LL3. Is it a bug or an unannounced change? If it is a change, then why it says I need to be level 18, when in fact you finish the skier quest line you will be already level 40 or smth.
  8. BloodyDuty

    Make Fence of use

    So the other day i was in the marked and looked over the Traders and i saw my lvl1 Fence and thought: whats up with you mate? Here is the Idea i came up with: What if Fence had a percentual chance of gaining the Gear players lost in raids wich was not insured or they missed an insurance. So instead of the Gear go lost people could buy some full attached weapons or hight tier gier at Fence for a price wich is a little bit highter than the original worth/price of the Equipment players payed for it. So it would be rentable for people to buy. I think especially new players may benefit from that kind of system within Fence because they mostly do not know how to mod Guns and what parts to use. So instead of grindig traders and maby struggle to achieve the ability to mod guns they can buy alrdy moddet guns. That would help em getting through the first early to mid lvls a little bit easier. Pls tell me your thoughts in comments below. PRO and CON would rly appreciate the community reviews about it. Thanks guys stay cheeky. (ps pls do not mention my grammars thanks.)
  9. deagle15

    Traders' Items Not Loading

    After the most recent update, none of the traders' items will load for me. I've sat for several minutes on the trader screen on several different occasions and none of their items will load. It's making it near impossible to play the game as I can't buy the meds and supplies I need. This error just came up after waiting on the screen for about 10 minutes.
  10. TTomcio

    Modding screen buy mods QoL

    What if we could buy mods directly from modding screen? It would greatly decrease time needed to find that one rail or adapter you are looking for. I posted it on reddit and most people liked the idea too. Reddit post: https://www.reddit.com/r/EscapefromTarkov/comments/9v24bk/modding_screen_qol/
  11. saibot0

    Level Rewarding system.

    Alright so i think we need to have something with every level up you get a little bit of roubles. lvl 1-5 you get 1000 RUB's per level, 5-10 2000 RUB's per level, 10-15 3500 RUB'S per level, 15-20 4000 RUB'S per level, 20-30 7000 RUB's per level - 30-40 10000 RUB's per level, 40-50 15000 RUB's per level, 50-60 25000 per level and so on. Would be nice to have something for lvl 40+ players
  12. SergeiVezlov

    The Forge

    "Well, aren't we gifted! All of these fancy guns lying around, from PDW's to ravaging nutcases with LSW's at that damn Mall. But, something has been gnawing at me recently. How did we just get an iconic bolt action that has spilled blood on these lands so recently, I mean. It would make sense these would be the first weapons of war used for these lawless lands. Hmh, think I found the answer, the MYSTERY... If you will. There are rumors floating around about some lads that use to work at some factory district, fenced off, cranking out crude classics for people to kill one another with. Seems even scrap metal can still give the punch it needs in the Motherland. Might want to head over there and give a looksee. Might be a special someone that could get you cheap kits to help ya survive." I introduce you, to a rugged man named The Forge. A metal worker that had a hobby of gunsmithing. With a crew and the right tools first snagged during the whole crazy debacle. Theyve been arming themselves with easily crafted guns of old. From freshly minted TT-33, Mosin rifles to maybe something special along the road like iconic world war 2 smgs and so on. A fun idea none the less with a little role play element to spice the idea up.
  13. Kaizer_Mate

    Leveling Ragman

    does anyone know the best way to level ragman( most efficient cause I need to level him really bad lmao).
  14. olegsia

    In Game Trader Lag

    Hello. My Traders Have been Recently Lagging.F.e i wanted to buy Something or Put Bullets in my Magazne but it takes much Longer than it should be(Mostly around 3-7 seconds, Sometimes Even around up to 10 seconds)! My question is why do I Keep having it even though i can Play with a Decently good connection without having any Problems at all.? Does anyone has the same problems and Solutions?
  15. di0nis91

    Spremembe pri trgovcih

    Spremembe pri trgovcih v igri: Prapor: - AKS-74U premaknjen v LL1 (bil v LL2) - AKS-74UB (menjava) premaknjen v LL2 (bil v LL4) - AK-74M premaknjen v LL3 (bil v LL2) - AK-74N premaknjen v LL2 (bil v LL3) - AK-104 premaknjen v LL3 (bil v LL4) - PP-9 Klin premaknjen v LL2 (bil v LL4) - PP-91-01 Kedr-B premaknjen v LL2 (bil v LL3) - 5.45x39 мм PP strelivo premaknjeno v LL2 (bilo v LL3) - PBS-1 dušilec premaknjen v LL3 (bil v LL2) - TT dušilec in navojna cev premaknjena v LL2 (bil v LL3) - VAL držalni ročaj dodan v LL4 Skier: - B-33 prašno pokrivalo premaknjeno v LL2 (bilo v LL3) - Magpul gumijasta kapica kopita dodana v LL3 - .366 TKM Geksa strelivo dodano v LL3 (bilo v LL4) - DVL dušilna cev dodana v LL4 Peacekeeper: - MP5SD premaknjena v LL2 (bila v LL1) - MP5 premaknjena v LL1 (bila v LL2) - MF-UNTAR ščit premaknjen v LL2 (bil v LL3) - Tri-zip menjava premaknjena v LL2 Ragman Ragman: - dodan K1S vizir menjava za 1 zapestnico v LL1 - obrazni ščit za ZSh-1-2M (menjava) premaknjena v LL2 (bila v LL3) -obrazni ščit za ZSh-1-2M (nakup z rublji) premaknjen v LL3 (bil v LL4) - IOTV gen.4 popolna zaščita dodana v LL3 za 2 leseni uri. * LL = Leveli oziroma stopnje pridobljene pri trgovcih
  16. di0nis91

    Discounts on quantity purschases

    So my friend just gave me an interesting idea. What if traders had discounts on mass purchases... For example you buy 500 pp ammo for ak and get 50 for free because your such a good customer, maybe as you gain trader levels or buy same ammo all the time the bonus ammo could increase. Maybe not for all items but just for certain. Or it could change from day to day. The possibilities here are countless...
  17. PackAPunched

    Add the M1A EBR and M1A SASS back to LL4

    I like the new barters for lower level access to the EBR, and M1A SASS. But please don't take away from us level 40s by entirely removing the money trades for the EBR and M1A SASS. It really discourages levelling up when you grind for access to LL4 and yet, only get a few more attachments and not much else. My opinion on this is add back the money trades to LL4, and keep the barters, best of both then, your rewarded for hitting LL4, and also still have access if your not quite there.
  18. To keep it as short as possible: I would like to see filters stay locked if I refresh the trader! At this point any other objects should disappear in traders stash... Several filters should be lockable. That should make it much easier to find the object you are looking for!
  19. ajftw2

    Trader Money Glitching

    Is anyone else experiencing their money spent with a trader being reset when selling things to them? I recently noticed this when selling stuff to Skier but I also noticed it with Prapor and Peacekeeper as well though I haven't experienced it with any of the other traders. I'm assuming there's some sort of bug in the code that causes certain items/values that are causing internal issues. I'm still experiencing this so if anyone has any tips for fixing or further knowledge of the issue then please share!
  20. machplatt

    Shopping list for weapon mods

    Hi, I would like to have the possibility to create a shopping list out of a modded weapon. With this shopping list I would like to be able to buy all parts needed for this weapon with a single click. If parts can be bought from different trader I would like to be able to select the wanted trader in the shopping list. If the weapon has parts that I can not buy, just leave them out. This would heavily reduce the time needed to buy the weapon I like to use, so giving me more time in the raids. Hope you like this idea
  21. JZbloodgun

    trader bug.I can't buy anything

    you can see it on this picture....
  22. Hey Hey! Thanks for reading this. I really want to put in my opinion about the missions. Some of the missions for the traders is just silly & you don't need to have them. Once you have enough loyalty & a high enough level. They become OBSOLETE. For eg.. I'm MAXED level Prapor. I no longer really need to continue his missions, nor Therapist or Peacekeeper? SO here are my thoughts: *Make the missions more enticing, more experience from them. Experience is good, because faster levelling without having to go guns blazing at scavs & players. (Since you guys nerfed experience hardcore when you die ) *Remove timed missions from the equation: Whether it's 2 hours to kill scavs, 3 hours to kill players or 2 days to find armour. Think about this (Some people have hectic trades & just want to come home & game for a few hours & relax, why put so much effort to get little in return when you die.) *Like you guys have done with the shoreline kill cap. (kill 20 pmcs, NOT TIMED! Hallejuah) Because i don't know if you guys have played your game recently or at all. But trying to find players can be really hard to do sometime, especially on shoreline, factory or customs. Since your last patch, it's great to find dead players fully geared who have been one tapped by a scav who's facing the other way with a shotgun from 100m I love free gear ahahah. Likewise to my dead body.. Overall. DON'T give us timed missions for anything. Because trying to find players is good, NOT GOOD when they are all bloodied & dead from your OP as EFF scavs Come on BSG, Let me at the players
  23. Wulfyk

    RSASS

    So,does anyone know how to buy a rsass from a peacekeeper,i completed almost half of his quests and i still can't buy it.Does it unlock from quests,and what quest,or you cant buy it now?
  24. cv_snowblind

    New helmet Visors not being sold?

    Why do i have to find all the new visors but the fast MT one is sold by Peacekeeper? do i have to be loyalty level 4 with mechanic and ragman to finally get them? Even the kolpak one?
  25. ZenBones

    AK-74N Assault Rifle "Damaged"

    Prapor trades a "AK-74N Damaged" for one Blackrock rig, and I was just wondering what about it is damaged and whether or not it can be repaired. I've noticed that if I remove the gas tube, more specifically the foregrip, the rifle no longer has "damaged" in the name. Of course this renders the rifle useless as it's a vital part. The rifle has 100/100 durability, and no mods have any durability themselves, so I'm just confused. Is there a part missing? Should I be looking for a new gas tube/foregrip?
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