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  1. Escapers, We now have this thread created for you to share your weapon modifications. Escape from Tarkov is significant regarding modding weapons, and it is one of our best features. And we know you love doing that as well. So, this thread will be dedicated for you to show off your works with the community and us. Regularly, we will be selecting a couple of screenshots and upload it on our official Facebook page. We have created an album dedicated explicitly to this where you will see your screenshot posted and your name tagged on it. Sounds interesting? Drop your screenshots below! The higher the quality, the better! The Facebook album can be found by clicking here! You can take screenshots in the game by clicking on the "Print Screen" (PrtScn) key on your keyboard. You can find the screenshots in your documents folder in "\Documents\Escape from Tarkov\Screenshots." Or you can use sites such as Imgur. P.S: No phone camera captures, please. Enjoy!
  2. Itichaka

    UMP 40 .45 Skins

    Hi there! I did this model couple of years ago and now just textured it with Tarkov inspiration. Link below have 360º interactive images and more info: https://www.artstation.com/artwork/WmXGdD Please, weapons are not my specialty, bu I hope you enjoy it and please be kind.
  3. bldr06

    “M1 Garand” Suggestion

    The M1 Garand was a largely produced rifle in the 30’s-40’s and was the main service rifle of US infantry in WWII. In my opinion this has a place in tarkov just as much as the SkS. Its not a customizeable gun but in tarkov it would be one of those cheap, powerhouse guns in the start of the game.
  4. I would say many thanks for this wonderful patch 12.12 So far I love the double barrel shotgun, Is is so fun to use it and even to die with it. Why not bringing a single barrel shotgun like the MP-18? What do you guys think? https://youtu.be/WNvOZrdfQKk
  5. FatRat

    Scar-l // Scar-H

    Hey Escape Team I was wondering if you guys planning to implant the Scar-h 7.62 and Scar-l 5.56 Model it should be good because they have a lot of rail and they can be highly modified like everyone need And i think its a pretty popular gun ! Its just a suggestion! Thanks FatRat Out!
  6. As the title says, I'm wondering up to what point should keep using a gun (starting from 100% dura), I know MOA gets worse, malfunctions too, but is the degradation linear, by step... Thanks !
  7. xJustin_Case

    MPT-76 Weapon Suggestion

    I would like to see Turkish origin National Infantry Rifle MPT-76 in Escape From Tarkov. If appropriate, we can send you all the references you need. References are about 500 MB. MPT-76 The MPT-76(means in Turkish:Milli Piyade Tüfeği,in English:National Infantry Rifle) is a modular rifle designed by MKEK Kalekalıp and produced by MKEK to meet the demands of the Turkish Armed Forces and to replace its aging Heckler & Koch G3 battle rifles due to most of them being near the end of their service life.The MPT-76 is the first rifle successfully passed 42 difficult NATO tests such as,cold and hot weather,rain and mud. Design Its design was based on the AR-15,but with the gas piston system influenced by the HK417.It has a Picatinny rail system and mounting options for an under-barrel shotgun and grenade launcher. Specifications Weight : 4.1 kg (9.0 lb) Length : 920 mm (36 in)[2] Barrel length : 406 mm (16.0 in) Cartridge : 7.62×51mm NATO Action : Gas-operated, rotating bolt Rate of fire : 700 rounds/min[3] Muzzle velocity : 800 m/s (2,600 ft/s)[2] Effective firing range: 600 m (660 yd)[2] Feed system: 20-round detachable magazine[2] Sights: Iron sights or various optics Here is the review of Zenith Firearms for MPT-76.
  8. mejerik

    Weapon destroy system

    If weapon is on low durability (depends of stage) it can : blow up , jam , bend crosshair and other parts, list can be very long
  9. Suggestions for accessories: Having played the Mosin rifles in other titles, I noticed that there are no stripper clips for it wich greatly limits the reloading speed and thus makes this rifle inferior to other bolt-action rifles with internal magazines, like the SV-98, in terms of reloading. The 5-round 7.62x54mmR stripper clip for Mosin rifle and carbines is historically widely used and I can imagine that plenty would still be around to be found on the maps of Tarkov. https://images.app.goo.gl/yKnRcNbqiJrnZHJN9 Although the stripper clip can't be used when a scope or rail is mounted above the magazine (e.g. PU 3.5x scope or Arbalet Patriot P+W mount), it can be used with stock iron sights or the rear sight mounted rails like the Aim Sports MNG rails. In this regard, the performance of the Mosin as a sniper rifle remains unchanged, however it becomes viable to use in close quarters due to the greatly inchanced reload speed. The same argument can also be mad for the 10-round 7.62x39mm stripper clip for SKS. https://images.app.goo.gl/ioSHhGvPco62M8x98 . The addtion of the stripper clips makes the SKS much more viable with its stock 10-round internal magazine. Suggestions for advanced functionalities: The option for manually cycling bolt-action rifles (manual bolting) should be added. I would imaging the implementation as such: After firing, the spent case remains in the chamber until the firing key is pressed again after which the character cycles the bolt, ejecting the spent case and, when the magazine is not empty, chambering a new round. In the case of reloading, the case can either be ejected before reloading or remain in the chamber when a detachable box magazine is used. The advantages manual bolting would bring to the table are: 1. The player can observe the fall of shot without being interrupted by the cycling animation. 2. Should the player decide to top-up the magazine after a shot, manual bolting avoids having to eject a live round before reloading. This saves ammunition and the hassle of having to search for the ejected round on the ground. This only applies to the Mosing rifles and carbines since other bolt-action rifles have detachable magazines. 3. In some games, manual bolting provides slightly faster cycling of the bolt and thus increase in the rate of fire. Implementation of manual bolting in RO2: In my opinion, the manual bolting function makes bolt-action rifles, especially Mosin rifles and carbines, more user-friendly and, if the developers choose to, fire faster. I'd also like to hear the opinions of the developers on my suggestions. Thank you very much.
  10. bigweedsmoker

    Weapon Rack in Hideout

    I had seen this suggested once when searching, but it got no traction and was more geared towards items and not specifically weapons. I'd like to suggest a Weapon Rack be buildable within the hideout, perhaps near the stash physically, wherein a user could lock in a particular weapon build they are proud of (or is very memey) to add a little visual flare to the inside of the hideout. Different levels of the weapon rack could allow you to display larger/more weaponry. As a wishlist item, the ability to grab them off the Weapon Rack while in the hideout without managing your inventory screen, to then test at the shooting range would be very cool. Functionally, this would also serve as a tiny bit more stash space for folks who want to use it that way, which I don't feel provides too big an advantage, and would make spending the building materials more worth it. Thank you for taking the time to consider my suggestion! Great work dev/design team 🌍
  11. Ill keep this short, feel like the stock akm should replace the aks 74u as the debute weapon unlock. Giving players an incentive to do early game quests, also switch ps 545 ammo with 545 pp round on ll1 prapor unlocks. This would give new players a cheaper alternative to sks, 136, adar and mosin right off the bat. Or at least give ll1 prapor fmj ammo as alternative to tracer ammo
  12. what about more mastery animation _pump shotgun: lvl-1 the reload start by puting shell in the tube and using the pump at the end to chambre lvl-2 the reload start by puting a shell in the chambre _AK style rifle: lvl-1 racking the bolt with right hand lvl-2 racking the bolt with left hand lvl-3 character slap the curent mag with new mag for emrgency reload _smg and pistol lvl-1 normal realod lvl-2 reload by taking a new mag and swaping the mag in weapon etc...
  13. Harrybelly

    SV-98 damage

    First allow me to thank our Russian brothers and sisters for creating, what I think has the potential to be one of the greatest successes in gaming history. I would say its a much better version of COD adding an RPG like gaming experience. A true diamond in the rough! Its nice to know that even though we are separated by an ocean, divided by politics and classified by cultural differences we are all still "Brothers of the Same Mind". Gamers to the core! To the point, yesterday I shot another player at very close range in the chest with the SV-98. Both of us had no armor on and were at full health. In the time it took me to fire and pull the bolt for next shot, he was able to knife me twice. Doesn't seem like a chest shot from 6 feet had a realistic effect on him. I believe it should have at least impaired his movement so as to extend the length of the fight. Thanks for listening and keep up the good work!
  14. Moin, Ich habe einen Bug gefunden: Normalerweise macht man Geräusche, wenn man rein und rausscoped, ich habe einen Bug gefunden, der allerdings nur bei Vollautomatischen Waffen funktioniert. Wenn man mit einer Vollautomatischen Waffe scoped, kann man um geräuschlos raus zu scopen einfach ALT + B drücken, um den Feuermodus zu überprüfen, danach scoped man nicht mehr, und hat keine geräusche gemacht beim rausscopen. Ich hoffe ihr versteht meine Erklärung. Ich hänge sobald die Server wieder online ein Video an.
  15. Check this clip out: The guy shooting me was most likely behind the stairs at the end of the hallway. Yes, he was next to a bright light, yes, the rest of the room is dark - but i checked the footage in Sony Vegas zoomed in on him, with high contrast and slowed down, there was NO MUZZLE FLASH AT ALL. just from looking it was actually 100% impossible to tell where he was, there was no movement, no light, nothing. Is that a bug, or do all / some muzzle devices just completely remove the muzzle flash? If its the first, i guess im reporting it now, if its the later, is that not extremely unrealistic? Im no expert on the topic but i cannot imagine that any muzzle device can completely hide the flash so that you cant see anything.
  16. mustybeaner

    Idea for faster weapon swap

    I know that some people complain of how slow the weapon swap times are in tarkov, especially when you're deep in the sh*t, while others just deal with it. However, considering how ergonomics improve ADS speed, it would make sense that it should also affect weapon swap times. Again it just an idea.
  17. Henri_Guisan_CH

    Real weapons of Tarkov

    Hey Escapers! For those of you who are sport shooters, collectors or activ/vet military I create this thread. Here you have the possibility to publish your private weapons. Optimal of course if they are modified in Tarkov manner or at least related to the game content. The idea would be to show your own material and not to post any pictures from the net. Of course field reports, dealer info and ideas are welcome. What do you think of my AKU?
  18. Weapon weight and length currently are not taken into account when calculating the weapon ergo, and IMO it should, both for the sake of immersion as well as balance. Immersion because it is really weird seeing someone lift a 8KG weapon with about the size of a regular human just as fast as a pistol. Balance because it would actually make all(most) attachments as well as smaller guns viable since if you want to have a fast CQB weapon you would have to consider weapon weight / length. If you want to play more defensively/slow you can maximize the recoil reduction but you would suffer the penalties of having a huge and heavy rifle. Long barrel and heavy weapons would still be powerful but have a limitation quite similar to the real world. Short and light guns would finally have a role in EFT other than meme runs. Further down the line weight distribution over the gun could be added in a simplistic form to make it more 'realistic'.
  19. MrPeebles

    Weapon Selling Bug?!

    Hi, first of all I can't enter the bug report section of the forum so I'm just posting this here. I just saw the patch released today and I must have missed something (I'm pretty sure I haven't but ok) because I can't sell any disassembled gun to any trader (aka any non functional weapon). What the hell is up with that? Makes no sense that I can't sell my guns by parts. Is this a bug or a new feature?
  20. SpaceXplorer77

    Polish Rifle GROT

    Introducing Polish made riffle GROT. Please add this to Tarkov. I'll be Proud.
  21. Here is my big rant on the current ammo/weapon state of the game, please comment and let's discuss what needs changing and what is fine in your experience. Personally I prefer variety/viability in largest possible amount of different calibers and weapons to there being only one viable weapon and one viable ammo in each caliber (that is easily obtainable by fleamarket). Gameplaywise it is just boring to me. 12/70: There is currently a nice amount of different ammo, however in the slugs category people tend to run only AP20, I see extremely rarely any other slugs and they seem to not be viable on damage/penetration comparatively (also since you can craft AP20 on hideout why wouldnt you only use it?) buckshots/flechette feel decent, although I dont think ive ever seen 5.25mm/6.5mm being used. Currently three pump-actions and two semi-autos which is a good amount pump-action fire rate bit slow? maybe introduce a double-barrel/bolt-action trash tier weapon in the future? also am I the only one that feels the three slot saiga12 mags are annoying and make no sense? (2 slot 60 rounders and 50 rounders easily obtainable on assault rifles) 20/70: it is never used currently (only one bolt-action gun atm), needs more weapons in this caliber, at least one pump-action and semi-auto (the 20gauge version of Mossberg/Saiga would be a quick fix for example) maybe bring the ammo stats slightly closer to 12/70 while obviously still keeping it inferior (with maybe better recoil/handling parameters) hard to estimate ammo since toz is so different compared to other shotguns 9x18mm makarov lots of different ammo that rarely sees any use, penetration feels just too poor on the current best rounds not really weapons that could be used outside finding it in raid (although stetchkin is fun to me at least on unarmored opponents) slight penetration buffs on the ammo, while still keeping it inferior to 9x19mm? although as an older obsolete cartridge should propably be kept as an inferior level 1-2 trader early game weapons introduce moddable smg and pistol using this cartridge? 9x18mm version of PP-19 Bizon for example? 7.62x25mm suffers from same issues as the 9x18mm, penetration worse than in 9x18mm although to my understanding it is a fast cartridge with decent armor penetration in real life (well real life is real life though) currently one ww2 pistol/smg, I did ran some budget runs with the pistol on early levels, ammo felt really underwhelming maybe penetration buffs on this ammo as well? up the penetration to be comparable to 9x19mm with low flesh damage? (since it is a fast, smaller bullet) since this is also an older obsolete design could also be kept as an lvl 1-2 trader early game weapon? (would still need a buff just for that imo) moddable smg/pistol in this cartridge as well in future? 7.62x25mm version of the PP-19 Bizon for example? 9x19mm Nice variety of weapons currently, several pistols and smgs that are moddable with the addition of 7N31 is viable in the end game, in a good state currently imo green tracer/Luger CCI seem redundant green tracer is atm LL3 Mechanic with inferior stats to LL1 Pst GZH Quakemaker available at LL2 Peacekeeper with superior stats compared to luger CCI that is LL4 Skier atm other than that in a really good spot .45acp only 1911 currently, weapons upcoming soon on this caliber 12.7 introduced new ammo that seems decent, the AP round seems comparable to the 7N31 with slightly less pen and higher damage seems fine currently, colt feels somewhat inaccurate at long range 9x21mm currently only the SR-1MP, needs more weapons in this caliber (seems to be planned in the future) pistol feels decent, currently 7N31 has same pen with lower damage than the best ammo in 9x21mm, maybe slight pen buff to this? (since it is an "larger" cartridge) 5.7x28mm Currently the five-seven and the P90 seem good and it is a decent end game viable caliber (although SS190 is inferior to 7N31 currently statwise) Not sure if there exists other weapons that could be added in this caliber? althoug seems pretty good with just the P90 and five-seven. 4.6x30mm only MP7 varations currently on this caliber, not even sure if there exists any other weapons in this caliber, would be nice to add variety if possible. MP7 feels currently extremely strong and the ammo has very high pen, a bit too strong? 9x39mm VAL and Vintorez currently, new weapons planned Currently very strong caliber in the game, sometimes feels like everyone is running VAL... bit hard to say if this needs any balancing or changes currently, maybe since it is so popular in late game? .366TKM with the introduction of the AP round with 90 damage and 42 pen feels like the new meta currently, gotten crazy amount of kills with this lately. VPO-209/VPO-215 are the weapons currently, even more variety would be nice, maybe the .366 sks in the future? I'm guessing the AP round needs a slight nerf, other than that really fun budget caliber at least to me 5.45x39mm early game ammo seems a tad weak BT, BS and igolnik are pretty much the only rounds I see people using nice variety in weapons, other than maybe needing slight ammo balancing is fine atm. 5.56x45mm similar situation to 5.45 M856A1, M855A1 and M995 are the only rounds I see people using, most used caliber in the game propably atm, getting headshotted constantly by M855A1, also a great variety in weapons atm, slight balancing of the early game ammo maybe but other than that feels fine? 7.62x39mm PS and BP are the only rounds being used, PS propably the strongest ammo to use in the early levels, nice variety in weapons BP very viable in late game, seems fine atm. Changes to HP, US and T45M maybe? 7.62x51mm slightly nerfed due to thorax health increase, lots of weapons in this caliber, feels very viable and used a lot in the endgame not sure what the point of the new M993 was when compared to M61. currently seems fine? bolt-actions a tad weak? 7.62x54mm also slightly nerfed due to thorax health increase, still seeing lots of mosinmans running with 7N1 since it can onetap thorax currently seems fine, SVD is really fun. slightly buff T-46M, 7N37 and 7BT1? what do you think? suggestions?
  22. Ubspy

    Weapon configuration saves

    I know you guys get a lot of suggestions, and you're working hard on the game, but I wanted to give some opinions on something that's been annoying me recently. Whenever you buy a weapon, it always is set to single fire, and the only way to change it is during the raid. I think it would be nice if there was a way to change this before going into raid, since usually when you spawn in your first instinct is to start moving. I think it would be helpful to do the same for zeroing your sights. Every time I get a new sight, it seems like it's at a random zero number. One last note, I'm pretty certain that my sight zeroing doesn't save between raids, I always find myself having to change it back to my preference. While with the full auto or single fire thing, I can just press b. Zeroing is a lot more tedious. I think it would be cool if you could change that stuff out of raid, and made zeroing persistent across raids. Thank you for reading, keep up the good work.
  23. TheSzeckler

    New Weaponry

    I am sure this suggestions have been made already many many times Nikita, but please hear me out. Here are some of my personal favourites that would also be super cool to have ingame: FN SCAR 17 Heavy / Mk17 AA12 Kar98k Sniper [this had a special sniper bullet] M1 Garand G36 [Bundeshwehr Spec] FR-F1 Sniper
  24. RichardKeerman

    Beretta 92FS (weapon suggestion)

    Is there a dedicated thread for this, I could not find one. "The Beretta 92FS has been setting the standards for best military, police and tactical pistol for over a quarter century." Would be amazing to have this weapon in Tarkov. http://www.beretta.com/en/92-fs/
  25. VirAle

    Can't put 3.5 on mosin

    Is is a bug? i can't put 3.5x on my mosin. helppppppp
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