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Found 7 results

  1. PackMangler

    Commodities Market

    This market would only consist of Commodities defined as only pristine single items (100% durability) absent of nested item. (no loaded mags, no functioning guns since many parts are required, no bundles) Trade on the commodities market would be only in Roubles (for simplicity) the other currencies being commodities themselves. This market could be implemented over the current flea market. (with a filter show only Commodities) The features would be: Offers to sell a quantity of a commodity for a set price. 1 up to all the of the same item in the player in inventory can be put up in the commodities market. (current flea market offer in roubles that apply to the definition of commodities would be included) (exemple: the player can put up 3 MBSS Backpack for 70 000 Roubles each) But also offers to buy a said commodity for a set price. 1 up to all the player roubles could be put in the offer, these offers should be listed after/before the sells offers in the item category. (all the current dealers offers should be included in this market) (exemple: the player can put up the roubles to buy 3 MBSS Backpack for 65000 Roubles each) Like a real market player could decide to post a new offer and wait fulfillment, or fulfill a current offer and trade immediately (buy or sell) The filter "Show only Commodities" should only show best offers, no preferred offers here, being only the lowest "selling price" and highest "buying price", with an optional required quantity. (if the best offer is only 2 items and I need 5 show me the next best offer until a qty of at least 5 is shown.) that way the player can mentally average the prices of multiple offers to get an adequate portrait of this item market. (reasonable quantity for different type of items should be defaulted, best price for qty10 of each item, consumable could show 100, and ammo 1000) A future Advanced features could allow to sell nested item to the market. not sure how to deal with damaged Items. Nested items would split apart automatically and all the individual parts be match with the market best offer for immediate liquidation. This systems would: Offer the possibility of immediate market trade (buy or sell) Permit a better picture of the health of each ingame item market with the limited number of offers shown. Help convey the real value of each ingame items, Show the spread between ask and bid prices and market volume of items, (lower volume usually increasing the spread) curb the scam offers from the flea market. Finally the game designer could influence and control the market and item spread (bid/ask difference) with spawn frequency and ingame dealers, dealers having virtually infinite money to buy items, would set floor price. ceiling price for dealer with ALot of some items. The current flea market can remain for non commodities like: barter, modded guns, half loaded mags, broken body armor and partly used IFAK.
  2. JWiley

    Fence and Pricing

    I find the Fence vendor completely annoying in many aspects. I've teased out why he and the concept of him moves me so. A 'fence' can be compared to a pawn shop or thrift store. This fence, however, buys at prices that make sense but sells items at a price higher than 'retail' This makes no sense. The Fence's inventory is constantly full or clogged because it makes no sense for anyone to buy most things off him. His current value is in items that are hard to find for everyone or for armor/ammo/eq for those who are not high enough level to purchase those from another vendor. Suggestion: Sell all inventory items, which are obtainable by other vendors, at lower prices. This will facilitate people buying parts and items consistently from him, which will give incentive for people to search him and put together guns piece by piece. Example: water - Fence sells water at 1326 Roubles. The Therapist sells water at 1122 Roubles at vendor level 1 (anyone and everyone can buy it). There is very little reason someone will buy it from the fence. Water in the Fence takes up 2 inventory slots which, depending on how the inventory is displayed, is taking up room for an item that may be more important/relevant. If the Fence sold water at 1000 Roubles. People who are looking for it now have a reason to shop the Fence before The Therapist. In my opinion that would add a level of immersion to the game and overall make Fence more enjoyable to sift through. Keep up the great work -w
  3. JWiley

    Weapon Purchasing Profiles

    One quality of life improvement I'd like to see: fast weapon purchasing and modding. Background: My friends and I spend 7-15 minutes purchasing mods and weapons. We replace almost every part to make the weapon the perfect killing tool. We spawn in a map and through a series of unfortunate events, we perish. We must now repeat the same process (assuming we have not built multiple guns). Suggestion. I would like to be able to create a load-out profile. My naked PMS self. I click "Profile 1" in my character screen. It prompts me with a price confirmation (This will cost you 200,000 Roubles, do you accept?) The load-out profile will allow me to buy armor, helmet, backpack, tact rig, and weapon. All pre-selected from vendors I have access to. What makes this more inviting is that I'll be able to customize the gun. Example: Profile 1 Kiver Helm Paca Armor Tri-zip BP AVS Rig Normal AK 74 but with mod selection - RK3 Grip, Recoil Pad, silencer, handguard, grip, sight mount, and sight. ... In one click gives me back 10 minutes of time. Time to enjoy this game. It also prevents the frustration of dying in 2 minutes on factory. I can just 1-click and be ready to go again. This benefits everyone. As a company you can limit the amount of profiles depending on the package purchased and give more incentive for someone to upgrade. I hope these suggestions don't fall on deaf ears! Loving this game, -w
  4. JWiley

    Vendor Inventory Sorting

    On each Inventory screen there are button that highlight the items in that category. Suggestion: When one of these buttons is clicked. Remove/Hide all other items from the list and re-sort the list from the category selected. -w
  5. funkluk93

    Scav gun vendor

    Dear ye EFT Dev's, may you please make a scav gun merchant that's sells trashy guns. Thou guns such as thy ones without dustcovers and stocks, You know. Please and thank you.
  6. Heya All, I was doing a fair amount of Data mining for myself as I often farm Cabinets on Customs for items to sell to Peacekeeper, to min/max my runs and also gather other data (mainly weight data for strength levelling) I created a spreadsheet. I have only just started it fresh and slowly adding more as I go, I am open to suggestions on improvements and if you have ANY data you would like to add, simply message me on here. I have disabled editing by everyone just so it doesn't become a nightmare. If you guys/gals like the idea I can expend and start gathering data on additional vendors, additional values and drop chances (work in progress). https://docs.google.com/spreadsheets/d/1RX17594q6C5-3D8dG9neFg4nId28o6yVs8MhkwgZwPU/edit?usp=sharing Current details: Sale Price, Price per Slot, Weight and Weight per Slot.
  7. azsamurai

    Unlocking Tier for Vendors

    Hello! New player trying to unlock a new tier for the vendor. 3 requirements I can see, 2 that make sense. First is Level, Next is the amount of money spent/sold to that vendor. Last (unclear) looks like a graph with an arrow riding the top of the graph going up. What is that? That is currently preventing me from unlocking my tier 2 for Prapor. His requirement is 0.20 and is in red print while i'm at 0.00. What is that "thing" and how do I increase it?
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