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Found 63 results

  1. RichardKeerman

    Beretta 92FS (weapon suggestion)

    Is there a dedicated thread for this, I could not find one. "The Beretta 92FS has been setting the standards for best military, police and tactical pistol for over a quarter century." Would be amazing to have this weapon in Tarkov. http://www.beretta.com/en/92-fs/
  2. VirAle

    Can't put 3.5 on mosin

    Is is a bug? i can't put 3.5x on my mosin. helppppppp
  3. Escapers, We now have this thread created for you to share your weapon modifications. Escape from Tarkov is significant regarding modding weapons, and it is one of our best features. And we know you love doing that as well. So, this thread will be dedicated for you to show off your works with the community and us. Regularly, we will be selecting a couple of screenshots and upload it on our official Facebook page. We have created an album dedicated explicitly to this where you will see your screenshot posted and your name tagged on it. Sounds interesting? Drop your screenshots below! The higher the quality, the better! The Facebook album can be found by clicking here! You can take screenshots in the game by clicking on the "Print Screen" (PrtScn) key on your keyboard. You can find the screenshots in your documents folder in "\Documents\Escape from Tarkov\Screenshots." Or you can use sites such as Imgur. P.S: No phone camera captures, please. Enjoy!
  4. SpaceXplorer77

    Polish Rifle GROT

    Introducing Polish made riffle GROT. Please add this to Tarkov. I'll be Proud.
  5. xRAxThanatos

    Any news on double barrel?

    Any news on how long the double barrel is going to be? Saw stuff about it like 2 years ago saying was going to be put in and heard nothing of it since. Thanks.
  6. TheMostOG

    We need this in game

    I'm a firm believer that this game will only be improved upon by adding the Hi point c9 Yeet cannon into the game, let's pull together as a community and bring this to the attention of the developers. with enough support we can get a truly re-memorable weapon into one of my favorite games, so i'm starting the campaign "Bring the Yeet to tarkov" now go gamers and spread the good word!!
  7. Hello! I was wondering or if anyone knows, will there be an update in the future where you can try modifying all guns in the future? I love diving into modding weapons but I can only modify the weapons and attachments I currently have. Will there be the possibility of being able to just modify all guns (include ones you dont have) but this does not go into your actual progress, more like a demo room to try out guns you may have not gotten a hold of yet
  8. St1ngs

    Gun Jamming/ Gun Cleaning

    TL;DR: Rework to Gun Jamming I don't know how the community would receive a gun update, but here's my idea. I know that it would be probably a lot of work, with adding new items or maybe animation, but what if the gun jamming was reworked. As of this point in the game, unless changed without my knowledge, gun jamming works where after around 30 % durability left, after every 5,6 or 7 bullets, the next bullet will get stuck with the failure to eject/stovepipe (It may not be, as the bullet is still within its casing in the video) . As well, the spray pattern becomes worse and worse. Now thank you to the devs for implementing this feature, along with some really cool animations and voice lines, but almost every tarkov player has never experienced this in game, due to how near impossible it is to get your gun to such a bad condition. Buying a gun off of traders are always 100% durability, where as the flee market stays in the higher 90's maybe 80's (even the disassembled non working guns). By this standard, non one will ever see a jam. Pestily did a great video on gun jamming covering everything that the game current has in place (I'll link his video at the bottom), but he stated that around 4,800 rounds needed to be fired before a gun will start jamming. Personally, if we are talking realism here, because that is a huge focus with this game, I feel like this is an overstep towards players. Gun jamming happens much more often in real life. Now, yes it is hard to balance this if it gets stepped up. But I like Pestily's suggestion of moving it to 1,000, but I feel like 500 rounds would be more realistic. Another reason players will likely never experience this is if the gun somehow ever gets down in durability, like armor, you can repair it. Now because there hasn't been that much testing, and I don't have anywhere near that much time, I am unsure if gun repair mechanics work like armor repair, where the more armor gets repaired, the less effective it becomes. But even if that is the case, you will still never have the animation in game unless you are trying to get this done. My thoughts are, move gun jamming up to around 75% durability. Gun jamming occurs at 500-1000 rounds fired if not repaired. As well, possibly add different types of jams, depending on the durability left, such as failure to feed once below 50% durability. Maybe implement a feature where scav players can spawn in with lower durability guns, such as maybe AKM/Vepos with no dust covers 😂, then you can get the jam animation. Another idea, although this would be a huge project in itself alone. Using the already existing workbench, maybe at level 2, add gun cleaning, such as a more personal repair option. A small mini game of some sorts. I will add a disclaimer, as I am no gun expert (looking at google for items lol), I just believe that this would be a very cool addition, feel free to correct me in the comments. I believe the devs have already gotten halfway there, as we have the ability to completely disassemble weapons down to bare bones, with only receivers remaining. All the components are there, now only wear and tear would need to be added. And maybe some items added such as a bore brush, cleaning solvent. We already have gun lube, screw drivers, and flashlights. Then you would need to balance the conditions required for maintenance. Not every raid would require maintenance, but depending on the conditions and what you got into, it would vary. For example, weather cycles through rain the Tarkov, realistically, guns should be cleaned after exposure to moisture to prevent rusting of metals. As well, different types of ammo fire can cause different types of build up within the chamber, such as carbon build up within revolvers. I feel like if the devs want this to be a feature it should be, seeing as how the devs added overweight functionality and although not that well received with the community, it certainly has been accepted and everyone has found ways to deal with the addition.
  9. Might be a dumb question... But I wanted to know if anyone else has had the same experience, and what resulted of it. I was trying to load into a raid on my pmc, I was bringing with me a pretty valuable AR. It was worth about 400-500k, as well as a few mags and armor and what not. When I tried loading into the game, I was waiting to match with players for about 15 minutes, then my game crashed. I re-opened knowing I will be able to get back into the raid, but then I got stuck at "creating loot pools". Game crashes again.... I once again re-open and to my horror, I am returned to the main menu. EVERYTHING is gone, every part of my pmc's body was 5 or below. I lost well over 500k in gear, all because I couldn't connect to the raid. I guess my question is, does anyone know if Battle State has the ability to return these Items? Has anyone had a similar experience where they were or were not returned? I'm just ultra bummed because I spent so long working on building this gun, finally got it put together and went to take it on a test drive... and then lose it ALL. Not to mention it was my first big gun build since I started playing. Like I said, probably a dumb question, but hey... a mans gotta try. And also, no I wasn't just killed and salty about it..
  10. It is frustrating when you do not have any space in your tactical vest but you want to load a magazine that is already attached to a gun. It would be great to have a feature where you are able to load a magazine which is attached to a gun without actually removing it from the weapon and putting it into your vest/backpack. I would think one would be rendered immobile while performing this action as the character would have to use both hands to perform the magazine loading. Since the character would not be putting anything away in the available space, realistically they would have to put the gun down on the ground, hence rendering them immobile/unable to use said weapon.
  11. Hi. As you can see in the title, a weapon I would like to see into the game is the SR-3M «Vikhr». A weapon based in an AS VAL, but shorter. And prettier But not only this... if it could be with KardeN´s customization kit, It would be better.. I think it could be a very versatile submachine gun for CQB sites like the resort.Here you can see about what I´m speaking about: https://k-a-r-d-e-n.livejournal.com/30101.html
  12. I've mostly run into AK and moslings in Tarkov, I'm wondering what other people see?
  13. I am wondering would it be possible to drop a weapon with double pressing on a sidearm or second weapon for faster switching on it when you need to just like you drop a magazine for a faster reload while double pressing it ?
  14. squidwardo

    Ability paint guns

    As stated. Ability to get removed with paint stripper? Maybe players have the option to turn off other players painted guns? I think it would just be that little extra step in gun modding to make a weapon really feel finished and yours. Anyone agree? :)
  15. xJustin_Case

    MPT-76 Weapon Suggestion

    I would like to see Turkish origin National Infantry Rifle MPT-76 in Escape From Tarkov. If appropriate, we can send you all the references you need. References are about 500 MB. MPT-76 The MPT-76(means in Turkish:Milli Piyade Tüfeği,in English:National Infantry Rifle) is a modular rifle designed by MKEK Kalekalıp and produced by MKEK to meet the demands of the Turkish Armed Forces and to replace its aging Heckler & Koch G3 battle rifles due to most of them being near the end of their service life.The MPT-76 is the first rifle successfully passed 42 difficult NATO tests such as,cold and hot weather,rain and mud. Design Its design was based on the AR-15,but with the gas piston system influenced by the HK417.It has a Picatinny rail system and mounting options for an under-barrel shotgun and grenade launcher. Specifications Weight : 4.1 kg (9.0 lb) Length : 920 mm (36 in)[2] Barrel length : 406 mm (16.0 in) Cartridge : 7.62×51mm NATO Action : Gas-operated, rotating bolt Rate of fire : 700 rounds/min[3] Muzzle velocity : 800 m/s (2,600 ft/s)[2] Effective firing range: 600 m (660 yd)[2] Feed system: 20-round detachable magazine[2] Sights: Iron sights or various optics Here is the review of Zenith Firearms for MPT-76.
  16. Lundei

    Weapon RK62/95

    Hello, is there any plans for RK-62? Its oldest version of rk's and use almost Same parts than ak
  17. hoodedpatriot

    Weapon Tag and Icon Graphic Idea

    I think it would essentially be a good idea to add metal weapon tag and icon graphic for Escape From Tarkov weapons. Now some may say that is a bad idea which I agree if there are no restrictions to this idea. Restrictions: Reach a specific level Complete a quest Design boundary limits on the weapon Weapon Tag 6 characters long Benefits: Can be kept as a trophy case if eliminating top level twitch streamers or people in leader-board. Weapon has a name and it is becomes more precious to you and because why not? Graphic Concept attached
  18. Hello everyone, sorry for the text but i'm using Google translator. It would be nice to be able to recharge the magazine in the gun, keeping the "R" key pressed. You would avoid entering the menu to reload 4-5 rounds. For a more immersive realism. Thank you
  19. stAKato

    Shooters and weapons' behavior

    Hello Escapers and thoses who made us trying to Escape, For better realism and combat feelings, you may add some new features like: New specs for barrels - Cooling / Overheating. As you should know, a barrel that is overheating is less precise, wiggling because of the ductile properties of heated metals. A cartridge with heavy load of powder will overheat quicker your barrel than a regular one, and btw decrease durability. More barrel types - Heavy, slim, fluted... Impacts on overheating, weight (stamina should drain faster with a heavy weapon), durability would be more important. Implement some real recoil, full auto is WAAAAAAAAAAAAAAY too precise, even if we consider we are playing former or actual PMC/Soldier. Weight, fatigue, weather impact accuracy. Implement some real carrying weight buff/nerf - you CAN'T carry 80+ kg, run and shoot properly on this planet. Make some objects that are too heavy uncarriable (yes, you with your 75kg backpack full of juice) or stamina drain very fast and recover slowly. i.e. You're carrying 75kg, your PMC/SCAV should not pick this 40kg juicy bag up, but if you do, your character will suffer back/neck/kneepain, stamina drop in a few seconds when running and in a few minutes of walk. Thanks for reading
  20. ComradeBurris


    There are 3 more recent variants of this caliber! if you guys could implement them it would be awesome! PAB-9 (7N12) - The SP-6's bullet is expensive, so an attempt was made to make a lower-cost version of the cartridge. The PAB-9 (ПАБ-9) used a stamped rather than machined steel core. It sacrificed too much performance to be usable. As of 2011, its usage is prohibited.[3] SPP - The SPP (СПП) (SPP: Snaiperskie Povishennaya Probivaemost; "Sniper - Increased Penetration") is a sniper round with an increased penetration. BP - The BP (БП) (BP: Broneboin'ie Pulya; "Armor-Piercing Bullet") is an armor-piercing round.
  21. m110 sass. Its chambered in 7.62x51, i believe knights armament makes it. Now I know the RSASS is the game but the m110 is more if the ar15 style as far as its operation. Maybe a 7.62 chamber could be brought into the game for the ar platform. I think it would fit perfect for the already implemented m4 and for people who want extra stopping power but don't want the RSass. Probably a bad idea but just a thought I guess? LOL great game so far, can't wait for more
  22. agadaemon

    R1 the right arm of the free world

    Hi guys i currently use this weapon (military) and really enjoy the handling hopefully the big boys at BS can make it happen by adding it?? love the look and i hope you will to
  23. It is MTP-76! It is a pretty solid and modable rifle. And as my knowledge; Designers of this rifle stated that the most of the demand came from USA. So in some point some departments of US army would have use this rifle. For Tarkovwise peacekeeper can sell this rifle too! Also too many mods for AR-based rifle also can be mounted to this bad boy. It could be a great alternative to M4's :) I would like to hear your opinions too
  24. Arth0u

    .300 AAC Blackout

    300 Blackout or 7.62×35mm is a new caliber developed by the Advanced Armament Corporation. The bullet was designed to have similar ballistic properties to the soviet 7.62×39mm but designed to fire in regular AR magazines. Here's some ideas for it's characteristics: Less velocity than 5.56 or 7.62 (subsonic optional) Less range than 5.56 (around 150 meters) Far more quiet than 5.56 when suppressed. More effective in close range than 5.56. More expensive than 5.56. Barrels on the m4a1 could be modded to fire the bullet.
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