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  1. Hey fellas, I'm just really curious as to why the framerate of animations in the game (most noticeably viewport anims) are capped at around 30FPS? It makes the game feel laggy and janky regardless of the overall performance. Since EFT is developed in Unity, and I'm 100% sure that keyframe interpolation is a feature in that engine, I'm wondering why BSG would've decided to limit it. Is it to save on memory? Perhaps a manifestation of spaghetti code? And if so, will it ever be fixed? I hope a BSG dev sees this. Thanks fellas!
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