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  1. DO NOT POST FOR VERIFICATION HERE, USE THIS POST (CLICK ME) Howdy Everyone, I'm the owner of the Unofficial EFT Discord community. Although the server is well known to most people around the forums, twitch streams and generally guys who are involved in the game for quite long, I'd like to remind to all newcomers that Discord is basically a place for people who are seeking a place to chat, tips/tricks/tactics, make groups for raids, tech-support on the most common and some more complicated issues/bugs someone will find throughout the Alpha testing and of course having some fun. We recently added a place to post/promote your content (twitch, youtube), so it's a great opportunity to show dat skillz of yours to our community. Server counts close to 4000 members as we speak, so it would be easy to find a group or a partner to play with. We have 20+ voice channels dedicated to parties, and we continuously add more. To join the server you have to click this Invite here and verify your Discord account. TL;DR If you're searching for a place to gather and enjoy this awesome game with others, join the server by clicking the invite above. See you in Tarkov -Frantic
  2. Spectator6

    Squad only VOIP?

    To avoid the possible bad things that may come from "open" proximity VOIP, rather than not include proximity VOIP at all, why not still include proximity VOIP, but limit it to teammates/squadmates? Because there are still a LOT of benefits that squad-only proximity VOIP would bring to the game: A sense of depth and position ----- Rather than hear all your teammate's chatter in a "flat" non-spatial way in Discord/etc, proximity VOIP would give a greater sense of depth and direction among teammates. Teammate identification ----- Currently, finding out which player is who involves a myriad of ritual procedures that may include a combination of wiggle, jumping up and down, forming gymnastic pyramids, teamkilling with grenades, or attempting "Blue Steel" impersonations with head movements. This song-and-dance would be easily avoided by simply being able to HEAR the position of each player's voice. For example: Rob, where are you? I'm right here (as the voice CLEARLY comes from over your right shoulder) These same benefits would extend to firefights. With proximity VOIP among your squad-mates, you'll have a better of sense of where everyone is located during high intensity moments. Cleaning up unrelated radio traffic ----- Proximity VOIP between teammates also has the MAJOR benefit of allowing nearby teammates to talk to one another without polluting the coms for everyone else. If I'm clearing a building with a battle-buddy, the last thing I want to start hearing in my headset is talk that is unrelated to our immediate situation. "Quiet coms, I'm trying to hear!" Well, what if the other group needs to talk about something pertinent to them? They can't do so without "stepping" on the request for radio silence. Allowing both groups to carry on separate conversations through proximity VOIP will remedy this situation as well. Quick and easy "recourse" for offenders ----- Someone still being a jerk and ruining the EFT experience? Chances are, you don't want to be playing with this person anymore anyway, and removing them from your team prevents them from spamming your proximity VOIP coms. In closing ----- Having team-base proximity VOIP would largely "solve" the initial concerns of toxic spatial VOIP and would represent a HUGE step forward in teamplay. It would also complement the upcoming addition of radios as well, as both communication options could be seamlessly used by teammates. Proximity VOIP for teammates nearby, radios for squadmates not within earshot or who have broken off into a separate fireteam. So please, BSG, before you throw the baby out with the bathwater and say no to all VOIP implementations, please consider limiting it to squad-mates only. ----- Here's an example for how useful it is to have BOTH radio and spatial VOIP (timestamped 2 minutes 35 seconds)
  3. IceNbrn

    VoIP System

    Something that would be awesome to see in the game is VoIP, and I saw a mod for a game that does the job incredibly well. If you guys are thinking to add VoIP to the game, you should consider something like this: http://radio.task-force.ru/en/
  4. From the last TarkovTV stream, Nikita opened up a bit more about his reservations on including "open" proximity VOIP. He is concerned -- and perhaps rightly so -- that it will allow for very toxic behavior between unrelated players on a server (spamming music, offensive speeches, etc). In response, I want to offer another options for BSG to consider: ###Why not limit spatial VOIP to squad-mates? This is how games like Squad and Arma's Task-Force-Radio/Acre mods approach it, and IMO, there are many good things that can come from this. A sense of depth and position ----- Rather than hear all your teammate's chatter in a "flat" non-spatial way in Discord/etc, proximity VOIP would give a greater sense of depth and direction among teammates. Teammate identification ----- Currently, finding out which player is who involves a myriad of ritual procedures that may include a combination of wiggle, jumping up and down, forming gymnastic pyramids, teamkilling with grenades, or attempting "Blue Steel" impersonations with head movements. This song-and-dance would be easily avoided by simply being able to HEAR the position of each player's voice. For example: Rob, where are you? I'm right here (as the voice CLEARLY comes from over your right shoulder) These same benefits would extend to firefights. With proximity VOIP among your squad-mates, you'll have a better of sense of where everyone is located during high intensity moments. Cleaning up unrelated radio traffic ----- Proximity VOIP between teammates also has the MAJOR benefit of allowing nearby teammates to talk to one another without polluting the coms for everyone else. If I'm clearing a building with a battle-buddy, the last thing I want to start hearing in my headset is talk that is unrelated to our immediate situation. "Quiet coms, I'm trying to hear!" Well, what if the other group needs to talk about something pertinent to them? They can't do so without "stepping" on the request for radio silence. Allowing both groups to carry on separate conversations through proximity VOIP will remedy this situation as well. Quick and easy "recourse" for offenders ----- Someone still being a jerk and ruining the EFT experience? Chances are, you don't want to be playing with this person anymore anyway, and removing them from your team prevents them from spamming your proximity VOIP coms. In closing ----- Having team-base proximity VOIP would largely "solve" the initial concerns of toxic spatial VOIP and would represent a HUGE step forward in teamplay. It would also complement the upcoming addition of radios as well, as both communication options could be seamlessly used by teammates. Proximity VOIP for teammates nearby, radios for squadmates not within earshot or who have broken off into a separate fireteam. So please, BSG, before you throw the baby out with the bathwater and say no to all VOIP implementations, please consider limiting it to squad-mates only. #Thank you for being so involved with the community, keep rocking on, we support you!
  5. La comunity ha sempre ragione, e visto che in molti preferiscono DISCORD, oltre al discord ufficiale di Tarkov (Discord.gg/EscapefromTarkovOfficial) nomino il server: [ITA] Escape from Tarkov - https://discord.gg/pT4XkKX VoIP SERVER DELLA COMMUNITY ITALIANA, grazie a chi l'ha creato e fatto crescere fino a renderlo un punto di riferimento per questa comunity. SEGUITE LE REGOLE: Non siamo un clan, ma per mantenere un certo controllo dei contenuti su questo canale bisognerà diventarne membri Per diventarne membro, bisognerà innanzitutto dimostrare di possedere il gioco. ed essere maggiore ai 20 anni d'età. Se possedete i requisiti qui sopra elencati vi basterà inviare un messaggio ad uno degli amministratori (@[ITA]LGGdolly/@Joram_The_Rebel/@[EU/ITA] scodelin) mostrando di essere in possesso di una copia del gioco. :warning: Qui di seguito alcune regole fondamentali del nostro canale, vi preghiamo quindi prima di mandare la richiesta di leggerle attentamente: • Non è consentito disturbare con rumori, eco o lag le conversazioni. • Non disturbare le persone che giocano in altre stanze. • Usate le apposite stanze di discord in modo adeguato. • Rispettate tutti gli utenti presenti nelle room discussioni e nei canali privati, non offendere, non insultare, non assumere un linguaggio scurrile o provocatorio. • Le regole e le disposizioni date da un Admin vanno rispettate e non discusse. • In alcun modo: – non si tollerano comportamenti razzisti. – non si tollerano le discriminazioni sessuali. • Non è consentito assolutamente: – fare pubblicità – spammare Discord è già stato integrato con il website www.escapefromtarkov.it dove è presente un widget che permette di vedere chi è online, il vecchio teamspeak ( praticamente inutilizzato ) verrà disattivato a breve.
  6. Reading through the patch notes for DayZ, this line caught my eye: This made me immediately think of the potentials something similar could have for EFT's implementation of helmet visors. Perhaps a player who is speaking with his visor down could have his proximity chat muffled a bit? Maybe something similar for the various facemasks/rags players can equip to cover their mouths? Just a thought for later down the road Great job with the game BSG, I'm really looking forward to VOIP in EFT. Good luck with your podcast tonight!
  7. GingerCyclops

    Great way to improve the game, easily.

    Right now Tarkov does not have the best reviews or outlook. The servers aren't good and bugs are still present. But a great way to make this game much more enjoyable in the mean time is to add Voip! I know they will add it sooner or later, but adding it as soon as possible will help distract everyone from the bugs while they fix them. I believe voip will bring a whole new level of comedy and enjoyment into the game, and will create a much better stance for the game currently.
  8. Bibo164

    Warning: VoIP Abuse Problems

    Hey everyone I've been playing Rust since it's beginnings and followed the development closely. I spend a fair amount of time in this game and therefore know some issues the devs and the community ran into. As Escape from Tarkov is even more competitive than Rust in terms of survival and losing/achieving gear it's obvious there will be some cheaters trying to get themselves unfair advantages over other players. That's why I wanted to inform you about one major issue with VoIP-Chat in-game: In Rust the voice-chat was routed trough the Steam-VoIP (or smth like that. Anyway it was NOT routed trough the gameserver itself).. Anyway the major issue with this is the IP of players get's leaked to other players (at least in their voice-proximity - you didn't even have to talk once), which was abused by rather script-kiddes by reading out the other player's IPs with Wireshark (or an equivalent tool) and just DDoSing these players so they would loose connection and could get "offline"-raided or be looted easily. To prevent this the devs are currently working on routing the whole voice-chat trough the gameservers directly and so being able to hide every player's IP from others. This lead to many frustrating moments in the game and for that reason I want to make you aware of this problem so you can tackle it right away from the beginning and don't have to deal with it later on after you got aware of it yourself (in case you haven't done so already). Thank you for noting this and have a nice day! Bibo164
  9. I saw something about voice in the update, Does this mean that when I speak thru my mic, that other people in the game can hear my voice? Or does my character just play a random Russian pre recorded sound file for everyone else to hear? Or neither? My friend and I came across two players on the other side of a wall talking to each other (playing pre recorded voices back and forth to one another) which is why I am asking the above question. My my friend and I use discord to chat, so I didn't know if Tarkov could tell I was speaking through a mic into a different program?
  10. S T A L K E R

    VOIP

    Собственно subj. VOIP в игре очень-очень нужен. Все эти тимспики, дискорды, скайпы и прочие говорилки не хардкор! 1) Близко подошёл, можно так крикнуть пресловутое "ФРЭНДЛИ", и поговорить. 2) Далеко только по рации, и чтоб помехи там всякие и прочий реализм.
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