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Found 17 results

  1. the game has basically been miserable to play this wipe for me, i have a rtx 2080ti and people have told me its the new version of unity not working well with my card.. if any one else is having these issues please let me know i would love for a fix soon ive tried updating all drivers, i even switched to a new ssd, i reinstalled windows lol trust me ive tried just about everything myself and my tech guys i use could think of, the only thing that has worked is using a different graphics card... i tried using same graphics card on a different computer and yes crashes... but using a differe
  2. Hello there. I follow Epic Games and its Game and Engine Development since the Early Unreal Days in the 90's. The Unreal Engine has won several Prices as best Game Engine of the World that can be used free for development until the project hits the marked for sale. With its new Unreal Engine V and ability, to use as many triangles and details as u like without hitting Framerate as we know from other Engines, I want to suggest to BSG to consider working with Unreal Engine instead of Unity. Switching from Unity to Unreal should be easier, than the other way around. The SDK brings tools and
  3. djrapp3

    Programming Questions

    Hi, I am a Unity developer and have worked on several complicated projects and have some questions about your game. I was wondering the approach you have taken to your game for optimization standpoint. Have you taken an Object Orientated approach or a Component Based structure similar to Entitas? I was also wondering about your networking standard. It seems like the interpolation between characters is sometimes off and I was wondering if you were utilizing an approach similar to the unity given examples of networking structure except possible creating a network identity component of yo
  4. Okay I just did a ****ton of trouble shooting to fix the whole screen flickering/ blinking lights then crash problem. If you want the quick and dirty: Mainly for crashing ----> If you play Tarkov with "vsync" on in the game to "uncap" your fps and recude input lag, limit your FPS in Nvidia control panel starting at 110, then slowly raising it 5 FPS a game until you start crashing, then back it down 5. Set this limit for Tarkov specifically using the "Program settings" tab, not the global settings tab. Unity has drastic spikes in GPU usage above 120FPS, especially when rendering f
  5. Any plans converting to Vulkan API? I know Tarkov is going now to Unity 2019 which is a big thing but I have not heard about Vulkan API or if it's in the plans. Also just in general an update on core tech plans would be much appreciated but we don't need any release dates. (for example plans or thoughts on Unity DOTS, Vulkan, dx12, Netcode, Raytracing, Unity HDRP, Cloud computing, 3D audio, Physics, Jobs Systems and Multithreading)
  6. Torax0ne

    Unity 2019/2020

    Hi i just wonder if there is some plans for conversion in to new unity again.... cuz so many functions are more easy for dev there and also for computing power... i know its not easy, just wanna know if its in future plan of evolution on game?
  7. REALExorK1ng

    EFT unity crash

    Hallo zusammen, Mein Problem hört sich vielleicht etwas Komisch an aber ich beschreibe es mal kurz und knackig. Mein EfT schmiert jedes mal ab wenn es auf irgendeiner Map regnet, ja wenn es regnet, sobald es das tröpfeln anfängt warte ich eigentlich nur darauf das es Freezed. Das komische daran ist dass das Problem eigentlich nur gelegentlich auftritt, manchmal stürmt es auf der Map und ich kann ohne Probleme spielen ? Zum "Freeze" kann ich nur sagen das ich einfach eine art "Standbild" bekomme aber meinen Character noch ungefähr 5-10 sec bewegen kann um mich hinzulegen od
  8. I know that the crashes might be reported on the launcher but i want to know if this crashes happend with someone else, if u have a resolution of this problem or something that could help, please talk to me. Thanks! 46.338 -03:00||Error|player|5e378e2e854e32417a13a7ae:Гога Дерзкий - inventory desync server:-343110106, client:393916821| 56.999 -03:00||Error|Default|Failed FindLootItem itemId:5e4c8dfcbf4e8f1f2c437ba2 at position:(-23.6, 36.6, -66.2)| 2020-02-19 22:29:56.999 -03:00||Error|Default|Loot Interaction failed| 2020-02-19 22:33:02.348 -03:00|0.
  9. Интересно узнать какие технологии использовались для создания мультиплеера в EFT. В Unity насколько я знаю есть свой uNet, и стороннее ПО Photon, но судя по всему они технологически устарели и в замену uNet в 2020 году выпустят новое ПО, тоже самое и о Photon. В интернете достаточно мало информации, которая бы доступно дала понять как именно реализовать мультиплеер не по локальной сети в игре разработанной на Unity. Сейчас веду активную разработку своей игры и застрял на сетевой составляющей игры (жанр мультиплеерный шутер от 1-го лица). Я был бы очень благодарен, если бы разработчики EFT/гейм
  10. Hi, a few days ago i found an audio plugin from Steam/Valve called "Steam Audio". Maybe this is something you guys can use for EfT, because they offer a free plugin for the Unity Engine and looks relatively easy to setup https://valvesoftware.github.io/steam-audio/ https://github.com/ValveSoftware/steam-audio/blob/master/LICENSE.md https://valvesoftware.github.io/steam-audio/doc/phonon_unity.html Happy Holidays! JohnMatrix
  11. StanIsLoveM8

    FPS drope with scopes argument

    Hi! I've read some Topics on Forum about FPS drop Scope issue and I don't think it's just Unity Engine problem, I think it is a design issue. I've used Unity Engine casually and I think I know what is the problem. So in many games like "Call of Duty" or "Battlefield" when you use scope I believe it's simply change in FOV but in EFT it works differently cousing a massive drop in FPS. I believe that in EFT aiming is made by making other "camera" in a scope so the game is rendered twice becouse you got "eyes" of a player and a scope rendered at the same time. I understand how chan
  12. Tried scope again last night and im astounded over how much fps can drop in some ares. For fun i risked my 400 dollar scope to test how different settings affected performance when looking over bridge in customs. I was near train on the right side of bridge looking over. My fps dropped from 72 to 32 and lower with the settings i normally use. I tried lowering resolution from 4k to 1440p, well, to my surprise it still massacred performance. But it went from low 30's to low 40's to high 30's. After that i turned down lod distance, and draw distance. I managed to get fps to go up to 47-52. Witho
  13. Broken Servitor

    Про движок игры

    Какая версия движка сейчас используется? Обновляются ли версии?
  14. Используют ли разработчики Unity из коробки или же сами модифицировали его исходный код? и если модифицировали, то насколько большие изменения вносились и какова эффективность данных изменений?
  15. Это первая часть короткометражки "Адам", созданной командой разработчиков Unity, на чьем движке создается в т.ч. Escape from Tarkov. Адам иллюстрирует высокое качество графики, которое отныне присуще Unity. Полная версия этого фильма будет показана на Unite Europe 2016 в Амстердаме (31 мая - 2 июня).
  16. Это полная версия короткометражки "Адам". Ранее на форуме уже публиковалась 1-я часть Решил выложить полную. Для тех кто не в курсе: данная короткометражка была снята создателями движка Unity для демонстрации возможности движка, на котором, кстати, делается EFT. p.s Эта демка была записана на GeForce GTX 980.
  17. Drakkaar

    Game Engine - Unity

    Hello, Just a simple question, but this thread could host as a Q&A for developers in the future about the engine you guys use. As I understand it, it's been run on Unity 5, but after searching the forum, and google I couldn't find it actually being said that it's being run on Unity 5. @Claus Any other questions people have in regards as to how it works etc. could be asked here, maybe devs will answer in the future once the games released
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