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Found 7 results

  1. PixiOsReformed

    Εκπαίδευση νέων παιχτών.

    Καλησπέρα Raiders! Την προηγούμενη εβδομάδα πραγματοποιήθηκε το πρώτο EFT Training για τους νέους (και όχι μόνο παίχτες) σε δοκιμαστικό στάδιο.Καθώς αυτό πραγματοποιήθηκε με επιτυχία και καλό ποσοστό συμμετεχόντων θα καθιερωθεί σαν μηνιαίο Training. Μία φορά το μήνα λοιπόν θα πραγματοποιείται το βασικό Training για τους νέους παίχτες και όλους όσους θέλουν να δούνε κάποια πράγματα που ίσως δεν έχουν δει. Οι άνθρωποι που θα πραγματοποιήσουν το Training είναι βετεράνοι του παιχνιδιού με πάνω από 4 wipe στη πλάτη τους και πολλά πολλά Raids. Το Training αυτό περιέχει: 1) Quests από όλους τους Traders για Early/Mid/End game. 2)Διαχείρηση του Hideout σε early/mid/end game. 3) Διαχείρηση Stash σε early/mid game. (Ιδανικό για όσους έχουν το Standard Edition) 4) Βασικές αρχές για τα Fights μέσα στα Raids. 5) Οδηγός προσανατολισμού για όλα τα Maps για την διευκόλυνση των Extracts. 6) Οδηγός Armors/Weapons/Ammo σε Early game. 7) Επίλυση κάθε πιθανής απορίας σε σχέση με το Game. Όλοι είστε ευπρόσδεκτοι να έρθετε να γνωριστούμε και να μοιραστούμε τις εμπειρίες μας και να παίξουμε παρέα. Θα μας βρείτε στο Facebook: https://www.facebook.com/groups/2342034782568848/ Discord Server: https://discord.gg/3yQRRvEtWa
  2. JroyPlayboy

    Training Course

    Durring loading times into maps as your playable character you should get dropped into a training course where you can perform a myriad of actions to train your characters skills. Sort of like how PUBG drops people into a waiting room but you would get dropped into a room alone where there are obstacles set up. You could level things like sneaking, crawling, running, jumping, ect ect. Great way to appease people who are waiting also giving people a way to hone skills they use often or not often enough. Maybe even make the training room upgradeable like your hideout. I have also heard of a possible future inclusion of a GYM for the hideout maybe this could be implemented as well into this. Or maybe the gym had all this planned. I just think throwing people into a area besides a loading screen would take some of the frustration away of waiting 20-30 minutes sometimes. 3 matches at woods today took 20-30 minutes, Would have loved spending that time honing my skills in a shooting range with targets and obstacles.
  3. ZZchief

    Squad in offline mode

    Would it be possible to allow you to enter offline mode as a squad like that you can practice squad tactics and reacting to different scenarios, such as when coming under sniper fire, without having to worry about wasting ammo or loosing gear while just training. I feel like this is probably one of the most useful things they could add to the game.
  4. As far as hideout it’d be cool to see some sort of offline skill progression option i.e. like you could put you PMC into the firing range to practice either a basic task (or more/better complex tasks unlock overtime) and once he completes it certain stats/skills improve a certain or random amount (i.e. recoil control, weapon class lvl or mastery, etc). Also the PMC should have to have a certain energy lvl and or other requirements to start it and possibly a rest time requirement before you can start or schedule another task (offline) for him to perform. Basically some sort of learning/practicing system so when you’re done raiding or don’t have time to play for a while you could still login and have you PMC improve, and obviously make it so someone can’t just setup unlimited tasks for the PMC to perform and improve on without having to ever login. Also maybe add items you need to collect and consume to start and perform a task making it so you would have to raid and you couldn’t just build up a PMC without raiding.
  5. Python_SYR

    Co-op vs. SCAVS for Training

    Hello folks, Firstly, I would like to thank you all for your amazing work and to let you know that I am supporting you all the way with this beautiful project. Would you be able to create a mod where you let us invite our friends and host a PVE match against SCAVS in which we don't gain loot or lose loot? Such game mode would be great for training purposes with friends (to train on the call outs and tactics during fights). Thank you and have a nice day. Best Regards, Python
  6. This game has the same issue PUBG does in that you spend 95% of your time looting and then 5% in furious firefights that last a matter of seconds with no real time to practice or learn your weapons recoil and accuracy and such. Especially in a game that wants to mimic reality where working in a well-trained team is infinitely safer and more effective than working alone, a mode with a target range and killhouse and maybe just an open field for practicing formations and communication would be REALLY helpful.
  7. LowSpeed

    Training Room For Groups

    Hello Developers, With the ability to group up with fellow players in the PvP arena. I wonder if it would be possible (or if already in the pipeline, then great!) to have an option to practice with players in your group without having to join a PvP server. Meaning, an offline more but with grouped players only; with an option to fight AI SCAVs if possible. So perhaps: ESCAPE FROM TARKOV > ENTER TRAINING ROOM > CHARACTER/TRADERS > MAP > GROUP > TRAINING ROOM > NO AI or WITH AI > ENTER. Naturally, like in offline mode. Nothing is gained skill/loot wise nor lost. Just another option for the group to practice together would be great! Thank you for the great game so far. Regards, Lowspeed
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