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  1. First off, if you're just going to tell people to scav for food, don't bother replying. This thread is for people who want to have a discussion about this topic. Now, with that out of the way, onto my suggestion; Tarkov is a hardcore game, you should expect to lose, a lot. However, Tarkov is also just that, a game. The learning curve for this game is already immensely steep, and this can be off-putting for players who would normally like this game. I love this game, but I find myself either running low of Foods or Drinks, or just dying on my way to extract with a bag full of consumables, I'm sure that I'm not the only one. That's why I'd like to suggest (like probably many others have before) that BSG add a Vendor into the game that sell Foods and Drinks, or add more of these items to an existing Vendor, purchasable with Rubles, we already have very few options with the Therapist, but only water bottles can be actually bought. Yes, the Flea Market exists but to unlock it you have to level up 15 levels, and I think people forget that level 15 isn't quick or easy to reach unless you've played for a while and have your "XP farming" routes already mapped out and ready. New players needs a way to easily gain food if they run out. Now, don't come here and say that it's a survival game and you have to loot to survive. You're right, but also wrong, survival games with shops almost always have at least one shop that sells consumables, including both foods and drinks. Not to mention the fact that Tarkov is striving to be more realistic than most games. You can't tell me with a straight face that you don't think that in real life, at least one person would capitalize on a situation like this and hoard food to sell at a premium. Now, I understand that people hate new players, and need to satiate their masochistic dreams, so I suggest this as a middle ground: More purchasable Foods and Drinks. Either from a New vendor or Updating an existing one. Steep prices. It should be felt whenever you opt for the easier route, so as to encourage looting. Limited quantities. Now this is key, it shouldn't be unlimited. Make the food available for purchase like most stuff in a Vendor's inventory, but only let players buy a few items per 24 hours.
  2. Allectus

    Buying ammo from vendors.

    Now that you can't just buy ammo and then sell it on the FM there shouldn't be limit to how much overall ammo a vendor has. Nothing sucks more than being in a raid on reset and coming out to ammo you need being sold out, or waiting 45 minutes on the main screen waiting for reset so you don't miss the limited amount of ammo. One of the best rounds for 5.56 you can get 300 per resetts and you can only get 90 bs IF you get there before its sold out AND its almost double the price while being almost the same as 855a1? For a russian developer there seems to not be a lot of love for the ak platform, it has lower firerate, more recoil, and more expensive and limited ammo. Having fire rate and recoil to be realistic is perfectly fine but don't limit the amount of ammo to a tiny amount when the identical ammo in 5.56 you can get massive amounts of. This is my suggestion, if you have other opinions or suggestions post em please.
  3. Ciao a tutti, rieccomi con una domanda pratica, dai venditori se c'é un armatura nell'immagine vengono visualizzati gli attuali punti armatura rimanenti ed il massimo riparabile (20 /45), in alcuni casi c'è un numero a cifra unica (2 3 4 ecc..) Per logica il numero a cifra unica si dovrebbe riferire a quante armature di quel tipo il venditore possegga, ma cosi facendo non c'è modo di sapere quant'è il massimo riparabile su quelle armature visto che il massimo non è visibile nemmeno con la scheda aperta Sapete se è già stato segnalato o come si possa segnalare? Ammesso che non mi sia sfuggito qualcosa Ciao
  4. AVaLaNcHE

    Better ways to sell to vendors

    Three great quality of life improvement for selling to vendors would be these. 1. Have a function of when you are in your stash, you have an option to select multiple items that are able to be sold to vendors. When you select the items a small list screen would show the highest value of the item when sold to the vendor that would pay the most for each item you select. You can then press a button called, "Sell to highest Vendor" and it will sell all the items you selected to the vendors who would give you the highest price. This would help so much in cleaning out your stash quickly and efficiently. 2. Being able to sell your extracted scav gear straight to vendors instead of having to go into your stash first. 3. Also, having the ability to stuff things in your container/backpack/rig from the insurance return screen before putting them in your stash would be helpful too.
  5. PackMangler

    Commodities Market

    This market would only consist of Commodities defined as only pristine single items (100% durability) absent of nested item. (no loaded mags, no functioning guns since many parts are required, no bundles) Trade on the commodities market would be only in Roubles (for simplicity) the other currencies being commodities themselves. This market could be implemented over the current flea market. (with a filter show only Commodities) The features would be: Offers to sell a quantity of a commodity for a set price. 1 up to all the of the same item in the player in inventory can be put up in the commodities market. (current flea market offer in roubles that apply to the definition of commodities would be included) (exemple: the player can put up 3 MBSS Backpack for 70 000 Roubles each) But also offers to buy a said commodity for a set price. 1 up to all the player roubles could be put in the offer, these offers should be listed after/before the sells offers in the item category. (all the current dealers offers should be included in this market) (exemple: the player can put up the roubles to buy 3 MBSS Backpack for 65000 Roubles each) Like a real market player could decide to post a new offer and wait fulfillment, or fulfill a current offer and trade immediately (buy or sell) The filter "Show only Commodities" should only show best offers, no preferred offers here, being only the lowest "selling price" and highest "buying price", with an optional required quantity. (if the best offer is only 2 items and I need 5 show me the next best offer until a qty of at least 5 is shown.) that way the player can mentally average the prices of multiple offers to get an adequate portrait of this item market. (reasonable quantity for different type of items should be defaulted, best price for qty10 of each item, consumable could show 100, and ammo 1000) A future Advanced features could allow to sell nested item to the market. not sure how to deal with damaged Items. Nested items would split apart automatically and all the individual parts be match with the market best offer for immediate liquidation. This systems would: Offer the possibility of immediate market trade (buy or sell) Permit a better picture of the health of each ingame item market with the limited number of offers shown. Help convey the real value of each ingame items, Show the spread between ask and bid prices and market volume of items, (lower volume usually increasing the spread) curb the scam offers from the flea market. Finally the game designer could influence and control the market and item spread (bid/ask difference) with spawn frequency and ingame dealers, dealers having virtually infinite money to buy items, would set floor price. ceiling price for dealer with ALot of some items. The current flea market can remain for non commodities like: barter, modded guns, half loaded mags, broken body armor and partly used IFAK.
  6. JWiley

    Fence and Pricing

    I find the Fence vendor completely annoying in many aspects. I've teased out why he and the concept of him moves me so. A 'fence' can be compared to a pawn shop or thrift store. This fence, however, buys at prices that make sense but sells items at a price higher than 'retail' This makes no sense. The Fence's inventory is constantly full or clogged because it makes no sense for anyone to buy most things off him. His current value is in items that are hard to find for everyone or for armor/ammo/eq for those who are not high enough level to purchase those from another vendor. Suggestion: Sell all inventory items, which are obtainable by other vendors, at lower prices. This will facilitate people buying parts and items consistently from him, which will give incentive for people to search him and put together guns piece by piece. Example: water - Fence sells water at 1326 Roubles. The Therapist sells water at 1122 Roubles at vendor level 1 (anyone and everyone can buy it). There is very little reason someone will buy it from the fence. Water in the Fence takes up 2 inventory slots which, depending on how the inventory is displayed, is taking up room for an item that may be more important/relevant. If the Fence sold water at 1000 Roubles. People who are looking for it now have a reason to shop the Fence before The Therapist. In my opinion that would add a level of immersion to the game and overall make Fence more enjoyable to sift through. Keep up the great work -w
  7. JWiley

    Weapon Purchasing Profiles

    One quality of life improvement I'd like to see: fast weapon purchasing and modding. Background: My friends and I spend 7-15 minutes purchasing mods and weapons. We replace almost every part to make the weapon the perfect killing tool. We spawn in a map and through a series of unfortunate events, we perish. We must now repeat the same process (assuming we have not built multiple guns). Suggestion. I would like to be able to create a load-out profile. My naked PMS self. I click "Profile 1" in my character screen. It prompts me with a price confirmation (This will cost you 200,000 Roubles, do you accept?) The load-out profile will allow me to buy armor, helmet, backpack, tact rig, and weapon. All pre-selected from vendors I have access to. What makes this more inviting is that I'll be able to customize the gun. Example: Profile 1 Kiver Helm Paca Armor Tri-zip BP AVS Rig Normal AK 74 but with mod selection - RK3 Grip, Recoil Pad, silencer, handguard, grip, sight mount, and sight. ... In one click gives me back 10 minutes of time. Time to enjoy this game. It also prevents the frustration of dying in 2 minutes on factory. I can just 1-click and be ready to go again. This benefits everyone. As a company you can limit the amount of profiles depending on the package purchased and give more incentive for someone to upgrade. I hope these suggestions don't fall on deaf ears! Loving this game, -w
  8. JWiley

    Vendor Inventory Sorting

    On each Inventory screen there are button that highlight the items in that category. Suggestion: When one of these buttons is clicked. Remove/Hide all other items from the list and re-sort the list from the category selected. -w
  9. funkluk93

    Scav gun vendor

    Dear ye EFT Dev's, may you please make a scav gun merchant that's sells trashy guns. Thou guns such as thy ones without dustcovers and stocks, You know. Please and thank you.
  10. Heya All, I was doing a fair amount of Data mining for myself as I often farm Cabinets on Customs for items to sell to Peacekeeper, to min/max my runs and also gather other data (mainly weight data for strength levelling) I created a spreadsheet. I have only just started it fresh and slowly adding more as I go, I am open to suggestions on improvements and if you have ANY data you would like to add, simply message me on here. I have disabled editing by everyone just so it doesn't become a nightmare. If you guys/gals like the idea I can expend and start gathering data on additional vendors, additional values and drop chances (work in progress). https://docs.google.com/spreadsheets/d/1RX17594q6C5-3D8dG9neFg4nId28o6yVs8MhkwgZwPU/edit?usp=sharing Current details: Sale Price, Price per Slot, Weight and Weight per Slot.
  11. azsamurai

    Unlocking Tier for Vendors

    Hello! New player trying to unlock a new tier for the vendor. 3 requirements I can see, 2 that make sense. First is Level, Next is the amount of money spent/sold to that vendor. Last (unclear) looks like a graph with an arrow riding the top of the graph going up. What is that? That is currently preventing me from unlocking my tier 2 for Prapor. His requirement is 0.20 and is in red print while i'm at 0.00. What is that "thing" and how do I increase it?
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