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  1. Wouldn't it be nice to have a feature similar to the quests where you need to turn in barter items but for hideout requirements? I'm finding trying to upgrade hideout components to take way too much space in my stash and for too long (until I find every single item needed). Its mildly annoying, but maybe the turn-in feature would make the game trivial regarding inventory managment? Also it might render barter item cases useless. Overall I think it would be a nice QOL addition to the game but it would require a little bit of item case balancing.
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