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Found 34 results

  1. Dear Developers, a little Detail I would love to see in this game: If you inspect a weapon show - who has initially bought or looted it - or even show the history of owners It would be only one Variable or Table-Entry and it would be big fun. Well at least my my buddies and I would like to see that feature. Anyways your game is awesome and so much fun to play. Cheers from Germany Speedz
  2. Stripped down gun parts

    It would be nice to see weapon crates spawn stripped guns rather than full guns and ammo. I know you can find upper receivers etc. But it would also be nice to find the lower receiver in crates rather than having to buy/trade for a generic m4 off the trader to modify it. When I first found the LVOA upper receiver I was looking forward to build from scratch, but after seeing that I couldn't buy the stripped down lower.", it was a bit of a bummer. Is this something that may eventually happen?
  3. Not receiving insurance

    Anyone else not receiving insurance..... before someone says "maybe someone picked it up?" Playing duos and gear gets dumped in secure location and never get it back. It has been three full days and I should have gotten back a total of 8. Is this happening to anyone else?
  4. Scar-l // Scar-H

    Hey Escape Team I was wondering if you guys planning to implant the Scar-h 7.62 and Scar-l 5.56 Model it should be good because they have a lot of rail and they can be highly modified like everyone need And i think its a pretty popular gun ! Its just a suggestion! Thanks FatRat Out!
  5. Now we are able to fold weapons in players inventory which take less space in stack it would be nice to be able to fold weapons while in scav loot transfer inventor too. Right now you can only discard or inspect but not fold the stock. Especially for people with small stash this would be a nice way to safe some space. Also I think it would be easy to implement for the developers since this already exists, but the context menu entry is just not available.
  6. Weapon Modding

    If you inspect a weapon there is an potion to choose available things you got in your inventory for a certain slot. I think it would be awesome if it would also show you the things you could buy for a certain slot and the verndor name you could buy it from.
  7. Shooting Range

    I think we should be able to test out each weapon and scope we have in our stash to see what our preference is in a closed situation where we cannot be killed
  8. SKS 10 clips?

    Quick questions for developers. why the SKS does not have 10 bullet clips or 10 round mags in game and we start with 20 round mags?
  9. I was thinking about use the weight distribution of attachment and weapons to chance the recoil. For example, if you have a lot of stuff on the left the weapon drop more on that direction, and stuff like that. Obiviously this is not important stuff but quite nice to see! Keep the good work!
  10. Weapon ID (solved)

    Can someone help me I.D. the gun in the poster in this picture? This is from the teaser of the hideout update back in June.
  11. Weapon Strap

    I have been wondering what the current use of a secondary weapon is and I can't really seem to find one. Yes there are some minor uses like if you bring in a sniper rifle it's nice to have, but in the thick of combat it is useless to switch to. I looked it up and stumbled on this thread: In the video attached it shows a weapon strap and some ideas for what the animation might look like. However you could probably simplify it to make the gun just fall to your side and have access to your pistol much quicker. It seems like this would be a very welcomed feature to have access to a weapon strap attachment that you need to find or buy to have access. Hopefully people will like this idea or if the dev's think of some other way to compensate for this feature. Thanks for reading!
  12. It would be great to see specific animations that occur when your character is under stress/adrenaline. I.e: You're in an intense gunfight with a group of scavs, and you try to reload while hearing the snap-crackle-pop of the bullets whizzing by you. So inevitably, your character makes a couple of mistakes reloading. I feel right now that the reload animations are very blocky and machine-like. I made a couple examples down below, thank you! -- this could work with both reloading types of storing the magazine back into your pouch, or dropping it on the floor.
  13. Weapon wardrobe :D

    This wardrobe should be in each stuff
  14. Improve Weapon mods

    Hi Guys, I've bought the Game yesterday and haven't played only two short games until now but I have one idea that make buying mods for weapon much more easier. Would it be possible to show in some kind of way the available mods for a weapon in the mod menu and if you try to buy it and it is available on a trade you click on it and connect directly to the trader that shows you what you need for this kind of mod? That would also fix the problem that you always know what weapon mod can be put on which weapon. As I said I have the game only since yesterday but that is one thing that I noticed very quickly I like the game very much and it has so much potential. Keep on guys this will be the next big thing
  15. Im playing EFT since Alpha and im playing a lot. I had always a feeling that there is no big difference in terms of recoil between stock weapons and fully modded ones. So I did some test to check it out. But first overall look on recoil in different weapons. Link with all the pictures from test: https://imgur.com/a/Akdni Pic. 1 - you can see recoil test shooting from a distance about 80 meters (so most common in EFT battles) - the weapons are stock models: PP 19 (left) and MP 5 (right). PP 19 has a quite big initial kick when MP 5 has actually all the bullets in the same area. Pic 2 - Same distance (80m) - fully modded weapoons: AKM (left) vs. AK 74N (right). Simillar situation as with SMGs. AKM has bigger spread with the initial kick to the top and AK 74 is more focused. So AK74 looks better. Pic. 3 - AK74 comparison: weapon with no mods (on the left) and fully modded one (on the right), distance 100 meters. You can see there is no actual difference between them which is a big surprise. Pic. 4 - same weapons (AK74) but bigger distance. The difference between fully modded weapon and unmodded is almost unnoticeable. Pic. 5 - time for American beauty - M4 Distance 80 meters, one weapon is fully modded (left) and another one is with no mods (right). Results? - slightly bigger horizontal spread with unmodded weapon. Pic. 6 - M4 on bigger distance (160 meters) - you can see the difference between fully modded and unmodded weapon when shooting from far distance but still - its not that big. Is it worth spending couple of hundreds dollars more on it? Dont think so... Pic. 7-10 you can see how I modded those weapons in tests. TL;DR IMHO there is only very little difference (or none) between fully modded weapon and a stock weapon in terms of recoil. I dont know how is IRL but I think it should be bigger difference in that matter when you spent few hundreds of game dollars more to make your weapon looking nice.
  16. 7.62x51 ammo?

    I spoted 7.62x51 ammo, level 4 Skier sells them. Whats the use of it when no gun fires that caliber? A tease maybe?
  17. Highlight Weaponmods in Traders Tab

    Hi i think it would be a great addition for newer Players to have all Mods wich would fit for a certain Weapon highlighted if you click on the Weapon in your Stashtab while in the buying Weapons Tab at a Vendor.
  18. Highlight Weaponmods in traders Tab

    Hi i think it would be a great addition for newer Players to have all Mods wich would fit for a certain Weapon highlighted if you click on the Weapon in your Stashtab while in the buying Weapons Tab at a Vendor.
  19. Best AK-74N Accessories?

    Hy Guys! What are the best accessories for AK-74N? Which makes it better, more accurate and stronger. Thank you for your answers!
  20. Weapon length scaling?

    Are there any plans to adjust weapon length scaling so that a weapon modded to it's max lengthwise still fits in full screen view? Both on the modding screen (and in inventory icons), this would be a nice fix were it implemented. I realize that you don't necessarily need to (for example) see to the end of a silencer on the AK-74, but it would be nice to adjust the view so that the whole weapon is visible on screen all the time. Also, the image aspect ratio of some of the weapon attachments seems to get messed up from time to time in the weapon modding screen. Hopefully the next patch this will be fixed? All that said, I do LOVE the addition of weapon firing mode status text--this is a simple, but very helpful feature. Thank you!
  21. Neue Waffe

    Hallo EFT Community Was haltet ihr von der neuen Waffe,die Submaschinegun 19-01-Vityaz 9x19 ? Ich finde die Waffe einfach zu teuer mit 40k Ruble ! wie komme ich dazu ? ganz einfach ... eine AKu macht deutlich mehr her , mit der trifft man besser , kann man stärker Modden (denke das ändert sich noch). ich habe extra Prapor auf level 2 hoch gepusht um die Waffe gleich zu Testen , Ich kauf sie , Modde sie , und geh erstmal Factory wo die Party ist, nicht offline gegen Bots gleich Online. Ich lege an .. und schieße ... und ich denke mir ... WATAFUK ! diese Waffe streut wie ein haufen Kieselsteine die man wirft ! für 40k .. wo ich fast 2 Ak74n für kaufen kann .. darf das nicht sein, die Waffe sollte meiner Meinung nach 15k oder 12k Kosten ... ja ... M4 kostet auch weniger als eine Mp5 .. aber allgemein sollten die Submaschines weniger Kosten ! ist meine Meinung , was denkt ihr ? ich habe ja auch schon im Englischen Forum geguckt , Welche Waffen sich noch gewünscht werden .. mir fallen die Augen aus ... was ein "SCHEISS" alles rein gewünscht wird ... das ist kein COD mit bekloppten Waffen !. Ich würde mir auch ein paar Waffen wünschen die super rein passen aber (die Hoffnung stirbt zu letzt) Welche würde ich mir Wünschen ? G36 ( kann man Super modden passt auch rein für die USEC) SVD Dragunov (gehört doch auch zu den Russen )
  22. Hi guys, Can anyone tell me if the standard Saiga shotgun in EFT has 0.0 smoothbore barrel or is it choked, rifled etc etc. Any help would be great. Thanks
  23. Aim stabilization

    I would like to suggest a little more in depth aim stabilization in the game. When you stabilize your weapon, you don't hold your breath, you concentrate a little more to control your aim by stabilizing your muscle. I think that stabilizing your weapon should drain the energy of the soldier (the more effort you put into stabilizing your weapon, the less energy you will have at the end of the raid) instead of the stamina (not direcly). When you use energy, you become less and less effective. You become distracted, you have a kind of tunnel vision (fixating a wall for no reason), your vision becomes blurry when you stop moving (happens to me when I'm really tired) and you have less stamina. So, my suggestion is: -Don't drain stamina when stabilizing the weapon, use energy instead. -Implement fatigue effects (prevent people to carelessly hold their breath for 20 minutes while camping in a corner). -Maybe add a skill for weapon stabilization (concentration: lower the energy degration when stabilizing a weapon and fewer fatigue effects). Thanks you for your time. Best regards.
  24. Greetings. I am looking forward to the of the game's release date and to the moment when the belt fed light machine guns (LMGs) would be introduced into it. Good that both occasions are just the matter of time. Therefore, beforehand to the LMGs' inclusion in EFT; I would want to suggest the option of backpack belt feed for them. Thanks for viewing.
  25. 9x39mm

    There are 3 more recent variants of this caliber! if you guys could implement them it would be awesome! PAB-9 (7N12) - The SP-6's bullet is expensive, so an attempt was made to make a lower-cost version of the cartridge. The PAB-9 (ПАБ-9) used a stamped rather than machined steel core. It sacrificed too much performance to be usable. As of 2011, its usage is prohibited.[3] SPP - The SPP (СПП) (SPP: Snaiperskie Povishennaya Probivaemost; "Sniper - Increased Penetration") is a sniper round with an increased penetration. BP - The BP (БП) (BP: Broneboin'ie Pulya; "Armor-Piercing Bullet") is an armor-piercing round.